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Gregory R. Allen

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Gregory R. Allen
Gregory R. Allen.jpg
Biographical data
Other NamesGreg Allen, Gregory Allen
Involvement in Fallout series
Fallout 2
External links
IMDbGregory R. Allen
MobyGamesGregory R. Allen
Other LinksLinkedIn Profile

Gregory R. Allen is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as a sound FX designer.

Life and career

Greg got his start in the gaming industry back in 1991 at Interplay, in Irvine, California. Where he was the senior sound designer for 6 years. During his time at Interplay Greg provided audio content for several groundbreaking games like Descent and Decent II, Star Trek: Starfleet Academy, Fallout and Fallout 2, Baldur's Gate, and many others. While at interplay Greg trained several other sound designers and provided sound editing/sound design for many film and television projects.

Gregory Allen later joined Activision in the fall of 2002, as an audio director, after returning from working in Germany for 4 years as an audio director for a music and sound production company (C&G Entertainment). While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles.

He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chappell. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N' Hand, Bro'Sis, Coolio, Jonestown, Aman, Bell Brook'n Candel, Band with no Name, and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.

Employment history

September 1991August 1998Interplay EntertainmentSenior sound designer
August 1998March 2002C&G EntertainmentAudio Director and Owner
August 2002April 2004Activision, Inc.Senior sound designer
April 2004April 2005Electronic Arts, Inc. (Los Angeles)Audio director
April 2005January 2008Electronic Arts, Inc. (Chicago)Senior audio designer
February 2008February 2009Sony OnlineSenior audio designer
January 2010June 2011UbisoftAudio director
January 2008presentFreelanceSound designer and composer
December 2008presentApparatic, LLCProducer and Project manager


Fallout series

YearTitleCredited as/for
1997FalloutSound FX designer
1998Fallout 2Sound FX design

Other work (excerpt)

YearTitleCredited as/for
1993SimCitySound Effects
1994Clay Fighter: Tournament EditionAdditional Sound
1995Descent (video game)Sound
1996Descent IISound
1997Star Trek: Starfleet Academy (video game)Sound ‑ In Game
1998Baldur's GateSound Design/Editing
2007Medal of Honor: AirborneAdditional Audio