Handmade rifle

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For an overview of assault rifle models throughout the Fallout series, see Assault rifle. For the Fallout 76 version, see Handmade rifle (Fallout 76).
Handmade Rifle
Fo4NW HMRifle.png
FO4AssaultRifle.png
TypeRifle
Damage
Damage32
Damage TypeFO4 ballistic icon.pngBallistic
Attacks
Ammo Type7.62mm
Ammo Cap.20
Attack Rate240
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost32
Weapon Modification
Slots
Weapon Versions
  • Splattercannon
  • The Problem Solver
  • Other
    Weight8
    Value100
    Technical
    Editor IDDLC04_HandMadeGun
    DLC04COMGageHandMadeGun
    Base IDxx0496ea
     
    Gametitle-fo4nw.png
    Gametitle-fo4nw.png

    The handmade rifle is a weapon in the Fallout 4 add-on Nuka-World.

    Background[edit | edit source]

    Manufactured by hand by the talented gunsmiths of Nuka-World, this rifle is based on the legendary AK. It is a gas operated rifle with a rotating bolt, whose generous tolerances mean it can be reliably used in the dusty, ruined environments of the post-nuclear wasteland with only a modest amount of maintenance and upkeep. As the staple of Nuka-World raider equipment, there are plenty of modifications available, which allow for tailoring it to suit any mission profile, from close combat assaults to long range sniping and anywhere in between.[1]

    Characteristics[edit | edit source]

    The handmade rifle is a powerful tool in anyone's arsenal and rivals the combat rifle in terms of versatility. Modifications available enable it to be used in any role, from close range assaults to marksmanship, which combined with the right perks make it a balanced combat option that can excel in any role on the battlefield. The only drawback is that it cannot mount the recon scope.

    Modifications[edit | edit source]

    Receiver[edit | edit source]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Standard +2.5% +2.5%
    Light Frame -25% AP cost

    -5% aiming speed

    -10% -50% +10%
    Heavy Frame +25% AP cost +10% +50% +15%
    Calibrated +100% critical damage +10% +10% +25%
    Hardened +25% +15% +35%
    Automatic Fully automatic

    +25% AP cost

    -35% +125% -1x base +20% +40%
    Armor Piercing Automatic Fully automatic

    +25% AP cost

    Penetrates armor

    -35% +125% -0.9x base +25% +45%
    Hair Trigger -10% AP cost +33% +5% +55%
    Powerful +65% +25% +55%
    Hardened Automatic Fully automatic

    +25% AP cost

    +125% -1x base +20% +60%
    Rapid Automatic Fully automatic

    +25% AP cost

    -20% +150% -1x base +30% +65%
    Calibrated Powerful +100% critical damage +65% +10% +35% +70%
    Hardened Piercing Auto Fully automatic

    +35% AP cost

    Penetrates armor

    +125% -0.9x base +40% +80%
    Advanced +115% +45% +95%
    Powerful Automatic Fully automatic

    +25% AP cost

    +30% +125% -1x base +50% +90%

    Barrel[edit | edit source]

    Name Effects Damage Range Accuracy Weight Value Cost Perks required
    Short Welded -10% recoil

    -10% AP cost

    +100% (bash) Min: 5x base

    Max: 9x base

    +10% +25% +10%
    Short Improved -10% recoil

    -10% AP cost

    Better recoil model used

    Min: 5x base

    Max: 9x base

    +10%
    Short Sniper -10% recoil

    -10% AP cost

    Min: 5.5x base

    Max: 10x base

    +10%
    Long Welded -15% recoil

    +3% iron sight transition

    +10% AP cost

    +100% (bash) Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    +50% +20%
    Long Improved -15% recoil

    +3% iron sight transition

    +10% AP cost

    Better recoil model used

    Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Long Sniper -15% recoil

    +3% iron sight transition

    +10% AP cost

    Min: 9.5x base

    Max: 17.5x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Short Covered Welded -25% recoil

    -10% AP cost

    +100% (bash) Min: 5x base

    Max: 9x base

    +10% +25% +30%
    Short Covered Improved -25% recoil

    -10% AP cost

    Better recoil model used

    Min: 5x base

    Max: 9x base

    +10%
    Short Covered Sniper -25% recoil

    -10% AP cost

    Min: 5.5x base

    Max: 10x base

    +10%
    Long Covered Welded -25% recoil

    +3% iron sight transition

    +10% AP cost

    +100% (bash) Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    +50% +40%
    Long Covered Improved -25% recoil

    +3% iron sight transition

    +10% AP cost

    Better recoil model used

    Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Long Covered Sniper -25% recoil

    +3% iron sight transition

    +10% AP cost

    Min: 9.5x base

    Max: 17.5x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Stock[edit | edit source]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Wooden Pistol Grip +7% base stability

    -15% recoil

    +100% (bash) +40% (aiming) +20% +20%
    Improved Pistol Grip +7% base stability

    +5% iron sight transition

    -17.5% recoil

    +100% (bash) +40% (aiming) +20% +20%
    Shovel Stock +7% base stability

    -20% recoil

    +10% iron sight transition

    +100% (bash) +40% (aiming) +30% +30%
    Marksman's Stock +9% base stability

    -25% recoil

    +10% iron sight transition

    +20% AP cost

    +100% (bash) +40% (aiming) +40% +40%
    Light Stock +7% base stability

    -30% recoil

    +10% iron sight transition

    +100% (bash) +40% (aiming) +45% +50%

    Magazine[edit | edit source]

    Name Capacity Reload speed Effects Weight Value Cost Perks required
    Standard 10 +10% +10% +25%
    Large 20 +10% AP cost

    +3% iron sight transition

    +20% +20%
    Small Quick Eject 10 +30% -5% AP cost +15% +35%
    Drum 65 +3% iron sight transition

    +10% AP cost

    +40% +30%
    Large Quick Eject 20 +20% +3% iron sight transition +25% +55%
    Drum Quick Eject 65 +20% +3% iron sight transition +45% +65%

    Optics[edit | edit source]

    Name Effects Scope Accuracy Weight Value Cost Perks required
    Standard Sights +2.5% +2.5% 1x Adhesive

    2x Steel

    None
    Glow Sights -7.5% AP cost

    -5% iron sight transition

    +10% (sighted) +2.5% +10% 1x Adhesive

    2x Steel

    None
    Reflex Sight (Dot) -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +25% 2x Adhesive

    2x Aluminum

    1x Glass

    2x Nuclear Material

    2x Screw

    1x Silver

    None
    Reflex Sight (Circle)
    Short Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +20% 2x Adhesive

    1x Glass

    2x Screw

    3x Steel

    None
    Medium Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +40% 3x Adhesive

    2x Glass

    2x Screw

    4x Steel

    Gun Nut 3
    Long Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +50% 4x Adhesive

    4x Glass

    4x Screw

    5x Steel

    Gun Nut 4
    Short Night Vision Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x night-vision scope +20% (sighted) +20% +65% 4x Adhesive

    5x Aluminum

    2x Circuitry

    1x Fiber Optics

    2x Glass

    2x Nuclear Material

    2x Screw

    2x Silver

    Gun Nut 4

    Science! 1

    Medium Night Vision Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x night-vision scope +20% (sighted) +25% +75% 4x Aluminum

    6x Aluminum

    3x Circuitry

    2x Fiber Optics

    4x Glass

    4x Nuclear Material

    2x Screw

    2x Silver

    Gun Nut 4

    Science! 1

    Long Night Vision Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x night-vision scope +20% (sighted) +30% +85% 5x Adhesive

    7x Aluminum

    4x Circuitry

    2x Fiber Optics

    5x Glass

    6x Nuclear Material

    4x Screw

    Gun Nut 4

    Science! 1

    Barrel[edit | edit source]

    Name Effects Damage Range Weight Value Cost Perks required
    No Muzzle
    Bayonet +100% (bash) Min: -0.75x

    Max: -1.5x

    +25% +20%
    Large Bayonet +125% (bash) Min: -0.75x

    Max: -1.5x

    +45% +20%
    Large Serrated Bayonet +150% (bash) Min: -0.75x

    Max: -1.5x

    +50% +20%
    Compensator +15% better recoil per shot

    +75% better recoil arc

    Min: -0.75x

    Max: -1.5x

    +20% +50% 3x Adhesive

    5x Aluminum

    Gun Nut 3
    Muzzle Break +20% better recoil per shot Min: -0.75x

    Max: -1.5x

    +20% +75% 4x Adhesive

    6x Aluminum

    Gun Nut 4
    Suppressor +25% better recoil per shot Min: -1.25x

    Max: -2.5x

    +25% +100% 5x Adhesive

    8x Aluminum

    4x Plastic

    4x Screw

    Gun Nut 4

    Material[edit | edit source]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Standard Purely cosmetic effect None None
    Disciples 2x oil
    Operators
    Painted


    Variants[edit | edit source]

    Locations[edit | edit source]

    Rewards
    Vendors
    Non-player characters
    • Commonly found on raiders throughout Nuka-World, especially the Operators.

    Gallery[edit | edit source]

    References

    1. Weapon appearance.