Henry

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For other characters in the Fallout universe named Henry, see Henry (disambiguation).
Henry
Doctor Henry.jpg
Biography and appearance
RaceHuman, Caucasian
GenderMale
Height1.00
AffiliationEnclave (formerly)
New California Republic (formerly)
Jacobstown
Enclave Remnants
RoleScientist
LocationNavarro (before 2241)
New California Republic Fallout 2Gametitle-FO2.png
Jacobstown Fallout: New VegasGametitle-FNV.png
Dialogue FileSchenry.msg Fallout 2Gametitle-FO2.png
Henry's dialogue Fallout: New VegasGametitle-FNV.png
Gameplay
Mentioned inFallout Bible
Quests
Fallout 2Gametitle-FO2.png
Fallout: New VegasGametitle-FNV.png
Combat StyleDefault
aggressionAggressive
confidenceFoolhardy
assistanceHelps Allies
Statistics
AlignmentNeutral
SPECIAL
Fallout 2Gametitle-FO2.png
Strength: 4
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 7
Fallout: New VegasGametitle-FNV.png
Strength: 3
Perception: 6
Endurance: 3
Charisma: 4
Intelligence: 8
Agility: 6
Luck: 5
Derived Stats
Fallout 2Gametitle-FO2.png
Hit points: 45
Armor class: 6
Action points: 8
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 1
Experience points: 125
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Fallout: New VegasGametitle-FNV.png
Tag SkillsScientist
Fallout 2Gametitle-FO2.png
Energy Weapons: 50%
Throwing: 25%
First Aid: 95%
Doctor: 95%
Science: 85%
Speech: 50%
Fallout: New VegasGametitle-FNV.png
Explosives: 100
Medicine: 100
Science: 100
Level30
Technical
Editor RaceCaucasianOldAged
Editor IDVRemDoctorHenry
Proto id00000088 (Dr. Troy)
Base ID00133957Ref ID0013395c
001791a4 (Jacobstown, if Nothin' But a Hound Dog started after completing For Auld Lang Syne)
Editor FactionsDoctorHenryFaction
EnclaveFaction
JacobstownFaction
RemnantsFaction
vMojaveCivilianDialogueFaction
vMojaveCivilianWastelanderFaction
ActorPeter Renaday Fallout: New VegasGametitle-FNV.png
 
Gametitle-FO2.pngGametitle-FNV.pngGametitle-FB.png
Gametitle-FO2.pngGametitle-FNV.pngGametitle-FB.png

I assume this is about something important? You're interrupting my research.

Doctor Henry is an American physician and former Enclave scientist living in Shady Sands in Fallout 2 and in Jacobstown in Fallout: New Vegas.

Background[edit | edit source]

Dr. Henry could be considered one of the best scientists the wasteland has ever seen. Compared to Diogenes the Cynic by his contemporaries, Henry was motivated more by the problem itself, not its practical impact.[1] Arcade Gannon expresses, "I'm not sure what [Dr. Henry] was after. Knowledge is power, but to what end for Henry, I have no idea ... He simply solved riddles because they existed."[1]

New California[edit | edit source]

Dr. Henry used to work with the Enclave cyber-genetic research program at Control station Enclave and at various other Enclave installations. He claims he left because he felt his "work wasn't being appreciated," which is true: his theories on correcting the mutation in the Wasteland population were not popular with the rest of the Enclave scientists, most notably one of his colleagues, Dr. Schreber, who he worked with jointly on many genetic research projects in the past. Dr. Henry was arguing with Schreber at the Navarro base about the mutation problem for the five billionth time when Schreber, in a fit of anger, told Henry he was going to recommend that Henry be transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, he stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants."[2]

After deserting the Enclave base at Navarro, Henry successfully integrated into the New California Republic and set up a clinic in Shady Sands. This clinic, in which he is perpetually busy, can be found directly to the south of Duppo's shop, unmarked. His field of expertise is cyber-genetics, which he is attempting to translate into an experimental treatment or cure for FEV mutations. The local crime lord, Merk, took an interest in his research, trying to hire the Chosen One to obtain his research papers.[2] He successfully obscured his association with the Enclave in general, though drinking went a long way towards exposing his former associations.[3]

At some point after the destruction of Control station Enclave, Dr. Henry was assaulted (allegedly by the Chosen One) and left in a critical condition. After recovering, he discovered that the Chosen One had left the more advanced cyberdog, K-9, in the care of Dorothy, in order for it to receive repairs. Henry, fearing that too much information about the Enclave could be obtained from K-9, attempted to destroy it, but he was stopped by Dorothy and the other cyberdog. The NCR government used his unsuccessful attempt as an excuse to seize both cybernetic canines, to obtain information about the Enclave and dog cyborgization. The resulting analysis killed both dogs.[4]

Mojave Wasteland[edit | edit source]

Some time after the NCR captured Navarro, he met his old squadmates, Daisy Whitman, and young Arcade Gannon along with his mother. After the NCR began hunting Enclave personnel who were attempting to integrate themselves into the NCR, they left for the Mojave Wasteland. He met a stunning woman named Gibson, with whom he spent some time.[5]

Eventually, he made it to Jacobstown. In Fallout: New Vegas he is attempting to find a cure to the nightkins' schizophrenia, brought on by prolonged Stealth Boy use. Should the Courier decide to assist in his research with nightstalkers and the Stealth Boy Mark II, he finds the cure for the nightkin. Dr. Henry is also a part of the quest Nothin' but a Hound Dog where he performs surgery to replace the brain of Rex.

Interactions with the player character[edit | edit source]

Fallout 2[edit | edit source]

Interactions overview[edit | edit source]

GoodNatured.png
This character starts quests.

Quests[edit | edit source]

Fallout: New Vegas[edit | edit source]

Interactions overview[edit | edit source]

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Effects of player actions[edit | edit source]

Inventory[edit | edit source]

Fallout 2[edit | edit source]

auto
Icon armored vault suit.png
Apparel
Clothing
Assault carbine icon.png
Weapon
Knife
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death
empty

Fallout: New Vegas[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Eyeglasses
Wasteland doctor fatigues
Enclave scientist outfit (Battle of Hoover Dam only)
Assault carbine icon.png
Weapon
Laser pistol
Tri-beam laser rifle (Battle of Hoover Dam only)
Icon briefcase.png
Carried items
Doctor's bag
Drained small energy cell
Med-X
Medical clipboard
Stimpak
Icon male severed head.png
Drops on death
empty

Behind the scenes[edit | edit source]

  • The player cannot heal themselves at Henry's clinic in Shady Sands.
  • Oddly, as discovered in dialogue, Henry knew about the Vault Behavioral Project.
  • Unlike all others with the title of Doctor in Fallout 2, he cannot heal the Chosen One.
  • If you start Nothin' but a Hound Dog after you completed For Auld Lang Syne, he will spawn back at Jacobstown while he should be in the bunker with his old squad.
  • Henry casually mentions his former affiliation with the Enclave, without concern for potential consequences, apparently trusting his safety to the well-armed population of Jacobstown.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If Calamity is dead, he will still hand over control of the lab to her.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png There may be two Henry(s) in the Second Battle of Hoover Dam, one with wasteland doctor fatigues, and one with an Enclave scientist outfit.
  • PCIcon pc.png Sometimes he may just say, "Keep your head down - there could be snipers around". This makes any communication with him impossible. There is no known fix for this bug, however it may work to disable, enable, kill and resurrect him using console commands.
  • PlayStation 3Icon ps3.png He may still be at Jacobstown even though you already finished For Auld Lang Syne.
  • Xbox 360Icon xbox360.png Sometimes he will not perform medical services for the player.

Appearances[edit | edit source]

Dr. Henry appears in Fallout 2 and Fallout: New Vegas.

References

  1. 1.0 1.1 Arcade Gannon: "Doc Henry always was a hard one to figure out. It didn't seem to matter whether he was working with humans or dogs. He had an equal lack of affection for both. A regular Diogenes. I'm not sure what the man was after. Knowledge is power, but to what end for Henry, I have no idea. The problem was what mattered to him, not its practical impact. He simply solved riddles because they existed."
    (Arcade Gannon's dialogue)
  2. 2.0 2.1 Fallout Bible 6:
    "4. In NCR there is a doctor (I don't remember his name) that works on an antidote for mutants. Unfortunately the antidote is lethal. I'm curious who is that guy because, according to the dialog, he seems to come from Enclave... or maybe he was just working there?"
    "Dr. Henry used to work with the Enclave cyber-genetic research program at the Poseidon oil rig and at various other Enclave installations. In NCR, Dr. Henry claims he left because he felt his "work wasn't being appreciated," which is true: his theories on correcting the mutation in the Wasteland population were not popular with the rest of the Enclave scientists, most notably one of his colleagues, Dr. Schreber, who he worked with jointly on many genetic research projects in the past. Dr. Henry was arguing with Schreber at the Navarro base about the mutation problem for the five billionth time when Schreber, in a fit of anger, told Henry he was going to recommend that Henry be transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, Dr. Henry stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr. Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants.""
  3. The Chosen One: "{128}{}{Know anything about an outfit called the Enclave?}"
    Slave overseer: "{141}{}{The Enclave.... You know, there's a doc in town, goes by the name of Henry. One night when he was drunk he started going on about some guys he called the Enclave.}"
    The Chosen One: "{142}{}{That's just what I needed to know. You are a well-informed man.}"
    (Scslvovr.msg)
  4. Fallout Bible 6:
    d. K-9 (from Navarro)
    "After getting his motivator repaired, K-9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy and, not long after his recovery, Dr. Henry (who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier). Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both."
  5. The Courier: "Doctor Henry sent me. I need a new brain for my cyber-dog."
    Gibson: "Doctor Henry? Now there's a name I haven't heard in years. Hard to believe he's still alive. As for your request, it's, uh, a bit ghoulish if you ask me, but Rey is pretty old and I'll probably have to put him down soon enough. As for the price for this favor, 700 caps sounds about right. Rey's like family, and I've got other dogs to take care of."
    The Courier: "How did you meet Doctor Henry?"
    Gibson: "He and I had joined up with the same caravan. Add in a lot of whiskey, and, well, let's just say we got to know each other."
    (Old Lady Gibson's dialogue)
Enclave Symbol (Fallout 3).png
Enclave Symbol (Fallout 3).png