Grim Reaper's Sprint

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Grim Reaper's Sprint
Grim Reaper's Sprint.pngGrim Reaper's Sprint FO4.png
Fallout 3
RequirementsLevel 20
Ranks1
EffectsIf you kill a target in V.A.T.S., all your AP are restored upon exiting V.A.T.S.
base id00099834
Fallout: New Vegas
RequirementsLevel 20
Ranks1
EffectsIf you kill a target in V.A.T.S., 20 AP are restored upon exiting V.A.T.S. mode.
base id00099834
Fallout 4
RequirementsLuck 8
Level 1, 19, and 46
Ranks3
EffectsIf a target is killed in V.A.T.S., you get a 15%-35% chance to restore all AP upon exit, as well as fill you critical meter
base id00000000
 
Gametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.png
Gametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.png

Grim Reaper's Sprint is a perk in Fallout 3, Fallout: New Vegas, and Fallout 4.

Effects[edit | edit source]

Fallout 3[edit | edit source]

If you kill a target while in V.A.T.S., all of your Action Points are restored upon exiting V.A.T.S.

— In-game description, Fallout 3

Landing a killing blow in V.A.T.S. will immediately restore all Action Points allowing the player to begin a new series of attacks immediately. However, foes killed by allies or other means will not trigger the perk, even if in V.A.T.S.

Fallout: New Vegas[edit | edit source]

In Fallout: New Vegas, the perk only gives back 20 AP upon a kill in V.A.T.S. Although this is a significant reduction to the effectiveness of the perk, the perk is still very useful with high power, low AP cost weapons. The effectiveness of Grim Reaper's Sprint is dependent upon three things: AP cost of the weapon, damage of the weapon, and toughness of the enemy.

The following perks and traits compliment Grim Reaper's Sprint: Fast Shot, Kamikaze, Action Boy, Math Wrath, and Better Criticals.

Fallout 4[edit | edit source]

With the Grim Reaper's Sprint perk, kills in V.A.T.S. have a chance to restore all depleted Action Points, and may even fill the Critical Hit meter.

Fallout 4 loading screen hints

Grim Reaper's Sprint restores all action points upon a kill like in Fallout 3, but only has a 15% chance of doing so at the first rank. The second rank raises the chance to 25%, and the third rank increases it to 35% in addition to filling your critical meter completely.

Notes[edit | edit source]

  • If a companion, the Mysterious Stranger, damage over time (like with a flamer), a car explosion, or the explosion caused by targeting an enemy's grenade kills the target, your AP will not be restored.
  • Knocking an essential non-player character unconscious counts as "killing" them for the purposes of this perk.
  • In Fallout 3, the G.E.C.K. script actually gives the player 1000 AP after a kill, rather than restoring the player's exact amount of AP.
  • Be aware that in Fallout: New Vegas, some weapons will not gain another shot in V.A.T.S from only 20 AP. Even in this case, the perk retains some usefulness in that it does allow you to go back into V.A.T.S sooner and fire again, even if you cannot immediately return to V.A.T.S mode and fire again.

Behind the scenes[edit | edit source]

The perk is a winner of Bethesda Softworks's Fallout anniversary contest[1], submitted by Marc-Andre Deslongchamps.

Promotional Content