Handmade rifle (Fallout 76)

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For an overview of assault rifle models throughout the Fallout series, see Assault rifle. For the Fallout 4 version, see Handmade rifle.
Handmade Rifle
Fo4NW HMRifle.png
FO4AssaultRifle.png
TypeRifle
Damage
Damage32
Damage TypeFO4 ballistic icon.pngBallistic
Attacks
Ammo Type5.56mm
Ammo Cap.20
Attack Rate240
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Weapon Modification
Slots
Other
Weight8
Value100
Technical
Editor IDDLC04_HandMadeGun
 
Gametitle-F76.png
Gametitle-F76.png
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The handmade rifle is a weapon in Fallout 76.

Background[edit | edit source]

Manufactured by hand by the gunsmiths of the Free States, this rifle is based on the legendary AK. It is a gas operated rifle with a rotating bolt, whose generous tolerances mean it can be reliably used in the dusty, ruined environments of the post-nuclear wasteland with only a modest amount of maintenance and upkeep. There are plenty of modifications available, which allow for tailoring it to suit any mission profile, from close combat assaults to long range sniping and anywhere in between.[1]

Characteristics[edit | edit source]

The handmade rifle is a powerful tool in anyone's arsenal and rivals the combat rifle in terms of versatility. Modifications available enable it to be used in any role, from close range assaults to marksmanship, which combined with the right perks make it a balanced combat option that can excel in any role on the battlefield. The only drawback is that it cannot mount the recon scope.

The rifle can be crafted for level 15, 25, 35, 45.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Handmade Rifle


The above template is generated from Template:F76 co Weapon Ranged DLC04 HandMadeGun. For corrections, edit the target template.

Modifications[edit | edit source]

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
6 Oil
Requirements
Prime Automatic Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
14 Oil
Requirements
Focused Receiver
(E)

Automatic fire. Improved hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
Automatic Receiver
(E)
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
7 Oil
Standard Receiver
(E)

Standard.


Components
3 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Tweaked Receiver
(E)

Automatic fire. Improved critical shot damage.


  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


Components
3 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
3 Oil
Powerful Automatic Receiver
(E)

Improved automatic fire, damage.


  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Tuned Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
7 Oil
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
7 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
3 Oil

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Short Barrel
(E)

Standard


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Grip
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Grip
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Drum Magazine
(E)

Superior ammo capacity.


  • Ammo capacity: +55
  • AttackActionPointCost: +10%
  • SightedTransitionSeconds: +3%
  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Ammo capacity: +10
  • AttackActionPointCost: +10%
  • SightedTransitionSeconds: +3%
  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Requirements
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Magazine
(E)

Standard.


Components
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Magazine
(E)

Improved reload speed, armor penetration.


  • Ammo capacity: 10
  • ReloadSpeed: +10%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights Standard
Components
Glow Sights
(E)
  • Value: +10%
  • Weight: +25%

Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Requirements
Reflex Sight (Circle)
(E)

Better focus and sighted accuracy.


  • Adds circle reflex scope (1.5x zoom)
  • Value: +25%
  • Weight: +10%
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%

Components
Reflex Sight (Dot)
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Bayonet
(E)
  • Bashing damage: +10%
  • Range multiplier: -1.5
  • Value: +10%
  • Weight: +10%

F76 co DLC04 mod HandMadeGun Muzzle Bayonet Base
Muzzle Brake DLC04_mod_HandMadeGun_Muzzle_Brake_Base F76 co DLC04 mod HandMadeGun Muzzle Brake Base
Compensator DLC04_mod_HandMadeGun_Muzzle_Compensator_Base F76 co DLC04 mod HandMadeGun Muzzle Compensator Base
Large Bayonet DLC04_mod_HandMadeGun_Muzzle_LargeBayonet_Base F76 co DLC04 mod HandMadeGun Muzzle LargeBayonet Base
Suppressor DLC04_mod_HandMadeGun_Muzzle_suppressor_Base F76 co DLC04 mod HandMadeGun Muzzle suppressor Base

Locations[edit | edit source]

Gallery[edit | edit source]

References

  1. Weapon appearance.