We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Head Paladin's keycard

From The Vault - Fallout Wiki
Jump to: navigation, search
Head Paladin's Keycard
Blue Pass Card.png
Icon passcard.png
QuestsFor the Republic, Part 2
Render Unto Caesar
The House Always Wins, V
Wild Card: Side Bets
Base ID001645e5

The Head Paladin's Keycard is a quest item in Fallout: New Vegas.


The Head Paladin's keycard is one of the three keycards required to start the self-destruct sequence during For the Republic, Part 2, Render Unto Caesar, The House Always Wins, and Wild Card: Side Bets.


It can be acquired by pickpocketing or killing the Head Paladin, who may be either Ramos or Edgar Hardin, depending the progression of the side quest Still in the Dark. The Head Paladin is in the Brotherhood of Steel Mojave chapter's bunker in Hidden Valley.