Healer

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Healer
Healer.gif
Fallout
RequirementsLevel 3, Perception 7, Agility 6, Intelligence 5, First Aid 40%
Ranks3
Effects+2-5 hit points healed when using the First Aid or Doctor skills.
Fallout 2, Fallout Tactics
RequirementsLevel 3, Perception 7, Agility 6, Intelligence 5, First Aid 40%
Ranks2
1 (Tactics multiplayer)
Effects+4-10 hit points healed when using the First Aid or Doctor skills.
 
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The healing of bodies comes easier to you with this Perk. Each level will add 2-5 more hit points healed when using the First Aid or Doctor skills.

Fallout description

Healer is a perk in Fallout, Fallout 2 and Fallout Tactics.

Effect[edit | edit source]

Increases the amount healed by using First Aid or Doctor by a varying amount of hit points. Functionally useless, as healing using skills is inferior to just using a Stimpak or resting, aside from some minor experience gains: 25 XP per First Aid use, 50 XP per Doctor. To put things in perspective, it would take 40 uses of First Aid to gain enough XP to reach level 2 and 20 for Doctor. Unfortunately, the player can only employ each skill a limited number of time per day.