Guns and Bullets (Fallout 3)

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For the overview of Guns and Bullets throughout the Fallout series, see Guns and Bullets.
Guns and Bullets
Guns and Bullets.png
Icon Guns and Bullets.png
Effects+1 Small Guns
(+2 with Comprehension)
Weight2
Value50
Base ID0003403e
 
Gametitle-FO3.png
Gametitle-FO3.png

Guns and Bullets is a book devoted to firearms and ammunition in Fallout 3.

Characteristics[edit | edit source]

The following section is transcluded from Guns and Bullets. To modify, please edit the source page.

A pre-War magazine devoted to firearms and ammunition, compiled annually into a book.[1] It was a publication with plenty of good articles on the practical use of firearms (and occasional biased reviews).[2]

Gameplay attributes[edit | edit source]

Reading this book permanently improves the Small Guns skill of the player by one point (two with the Comprehension perk).

Locations[edit | edit source]

Closest map markerLocation description
Alexandria ArmsOn a desk on the second floor, near a terminal.
Arlington LibraryTop floor of the Children's Wing. To get there, you have to go through the Media Wing.
Arlington LibraryIn the Pulowski preservation shelter immediately outside and to the the north.
Chryslus buildingReception Area, northern room.
CitadelIn A Ring, in The Den, under one of the beds.
Dickerson Tabernacle ChapelIn the Tabernacle, among the ammunition boxes on the north side.
Everglow National CampgroundIn the silver trailer that serves as the main raider lair.
Falls Church/Mason Dst MetroIn Franklin Metro Utility, downstairs in the center of the second room, in a gated off area on a desk with a shotgun, some missiles, and a Stealth Boy.
Flooded MetroFirst big open room behind left (West) pillar with a skeleton.
Fort BannisterBunker area, in locker room on top of a gun cabinet.
Fort ConstantineCO Quarters of Fort Constantine, on the bed.
Fort ConstantineBehind a Very Hard locked door in the Bomb Storage of Fort Constantine accessed through the Launch Control Bunker.
GrayditchAn abandoned home in eastern Grayditch.
Hamilton's hideawayIn the locked weapons stash. The key can be obtained by completing the quest "Galaxy News Radio" if you already know James' location before returning to Three Dog.
Mama Dolce'sIn the the Loading Yard, on the floor next to a Chinese remnant sergeant who is stationed as a sniper on the western upper level.
Mama Dolce'sAt the Processed Foods section, in a men's bathroom stall on the ground floor underneath a pile of burned books.
Mason District SouthSecond story of a building north of the entrance. The building overlooks a park with a bunch of mutants roaming around.
MDPL Mass Relay StationPower station, on a table immediately to the left after entering through the wooden door.
Museum of TechnologyOn a desk in a hidden room in the West Wing, near the rocket display. Jump down from above to reach.
Old OlneyIn a post box next to the crashed Nuka-Cola truck to the east of the town.
Red Racer FactoryTo the east, in a raider camp located in a dead-end alley. In front of the refrigerators.
Regulator HQUnder bed next to Sonora Cruz. Can only be reached with Lawbringer perk.
Relay Tower KX-B8-11Southeast, in an outhouse located at the Hilltop Farm Ruins
Rockbreaker's Last GasIn the Sniper Shack to the west.
ScrapyardIn an ammunition container in the burned out bus near the red railroad car. You can get the key from the random encounter "More Than Just Scrap", or you can just pick the lock (hard).

References

  1. Fallout 2 Official Strategies & Secrets p.87: "Guns and Bullets
    What better way to increase your Small Guns Skill than by flipping through an annual issue of Guns and Bullets.
    Cost: $425"
  2. Item description in Fallout, Fallout 2, and Fallout Tactics: "{10200}{}{Guns and Bullets}"
    "{10201}{}{A gun rag. A magazine devoted to the practical use of firearms, and the occasional biased review.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)