Gregory R. Allen
|Other Names||Greg Allen, Gregory Allen|
Gregory R. Allen is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as a sound FX designer.
Life and career
Greg got his start in the gaming industry back in 1991 at Interplay, in Irvine, California. Where he was the senior sound designer for 6 years. During his time at Interplay Greg provided audio content for several groundbreaking games like Descent and Decent II, Star Trek: Starfleet Academy, Fallout and Fallout 2, Baldur's Gate, and many others. While at interplay Greg trained several other sound designers and provided sound editing/sound design for many film and television projects.
Gregory Allen later joined Activision in the fall of 2002, as an audio director, after returning from working in Germany for 4 years as an audio director for a music and sound production company (C&G Entertainment). While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles.
He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chappell. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N' Hand, Bro'Sis, Coolio, Jonestown, Aman, Bell Brook'n Candel, Band with no Name, and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.
|September 1991||August 1998||Interplay Entertainment||Senior sound designer|
|August 1998||March 2002||C&G Entertainment||Audio Director and Owner|
|August 2002||April 2004||Activision, Inc.||Senior sound designer|
|April 2004||April 2005||Electronic Arts, Inc. (Los Angeles)||Audio director|
|April 2005||January 2008||Electronic Arts, Inc. (Chicago)||Senior audio designer|
|February 2008||February 2009||Sony Online||Senior audio designer|
|January 2010||June 2011||Ubisoft||Audio director|
|January 2008||present||Freelance||Sound designer and composer|
|December 2008||present||Apparatic, LLC||Producer and Project manager|
|1997||Fallout||Sound FX designer|
|1998||Fallout 2||Sound FX design|
Other work (excerpt)
|1994||Clay Fighter: Tournament Edition||Additional Sound|
|1995||Descent (video game)||Sound|
|1997||Star Trek: Starfleet Academy (video game)||Sound ‑ In Game|
|1998||Baldur's Gate||Sound Design/Editing|
|2007||Medal of Honor: Airborne||Additional Audio|