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High Ground is a Railroad radiant quest in Fallout 4.

Quick walkthrough[]

Railroad radiant quest: High Ground 
Speak to P.A.M. at the Railroad HQ
Go to the assigned location and destroy the Brotherhood Vertibird
Report to P.A.M. 
Reward: 75+ XP 

Detailed walkthrough[]

P.A.M. wants the Sole Survivor to clear up remnants of the Brotherhood of Steel, so P.A.M. sends them to bring down a Vertibird patrol.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
100 Eliminate the vertibirdThough severely crippled, the Brotherhood still poses a threat to the Railroad. PAM has spotted a surviving vertibird that needs to be destroyed.
200 Report back to P.A.M.The vertibird is down making Railroad operations in the area considerably safer. Time to see PAM.
300Quest finishedQuest completeFor now the skies are clear of Brotherhood vertibirds. Hopefully it stays that way.
9000Quest failedQuest failed

Notes[]

In addition to having completed the main quest for the Railroad, in order to initiate this quest, one must not have A Clean Equation or Variable Removal as active quests.

Bugs[]

  • PCPC Even if all the conditions are met, P.A.M. may never offer this quest no matter how many times she is spoken to.[verified]
    • The quest may be started manually on PC via the console by typing startquest 00150577 and then speaking to P.A.M.
  • PCPC Playstation 4Playstation 4 The Vertibird may fall through the ground after fast traveling, making the quest unable to be completed.[verified]
  • PCPC Xbox OneXbox One In some cases, the Vertibird flies outside of the map, making it impossible to destroy.[verified]
  • PCPC Sometimes, if the Vertibird loses track of the player character (while crouching, the player character's stealth status goes from Danger to Caution), the Vertibird will disengage and fly away to Fort Hagen, rising to the highest elevation possible on the map. This makes it impossible to destroy without console commands because it is far outside the maximum weapon range.[verified]
    • Toggling collision off and "walking" up within range allows for a kill, but the Vertibird never re-engages.

Gallery[]

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