Gustavo's dialogue

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Gustavo's dialogue
Game Information
NPCGustavo
Technical
Data FileFallout3.esm
 
Gametitle-FO3.png
Gametitle-FO3.png

Dialogue file table[edit | edit source]

Dialogue file table
CATEGORY TOPIC TOPIC TEXT PROMPT RESPONSE TEXT FILENAME SCRIPT NOTES
Topic MS12Basement MS12Basement What can you tell me about the basement of Tenpenny Tower? You mean the generator room? What the hell do you need to know about that for? That area is strictly off limits. MS12_MS12Basement_00017135_3 threatening
Topic MS12Basement MS12Basement What can you tell me about the basement of Tenpenny Tower? You stay away from the generator room! MS12_MS12Basement_00017138_1 angry he has to keep repeating himself
Topic MS12ResidentsGhouls About these Ghouls... How's that Ghoul situation coming along? That damn Roy Phillips won't take no for an answer. Keeps showing up, looking for a handout. He and his kind aren't wanted. End of story. MS12_MS12ResidentsGhouls_000202FC_1 hardened mercenary
Topic MS12ResidentsGhouls About these Ghouls... How's that Ghoul situation coming along? If I were a betting man, I'd place a stack of caps on him trying something violent soon. MS12_MS12ResidentsGhouls_000202FC_2
Topic MS12ResidentsGhouls About these Ghouls... How's that Ghoul situation coming along? And that would make Tenpenny nervous. I don't like it when Tenpenny gets nervous. MS12_MS12ResidentsGhouls_000202FC_4
Topic MS12ResidentsGhouls About these Ghouls... How's that Ghoul situation coming along? But I can't spare the manpower to go hunt down Roy Phillips and his band of misfits, or I'd gladly end this thing once and for all. MS12_MS12ResidentsGhouls_000202FC_3 angry
Topic MS12ResidentsGhoulsHelp MS12ResidentsGhoulsHelp I'm still working on getting rid of Roy Phillips and his pack of Ghouls. Like I tell my men: Don't bother reporting in, unless it's to tell me you got the job done. MS12_MS12ResidentsGhoulsHe_0005FA47_1 gruff and dismissive
Topic MS12ResidentsGhoulsHelp MS12ResidentsGhoulsHelp I can help with your Ghoul problem. Where are they hiding out? Really? You? You're welcome to give it a try. But don't come crying to me when you get hurt. MS12_MS12ResidentsGhoulsHe_000202FB_1 surprised the player has courage
Topic MS12ResidentsGhoulsHelp MS12ResidentsGhoulsHelp I can help with your Ghoul problem. Where are they hiding out? They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. Be careful, Roy seems damn close to turning zombie himself. MS12_MS12ResidentsGhoulsHe_000202FB_4 gruff mercenary giving mission details
Topic MS12ResidentsGhoulsHelp MS12ResidentsGhoulsHelp I can help with your Ghoul problem. Where are they hiding out? I suppose you won't be doing this out of the kindness of your heart, huh? MS12_MS12ResidentsGhoulsHe_000202FB_3
Topic MS12ResidentsGhoulsHelp MS12ResidentsGhoulsHelp I can help with your Ghoul problem. Where are they hiding out? How's 500 bottlecaps sound? Payable upon termination of that damn Ghoul, Roy Phillips, and all his followers. MS12_MS12ResidentsGhoulsHe_000202FB_2 extending a contract to a fellow mercenary
Topic MS12ResidentsGhoulsHelpPeaceful I'm going to find a non-violent solution to your Ghoul problem. That's a laugh. Roy Phillips can't be reasoned with. Trust me. But go ahead and try to talk some sense into him. It's your funeral. MS12_MS12ResidentsGhoulsHe_0007C62B_1 mocking
Topic MS12ResidentsGhoulsHelpPeaceful I'm going to find a non-violent solution to your Ghoul problem. They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. They've barred the main entrance. Go through the train yard. MS12_MS12ResidentsGhoulsHe_0007C62B_2
Topic MS12ResidentsGhoulsHelpPeaceful I'm going to find a non-violent solution to your Ghoul problem. Good luck, kid. You're gonna need it. MS12_MS12ResidentsGhoulsHe_0007C62B_3 mocking and fatalistic
Topic MS12ResidentsNeighbors How would you feel about having a few Ghoul neighbors? HELL NO! Tenpenny won't allow it. And I take my orders from him. MS12_MS12ResidentsNeighbor_000204FB_1 angry mercenary
Topic MS12ResidentsNeighbors How would you feel about having a few Ghoul neighbors? After Tenpenny died, I assumed full command. And since I hate Ghouls, I guess the answer to that question is pretty damn clear. MS12_MS12ResidentsNeighbor_000204FC_1 angry mercenary
Topic MS12ResidentsNeighbors How would you feel about having a few Ghoul neighbors? Those Ghouls can live here over my goddamn body! MS12_MS12ResidentsNeighbor_000204FC_2 angry mercenary putting a nosey civilian in place.
Topic MS12ResidentsBranch What's it like living at Tenpenny Tower? Tenpenny is always on time with the money. And we get fairly comfortable digs with side benefits. MS12_MS12ResidentsBranch_0002031B_2 seasoned mercenary happy with current assignment
Topic TPIntercommBurke I'm here to see Mister Burke. He's expecting you? Why didn't you say so right away? Just a moment... DialogueTe_TPIntercommBurk_0001F49F_1 barking orders at a civilian through an intercomm
Topic TPIntercommBurke I'm here to see Mister Burke. Alright. Come on in. But I warn you. We're watching you. DialogueTe_TPIntercommBurk_0001F49F_2 barking orders at a civilian through an intercomm
Combat AcceptYield AcceptYield Better not try that again. GenericAdult_AcceptYield_00052042_1
Detection AlertIdle AlertIdle Hmm. I was sure I heard something. GenericAdult_AlertIdle_0002FBEB_1
Detection AlertIdle AlertIdle Huh? GenericAdult_AlertIdle_0002FBEC_1
Detection AlertIdle AlertIdle What was that? GenericAdult_AlertIdle_0002FBED_1
Detection AlertIdle AlertIdle Maybe I'm just jumpy. GenericAdult_AlertIdle_0002FBEF_1
Detection AlertIdle AlertIdle Anybody there? GenericAdult_AlertIdle_0002FBF1_1
Detection AlertIdle AlertIdle Hello? Who's there? Generic_AlertIdle_0002FBEE_1
Detection AlertToCombat AlertToCombat There! Another goddamn zombie! MS12_AlertToCombat_00018E15_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Zombie! Over here! MS12_AlertToCombat_00018E16_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Got him! MS12_AlertToCombat_00018E17_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Engaging! DialogueTe_AlertToCombat_00018BA6_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Target acquired. DialogueTe_AlertToCombat_00018BA9_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat On me! DialogueTe_AlertToCombat_00018BAE_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Spotted, over there! DialogueTe_AlertToCombat_00018BD9_1 professional mercenaries fighting an overwhelming force
Detection AlertToCombat AlertToCombat Look what we have here. GenericAdult_AlertToCombat_0002FBF3_1
Detection AlertToCombat AlertToCombat Found you! GenericAdult_AlertToCombat_0002FBF4_1
Detection AlertToCombat AlertToCombat Aha! GenericAdult_AlertToCombat_0005200F_1
Detection AlertToCombat AlertToCombat Thought I heard something. GenericAdult_AlertToCombat_00052010_1 emphasis on Thought
Detection AlertToCombat AlertToCombat Hey! GenericAdult_AlertToCombat_00052011_1
Detection AlertToCombat AlertToCombat Aha! There you are! Generic_AlertToCombat_0002FBF2_1
Detection AlertToNormal AlertToNormal Is that all of them? MS12_AlertToNormal_000187E9_1 professional mercenaries fighting an overwhelming force
Detection AlertToNormal AlertToNormal They're gone... for now. MS12_AlertToNormal_0001887B_1 professional mercenaries fighting an overwhelming force
Detection AlertToNormal AlertToNormal Where the hell? DialogueTe_AlertToNormal_0001863B_1 professional mercenaries fighting an overwhelming force
Detection AlertToNormal AlertToNormal Ah, just getting jumpy I guess. GenericAdult_AlertToNormal_0002FBDA_1
Detection AlertToNormal AlertToNormal Whatever it was, I guess it's gone now. GenericAdult_AlertToNormal_0002FBE4_1
Detection AlertToNormal AlertToNormal Hmm. Nothing here after all. GenericAdult_AlertToNormal_00052049_1
Detection AlertToNormal AlertToNormal There's nothing here. GenericAdult_AlertToNormal_0005204A_1 disgusted
Detection AlertToNormal AlertToNormal Whatever. I've got better things to do. GenericAdult_AlertToNormal_0005204B_1 disgusted
Detection AlertToNormal AlertToNormal I guess it was nothing. Generic_AlertToNormal_0002FBD2_1
Combat Assault Assault Now there was no call for that! GenericAdult_Assault_00052035_1
Combat Assault Assault Assault! Assault! GenericAdult_Assault_00052036_1
Combat Assault Assault You dirty coward! GenericAdult_Assault_00052037_1
Combat Assault Assault What the hell?! GenericAdult_Assault_00052038_1
Combat Attack Attack Ghouls! On me! MS12_Attack_000179B4_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack They're everywhere! MS12_Attack_000179B5_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Die zombie! Die! MS12_Attack_000179B6_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack You got to shoot them in the head! MS12_Attack_000179C1_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack How the hell did they get in here? MS12_Attack_00017A24_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Goddamn zombies everywhere! MS12_Attack_00017A26_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Someone flank that one! MS12_Attack_00017A27_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Damn it, would you die already! DialogueTenpenny_Attack_00017450_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Oh yeah? You like that, huh! DialogueTenpenny_Attack_00017598_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Come here and get some! DialogueTenpenny_Attack_00017599_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack You're messin' with the best, asshole! DialogueTenpenny_Attack_0001759A_1 professional mercenaries fighting an overwhelming force
Combat Attack Attack Keep firing! GenericAdult_Attack_00029316_1
Combat Attack Attack Take him out! GenericAdult_Attack_0001511B_1
Combat Attack Attack Light him up! GenericAdult_Attack_0001511D_1
Combat Attack Attack Need some help with this one! GenericAdult_Attack_00015055_1
Combat Attack Attack Did I hit him? GenericAdult_Attack_0004D593_1
Combat Attack Attack Take him down! GenericAdult_Attack_00015057_1
Combat Attack Attack Keep them pinned! GenericAdult_Attack_00015058_1
Combat Attack Attack Yeah?! Yeah?! You want some of this? GenericAdult_Attack_0001511E_1 angry, shooting at someone
Combat Attack Attack Batter up! GenericAdult_Attack_0001505A_1 hitting someone with a baseball bat
Combat Attack Attack Huargh! GenericAdult_Attack_0001511F_1 hitting someone with a baseball bat
Combat Attack Attack Ggrrrr! GenericAdult_Attack_00015120_1 hitting someone with a baseball bat
Combat Attack Attack Arrggh! GenericAdult_Attack_00015121_1 hitting someone with a baseball bat
Combat Attack Attack You like that? GenericAdult_Attack_00029263_1
Combat Attack Attack That's it, that's it. GenericAdult_Attack_0002925D_1 urgently talking to self during combat
Combat Attack Attack What's the matter, huh? Can't stand the sight of your own blood? GenericAdult_Attack_0004D58A_1
Combat Attack Attack Damn it! GenericAdult_Attack_0004D58B_1 cursing at the situation
Combat Attack Attack There's more where that came from. GenericAdult_Attack_0004D58C_1
Combat Attack Attack Yeah! Yeah! GenericAdult_Attack_0004D58D_1 angry yelling
Combat Attack Attack Bring it! GenericAdult_Attack_0004D58E_1
Combat Attack Attack Had enough? GenericAdult_Attack_0004D58F_1
Combat Attack Attack Yeah! GenericAdult_Attack_0004D590_1 shouting at enemy during combat
Combat Attack Attack You like that, you bastard? GenericAdult_Attack_0004D591_1 shouting at enemy during combat
Combat Attack Attack Want some more? GenericAdult_Attack_0004D592_1 shouting at enemy during combat
Combat Attack Attack Steady! GenericAdult_Attack_0004D594_1 shouting encouragement at friends during combat
Combat Attack Attack Don't let them get away! GenericAdult_Attack_0004D595_1 shouting encouragement at friends during combat
Combat AvoidThreat AvoidThreat Look out! GenericAdult_AvoidThreat_0001FB61_1
Combat AvoidThreat AvoidThreat It's gonna blow! GenericAdult_AvoidThreat_0001FB62_1
Combat AvoidThreat AvoidThreat Holy shit! GenericAdult_AvoidThreat_00022A8F_1
Combat AvoidThreat AvoidThreat Be careful! GenericAdult_AvoidThreat_00022A91_1
Combat AvoidThreat AvoidThreat Watch out! GenericAdult_AvoidThreat_00022A92_1
Service BarterExit BarterExit A pleasure doing business with you. GenericAdult_BarterExit_0004C17F_1
Service BarterExit BarterExit Another satisfied customer. GenericAdult_BarterExit_0004C181_1
Service BarterExit BarterExit Give me a shout if you need anything else. GenericAdult_BarterExit_0004C182_1
Service BarterExit BarterExit Thanks. GenericAdult_BarterExit_0004C183_1
Detection CombatToLost CombatToLost Damn it, where'd it go? MS12_CombatToLost_00017D7F_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToLost CombatToLost Sneaky fuckers, aren't they? MS12_CombatToLost_00017D9F_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToLost CombatToLost It's got to be here somewhere. MS12_CombatToLost_00017DA7_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToLost CombatToLost Lost sight of target. DialogueTe_CombatToLost_00017D01_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToLost CombatToLost Holy shit! A Stealth Boy! GenericAdult_CombatToLost_000604D9_1
Detection CombatToLost CombatToLost A Stealth Boy! Damn it! GenericAdult_CombatToLost_000604DA_1
Detection CombatToLost CombatToLost Damn it. Where'd he go? GenericAdult_CombatToLost_0002FBE8_1 deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for
Detection CombatToLost CombatToLost Let me go take a look around. GenericAdult_CombatToLost_0002FBEA_1
Detection CombatToLost CombatToLost I bet I know where you went. GenericAdult_CombatToLost_00052020_1
Detection CombatToLost CombatToLost Anybody see anything? GenericAdult_CombatToLost_00052021_1 shouting to friends
Detection CombatToLost CombatToLost Split up and search the area. GenericAdult_CombatToLost_00052022_1 shouting to friends
Detection CombatToLost CombatToLost Where'd you go? Generic_CombatToLost_0002FBE9_1
Detection CombatToNormal CombatToNormal Is that the last of them? MS12_CombatToNormal_00017ABF_1 professional mercenaries won against overwhelming odds
Detection CombatToNormal CombatToNormal Holy shit, I thought we were zombie toast back there. MS12_CombatToNormal_00017BE7_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToNormal CombatToNormal No way. We did it? There's no more of them? MS12_CombatToNormal_00017C88_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToNormal CombatToNormal Ha ha! You zombies can kiss my ass! MS12_CombatToNormal_00017C89_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection CombatToNormal CombatToNormal That takes care of that. GenericAdu_CombatToNormal_0002FBF5_1
Detection CombatToNormal CombatToNormal Teach you to mess with me. GenericAdu_CombatToNormal_0002FBF7_1
Detection CombatToNormal CombatToNormal Good enough. GenericAdu_CombatToNormal_0005202A_1
Detection CombatToNormal CombatToNormal Well, that's the end of that. GenericAdu_CombatToNormal_0005202B_1
Detection CombatToNormal CombatToNormal Glad that's over. GenericAdu_CombatToNormal_0005202C_1
Detection CombatToNormal CombatToNormal Phew. I'm glad that's over. Generic_CombatToNormal_0002FBFE_1
Combat Death Death Gaaah! Generic_Death_000208D3_1 death scream
Combat Death Death Urgh! Generic_Death_0001FB58_1 death scream
Combat Death Death Urgh! Generic_Death_000208D4_1 death scream
Combat Death Death Aaaah! Generic_Death_0001FB59_1 death scream
Combat Death Death Aaaah! Generic_Death_000208D5_1 death scream
Combat Death Death Nooo! Generic_Death_0001FB5A_1 death scream
Combat Death Death Nooo! Generic_Death_000208D6_1 death scream
Combat Death Death Agggghhh! Generic_Death_00020712_1 death scream
Combat Death Death Ooohhhh! Generic_Death_00020713_1 death scream
Combat DeathResponse DeathResponse That zombie's a real corpse now! MS12_DeathResponse_00016F02_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse One less of those things to deal with. MS12_DeathResponse_00016F03_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse Damn it. I kill one and three more show up! MS12_DeathResponse_00016F04_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse How many of these things do we have to kill? MS12_DeathResponse_00016F05_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse He's down! MS12_DeathResponse_00016F06_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse Hell yeah! How do you like me now! DialogueTe_DeathResponse_00016EFF_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse Thought you could take me, did you? DialogueTe_DeathResponse_00016F00_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse Dead! DialogueTe_DeathResponse_00016F01_1 (killed a monster) professional mercenaries fighting an overwhelming force
Combat DeathResponse DeathResponse They killed him! GenericAdult_DeathResponse_0001FB5F_1
Combat DeathResponse DeathResponse They killed her! GenericAdult_DeathResponse_0001FB60_1
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 That's right. And the safety's off. Back off. DialogueTe_DialogueTenpenn_00045780_1 threatening a man who just hit on him
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 Same old shit. See something big and ugly moving in the distance. Shoot the hell out of it. Go an' check to make sure it's dead. Rinse and repeat. DialogueTe_DialogueTenpenn_00045781_1 gruffly explaining his daily routine as security chief
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 I can assure you, Mr. Wellington, we're not just sunning ourselves out there all day. That's for damn sure! DialogueTe_DialogueTenpenn_00045782_1 gruff
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 Hah! I'm fine with the same old shit all the time. The day something "interesting" happens in the Wasteland, it's time to retire! DialogueTe_DialogueTenpenn_00045783_1 joking with a friend about the hard life of being security chief
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 Everything is under control, Ms. Montenegro. DialogueTe_DialogueTenpenn_00045785_1 gruff
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 They don't deserve it. But... oh, what the hell. Go ahead Ms. Primrose. If it'll make you happy, send them whatever you like. DialogueTe_DialogueTenpenn_00045786_1 gruff, but then accepting the kindness
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 You're pressing your luck, Hawthorne. DialogueTe_DialogueTenpenn_00045787_1 gruff and annoyed
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 I'll be sure to discuss it with them Mrs. Wellington. DialogueTe_DialogueTenpenn_00045788_1 gruff (and annoyed)
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 Hello Ms. Lancaster. DialogueTe_DialogueTenpenn_00045789_1 gruff but flattered
Conversation DialogueTenpennyConv00 DialogueTenpennyConv00 I'm afraid not, Ms. Cheng. DialogueTe_DialogueTenpenn_0004578A_1 extremely amused by what she asked
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 I'm sorry? What?! DialogueTe_DialogueTenpenn_0004532D_1 caught off guard, and covering it with gruff anger
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 Thank you for your concern, Doctor. But things've been tense is all, and my men are just blowing off steam. Don't worry. They'll be fine. DialogueTe_DialogueTenpenn_0004532E_1 gruffly dismissing his concerns
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 And I envy your retirement, Dashwood. Though it's true. There's something satisfying about bagging a Rad-Scorpian at 100 yards with a single shot. DialogueTe_DialogueTenpenn_00045330_1 chatting with someone he respects
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 Cheng. Damn it. Call me "Chief." Chief Gustavo! All that "comrade" nonsense is really getting on my nerves. DialogueTe_DialogueTenpenn_00045331_1 gruff and annoyed that this guy calls him "Comrade Gustavo" all the time
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 That's kind of you, Ms. Primrose. But it's better if they don't cozy up with the residents. Helps retain discipline and remind them why they're here. DialogueTe_DialogueTenpenn_00045334_1 gruff but appreciative
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 I'm on duty. You alright Hawthorne? Don't want a repeat of that little stunt you pulled. DialogueTe_DialogueTenpenn_00045335_1 gruffly rebuking an offer to share a drink with a drunkard
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 It was very... thorough, Mrs. Wellington. Do the other residents know you have catalogued all their habits and daily routines like that? DialogueTe_DialogueTenpenn_00045336_1 (gruff) trying to be polite, but thinking she's a bit crazy
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 Ms. Lancaster. DialogueTe_DialogueTenpenn_00045337_1 gruff but warm
Conversation DialogueTenpennyConv01 DialogueTenpennyConv01 I'd have to say that would be extremely unlikely, Mrs. Cheng. DialogueTe_DialogueTenpenn_00045338_1 amused
Conversation DialogueTenpennyConv03 DialogueTenpennyConv03 You're wasting your time. I don't want to have to tell you again. This gun is loaded. I'd hate for it to accidentally go off in your direction. DialogueTe_DialogueTenpenn_00047561_1 (angry) telling off a man who hit on him
Conversation DialogueTenpennyConvShortGoodbye DialogueTenpennyConvShortGoodbye Good to see you! DialogueTe_DialogueTenpenn_0004B9D3_1 a greeting in passing, not meant to initiate conversation
Conversation DialogueTenpennyConvShortGoodbye DialogueTenpennyConvShortGoodbye Hello. DialogueTe_DialogueTenpenn_0004B9D4_1 a greeting in passing, not meant to initiate conversation
Conversation DialogueTenpennyConvShortGoodbye DialogueTenpennyConvShortGoodbye See you later. DialogueTe_DialogueTenpenn_0004B9D5_1 a greeting in passing, not meant to initiate conversation
Conversation DialogueTenpennyEatStartTopic DialogueTenpennyEatStartTopic Time to take five. DialogueTe_DialogueTenpenn_00027398_1 hungry and on his way to get food
Conversation DialogueTenpennySleepStartTopic DialogueTenpennySleepStartTopic Well, there's another day done. DialogueTe_DialogueTenpenn_0002738B_1 tired and heading off to bed
Conversation DialogueTenpennyThankyou DialogueTenpennyThankyou Thank you! DialogueTe_DialogueTenpenn_0004755C_1 genuine appreciation
Conversation DialogueTenpennyThankyou DialogueTenpennyThankyou Excellent! DialogueTe_DialogueTenpenn_0004755D_1 genuine appreciation
Conversation DialogueTenpennyThankyou DialogueTenpennyThankyou Wonderful. Thank you, dear. DialogueTe_DialogueTenpenn_0004755E_1 genuine appreciation
Conversation DialogueTenpennyThankyou DialogueTenpennyThankyou Thanks! DialogueTe_DialogueTenpenn_0004755F_1 genuine appreciation
Combat FireExplosive FireExplosive Incoming! GenericAdult_FireExplosive_00022AA2_1
Combat FireExplosive FireExplosive Duck! GenericAdult_FireExplosive_00022AA3_1
Combat FireExplosive FireExplosive Fire in the hole! GenericAdult_FireExplosive_00022AA4_1
Combat FireExplosive FireExplosive Get down! GenericAdult_FireExplosive_00022AA5_1
Combat FireExplosive FireExplosive Look out! GenericAdult_FireExplosive_00022AA6_1
Combat Flee Flee Help! GenericAdult_Flee_00022A76_1 yelling in fear as you run for your life
Combat Flee Flee Run for it! GenericAdult_Flee_0004D556_1
Combat Flee Flee We're outnumbered! GenericAdult_Flee_0004D558_1
Combat Flee Flee This is hopeless! GenericAdult_Flee_0004D559_1 yelling in fear as you run for your life
Combat Flee Flee I'm out of here! GenericAdult_Flee_0004D55B_1 yelling in fear as you run for your life
Combat Flee Flee Let's get out of here! GenericAdult_Flee_00022A78_1
Conversation MS12ArgumentTopic MS12ArgumentTopic How many times do we have to go through this? You're not getting in! DialogueTe_MS12ArgumentTop_000170B8_1 yelling at a obstinate enemy on the other end of an intercom
Conversation MS12ArgumentTopic MS12ArgumentTopic I've already told you Tenpenny won't allow zombies to live here! DialogueTe_MS12ArgumentTop_000170BA_1 yelling at a obstinate enemy on the other end of an intercom
Conversation MS12ArgumentTopic MS12ArgumentTopic You're definitely not human, that's for damn sure. For the last time: NO ZOMBIES ALLOWED! DialogueTe_MS12ArgumentTop_000170BD_1 yelling at a obstinate enemy on the other end of an intercom
Topic MS12Basement1 MS12Basement1 Just curious. There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. MS12_MS12Basement1_000629DC_1
Topic MS12Basement2 MS12Basement2 Touchy subject, huh? What the matter, hiding some kind of big secret? There's no secret. It's just a sensitive area we don't need idiots and assholes screwing around in. MS12_MS12Basement2_000629D8_3 gruff, and getting upset
Topic MS12Basement2 MS12Basement2 Touchy subject, huh? What the matter, hiding some kind of big secret? There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. MS12_MS12Basement2_000629D8_1
Topic MS12Basement2 MS12Basement2 Touchy subject, huh? What the matter, hiding some kind of big secret? But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. MS12_MS12Basement2_000629D8_2
Topic MS12Basement3 MS12Basement3 Never mind. Forget I asked. But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. MS12_MS12Basement3_000629DB_3 gruff and annoyed
Topic MS12BasementKey1 MS12BasementKey If I promise not to touch anything, will you let me in? I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. MS12_MS12BasementKey1_00016EE8_1 angry
Topic MS12BasementKey2 MS12BasementKey2 Look, I'm not an idiot. I won't break anything. I don't care who you think you are. You're not getting in down there. MS12_MS12BasementKey2_000170EA_1 angry
Topic MS12BasementKey2 MS12BasementKey2 Look, I'm not an idiot. I won't break anything. I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. MS12_MS12BasementKey2_000170EA_4
Topic MS12BasementKey3 MS12BasementKey3 Sorry for bothering you. Right. MS12_MS12BasementKey3_000629DA_1 dismissive
Topic MS12GustavoGhoulsArentBad I've met them. Roy Phillips and those other Ghouls don't seem all that bad. Look kid. I don't care what you think about them. Unless Tenpenny says otherwise. They aren't allowed in here. End of story. Quit wasting my time. MS12_MS12GustavoGhoulsAren_00080ACA_1 annoyed
Topic MS12ResidentsGhoulsHelpAccept Sure, sounds good. I would have done it for free. Yeah right. Good luck soldier. I'm not coming after you to rescue your ass if you get in trouble. You're on your own. MS12_MS12ResidentsGhoulsHe_000202F4_1 ("Yeah right" said skeptically) but happy to find such a good recruit
Topic MS12ResidentsGhoulsHelpAccept Sure, sounds good. I would have done it for free. Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. MS12_MS12ResidentsGhoulsHe_000202F4_2
Topic MS12ResidentsGhoulsHelpExtra I'll take it. And any other help you can offer. Here, you can take this rifle and ammo. But don't waste it shooting at shadows. MS12_MS12ResidentsGhoulsHe_000202FA_1 bitter mercenary accepting a volunteer
Topic MS12ResidentsGhoulsHelpExtra I'll take it. And any other help you can offer. Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. MS12_MS12ResidentsGhoulsHe_000202FA_2
Topic MS12ResidentsGhoulsHelpSpeech You want this problem resolved or not? You can spare more than that... Well... maybe you're right. It was something I was going to have to do eventually anyway. How about another 200 caps? MS12_MS12ResidentsGhoulsHe_000202ED_1 grudingly accepting a higher fee
Topic MS12ResidentsGhoulsHelpSpeech You want this problem resolved or not? You can spare more than that... And here. You can take this rifle and ammo. MS12_MS12ResidentsGhoulsHe_000202ED_2
Topic MS12ResidentsGhoulsHelpSpeech You want this problem resolved or not? You can spare more than that... But you better not screw this up! MS12_MS12ResidentsGhoulsHe_000202ED_3 angry warning
Topic MS12ResidentsGhoulsHelpSpeech You want this problem resolved or not? You can spare more than that... Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. MS12_MS12ResidentsGhoulsHe_000202ED_4
Topic MS12ResidentsGhoulsPersuade Perhaps the residents could be "persuaded" to let the Ghouls live here. You're out of line. Those filthy bitches can stay living in those metro tunnels. They'll move in here over my dead body. MS12_MS12ResidentsGhoulsPe_0002031C_1 angry
Topic MS12ResidentsGhoulsPersuadeBad I was just kidding. Ghouls are filthy creatures that should be slaughtered. Quite right! You're not such a moron after all. MS12_MS12ResidentsGhoulsPe_000202F6_1 amused and coming around to like the player
Topic MS12ResidentsGhoulsPersuadeGood That can be arranged. You don't look like much. Are you threatening me? You're obviously an idiot, so I'll let that one slide. But I'm warning you, I won't hesitate to kill you if I have to. MS12_MS12ResidentsGhoulsPe_000202F8_1 deadly serious
Topic MS12ResidentsGhoulsPersuadeNeutral We'll see. Whatever. MS12_MS12ResidentsGhoulsPe_000202F5_1 dismissing an annoying person
Topic MS12ResidentsGhoulsTalk Have you even tried talking to the Ghouls? I bet you can work something out. Tenpenny doesn't care how big their pile of bottlecaps is. He won't let Ghouls live here. Those Ghouls need to give up and go bother someone else. MS12_MS12ResidentsGhoulsTa_000202EE_1 annoyed mercenary
Topic MS12ResidentsGhoulsTalkBad Yeah, Ghouls are too much trouble. That's right. You never know when they'll go zombie on your ass. Perhaps you're smarter than you look. MS12_MS12ResidentsGhoulsTa_000202F1_1 grudging respect
Topic MS12ResidentsGhoulsTalkGood You're all bigots. Your bleeding heart is liable to get you in a lot of trouble one day. MS12_MS12ResidentsGhoulsTa_000202EF_1 bitter mercenary telling it like it is
Topic MS12ResidentsGhoulsTalkGood You're all bigots. Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. MS12_MS12ResidentsGhoulsTa_000202EF_2 bitter mercenary telling it like it is
Topic MS12ResidentsGhoulsTalkGood You're all bigots. Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart. MS12_MS12ResidentsGhoulsTa_000202EF_3 bitter mercenary telling it like it is
Topic MS12ResidentsGhoulsTalkNeutral Whatever. It's not really any of my business. No, but perhaps it might be. MS12_MS12ResidentsGhoulsTa_000202F0_1 suggesting player could help
Topic MS12REsidentsGhoulsWhat MS12WhatIsGhoul What the hell's a Ghoul anyway? Some kind of diseased human? You serious? You don't know what a Ghoul is? MS12_MS12REsidentsGhoulsWh_0007C62A_1
Topic MS12REsidentsGhoulsWhat MS12WhatIsGhoul What the hell's a Ghoul anyway? Some kind of diseased human? A goddamn disaster waiting to happen that's what they are. MS12_MS12REsidentsGhoulsWh_0007C62A_2
Topic MS12REsidentsGhoulsWhat MS12WhatIsGhoul What the hell's a Ghoul anyway? Some kind of diseased human? Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem. MS12_MS12REsidentsGhoulsWh_0007C62A_3 talking about loathsome creature
Topic MS12REsidentsGhoulsWhat MS12WhatIsGhoul What the hell's a Ghoul anyway? Some kind of diseased human? The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me. MS12_MS12REsidentsGhoulsWh_0007C62A_4 angrily talking about killing a disgusting creature before it gets even more dangerous
Topic MS12ResidentsNeighborsBad MS12ResidentsNeighborsBad Yeah, Ghouls don't belong here. So why the hell would you even suggest such a retarded idea? Are you done wasting my time? MS12_MS12ResidentsNeighbor_000204DE_1 angry mercenary
Topic MS12ResidentsNeighborsGood MS12ResidentsNeighborsGood What if Tenpenny will let Ghouls live here? He'd be out of his goddamn mind... but like I said. Ultimately I work for him, so whatever he says, goes. But I wouldn't like it. MS12_MS12ResidentsNeighbor_000204EC_1 angry mercenary
Topic MS12ResidentsNeighborsNeutral MS12ResidentsNeighborsNeutral Whatever. Are you done wasting my time? MS12_MS12ResidentsNeighbor_000204C8_1 gruff mercenary
Radio MS16EmergencyBroadcast MS16EmergencyBroadcast Any vault resident seen associating with the so-called "Rebels" will be detained, questioned, and disciplined appropriately. RadioVault_MS16EmergencyBr_000C21F1_1
Radio MS16EmergencyBroadcast MS16EmergencyBroadcast Order WILL be restored. Discipline WILL be restored. Vault security personnel have been authorized to use deadly force if necessary. RadioVault_MS16EmergencyBr_000C21F2_1
Radio MS16EmergencyBroadcast MS16EmergencyBroadcast Don't let it come to that. This vault will be one big, happy family again. One way or another. RadioVault_MS16EmergencyBr_000C21F3_1 Menacing
Topic RCTopicPaulieAddict Did you know that Paulie Cantelli is an addict? He's totally strung out. It's going to kill him one of these days. DialogueRi_RCTopicPaulieAd_00095A92_1
Detection StartCombatResponse StartCombatResponse Flank 'em! GenericAdu_StartCombatResp_00080DBB_1
Detection StartCombatResponse StartCombatResponse I've got your back! GenericAdu_StartCombatResp_00080DBC_1
Detection StartCombatResponse StartCombatResponse We'll get 'em. GenericAdu_StartCombatResp_00080DBE_1
Detection StartCombatResponse StartCombatResponse Look out! GenericAdu_StartCombatResp_00080DBF_1
Detection StartCombatResponse StartCombatResponse Where? GenericAdu_StartCombatResp_00080DC0_1
Topic TenpennyAllistairTenpenny Tell me about Allistair Tenpenny. He owns this building. We get our caps from him, and don't you forget it. DialogueTe_TenpennyAllista_000192A8_1
Conversation TenpennyGustavoGreetPlayer TenpennyGustavoGreetPlayer Welcome to Tenpenny Tower! Don't do anything stupid. DialogueTe_TenpennyGustavo_00016ECF_1 gruff mercenary giving a warning to be on best behavior
Topic TenpennyOpenGate I need to leave. Can you open the gate? Follow me. DialogueTe_TenpennyOpenGat_00022144_1 a gruff mercenary agreeing to do something a civilian asks.
Topic TenpennyOpenGate I need to leave. Can you open the gate? Sure. DialogueTe_TenpennyOpenGat_00022145_1 a gruff mercenary agreeing to do something a civilian asks.
Topic TenpennyOpenGate I need to leave. Can you open the gate? Alright. One moment. DialogueTe_TenpennyOpenGat_00022146_1 a gruff mercenary agreeing to do something a civilian asks.
Topic TenpennyOpenGate I need to leave. Can you open the gate? Yes sir. DialogueTe_TenpennyOpenGat_00022147_1 a gruff mercenary agreeing to do something a civilian asks.
Topic TenpennyOpenGate I need to leave. Can you open the gate? Yes ma'am. DialogueTe_TenpennyOpenGat_00022148_1 a gruff mercenary agreeing to do something a civilian asks.
Topic TenpennyVendor I'd like to do business with you. You got an armament supply? Want to do some trade? I guess we could do a little trading. Here's what I got. DialogueTe_TenpennyVendor_000CADF3_1 gruff mercenary
Topic TenpennyVendor I'd like to do business with you. You got an armament supply? Want to do some trade? Here's what I got. DialogueTe_TenpennyVendor_000CADF4_1 gruff mercenary
Topic TPIntercomGhoul I can help take care of that little Ghoul problem for you. Is that so? And why should I believe that? You ever kill a Ghoul before? DialogueTe_TPIntercomGhoul_00016EEA_1 gruff mercenary testing a civilian's mettle
Topic TPIntercomGhoul1 I've killed so many Ghouls, I've stopped counting. Is that so? Then I'm sure you can handle yourself out there in the Wasteland just fine. Are you done wasting my time? DialogueTe_TPIntercomGhoul_00016EE5_1 gruff mercenary belittling a civilian
Topic TPIntercomGhoul2 I kill Ghouls and rent-a-cops with attitudes who ask too many questions. Oh ho! Looks like we got a live one here! I think we better leave this one outside. Good bye, kid. Try not to get eaten by anything out there. DialogueTe_TPIntercomGhoul_00016EE1_1 gruff mercenary laughing with his buddies about a punk kid
Topic TPIntercomGhoul3 You going to let me in or not? Listen. Like I've told those Ghouls a thousand times, I can't just let in every drifter that lands at the gate. DialogueTe_TPIntercomGhoul_00016EDE_1 gruff mercenary barking at a civilian
Topic TPIntercomGhoul3 You going to let me in or not? You got a reason to be here, or what? DialogueTe_TPIntercomGhoul_00016EDE_2 gruff mercenary barking at a civilian
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? You're poor, and stupid. Count your damn purse before you go offering people gifts. DialogueTe_TPIntercomLastT_0005FA81_1 gruff mercenary accepting a bribe
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. DialogueTe_TPIntercomLastT_0005FA81_2 gruff, and skeptical
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Good luck. Try not to die out there. DialogueTe_TPIntercomLastT_0005FA81_3 gruff (and sarcastic)
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Man you're dumb. Find someone who can teach you how to count to 100, then bring me 100 caps and we'll talk. DialogueTe_TPIntercomLastT_0005FA82_1 gruff mercenary
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Moron. DialogueTe_TPIntercomLastT_0005FA82_2 gruff
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? You ain't got 100 caps. You ain't getting in. DialogueTe_TPIntercomLastT_0005FA83_1 gruff mercenary
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. DialogueTe_TPIntercomLastT_0005FA84_1 gruff mercenary accepting a bribe
Topic TPIntercomLastTry1 Maybe you'd accept this 100 caps as "insurance" of my good behavior? Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! DialogueTe_TPIntercomLastT_0005FA84_2 threatening.
Topic TPIntercomLastTry2 Ah come on. Let me in. Pretty please, with sugar on top? Ummm. No. Unless by "sugar" you meant to sweeten my day with, say, a gift of 100 caps. DialogueTe_TPIntercomLastT_0005FA07_1 gruff
Topic TPIntercomLastTry2A TPIntercomLastTry2A I'm a little low on caps at the moment. This ain't a goddamn soup kitchen. Sorry, kid. Go find a ditch to crawl into and stop bothering me. DialogueTe_TPIntercomLastT_0005FA0D_1 gruff mercenary trying to get rid of a pestering vagrant
Topic TPIntercomLastTry2A TPIntercomLastTry2A I'm a little low on caps at the moment. But, if you manage to scrape together 100 caps, I might let you in to look around a little. DialogueTe_TPIntercomLastT_0005FA0D_2 gruff, and skeptical
Topic TPIntercomLastTry2A TPIntercomLastTry2A I'm a little low on caps at the moment. Good luck. Try not to die out there. DialogueTe_TPIntercomLastT_0005FA0D_3 gruff (and sarcastic)
Topic TPIntercomLastTry2A TPIntercomLastTry2A Open up the door! I have your 100 caps. Maybe you'll fit in around here better than I thought. All right. I'll take your money. But don't press your luck. I got my eye on you. DialogueTe_TPIntercomLastT_0005FA0E_1 gruff mercenary accepting a bribe
Topic TPIntercomLastTry2A TPIntercomLastTry2A Open up the door! I have your 100 caps. And don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! DialogueTe_TPIntercomLastT_0005FA0E_2 threatening.
Topic TPIntercomLastTry2B You won't be getting a bribe from me. Then you won't be getting past this gate. DialogueTe_TPIntercomLastT_0005FA0C_1 gruff
Topic TPIntercomLastTry3 Let me in asshole! Goodbye. DialogueTe_TPIntercomLastT_0005FA06_1 gruffly dismissive
Topic TPIntercomLook I just want to look around a little. Come on. I won't hurt anybody. This ain't a theme park, kid. And even if it was, you wouldn't be able to afford the admission. Now bugger off! DialogueTe_TPIntercomLook_00016EE4_1 gruff mercenary trying to get rid of an annoying kid
Topic TpIntercomLook1 That's where you're mistaken. Does 100 caps sound about right? You're poor, and stupid. Count your damn purse before you go offering people gifts. DialogueTe_TpIntercomLook1_00016EFE_1 gruff mercenary accepting a bribe
Topic TpIntercomLook1 That's where you're mistaken. Does 100 caps sound about right? Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. DialogueTe_TpIntercomLook1_00016EFE_2 gruff, and skeptical
Topic TpIntercomLook1 That's where you're mistaken. Does 100 caps sound about right? Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. DialogueTe_TpIntercomLook1_0005FA12_1 gruff mercenary accepting a bribe
Topic TpIntercomLook1 That's where you're mistaken. Does 100 caps sound about right? Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! DialogueTe_TpIntercomLook1_0005FA12_2 threatening.
Topic TpIntercomLook2 Come on, let me in. Just for a little while. I won't cause any trouble. You're not getting in. Stop trying. It's not working. I'm done talking to you. DialogueTe_TpIntercomLook2_00016ED5_2 gruff mercenary trying to get rid of an annoying person trying to get in
Topic TpIntercomLook2 Come on, let me in. Just for a little while. I won't cause any trouble. Good luck out there! DialogueTe_TpIntercomLook2_00016ED5_3 sarcastically sending someone into harms way
Topic TpIntercomLook3 Open the damn gate! I'm done being interrogated by you! You're really not in a position to be threatening me. I'm safe on the other side of this wall, and you are out there, exposed and unsafe. DialogueTe_TpIntercomLook3_00016EE2_1 sarcastic
Topic TpIntercomLook3 Open the damn gate! I'm done being interrogated by you! You have a lot to learn, kid. I think I'll let the Wasteland teach it to you. Try not to die out there! DialogueTe_TpIntercomLook3_00016EE2_2 sarcastic
Topic TPIntercommGREETING1 Is that how you treat all your guests? What? No, just those damn Ghouls. Sorry, thought you were one of them. DialogueTe_TPIntercommGREE_00016EED_3 angry mercenary calming down
Topic TPIntercommGREETING1 Is that how you treat all your guests? Ghoul or not, I must inform you that you are trespassing on Allistair Tenpenny's private property. Renters and official business only. DialogueTe_TPIntercommGREE_00016EED_1 barking orders at a civilian
Topic TPIntercommGREETING2 Do you kiss your mother with that mouth? What? Oh. Sorry 'bout that. I thought you were one of those damned Ghouls looking for a handout. DialogueTe_TPIntercommGREE_00016ED4_3 gruff mercenary caught off guard
Topic TPIntercommGREETING2 Do you kiss your mother with that mouth? You are currently trespassing on Allistair Tenpenny's private property. You have some reason to be here? DialogueTe_TPIntercommGREE_00016ED4_1 gruff mercenary questioning a civilian
Topic TPIntercommGREETING3 I don't think you're talking to the person you think you are. Oh? Thought you were that damn Ghoul. Well then. Back to business as usual. Ahem... DialogueTe_TPIntercommGREE_00016EE7_3 gruff mercenary caught off guard recomposing himself (mildly sarcastic)
Topic TPIntercommGREETING3 I don't think you're talking to the person you think you are. You are trespassing on Allistair Tenpenny's private property. Renters and official business only. DialogueTe_TPIntercommGREE_00016EE7_1 gruff mercenary lazily reciting his checkpoint message
Topic TPIntercomTenpenny I'm here to see Tenpenny. Hahaha! That's rich. What would a man like Tenpenny want to do with a Waste-rat like you? DialogueTe_TPIntercomTenpe_00016EFD_1 gruff mercenary laughing at a ridiculous notion
Topic TPIntercomTenpenny1 I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. Just a minute. Let's not be hasty. If Tenpenny is interested in what you have to say, I suppose you should get your chance. DialogueTe_TPIntercomTenpe_00016EE3_1 gruff mercenary reluctantly letting in someone past his check point
Topic TPIntercomTenpenny1 I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. Though, he normally conducts all his business through Mister Burke. If Tenpenny doesn't want to talk to you, then you best leave him alone. DialogueTe_TPIntercomTenpe_00016EE3_2 gruff mercenary reluctantly letting in someone past his check point
Topic TPIntercomTenpenny1 I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. If you bother Mister Tenpenny or any of his residents, I will be very glad to forcibly show you out. Do we understand each other? Good. DialogueTe_TPIntercomTenpe_00016EE3_3 gruff mercenary with a barely veiled threat
Topic TPIntercomTenpenny2 Tenpenny is expecting me. I'm a new tenant. <Lie.> Nice try kid! I know everyone who lives here, even the new ones. It's my job, and I take my job very seriously. DialogueTe_TPIntercomTenpe_00016EEB_1 gruff mercenary amused at the audacity of the player to lie to him
Topic TPIntercomTenpenny2 Tenpenny is expecting me. I'm a new tenant. <Lie.> It's also my job to deal with anyone I consider a threat to Mister Tenpenny or his property. Feel free to stand there all day. I don't care. DialogueTe_TPIntercomTenpe_00016EEB_2 gruff mercenary threatening a lowlife lying scum bag
Topic TPIntercomTenpenny3 Just let me in already! Nope. Now get the hell out of here. DialogueTe_TPIntercomTenpe_0001740B_1 gruff mercenary
Conversation GOODBYE I have to go now. Watch your back. And don't trust that Roy Phillips for a second. MS12_GOODBYE_000BE9FB_1 giving advice, and reminding the player he is making a dangerous choice
Conversation GOODBYE I have to go now. It's dark in those tunnels. Shoot first, and ask questions later. MS12_GOODBYE_000BE9FC_1 giving advice, and reminding the player he is making a dangerous choice
Conversation GOODBYE I have to go now. I still got my eye on you. DialogueTenpenny_GOODBYE_000183BB_1 gruff mercenary
Conversation GOODBYE I have to go now. Watch yourself. DialogueTenpenny_GOODBYE_000183BC_1 gruff mercenary
Conversation GOODBYE I have to go now. Don't do anything stupid. DialogueTenpenny_GOODBYE_000184AF_1 gruff mercenary
Conversation GOODBYE I have to go now. Yeah. See you. GenericAdult_GOODBYE_0001D5E5_1 Default backup bottom of the stack no condition failsafe goodbye.
Conversation GOODBYE I have to go now. Goodbye. Whatever. GenericAdult_GOODBYE_0004E5DD_1
Conversation GOODBYE I have to go now. I need to get going. Bye. GenericAdult_GOODBYE_0004E5E3_1
Conversation GOODBYE I have to go now. Time for me to go. Later. GenericAdult_GOODBYE_00049E19_1
Conversation GOODBYE I have to go now. See you later. Bye. Generic_GOODBYE_00049E16_1
Topic GREETING GREETING I thought I told you to get the hell out of here!?! Tenpenny doesn't want your goddamn caps, and I don't want the goddamn headache. DialogueTe_GREETING_0001F4A0_1 angry mercenary yelling at lowlife scum who keeps trying to get in the gate
Topic GREETING GREETING For the last time... Get your rotting, ugly, goddamn Ghoul ass off Mister Tenpenny's private property! DialogueTe_GREETING_0001F4A0_2 angry mercenary yelling at lowlife scum who keeps trying to get in the gate
Topic GREETING GREETING You again? I thought I told you to get lost? DialogueTe_GREETING_00017376_1 angry mercenary yelling at lowlife scum who keeps trying to get in the gate
Topic GREETING GREETING Give me a second. Keep your panties on! DialogueTe_GREETING_00003102_1 barking orders to a civilian through intercom
Topic GREETING GREETING Just a moment! DialogueTe_GREETING_0001F5F8_1 barking orders to a civilian through intercom
Topic GREETING GREETING Die zombie! MS12_GREETING_000B1473_1 in the middle of an attack against his town
Topic GREETING GREETING Goddamn it! This is no time to talk! MS12_GREETING_000B1477_1 in the middle of an attack against his town
Topic GREETING GREETING The Ghouls trying to get in are all dead. You take care of those Ghouls yet? MS12_GREETING_000629E2_1 hardened mercenary
Topic GREETING GREETING The Ghouls trying to get in are all dead. You having trouble with those Ghouls? MS12_GREETING_000629E3_1 hardened mercenary (a bit annoyed)
Topic GREETING GREETING The Ghouls trying to get in are all dead. Hmph. Didn't think you had it in you. Guess you proved me wrong. Good job. Knowing those Ghouls are gone takes a load off my mind. Thanks. MS12_GREETING_000031DA_3 gruff mercenary offering begrudging gratitude
Topic GREETING GREETING The Ghouls trying to get in are all dead. You'll be wanting the reward now, won't you. I suppose you've earned it. MS12_GREETING_000031DA_1 hardened mercenary
Topic GREETING GREETING The Ghouls trying to get in are all dead. There's your caps. Contract fulfilled, debt paid. This don't mean we're buddies, alright? Now get going. MS12_GREETING_000031DA_2 gruff mercenary offering begrudging gratitude
Topic GREETING GREETING Must admit, you did good soldier. I'm glad to have you around. MS12Fin_GREETING_0001D7D2_1 gruff mercenary begrudging respect to an underling
Topic GREETING GREETING Don't know how you did it. I'd never allow those zombies room and board. But as long as Tenpenny keeps paying me I'll stay. MS12Fin_GREETING_0001D7D3_1 gruff mercenary begrudging respect to an adversary
Topic GREETING GREETING What? MS12Fin_GREETING_0001D7D4_1 gruff impatient mercenary captain
Topic GREETING GREETING This better be important. DialogueTenpenny_GREETING_000171B8_1 gruff mercenary saying hello
Topic GREETING GREETING What? DialogueTenpenny_GREETING_000171B9_1 gruff mercenary saying hello
Topic GREETING GREETING You got something to say? DialogueTenpenny_GREETING_000171BF_1 gruff mercenary saying hello
Topic GREETING GREETING What do you need? GenericAdult_GREETING_000038C8_1
Topic GREETING GREETING Yeah? Generic_GREETING_000038C2_1
Topic GREETING GREETING Hey there. Generic_GREETING_0004C18B_1
Combat GuardTrespass GuardTrespass You! Get out of here! GenericAdult_GuardTrespass_00022A93_1
Combat GuardTrespass GuardTrespass Back off! GenericAdult_GuardTrespass_00017194_1
Combat GuardTrespass GuardTrespass I'm not warning you again. Leave now. GenericAdult_GuardTrespass_00050FFE_1
Combat GuardTrespass GuardTrespass Last warning. Get out of here. GenericAdult_GuardTrespass_00051000_1
Combat GuardTrespass GuardTrespass You'd better get out of here. GenericAdult_GuardTrespass_00051001_1
Combat GuardTrespass GuardTrespass I told you to leave. You'd better listen. GenericAdult_GuardTrespass_00051003_1
Combat GuardTrespass GuardTrespass You don't belong here. GenericAdult_GuardTrespass_00051008_1
Combat GuardTrespass GuardTrespass Keep moving. GenericAdult_GuardTrespass_00022A96_1
Combat GuardTrespass GuardTrespass You'd better get out of here if you know what's good for you. GenericAdult_GuardTrespass_00017193_1
Conversation HELLO HELLO I can smell the stink of Ghoul on you. MS12_HELLO_000BEA0F_1 gruff mercenary giving a hard time to a moron who thinks there is a peaceful solution to a bloody conflict
Conversation HELLO HELLO Well? What's the status on Roy Phillips and his gang? MS12_HELLO_000BEA10_1 annoyed its taking so long to see progress
Conversation HELLO HELLO Not ready to take on those Ghouls after all? Huh? MS12_HELLO_000BEA11_1 gruff mercenary giving a hard time to a moron who thinks he's better
Conversation HELLO HELLO You watch yourself. You cause any more trouble and you'll be dead. DialogueCrimeKarma_HELLO_00080C8E_1 security guard calmly intimidating a trouble maker
Conversation HELLO HELLO Any more funny business and we'll kill you. DialogueCrimeKarma_HELLO_00080C8F_1 security guard calmly intimidating a trouble maker
Conversation HELLO HELLO Watch yourself. I don't want to have to kill you, but I will if I have to. DialogueCrimeKarma_HELLO_00080C90_1 security guard calmly intimidating a trouble maker
Conversation HELLO HELLO Ahem. Dashwood. Don't do anything stupid. DialogueTe_HELLO_0004758B_1 gruff and slightly suspicious
Conversation HELLO HELLO Ahem. Dashwood. Don't do anything stupid. DialogueTe_HELLO_0004758C_1 gruff and slightly suspicious
Conversation HELLO HELLO You got anything to report, Ling? DialogueTenpenny_HELLO_000431A9_1 gruff
Conversation HELLO HELLO Doctor. I trust everything's okay? DialogueTenpenny_HELLO_000431AB_1 gruff
Conversation HELLO HELLO Wellington. You and your wife getting along alright? DialogueTenpenny_HELLO_000431AD_1 gruff
Conversation HELLO HELLO Dashwood. You're staying out of trouble, I hope? DialogueTenpenny_HELLO_000431AF_1 gruff
Conversation HELLO HELLO Cheng. Sorry I keep missing your Neighborhood Watch committee meetings. Keep up the good work, though. DialogueTenpenny_HELLO_000431B1_1
Conversation HELLO HELLO Ms. Montenegro. How are things? Any suspicious activity you'd like to report? DialogueTenpenny_HELLO_000431B3_1 gruff
Conversation HELLO HELLO Ms. Primrose. The next shipment of food stuffs might be delayed. I was chatting with the caravan guard. Seems the Raiders have gotten rather bold. DialogueTenpenny_HELLO_000431B5_1 gruff
Conversation HELLO HELLO Hawthorne. We've gotten a few complaints. Having trouble sleeping recently? DialogueTenpenny_HELLO_000431B7_1 gruffly (but trying to remain polite) questioning a drunk whose caused some disturbances.
Conversation HELLO HELLO Mrs. Wellington. DialogueTenpenny_HELLO_000431B9_1 a gruff hello
Conversation HELLO HELLO Ms. Lancaster. How is the tower's favorite resident? DialogueTenpenny_HELLO_000431BB_1 gruff, and trying to be sociable and possibly even flirting
Conversation HELLO HELLO Ms. Cheng. How are you today? DialogueTenpenny_HELLO_000431BD_1 gruff trying to be polite
Conversation HELLO HELLO Hello. DialogueTenpenny_HELLO_0004B9D6_1 a greeting in passing, not meant to initiate a conversation
Conversation HELLO HELLO Hello, dear. DialogueTenpenny_HELLO_0004B9D7_1 a greeting in passing, not meant to initiate a conversation
Conversation HELLO HELLO Hi. DialogueTenpenny_HELLO_0004B9D8_1 a greeting in passing, not meant to initiate a conversation
Conversation HELLO HELLO Hey. DialogueTenpenny_HELLO_0004B9D9_1 a greeting in passing, not meant to initiate a conversation
Conversation HELLO HELLO Hey there. GenericAdult_HELLO_00070D00_1
Conversation HELLO HELLO Yes? GenericAdult_HELLO_0004D586_1
Conversation HELLO HELLO Good to see you. GenericAdult_HELLO_0004E5FA_1
Conversation HELLO HELLO Hey. GenericAdult_HELLO_0004E5FC_1
Conversation HELLO HELLO Morning. GenericAdult_HELLO_0004E5FE_1
Conversation HELLO HELLO Evening. GenericAdult_HELLO_0004E600_1 abbreviated "Good evening" greeting
Conversation HELLO HELLO Hello. Generic_HELLO_00020435_1
Combat Hit Hit This is your last warning before I kill you. GenericFriendlyFire_Hit_000345B3_1 friendly fire
Combat Hit Hit Once more and I'm going to have to kill you. GenericFriendlyFire_Hit_000345B4_1 friendly fire
Combat Hit Hit Don't do that again. Last warning. GenericFriendlyFire_Hit_000345B5_1 friendly fire
Combat Hit Hit What are you doing? GenericFriendlyFire_Hit_000345B6_1 friendly fire
Combat Hit Hit Watch it! GenericFriendlyFire_Hit_000345B7_1 friendly fire
Combat Hit Hit Cut that out! GenericFriendlyFire_Hit_000345B8_1 friendly fire
Combat Hit Hit I'm on your side! GenericFriendlyFire_Hit_000345B9_1 friendly fire
Combat Hit Hit What do you think you're doing? GenericFriendlyFire_Hit_000345BA_1 friendly fire
Combat Hit Hit Careful with that! GenericFriendlyFire_Hit_000345BB_1 friendly fire
Combat Hit Hit I'm hit! GenericAdult_Hit_00015128_1
Combat Hit Hit Damn! GenericAdult_Hit_000208E4_1
Combat Hit Hit Ugh! Generic_Hit_00015122_1 getting hit/wounded in combat
Combat Hit Hit Ugh! Generic_Hit_000208D8_1 getting hit/wounded in combat
Combat Hit Hit Oof! Generic_Hit_00015123_1 getting hit/wounded in combat
Combat Hit Hit Oof! Generic_Hit_000208DA_1 getting hit/wounded in combat
Combat Hit Hit Argh! Generic_Hit_00015124_1
Combat Hit Hit Argh! Generic_Hit_000208DC_1
Combat Hit Hit Ahh! Generic_Hit_00015125_1 getting hit/wounded in combat
Combat Hit Hit Ahh! Generic_Hit_000208DE_1 getting hit/wounded in combat
Combat Hit Hit Ugh! Generic_Hit_00015126_1
Combat Hit Hit Ugh! Generic_Hit_000208E0_1
Combat Hit Hit Ugh! Generic_Hit_000208E1_1
Combat Hit Hit Hmph! Generic_Hit_00015127_1
Combat Hit Hit Hmph! Generic_Hit_000208E2_1
Combat Hit Hit Hmph! Generic_Hit_000208E3_1
Conversation IdleChatter Idle Chatter Generic_IdleChatter_000459CA_1 Muttering to yourself while dreaming
Conversation IdleChatter Idle Chatter Generic_IdleChatter_000459CB_1 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
Conversation IdleChatter Idle Chatter Generic_IdleChatter_00049036_1 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
Detection LostIdle LostIdle I'm going to find you. GenericAdult_LostIdle_0002FC1B_1
Detection LostIdle LostIdle You can't hide from me forever. GenericAdult_LostIdle_0002FC1D_1
Detection LostIdle LostIdle Nothing yet. GenericAdult_LostIdle_0002FC1E_1
Detection LostIdle LostIdle Where did you go? GenericAdult_LostIdle_0002FC21_1
Detection LostIdle LostIdle I've got something for you... GenericAdult_LostIdle_0002FC22_1
Detection LostIdle LostIdle Come out, come out, wherever you are! Generic_LostIdle_0002FC20_1
Detection LostToCombat LostToCombat Got him! MS12_LostToCombat_00018F9F_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat Engaging! DialogueTe_LostToCombat_00018E60_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat Target acquired, going for a quick kill. DialogueTe_LostToCombat_00018EA3_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat Couldn't hide forever. DialogueTe_LostToCombat_00018EB6_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat On me! DialogueTe_LostToCombat_00018EB7_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat Spotted, over there! DialogueTe_LostToCombat_00018EBE_1 professional mercenaries fighting an overwhelming force
Detection LostToCombat LostToCombat Thought hiding would save you? GenericAdult_LostToCombat_0002FC1A_1
Detection LostToCombat LostToCombat Aha! GenericAdult_LostToCombat_0005202F_1
Detection LostToCombat LostToCombat You can't hide from me. GenericAdult_LostToCombat_00052030_1
Detection LostToCombat LostToCombat Over here! GenericAdult_LostToCombat_0002FC19_1
Detection LostToCombat LostToCombat There you are! Generic_LostToCombat_0002FC18_1
Detection LostToNormal LostToNormal That zombie will be back. I just know it. MS12_LostToNormal_000170DB_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection LostToNormal LostToNormal Must've given up. DialogueTe_LostToNormal_000170C5_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection LostToNormal LostToNormal That's right! Don't mess with me! DialogueTe_LostToNormal_000170C6_1 (lost his target) professional mercenaries fighting an overwhelming force
Detection LostToNormal LostToNormal Must have bugged out. GenericAdult_LostToNormal_0002FBE5_1
Detection LostToNormal LostToNormal Hmm. Oh well. GenericAdult_LostToNormal_0002FBE6_1 puzzled, but relieved.
Detection LostToNormal LostToNormal I can't find anything. GenericAdult_LostToNormal_00052052_1 with decision -- "must not be anybody here"
Detection LostToNormal LostToNormal Cleared out, I guess. GenericAdult_LostToNormal_0002FBE7_1
Detection LostToNormal LostToNormal Stand down. GenericAdult_LostToNormal_00052053_1
Detection LostToNormal LostToNormal I guess we ran 'em off. GenericAdult_LostToNormal_00052054_1
Detection LostToNormal LostToNormal Nobody here anymore. Generic_LostToNormal_00052051_1
Combat Murder Murder What have you done? GenericAdult_Murder_00022A7B_1
Combat Murder Murder Oh my God! GenericAdult_Murder_00022A7C_1
Combat Murder Murder Murderer! GenericAdult_Murder_00022A7D_1
Combat Murder Murder You killed him! GenericAdult_Murder_00022A7E_1
Combat Murder Murder You killed her! GenericAdult_Murder_00022A7F_1
Combat Murder Murder No! GenericAdult_Murder_00022A80_1
Combat Murder Murder You're going to pay for that! GenericAdult_Murder_00050FF3_1
Combat Murder Murder Murdering scum! GenericAdult_Murder_00050FF7_1
Combat MurderNoCrime MurderNoCrime Good riddance. GenericAdult_MurderNoCrime_00022A9E_1
Combat MurderNoCrime MurderNoCrime Better him than me. GenericAdult_MurderNoCrime_00051017_1
Combat MurderNoCrime MurderNoCrime Better her than me. GenericAdult_MurderNoCrime_00051018_1
Detection NormalToAlert NormalToAlert I hear a zombie scratching around over there. MS12_NormalToAlert_000170AA_1 professional mercenaries fighting an overwhelming force
Detection NormalToAlert NormalToAlert What's that? It's a fucking zombie, isn't it. MS12_NormalToAlert_000170AC_1 professional mercenaries fighting an overwhelming force
Detection NormalToAlert NormalToAlert Shit, I hear something! DialogueTe_NormalToAlert_00016F07_1 professional mercenaries fighting an overwhelming force
Detection NormalToAlert NormalToAlert You like playing hide and seek, eh? You won't like it when I find you! DialogueTe_NormalToAlert_00016F6A_1 professional mercenaries fighting an overwhelming force
Detection NormalToAlert NormalToAlert You can't hide forever. I'll get you sooner or later. DialogueTe_NormalToAlert_00017087_1 professional mercenaries fighting an overwhelming force
Detection NormalToAlert NormalToAlert Hello? Who's there? GenericAdult_NormalToAlert_0002FC24_1
Detection NormalToAlert NormalToAlert Huh? GenericAdult_NormalToAlert_0005200A_1
Detection NormalToAlert NormalToAlert Hello? GenericAdult_NormalToAlert_0005200B_1
Detection NormalToAlert NormalToAlert Did you hear something? GenericAdult_NormalToAlert_0005200C_1
Detection NormalToAlert NormalToAlert I'm going to go check it out. GenericAdult_NormalToAlert_0002FC25_1
Detection NormalToAlert NormalToAlert What was that? Generic_NormalToAlert_0002FC23_1
Detection NormalToCombat StartCombat ZOMBIE! MS12_NormalToCombat_00018568_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat Damn that thing's ugly as hell! MS12_NormalToCombat_00018636_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat How many of those things are in here? MS12_NormalToCombat_00018637_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat Got the jump on me. DialogueTe_NormalToCombat_0001854E_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat You want a piece of this? DialogueTe_NormalToCombat_0001854F_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat Bring it! DialogueTe_NormalToCombat_00018551_1 professional mercenaries fighting an overwhelming force
Detection NormalToCombat StartCombat Help me! GenericAdu_NormalToCombat_0001FB67_1
Detection NormalToCombat StartCombat I've got one! GenericAdu_NormalToCombat_0001FB68_1
Detection NormalToCombat StartCombat Hey! GenericAdu_NormalToCombat_0005201D_1
Detection NormalToCombat StartCombat Opening fire! GenericAdu_NormalToCombat_0001FB69_1
Detection NormalToCombat StartCombat Open fire! GenericAdu_NormalToCombat_0001511C_1
Detection NormalToCombat StartCombat Over here! Generic_NormalToCombat_000208E5_1
Miscellaneous ObserveCombat ObserveCombat Watch out! GenericAdult_ObserveCombat_0004C256_1
Miscellaneous ObserveCombat ObserveCombat Whoa! GenericAdult_ObserveCombat_0004C257_1
Miscellaneous ObserveCombat ObserveCombat Look out! GenericAdult_ObserveCombat_0004C258_1
Miscellaneous ObserveCombat ObserveCombat Damn, it's a fight! GenericAdult_ObserveCombat_0004C25A_1
Miscellaneous ObserveCombat ObserveCombat Ain't none of my business! GenericAdult_ObserveCombat_0004C25B_1
Combat Pickpocket Pickpocket Thief! GenericAdult_Pickpocket_00022AA8_1
Combat Pickpocket Pickpocket A pickpocket! GenericAdult_Pickpocket_00022AA9_1
Combat Pickpocket Pickpocket Stop! Thief! GenericAdult_Pickpocket_00022AAB_1
Combat Pickpocket Pickpocket You can't do that! GenericAdult_Pickpocket_00022AAC_1
Combat Pickpocket Pickpocket You stole that! GenericAdult_Pickpocket_00022AAD_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON Whoa, whoa! Careful! GenericAdu_PLAYERFIREWEAPO_00022CCD_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON Hey, knock it off! GenericAdu_PLAYERFIREWEAPO_00022CCE_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON Watch it! GenericAdu_PLAYERFIREWEAPO_00022CCF_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON Not so close! GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON I hope you know what you're doing. GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON Cut it out, will you? GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES Don't point that thing at me. GenericAdu_PLAYERINIRONSIT_00022CD0_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES Hey, knock it off. GenericAdu_PLAYERINIRONSIT_00022CD1_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES What do you think you're doing? GenericAdu_PLAYERINIRONSIT_00022CD3_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES Be careful with that! GenericAdu_PLAYERINIRONSIT_00022CD2_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES That's not a good idea. GenericAdu_PLAYERINIRONSIT_0004C16E_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES Easy there. GenericAdu_PLAYERINIRONSIT_0004C16F_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS Watch it, will you? GenericAdu_PLAYERKNOCKOVER_00022CCA_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS Oh come on. Pay more attention to what you're doing. GenericAdu_PLAYERKNOCKOVER_00022CCB_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS Cut it out. GenericAdu_PLAYERKNOCKOVER_00022CCC_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS Hey, be more careful! GenericAdu_PLAYERKNOCKOVER_00022CC9_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS Why don't you look where you're going? GenericAdu_PLAYERKNOCKOVER_0004C163_1
Topic PLAYERKNOCKOVEROBJECTS PLAYER KNOCK OVER OBJECTS What's the big idea? GenericAdu_PLAYERKNOCKOVER_0004C164_1
Topic PLAYERLAYMINE PLAYER LAY MINE You know what you're doing there? GenericAdult_PLAYERLAYMINE_00022CBC_1
Topic PLAYERLAYMINE PLAYER LAY MINE Whoa now. Be careful with that thing. GenericAdult_PLAYERLAYMINE_00022CBD_1
Topic PLAYERLAYMINE PLAYER LAY MINE Don't blow yourself up, okay? GenericAdult_PLAYERLAYMINE_00022CBE_1
Topic PLAYERLAYMINE PLAYER LAY MINE You sure that's a good idea? GenericAdult_PLAYERLAYMINE_0004C15E_1
Topic PLAYERLAYMINE PLAYER LAY MINE I hope you know what you're doing. GenericAdult_PLAYERLAYMINE_0004C15F_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT Tamper with that, and we're going to have a problem. GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT I really hope you're not thinking of breaking into there. GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT It's locked for a reason. Don't get any ideas. GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT Yes, that's locked. And yes, I can see you eyeing it... GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT Don't even think of breaking into that. GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
Topic PLAYERLOCKEDOBJECT PLAYER LOCKED OBJECT That's secure for a reason. GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET Don't even think about it. GenericAdu_PLAYERPICKPOCKE_0004D562_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET What do you think you're doing? GenericAdu_PLAYERPICKPOCKE_0004D563_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET I'm watching you. GenericAdu_PLAYERPICKPOCKE_0004D564_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET Keep your hands to yourself. GenericAdu_PLAYERPICKPOCKE_0004D565_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET You won't get away with that. GenericAdu_PLAYERPICKPOCKE_0004D566_1
Topic PLAYERPICKPOCKET PLAYER PICKPOCKET Not a good idea. GenericAdu_PLAYERPICKPOCKE_0004D567_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Watch where you're swinging that, will you? GenericAdu_PLAYERSWINGMELE_00022CC6_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Is that really necessary? GenericAdu_PLAYERSWINGMELE_00022CC8_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Hey, knock it off. GenericAdu_PLAYERSWINGMELE_00022CC7_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Why don't you go swing that somewhere else? GenericAdu_PLAYERSWINGMELE_0004C168_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Careful with that. GenericAdu_PLAYERSWINGMELE_0004C169_1
Topic PLAYERSWINGMELEEWEAPON PLAYER SWING MELEE WEAPON Stop doing that so close to me. GenericAdu_PLAYERSWINGMELE_0004C16A_1
Topic PLAYERTHROWGRENADE PLAYER THROW GRENADE Take cover! GenericAdu_PLAYERTHROWGREN_00022CC0_1
Topic PLAYERTHROWGRENADE PLAYER THROW GRENADE Watch out! GenericAdu_PLAYERTHROWGREN_00022CC1_1
Topic PLAYERTHROWGRENADE PLAYER THROW GRENADE Look out! GenericAdu_PLAYERTHROWGREN_00022CBF_1
Topic PLAYERTHROWGRENADE PLAYER THROW GRENADE What are you doing? GenericAdu_PLAYERTHROWGREN_0004C174_1
Topic PLAYERTHROWGRENADE PLAYER THROW GRENADE Grenade! GenericAdu_PLAYERTHROWGREN_0004C175_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT Oh come on. Cut it out. GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT Put that down, will you? GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT Give it a rest, will you? GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT Is that really necessary? GenericAdu_PLAYERZKEYOBJEC_0004C157_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT Are you having fun with that? GenericAdu_PLAYERZKEYOBJEC_0004C158_1
Topic PLAYERZKEYOBJECT PLAYER Z KEY OBJECT You're easily amused, eh? GenericAdu_PLAYERZKEYOBJEC_0004C159_1
Combat PowerAttack PowerAttack Huurrraghh! Generic_PowerAttack_00022AAF_1
Combat PowerAttack PowerAttack Rrrraaahhh! Generic_PowerAttack_00022AB1_1
Combat PowerAttack PowerAttack Yaargh! Generic_PowerAttack_00051FFA_1
Combat PowerAttack PowerAttack Grrrraah! Generic_PowerAttack_00051FFB_1
Radio RadioHello RadioHello This is the Overseer. RadioVault101PA_RadioHello_00071734_1
Topic SpeechChallengeFailure SpeechChallengeFailure Listen up good. I'm running the show here, not you. Now get out hell out of here! MS12_SpeechChallengeFailur_0002030B_1 scoffing at someone offering to help
Topic SpeechChallengeFailure SpeechChallengeFailure I'm in charge here. Not you. Now get out of my face! MS12_SpeechChallengeFailur_0002030C_1 scoffing at someone offering to help
Topic SpeechChallengeFailure SpeechChallengeFailure Last time I checked, I was the man in charge around here. Now get out of my face. I have things to do. MS12_SpeechChallengeFailur_0002030D_1 scoffing at someone offering to help
Topic SpeechChallengeFailure SpeechChallengeFailure I'm in charge here! MS12_SpeechChallengeFailur_0002030E_1 scoffing at someone offering to help
Topic SpeechChallengeFailure SpeechChallengeFailure That's not going to work on me. GenericAdu_SpeechChallenge_00067566_1
Combat Steal Steal Thief! GenericAdult_Steal_00022AB2_1
Combat Steal Steal You stole that! GenericAdult_Steal_00022AB3_1
Combat Steal Steal Stop! Thief! GenericAdult_Steal_00022AB4_1
Combat Steal Steal You can't just take that! GenericAdult_Steal_00022AB6_1
Combat Steal Steal That doesn't belong to you! GenericAdult_Steal_00022AB7_1
Miscellaneous TimeToGo TimeToGo It's time for you to leave. GenericAdult_TimeToGo_0004C272_1
Miscellaneous TimeToGo TimeToGo You've got to leave now so I can lock up. GenericAdult_TimeToGo_0004C273_1
Miscellaneous TimeToGo TimeToGo I'm locking up, so you'll need to leave. GenericAdult_TimeToGo_0004C275_1