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Originally mounted on whaling ships, the Harpoon Gun is a heavy weapon that has proven effective against the mutated creatures plaguing Far Harbor.Loading screen hint

The harpoon gun is a weapon in the Fallout 4 add-on Far Harbor.

Characteristics[]

Originally deployed as a ship-mounted weapon meant for hunting large marine animals,[1] the harpoon gun is a breech-loading harpoon launcher that has been converted into a man-portable heavy weapon. Its harpoons are capable of inflicting very high damage (more than a Broadsider cannonball without maxed-out Demolition Expert), but it can only hold one harpoon at a time and takes a long time to reload. Similarly to the railway rifle, projectiles fired by this weapon can pin enemy limbs to walls, as well as deal high limb damage.

Aside from the option of adding a sight or a low-powered scope, the harpoon gun can be modified to change its function on the battlefield. The flechette mod turns the weapon into a heavy shotgun of sorts by replacing its single large harpoon with seven smaller ones that get fired with a tight spread, thus making them effective at ranges where normal shotguns would not hit anything. Flechette harpoons can inflict multiple critical hits per shot but severely reduce the weapon's effective range, and they still require a lengthy reload after every pull of the trigger. The barbed modification adds a bleeding effect to the single projectile fired.

The gun's standard and barbed harpoons can be recovered from targets and obstacles hit with them. Flechettes can only be recovered from dead enemies in the form of basic harpoons but may yield more projectiles than were originally fired.

Weapon modifications[]

Harpoon
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard harpoonHarpoonIn-game spelling, punctuation and/or grammarGears x1
Oil x2
Screw x2
Spring x2
Steel x4
xx04B9BA
Flechettes modChanges ammo type to fire a shotgun blast of Harpoon Flechettes.Flechette-48Gun Nut 1Adhesive x4
Gears x2
Oil x3
Screw x 3
Steel x5
xx04B9B8
Barbed harpoonChanges ammo type to a Barbed Harpoon that causes bleeding.Hooked-24Gun Nut 3Adhesive x6
Aluminum x8
Gears x4
Oil x5
Screw x 3
xx04B9B6
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsAdhesive x1
Steel x2
xx04B9C3
SightBetter focus and sighted accuracy.Tactical+7+1.3+45Adhesive x 1
Glass x2
Screw x2
Steel x2
xx04B9C0
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+2.9+35Gun Nut 2Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
xx04B9BE

Variants[]

Locations[]

  • Occasionally carried by Trappers.
  • Can be bought from weapons vendors on the Island, primarily Allen Lee in Far Harbor.

Notes[]

  • The harpoon gun's animations, properties and general combat role are quite similar to the Broadsider's, with the difference of the latter having much shorter range and using a much less common ammo type. The only downside is the harpoon gun's lack of profit from the Demolition Expert perk which lets it fall behind a fully perk-supported Broadsider in terms of per-shot damage output.
  • Changing the harpoon gun's ammo type from standard to barbed or flechette will result in a projectile speed drop (16000 units/sec or ~749.67 fps for standard), with flechettes flying at 25% (4000 units/sec or ~187 fps) of the speed of a normal harpoon and a barbed harpoon flying at 50% of the speed (8000 units/sec or ~374.02 fps) of a normal harpoon (the same as a railway spike from the railway rifle). These projectile speed changes can make the harpoon gun awkward to aim with at range, especially if one is used to a different type of round.
  • When using the flechette mod for the harpoon gun, each shot will only take one harpoon while killed enemies can have as many as five harpoons in their inventory. This can be used to slowly accumulate harpoons without needing the Scrounger perk.

Behind the scenes[]

This weapon was to be released in the original game and was most likely tied with the quest 20 Leagues Under the Sea, but was cut. The model found hidden within the files of the original game and the completed weapon which appear in Far Harbor are dramatically different in appearance.

Bugs[]

  • PCPC Mirelurks may sometimes fly off in random directions at high speeds after a successful hit with the harpoon gun, which may persist into the corpse if it is killed, rendering looting said corpse impossible.[verified]
  • PCPC When roughly 16 harpoons are shot into the same wall, at least one of the harpoons will become unretrievable while still granting the player a harpoon whenever the harpoon is activated. This can be used to easily get unlimited harpoons.[verification overdue]
  • PCPC When a harpoon is fired into a junk item, it still retains its collision properties. This means that a player can stand on a harpoon fired into an item (for example, a shopping cart or hat) and hold the item to achieve flight. An example of this can be found here. This technique cannot be used to fly across the entire map at once, since the harpoon will despawn when it hits invisible boundaries in the world.[verified]
  • PCPC After firing the Harpoon Gun, then switching to a different weapon, the different weapon will be unable to fire for a few seconds. However, it is still possible to power attack or weapon bash. [verification overdue]

Gallery[]

References[]

  1. Fallout 4 Far Harbor loading screen: "Originally mounted on whaling ships, the Harpoon Gun is a heavy weapon that has proven effective against the mutated creatures plaguing Far Harbor."
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