Gustavo

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For other characters in the Fallout universe named Gustavo, see Gustavo (disambiguation).
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Chief Gustavo
Chief Gustavo.jpg
Biography and appearance
RaceHuman, Hispanic
GenderMale
Hair StyleClean CutHair Color?
Eye ColorDark Brown
AffiliationAllistair Tenpenny's Security
RoleChief of Security
LocationTenpenny Tower
Dialogue FileGustavo's dialogue
Gameplay
QuestsTenpenny Tower
Statistics
AlignmentEvil
SPECIALStrength: 6
Perception: 6
Endurance: 5
Charisma: 5
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit Points: 85
Tag SkillsSecurity Chief
Melee Weapons: 82
Small Guns: 82
Speech: 80
Level12
Technical
Editor IDChiefGustavo
ChiefGustavoDEAD
Base ID0001e379 (ChiefGustavo)
0005c341 (ChiefGustavoDEAD)
Ref ID00020680 (ChiefGustavo)
0005c385 (ChiefGustavoDEAD)
Editor FactionsGuards (ChiefGustavo, ChiefGustavoDEAD)
TenpennyTowerResidentFaction (ChiefGustavo)
ActorPete Papageorge
 
Gametitle-FO3.png
Gametitle-FO3.png

Welcome to Tenpenny Tower. Don't do anything stupid.

— Security Chief Gustavo, Fallout 3.

Security Chief Gustavo is a resident of Tenpenny Tower in Fallout 3.

Background[edit | edit source]

Gustavo was born in 2235. Prior to becoming security chief of Tenpenny Tower, Gustavo worked his way up to become leader of a mercenary band of professional fighters. Mister Burke was rescued by Gustavo and his band, and quickly hired him and his men to form the security force at the Tower. Admittedly, he is gruff, but also good natured in a "Don't give me grief, I'm just doing my job, ma'am" sort of manner. However, he soon becomes a loud no-nonsense hard-ass when his team or his charges are in immediate danger. He is particularly hostile to ghouls. "The only good ghoul is a dead ghoul," is a fond saying of his, particularly if ghouls are nearby. He expressed that "it's only a matter of time before they go zombie" and people shouldn't take the risk. He even goes as far to say that you would be doing them a favor by putting a bullet between their eyes.[1]

In charge of the protection of Allistair Tenpenny as well as the other residents, Gustavo is naturally concerned with the intentions of Roy Phillips and his gang, and speculates that he is planning to rush Tenpenny Tower with hordes of feral ghouls. While Tenpenny is a massive bigot and "doesn't care how big their pile of bottle caps is," Gustavo might not even care about the ghouls, but they are really starting to get on his nerve with their amount of pleading.[2] Considering his past and his quick temper, he is not someone to rile up.[3]

Daily schedule[edit | edit source]

After the Lone Wanderer's first encounter with Gustavo, he is found sitting in the lobby of the hotel or sleeping outside during the night, most of the time he will stand guard at the entrance.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Icon severed finger.png
This character drops a finger when killed (Lawbringer).
Barter.png
This character is a merchant. Caps: 160-390
Sells: weapons and ammunition
GoodNatured.png
This character starts quests.

Quests[edit | edit source]

  • Tenpenny Tower: Gustavo will task you with getting rid of the ghoul menace if asked.

Merchant items[edit | edit source]

Ammunition Armor and clothing Drugs and edibles Weapons Misc


Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Tenpenny security uniform
Assault carbine icon.png
Weapon
Assault rifle
Icon briefcase.png
Carried items
Allistair Tenpenny's suite key
Tenpenny armament key
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Gustavo appears only in Fallout 3.

Bugs[edit | edit source]

  • If the player chooses to kill the ghouls in the Tenpenny Tower quest, Gustavo might erroneously mention Tenpenny letting the ghouls into Tenpenny Tower.
  • PlayStation 3Icon ps3.png If all humans and Chief Gustavo are killed and the are ghouls living in Tenpenny Tower, the ghoul residents will still comment about Chief Gustavo as he was still alive.
  • If Tenpenny is killed, most of Gustavo's dialogue is still carried out as if Tenpenny is alive, but he has dialogue about how he took over after Tenpenny died.
  • Sometimes, Gustavo will be asleep on a mattress in the ruined building southeast of Tenpenny Tower.
  • If you kill Gustavo after killing Tenpenny then decide to take the ghoul's side in the Tenpenny Tower Quest, his body will spawn the generator room key.
  • If the player turns the residents of Tenpenny Tower hostile towards them, Gustavo may run out of the hotel and not return making it very difficult to find him.
  • Sometimes when meeting Gustavo will be standing near the front gate intercom with all normal dialogue still available, but he won't ever move from that spot unless he is rendered hostile towards the player or attacked by a nearby creature. After surviving an attack he will stand wherever he was when the battle finished and not move again from his new spot.
  • Sometimes if you set movement speed to 20 and toggle clip after killing the ghouls, Gustavo will be outside the gate suspended in midair (dead) with one leg blown off and no hostiles around.
  • Sometimes when you fail at pickpocketing him, he will take your equipped weapon and put it in his inventory, particularly when using a silenced 10mm pistol.
  • Gustavo may completely disappear from Tenpenny Tower without notice.

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.95-96: "Security Chief Gustavo
    Prior to becoming security chief of Tenpenny Tower, Gustavo worked his way up to become leader of a mercenary band of professional fighters. Mister Burke was rescued by Gustavo and his band, and quickly hired him and his men to form the security force at the Tower. Personality: Gruff but good natured in a "Don't give me grief, I'm just doing my job, ma'am" kinda way. However, he soon becomes a loud no-nonsense hard-ass when his team or his charges are in immediate danger. He is particularly hostile to Ghouls. "The only good Ghoul is a dead Ghoul," he is fond of saying, particularly if Ghouls are nearby. If it is pointed out that not all Ghouls are mindless killing machines, he responds "It's only a matter of time before they go zombie. Dead now or dead later. Why take the risk? Besides, you're doing them a favor.""
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. The Lone Wanderer: "Have you even tried talking to the Ghouls? I bet you can work something out."
    Gustavo: "Tenpenny doesn't care how big their pile of bottlecaps is. He won't let Ghouls live here. Those Ghouls need to give up and go bother someone else."
    (Gustavo's dialogue)
  3. The Lone Wanderer: "Are you suggesting what I think you're suggesting?"
    Herbert Dashwood: "Well, it does get a trifle bit boring around here, and to spice things up I like to do a little... exploring. Oh, I always put everything back! Well, almost everything. I occasionally keep a memento... like Gustavo's key to the generator room. Have you noticed how he turns a delightful shade of purple when he's angry? Well, kid. There're two keys floating around. Which one do you think you can nab without getting caught? Good luck!"
    (Herbert Dashwood's dialogue)