| For the turrets that appear in the various Fallout games, see Turret. |
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Automated turrets are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.
Mostly employed by militaries, other organizations with military ties had access to these devices. Since the Great War many individuals and groups across the wasteland have employed the usage of these machines. Some even active centuries after their installation, others recently constructed.
Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers, although some ground mounted bullet-based turrets were built. Both variants have unlimited ammunition.
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.
During the unmarked quest Democracy Inaction, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.
In Camp Searchlight ten floor-mounted Mark III turrets are spread throughout the town, on street corners. They can be hacked to aid the player in defeating the hostile feral trooper ghouls.
Mark IV turret (Old World Blues)[edit | edit source]
Two floor mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.
Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in Securitron vault. They are a part of Mr. House's plan to take over New Vegas.
Hall monitor (Old World Blues)[edit | edit source]
Hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.
Overclocked turret (Old World Blues)[edit | edit source]
One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.

Two ceiling-mounted 'overclocked' turrets, can be found inside Vault 34's reactor, aiding the ghoulified overseer in his attack against the Courier.
X-42 security turret (Old World Blues)[edit | edit source]
One floor mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. It can be hacked to aid the player in defeating the X-42 giant robo-scorpion.
- Turrets are generally controlled from a nearby terminal. Using your science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
- Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
- The ceiling-based turrets have a blind spot directly below them.
- With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.
Concept art by Adam Adamowicz
Concept art by Adam Adamowicz
Concept art by Adam Adamowicz
Concept art by Adam Adamowicz
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| Military and security | | Turrets | | Automated turret · Auto-cannon · Gun turret · Laser turret · Turret robot | | Floating robots | | Eyebot (Duraframe Eyebot · Prototype Eyebot · Sparks) · Floating eye · Hover robot · Mister Gutsy (Hardened Mister Gutsy, Ironbelly, Cerberus Sawbones, Sergeant RL-3, Hoover) · Security robot | | Walkers | | Argos · Behemoth · CRB-S · Gasbot · Gun robot · Humanoid brain bot · Humanoid robot (Gloating robot, HR 1200, HR 1205, HR 2999) · Kamikaze robot · Laser robot · Liberty Prime · Pacification robot · Protectron (Deputy Weld, Fisto, Primm Slim) · Robo-scorpion (X-42 giant robo-scorpion) · Scurry robot · Sentinel ·Type II sentry bot · Tesla robot | | Tracked and wheeled robots | | Gatling laser security robot · Protect-O-Bot · Robobrain (Masterbrain, Skynet) · Securitron (Jane, Marilyn, Victor, Yes Man, 010011110110111001100101, Muggy) · Type I sentry bot (Hardened Sentry Bot, Prototype Sentry bot, RY-589 Ultimo bot, Sparky) | | Miscellanous | | Hologram |
Utility | | General | | Assistant robot ·Maintenance robot · Mister Handy (Andy, Crazed Mister Handy, Godfrey, Job, Mobile facial recognition scanner, Mister Buckingham, Mr. Janitor, Prototype Mister Handy, Rhonda, Tour guide, Unit 462, Sparks, Wadsworth) · Service robot · Think tank · Walking eye | | Medical | | Medical Eyebot · Mr. Orderly (Doctor Orderly MD PHD DDS) · Sawbones | | Industrial | | Agricola robot · Construction drone (Construction drone foreman, The Custodian) Loadlifter robot · Maintenance robot ·Mr Steel · Python ·Repair Eyebot · Tank track robot | | Commercial | | Sunset Sarsaparilla eyebot · Vendortron |
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