Template for standardized creature stat tables in Fallout/Fallout 2 creature and robot articles.
Based on {{Stats creature}}
.
Usage
{{Stats creature FO1|start}} {{Stats creature FO1|row |name =Centaur |proto ={{Proto|248}} |xp =650 |hp =150 |healing rate =2 |ac =24 |sequence =16 |ap =9 |melee damage =10 |crit chance =6 |dt normal =4 |dt laser =4 |dt fire =4 |dt plasma =4 |dt elec =1 |dt expl =4 |dt emp =0 |dr normal =35 |dr laser =20 |dr fire =15 |dr plasma =25 |dr elec =10 |dr expl =30 |dr emp =500 |attack1 =Unarmed (48% to-hit) |attack2 =Melee (58% to-hit) }} {{Stats creature FO1|end}}
Parameters
ac
Armor Class of the creature/robot.
ability1 up to ability6
Non-offensive abilities of the creature/robot.
ap
Action Points of the creature/robot.
attack1 up to attack6
Attacks/offensive abilities of the creature/robot.
crit chance
Critical Chance of the creature/robot.
dr normal, dr laser, dr fire, dr plasma, dr elec, dr expl, dr emp
Damage Resistance of the creature/robot for corresponding damage type (normal, laser, fire, plasma, electrical, explosive, EMP). Set to "0" if none.
dt normal, dt laser, dt fire, dt plasma, dt elec, dt expl, dt emp
Damage Threshold of the creature/robot for corresponding damage type (normal, laser, fire, plasma, electrical, explosive, EMP). Set to "0" if none.
healing rate
Healing Rate of the creature/robot.
hp
Hit Points of the creature/robot.
melee damage
Melee Damage of the creature/robot.
name
Name of the creature/robot.
proto
Proto ID of the creature/robot. Use
{{Proto}}
. If multiple, separate with <br/>
.sequence
Sequence of the creature/robot.
xp
Experience Points awarded for killing the creature/robot.
Copy/paste
Start of table
{{Stats creature FO1|start}}
Table row
{{Stats creature FO1|row |name = |proto ={{Proto|}} |xp = |hp = |healing rate = |ac = |sequence = |ap = |melee damage = |crit chance = |dt normal = |dt laser = |dt fire = |dt plasma = |dt elec = |dt expl = |dt emp = |dr normal = |dr laser = |dr fire = |dr plasma = |dr elec = |dr expl = |dr emp = |attack1 = |attack2 = |attack3 = |attack4 = |attack5 = |attack6 = |ability1 = |ability2 = |ability3 = |ability4 = |ability5 = |ability6 = }}
End of table
{{Stats creature FO1|end}}
Example
{{Stats creature FO1|start}} {{Stats creature FO1|row |name =Centaur |proto ={{Proto|248}} |xp =650 |hp =150 |healing rate =2 |ac =24 |sequence =16 |ap =9 |melee damage =10 |crit chance =6 |dt normal =4 |dt laser =4 |dt fire =4 |dt plasma =4 |dt elec =1 |dt expl =4 |dt emp =0 |dr normal =35 |dr laser =20 |dr fire =15 |dr plasma =25 |dr elec =10 |dr expl =30 |dr emp =500 |attack1 =Unarmed (48% to-hit) |attack2 =Melee (58% to-hit) }} {{Stats creature FO1|end}}
results in:
Name (Proto ID) | Statistics | DT/DR | Abilities | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur 00000248 |
|
|
|