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Grognak the Barbarian (Fallout 76)

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For an overview of this item's appearances throughout the Fallout series, see Grognak the Barbarian.
Grognak the Barbarian
Fallout4 grognak full.jpg
Three of the 10 issues of the magazine
EffectsGain various combat and weapon related bonuses, focused on melee combat.
Weight0
Value100
 
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Gametitle-F76.png

Grognak the Barbarian is a perk magazine in Fallout 76.

Background

Grognak the Barbarian was a series of comic books published and manufactured by Hubris Comics in the mid-21st century. These pre-War comic books portray the fictional adventures of an epic hero in a prehistoric fantasy setting.

Characteristics

Finding an issue of Grognak the Barbarian temporarilys give a unique bonus, like increased melee damage or reduced weight for all melee weapons. The bonus lasts 30 minutes.

Locations

Issue Effects Location description
Grognak BH.png
+15% melee damage Southwest end of the main warehouse in the small office, on the desk with the key.
Grognak CTT.png
20% harder to detect while sneaking
Grognak JBB.png
+15 Poison resistance
Grognak BCQ.png
+2 Damage resistance per point of Charisma
Grognak DSDS.png
Melee weapons weight 75% less
Grognak WMM.png
+15% damage to Scorched
Grognak FC.png
Melee weapons lose condition 50% more slowly
Grognak LSL.png
+30% VATS crit damage with melee weapons
Grognak LVE.png
+10 Carry Capacity
Grognak WST.png
+15 Energy resistance

Behind the scenes

  • The issue entitles "Cometh the Trickster" is a reference to Thief: The Dark Project A stealth game in which the primary antagonist was named the Trickster, with a very similar physical appearance. The scene pictured mimics the cutscene in which the Trickster first reveals his true nature. The issue is notably found in a recreation of Lead Designer Emil Pagliarulo's childhood bedroom. Before being hired by Bethesda, Emil was a level designer on Thief's Gold edition, as well as it's sequel, designing some of Thief II's most popular missions.
    • The mechanics of stealth in Fallout 3, New Vegas and Fallout 76 are based on the same light and sound stealth metrics of the original Thief game, albeit simplified.
    • This forms one of a few references to Emil Pagliarulo's time at Looking Glass Studios.

References