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Gametitle-FO2
Gametitle-FO2
Transcript

Dialogue file for Orville Wrights safe:
# 0. LOOK, CLOSED (WTG)
{100}{}{You see a combination safe set securely into the wall. It is closed.}
# 1. LOOK, OPEN (WTG)
{101}{}{You see a combination safe set securely into the wall. It is open.}
# LOCKPICKING
# trapped
{120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running into the wall just beneath the safe. Looks like this sucker's trapped.}
{121}{}{The safe is still trapped.}
# successfull unlock
{150}{}{There is a KER-KLANK as the safe unlocks.}
# lucky unlock
{160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe unlocks.}
# failed unlocks
{170}{}{You turn the dial slowly for several minutes, but you can't make out anything.}
{171}{}{You spin the dial for several minutes, and nothing happens.}
# TRAPS
# disarm
{180}{}{You find a trap on the safe and successfully disarm it.}
{181}{}{You successfully disarm the trap on the safe.}
# find trap
{190}{}{You find a trap on the safe, but fail to disarm it.}
# fail
{200}{}{Doesn't look like there's a trap on the safe.}
{201}{}{You fail to disarm the trap on the safe.}
# fail critical
# CHANGING COMBO ON SAFE
# trap needs re-arming
{220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.}
# changed combination
{230}{}{The combination on the safe has successfully been changed... heh heh heh...}
{231}{}{The combination on the safe has successfully been changed... again.}
# no skills
{240}{}{You don't have the skills to change the combination.}
{241}{}{ doesn't have the skills to change the combination.}
# it's open
{250}{}{The safe needs to be closed.}
# REARMING TRAP
{260}{}{There appears to be a trap already on the safe.}
{270}{}{You fail to trap the safe.}
{271}{}{ fails to trap the safe.}
{280}{}{The trap on the safe has successfully been re-armed.}
# trap_boom
{300}{}{You hear a muffled boom upstairs.}
{400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it if Mrs. Bishop hadn't told you about it. Inside is an odd-looking pip boy attachment.}
# critical fail
{290}{}{While searching the safe for a trap, you set off an explosion.}
{291}{}{You pulled the wrong wire while disarming the trap.}

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