Gun Runners

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This page is about the Gun Runners faction. For the location known as Gun Runners that appears in Fallout: New Vegas, see Gun Runners (Fallout: New Vegas).
Gun Runners
LeadershipGabriel (2161)
Notable MembersZack (2161)
Alexander (2281)
HeadquartersFortress, Boneyard (2161)
Notable LocationsOutpost in New Vegas

Man, I love my guns.

— Gun Runner guard

The Gun Runners are weapons merchants and manufacturers operating out of the Fortress in the Boneyard. By 2281, they have branches in many areas, including one near the New Vegas Strip in the Mojave Wasteland.

Background[edit | edit source]

Gun Runners were originally a Hub gang, like the Skulz or the Blades, who had come to the Boneyard from the Hub in hopes of securing territory of their own.[1] Shortly after their arrival around 2131, they started to manufacture military-grade weapons and ammunition.[2]

The gang settled into a factory in northeast Los Angeles. The area was very easy to defend, as it was surrounded by a moat of highly toxic waste, accessible by a single plank bridge. The intact machines inside the factory and a seemingly abundant amount of scrap metal in the area kick-started their business.[3] Their own metal supply lasted them until 2151.[2] When it ran out, they had to establish and rely on trade relations with Adytum to support their business. They adopted the Gun Runners name in 2155, formally establishing their business.[4]

In 2158, when the Regulators established their rule over Adytum, trade between the two groups began to heavily favor the town, and the Gun Runners grew desperate in search of another source of supplies.[5] However, the deathclaws, which had taken up residence in the Boneyard, made such a search impossible. This is where the Vault Dweller stepped in.[6]

2161[edit | edit source]

In 2161, their leader is Gabriel, a charismatic man, equipped with a Winchester P94 and combat armor. His right hand man is a dwarf named Zack, who sells the weapons the Gun Runners manufacture. When the Vault Dweller cleaned out the warehouse of deathclaws and killed the Regulators, the Gun Runners were free to begin trading regularly with the other groups in the Boneyard. It is unknown if the Gun Runners supplied weapons and armor to the Blades, who would have then used them to liberate Adytum from the Regulators.

The quality of their merchandise, thanks to pre-War military schematics they recovered, as well as dedication to their customers, made them a natural choice for the New California Republic when it came to picking a supplier of weapons, armor, and ammunition after the Boneyard became one of the states of the NCR.

2281[edit | edit source]

Gun Runner influence grew substantially in the years and by 2281 they are the largest weapons merchant house in New California. They completely dominate the conventional weapons trade,[7] are the NCR Army's top supplier of weapons and ammunition.[8] They have also secured NCR lobbyists to have any measure that would subvert their dominance voted out,[9] much to the ire and envy of the Crimson Caravan Company, the Van Graffs and other merchant houses. Because of their large growth, the Gun Runners also operate numerous local weapons factories away from the Boneyard including one on the outskirts of New Vegas, though a majority of their factories are in New California.

Organization[edit | edit source]

Originally a loosely-knit association of machinists and weaponsmiths, the Gun Runners developed into an extremely profitable, decentralized trading company. They take pride in constructing only the finest, highest-quality weapons and ammunition for trade with the NCR Army (for whom they are the primary supplier, or, as Alexander remarks, an unofficial branch even)[10] and anyone else requiring a weapon, even their competitors, the Crimson Caravan. Established Gun Runner warehouses manufacture all merchandise on the premises of the warehouse;[11][12] Gun Runner caravans are simple, comprised of one of two brahmin loaded with weapons and a large escort of well armed guards. On the off chance that the guards are killed, the weapons cases are rigged to explode if someone without proper clearance tries to access them.[13]

Regional operations[edit | edit source]

After historic trade disputes between the Gun Runners and other groups in the Mojave were settled, some Gun Runners decided to move north, expanding to New Vegas: a location where both caps and supplies are plentiful. Their informal leader, Isaac, sees himself as part of a collective with no established hierarchy. They're just hard-working, meticulous craftsmen and craftswomen working to deliver armaments of the highest-quality.[14] The Gun Runners established a base of operations that takes advantage of The Strip's outer wall defenses, as well as the high traffic of traders, explorers, and NCR passing to and from Freeside. All business is conducted from outside their highly-fortified stronghold.

Technology[edit | edit source]

The Gun Runners have the ability to make, refurbish or repair weapons and parts, and also have the ability to make their own ammunition. The quality of their merchandise is thanks to both pre-War military schematics they acquired, as well as those made by themselves, through careful disassembly and examination of existing weapons. Their greatest designs are kept secure and are rarely seen outside New California.[15] However, limited quantities of weapons from these stocks made their way to Gun Runner operations in the Mojave, for example.[16]

For this reason, they are the envy of their competitors, who constantly seek ways to acquire their schematics and undermine their position. Gun Runners respond with enhanced security, enforced by their heavily armed and armoured guards, operating on a "shoot on sight" policy towards trespassers inside Gun Runner compounds. Obviously, tours of their facilities are out of the question.[17]

The Gun Runners attempted to expand into the energy weapons market to compete with operations run by the Van Graff family and other retailers. They did so with little success, as the trade routes from the Boneyard pass dangerously close to Hidden Valley and other Brotherhood outposts, who rarely pass an opportunity to wrestle energy weapons from "lesser peoples" and replenish their own stock.[18][19]

Appearances[edit | edit source]

The Gun Runners appear in Fallout and Fallout: New Vegas.

Gallery[edit | edit source]

References[edit source]

  1. The Vault Dweller: "{109}{}{Can you give me some information about the Boneyard?}"
    Lorraine: "{153}{}{This used to be a big city, called Los Angeles. But the bombs hit really hard. Now, there's just the Angel's Boneyard. We Adytowners are just trying to survive in the wreckage.}"
    The Vault Dweller: "{154}{}{Can you tell me more about Los Angeles?}"
    Lorraine: "{156}{}{Lots of people lived here. From what I hear, the survivors hid in a big place called a Vault, and came out years later. Some of them started the Regulators and then founded Adytum, while the }"
    "{157}{}{others formed the Blades. The Gun Runners aren't from here originally.}"
    The Vault Dweller: "{158}{}{Where is this Vault?}"
    Lorraine: "{163}{}{Well, supposedly it was somewhere south of here, but I don't know really. I think everyone left because it was broken.}"
    The Vault Dweller: "{160}{}{Where are the Gun Runners from?}"
    Lorraine: "{166}{}{I'm not really sure. I think they came from somewhere up north of here.}"
  2. 2.0 2.1 The Vault Dweller: "{104}{}{What is it you do here?}"
    Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
  3. The Vault Dweller: "{110}{}{Why is that?}"
    Gabriel: "{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}"
  4. The Courier: "What is this place?"
    Vendortron: "This is the New Vegas branch of the Gun Runners, supplying the wasteland with only the finest armaments since 2155."
    (Vendortron's dialogue)
  5. The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"
    Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
  6. Gabriel: "{102}{}{It's not often that we get visitors, how can I help you?}"
    The Vault Dweller: "{104}{}{What is it you do here?}"
    The Vault Dweller: "{103}{}{Why don't you get many visitors?}"
    Gabriel: "{105}{}{This place isn't very accessible with a nest of those damn Deathclaws right outside our factory.}"
    The Vault Dweller: "{114}{}{Why don't you just leave and set up some where else?}"
    Gabriel: "{116}{}{We would if we could. But moving is a major undertaking with all the lathes and mills. These are things that aren't just picked up easily moved. We could move but the deathclaw make it impossible.}"
  7. The Courier: "Does the Crimson Caravan have any competition?"
    Alice McLafferty: "Well, the Gun Runners continue to dominate the weapons market, and the Mormon traders from New Canaan control the majority of the northern routes."
    (Alice McLafferty's dialogue)
  8. The Courier: "Tell me about the Gun Runners."
    Alexander: "The Gun Runners have been putting rapid-fire death-dealing in the hands of anyone who needed to defend himself for over a century. We're the NCR's #1 supplier of weapons and ammunition. You might call us an unofficial branch of the army."
    (Alexander's dialogue)
  9. Gun Runner Tariff
  10. The Courier: "Tell me about the Gun Runners."
    Alexander: "The Gun Runners have been putting rapid-fire death-dealing in the hands of anyone who needed to defend himself for over a century. We're the NCR's #1 supplier of weapons and ammunition. You might call us an unofficial branch of the army."
    (Alexander's dialogue)
  11. The Courier: "That's some impressive weaponry. Where did it all come from?"
    Vendortron: "All Gun Runner merchandise is constructed on-site."
    (Vendortron's dialogue)
  12. The Courier: "What's the Gun Runner job about?"
    Alice McLafferty: "The quality of the Gun Runners' armaments is due to their manufacturing process. They craft all weapons on-site. I want to know the secrets of their manufacturing process, which means you'll need to find some way to get inside their heavily-guarded factory. I would greatly prefer that you perform this job undetected and without killing anyone, if it can be helped."
    (Alice McLafferty's dialogue)
  13. The Courier: "Tell me about Gun Runner caravans."
    Alexander: "Not much to tell. A brahmin or two loaded up with weapons, and a whole mess of well-armed guards to make sure it ends up where it's supposed to. One nifty bit, though. The gun cases are rigged to explode. So trying to loot one of our caravans doesn't do much good. And that's how the NCR stays equipped. The only thing we don't bring in is energy weapons."
    (Alexander's dialogue)
  14. The Courier: "Who's in charge of the Gun Runners?"
    Isaac: "Out here, we don't have bosses. Me, the gunsmiths, and the guards all know what we're supposed to be doing. Working for the Gun Runners is a sweet job. None of us would dare screw it up."
    (Isaac's dialogue)
  15. So how do the Gun Runners produce their weapons? Do they use pre-war schematics they found somewhere? Are there any original weapons that they designed themselves?:
    JESawyer 10 Jul 11: They use Pre-War schematics and schematics they make through careful disassembly and examination of existing weapons. I believe the greatest designs of the Gun Runners have yet to be seen.
  16. Gun Runners' Arsenal
  17. The Courier: "Any chance I could get a tour of the Gun Runner factory?"
    Isaac: "None whatsoever. Everything inside the fence is off-limits, and the guards have strict orders to shoot to kill. A lot of our high-end weaponry comes from Pre-War military schematics. If our competition got a hold of them, it'd be bad for business."
    (Isaac's dialogue)
  18. The Courier: "Why don't you deal in energy weapons?"
    Alexander: "We used to. But every caravan carrying them was getting ambushed and wiped out. By someone sophisticated enough to know which was which. We think it was the Brotherhood of Steel - those crazies always go hard for energy weapons. But the NCR would rather pretend they killed all of them."
    (Alexander's dialogue)
  19. J.E. Sawyer Formspring
FNV NCR Flag.png
Fo2 NCR Seal.png
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