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Guard may refer to:
- Armor and clothing:
- Powder Gang guard armor, a piece of armor used by the Powder Gangers in Fallout: New Vegas.
- Coast Guard hat (Fallout 4), a piece of headwear in Fallout 4.
- DC guard armor, a piece of armor used by Diamond City security in Fallout 4.
- DC guard umpire's pads, a piece of armor used by Diamond City security in Fallout 4.
- Gunner guard outfit, an outfit used by the Gunners in Fallout 4.
- Coast Guard hat (Fallout 76), a piece of headwear in Fallout 76.
- Characters:
- Boxing guard, two men that guard Gustofer's boxing matches in Junktown in Fallout.
- Brotherhood guard, guards for the Brotherhood of Steel at Lost Hills in Fallout.
- Brotherhood supply guard, supply guards for the Brotherhood of Steel at Lost Hills in Fallout.
- Children of the Cathedral guard (Hub), guards protecting Children of the Cathedral members in the Hub in Fallout.
- Crimson Caravan guard (Fallout), guards for the Crimson Caravan in Fallout.
- Decker's guard, guards watching Decker's back in the Hub in Fallout.
- Far Go Traders guard, guards at Far Go Traders in Fallout.
- Ghoul gang guard, ghouls guarding Set's room the Hall of the Dead in Fallout.
- Gizmo's guard, two guards standing at the entrance to Gizmo's room in Fallout.
- Hightower's guard, two guards protecting Daren Hightower at the Hub in Fallout.
- Junktown guard, guards protecting the town of Junktown from various dangers in Fallout.
- Moat guard, guard at the Fortress's entrance in the Boneyard in Fallout.
- Rough guard, mercenaries hired by Decker in Fallout.
- Shady Sands guard, guards protecting the town of Shady Sands in Fallout.
- Super mutant guard, super mutant guards for the Lieutenant in the Mariposa Military Base in Fallout.
- Water guard, guards watching Vault 13's water supplies in Fallout.
- Water merchant guard, residents of the Water Merchant protecting the water supply in Fallout.
- Children of the Cathedral guard (Adytum), guards protecting the Children of the Cathedral in Adytum, cut from Fallout.
- Ascorti guard, guards in Ascorti's Ace and City Hall in Fallout 2.
- Bank guard, four super mutant guards in Broken Hills Downtown in Fallout 2.
- Becky's guard, guards protecting Rebecca Dyer in Fallout 2.
- Buster's guard, guards protecting Buster and his shop in Fallout.
- Carlson's guard, Frank Carlson's bodyguard in NCR Town in Fallout 2.
- Commander's door guard, the Navarro base commander's guard at Navarro in Fallout 2.
- Darion's personal guard, guards protecting Darion in Vault 15 in Fallout 2.
- Den guard, generic guards in the Den in Fallout 2.
- Enclave gate guard, a unique guard watching the entrance to the surface access checkpoint into Navarro in Fallout 2.
- Hubologist guard, guards protecting the Hubologists in Fallout 2.
- Merk's guard, Merk's bodyguards, standing guard near the NCR Bazaar's entrance gate in Fallout 2.
- Myron's guard, guards ensuring that Myron's visitor's are scientists at the Stables in Fallout 2.
- Metzger's room guard, guards watching the entrance to Metzger's room in Fallout 2.
- NCR gate guard, guards watching over the NCR Town's gate in Fallout 2.
- NCR slave guard, guards in Vortis' holding center in Fallout 2.
- Palace guard, guards at the Steel Palace in San Francisco in Fallout 2.
- Reactor guard, guards watching the Gecko's nuclear power plant in Fallout 2.
- Tubby's guard, Tubby's friends acting as guards in the Den West Side in Fallout 2.
- Tyler's guard, guards protecting the East Side Church in Fallout 2.
- Vault City guard, guards in Vault City in Fallout 2.
- Vic's guard, guards protecting Vic in the Den's Slaver's Guild in Fallout 2.
- Deathclaw guard, deathclaws guarding Vault 13, cut from Fallout 2.
- Caravan guard (Fallout 3), unnamed protectors of caravan merchants in Fallout 3.
- Security guard, guards protecting Tenpenny Tower in Fallout 3.
- Slave guard, two guards overseeing the Pitt slaves, cut from the Fallout 3 add-on The Pitt.
- Ghoul guard, ghouls guarding the Museum Authority Building in the Fallout 3 add-on Broken Steel.
- Atomic Wrangler guard, bodyguards working for the Atomic Wrangler Casino in Fallout: New Vegas.
- Boomer guard, guards protecting the fenced entrance leading into Nellis Air Force Base in Fallout: New Vegas.
- Clinic guard, guards working for Doctor Usanagi in the New Vegas medical clinic in Fallout: New Vegas.
- Crimson Caravan guard (Fallout: New Vegas), guards working at the Crimson Caravan Company in Fallout: New Vegas.
- Followers guard, guards hired by the Followers of the Apocalypse to protect patients and doctors in Fallout: New Vegas.
- Gomorrah cash room guard, a member of the Omertas in Gomorrah in Fallout: New Vegas.
- Gun Runner guard, guards for Alexander at the Gun Runners in Fallout: New Vegas.
- Legionary main gate guard, a unique guard protecting the main gate of The Fort in Fallout: New Vegas.
- NCR guard dogs, guard dogs for the New California Republic in Fallout: New Vegas.
- Praetorian guard, the elite personal bodyguards of Caesar in Fallout: New Vegas.
- Thorn guard, guards protecting The Thorn in Fallout: New Vegas.
- Vault 3 Fiend guard, a guard for the Fiends at Vault 3 in Fallout: New Vegas.
- Vault security guard, the feral remnants of the Vault 34 security team in Fallout: New Vegas.
- Weather station guard, a guard at the weather monitoring station at The Fort in Fallout: New Vegas.
- Casino guard, guards protecting the Strip, cut from Fallout: New Vegas.
- Happy Trails caravan guard, caravan guards hired by the Happy Trails Caravan Company to protect them through Zion in the Fallout: New Vegas add-on Honest Hearts.
- Caravan guard (Fallout 4), unnamed protectors of caravan merchants in Fallout 4.
- Compound guard, guards protecting the compound for Covenant in Fallout 4.
- Guard Gutsy, unique Mister Gutsies at General Atomics Galleria in Fallout 4.
- Penitentiary guard, two Protectrons guarding Eastern Regional Penitentiary in Fallout 76.
- Gate guard, a unique guard protecting the gate to Foundation in the Fallout 76 update Wastelanders.
- Registration guard, a member of Sargento's gang at the Watoga Civic Center in the Fallout 76 update Wastelanders.
- Settler guard, generic guards protecting Foundation in the Fallout 76 update Wastelanders.
- NCR guard, guards at the Bloomfield Space Center in Van Buren.
- Factions:
- National Guard, a reserve component of the United States Army that was tasked with domestic defense and disaster relief in peacetime, mentioned in Fallout 3, the Fallout: New Vegas add-on Honest Hearts, Fallout 4 and Fallout 76.
- US Coast Guard, one of the five major branches of the United States Armed Forces
- New Imperial Guard, remnants of Imperial China that retook the country following the Great War in Fallout Extreme.
- Holotapes and notes:
- Boston Shelter - Guard update, a holotape at the Boston mayoral shelter in Fallout 4.
- Gate guard primer, a paper note at Fort Defiance in Fallout 76.
- Guard note (Fallout 76), a paper note at Wade Airport in Fallout 76.
- Guard note (Steel Reign), a paper note in Steel Reign.
- The Old Guard, Vol 14: Ch 2, a paper note at Founder's Hall in the Fallout 76 update Wastelanders.
- Locations:
- Guard house, a location within Junktown in Falout.
- National Guard depot, a location north of Washington, D.C. in the Capital Wasteland in Fallout 3.
- National Guard depot terminal entries, terminal entries at the National Guard depot in Fallout 3.
- Guard barracks, a location within the Crimson Caravan Company in the Mojave Wasteland in Fallout: New Vegas.
- Vault 22 dwellers' guard camp, a location in the northeastern part of Zion Canyon in the Fallout: New Vegas add-on Honest Hearts
- Marked men guard outpost, a location within the Hopeville Missile Base in the Divide in the Fallout: New Vegas add-on Lonesome Road.
- Coast Guard Pier, a location near South Boston in the Commonwealth in Fallout 4.
- Coast Guard Pier terminal entries, terminal entries at the Coast Guard Pier in Fallout 4.
- National Guard training yard, a location near Malden in the Commonwealth in Fallout 4.
- National Guard training yard terminal entries, terminal entries at the National Guard training yard in Fallout 4.
- Quests:
- Guard the caravans, a repeatable side quest in the Hub in Fallout.
- Guard the brahmin, a side quest in Klamath in Fallout 2.
- Find weakness in Tyler's gang guarding the church, a side quest in the Den in Fallout 2.
- Guard brahmin herd for Grisham, an unmarked quest in the Modoc brahmin pastures in Fallout 2.
- Help guard a secret transaction taking place in the desert, a side quest in the New Reno desert in Fallout 2.
- Lara wants to know what is being guarded in the church, a side quest in the Den East Side in Fallout 2.
- Convince Rusty Hook Guards to Allow Passage, a quest in the Bloomfield Space Center in Van Buren.
- Help the Guards, They're Bored, a quest in Blackfoot Village in Van Buren.
- Reprogram Security Turrets to Fire upon Security Bots & NCR Guards, a quest at the Bloomfield launch pad in Van Buren.
- Sneak Past Launch Pad Turrets, Security Bots, and NCR Guards, and Gain Access to Computer Control Room, a quest at the Bloomfield launch pad in Van Buren
- Other:
- A trader and guards, a special encounter near Modoc in Fallout 2.
- Captain of the Guard, a title granted by the First Citizen of Vault City in Fallout 2.
- Guard post (Fallout 4), a settlement object in Fallout 4.
- Guard post (Fallout 76), a workshop object in Fallout 76.
- Kit: Guard post, a miscellaneous item in the Fallout 76 update Nuclear Winter.