Holdout weapons

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Holdout weapons is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three New Vegas Strip casinos (Gomorrah, The Tops, and Ultra-Luxe)— without being taken from the player. What weapons are classified as "holdouts" depends on the player's Sneak skill, with one list for all players regardless of skill level, and another for players with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively.

Overview[edit | edit source]

At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow the player to retain a small subset of their weapons; what weapons are retained depends on the player's Sneak skill.

The most common locations where the "holdout" option is offered are the New Vegas Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is:

"Standard" holdout weapons[edit | edit source]

See also: Category:Fallout: New Vegas holdout weapons

These weapons are always able to be concealed and brought into "weapon-free" areas, regardless of the player's Sneak skill. Many of these weapons can be purchased from the merchant Mr. Holdout, who can be found near the entrance of the Gomorrah casino.

Name Skill Ammo DAM DPS Weight Silent
Brass knuckles Unarmed 18 36 1 Yes
Cosmic knife Dead MoneyGametitle-FNV DM.png Melee Weapons 12 35 1 Yes
Cosmic knife clean Dead MoneyGametitle-FNV DM.png Melee Weapons 15 44 1 Yes
Cosmic knife super-heated Dead MoneyGametitle-FNV DM.png Melee Weapons 14 41 1 Yes
Figaro Melee Weapons 11 51 1 Yes
Knife Melee Weapons 8 23 1 Yes
Li'l Devil Gun Runners' ArsenalGametitle-FNV GRA.png Guns 12.7mm 45 146.3 2 No
Love and Hate Unarmed 30 75.78 1 Yes
Police pistol Dead MoneyGametitle-FNV DM.png Guns .357 magnum 30 80 3 No
Silenced .22 pistol Guns .22LR 9 31 3 Yes
Spiked knuckles Unarmed 25 25 1 Yes
Straight razor Melee Weapons 5 18 1 Yes
Switchblade Melee Weapons 9 41 1 Yes
Throwing knife Melee Weapons 15 192 0.5 Yes

Improved holdout weapons[edit | edit source]

See also: Category:Fallout: New Vegas improved holdout weapons

These weapons can be brought into "weapon-free" areas if the player has a Sneak skill of 50 or above. Bonuses from temporary effects, such as ¡La Fantoma! or Stealth Boys, are counted when determining the player's skill level.

Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list are always able to be brought into "weapon-free" areas, regardless of skill.

Name Skill Ammo DAM DPS Weight Silent
.357 magnum revolver Guns .357 magnum 28 45 2 No
.44 magnum revolver[1] Guns .44 magnum 36 67 3.5 No
.45 Auto pistol Honest HeartsGametitle-FNV HH.png Guns .45 Auto 29 79 1.5 Modded
9mm pistol Guns 9mm 16 49 1.5 No
10mm pistol[1][2] Guns 10mm 22 60 3 Modded
A Light Shining in Darkness Honest HeartsGametitle-FNV HH.png Guns .45 Auto 33 144 1.2 No
Bowie knife Lonesome RoadGametitle-FNV LR.png Melee Weapons 23 79 1 Yes
Blood-Nap[3] Lonesome RoadGametitle-FNV LR.png Melee Weapons 30 110 1 Yes
C-4 plastic explosive Explosives 152 152 0.5 Yes
Chance's knife Melee Weapons 22 91 1 Yes
Chopper Melee Weapons 14 56 2 Yes
Cleaver Melee Weapons 7 17 2 Yes
Combat knife[1] Melee Weapons 15 48 1 Yes
Compliance Regulator Honest HeartsGametitle-FNV HH.png Energy Weapons Energy cell 8 29 3 No
Corrosive glove Old World BluesGametitle-FNV OWB.png Unarmed 21 22 4 No
Detonator Explosives C-4 plastic explosive 0.5 Yes
Dr. Klein's glove Old World BluesGametitle-FNV OWB.png Unarmed 34 46 4 No
Dr. Mobius' glove Old World BluesGametitle-FNV OWB.png Unarmed 28 38 3 No
Dynamite Explosives 50 32.61 0.3 Yes
Fire bomb Honest HeartsGametitle-FNV HH.png Explosives 1 + 8 8 0.5 Yes
Flare gun Lonesome RoadGametitle-FNV LR.png Energy Weapons Flamer fuel 10 19 2 No
Flash bang Lonesome RoadGametitle-FNV LR.png Explosives 15 15 0.5 Yes
Follows-Chalk's .45 Auto pistol Honest HeartsGametitle-FNV HH.png Guns Companion 29 79 1.5 No
Frag grenade Explosives 50 48 0.5 Yes
Gas grenade Cut contentIcon cut.png Explosives 0 0 0.5 Yes
Hatchet Melee Weapons 16 40 2 Yes
Industrial hand Lonesome RoadGametitle-FNV LR.png Unarmed 50 160 10 No
Laser pistol Energy Weapons Energy cell 12 44 3 No
Lead pipe[1] Melee Weapons 13 32 3 Yes
Loyal's detonator Explosives 0 0 0.5 Yes
Lucky Guns .357 magnum 30 82 2.5 No
Maria Guns 9mm 20 74 1.5 No
Mysterious Magnum Guns .44 magnum 42 102 4 No
Pew Pew Energy Weapons Energy cell 75 149 3 No
Plasma grenade Explosives 95 0.5 Yes
Plasma pistol Energy Weapons Energy cell 22 38.5 3 No
Police baton Melee Weapons 10 10 2 Yes
Power fist[1] Unarmed 40 43 6 Yes
Pulse grenade Explosives 280 0.5 Yes
Ripper[1] Melee Weapons 30 28 6 Yes
Salt-Upon-Wounds' power fist Honest HeartsGametitle-FNV HH.png Unarmed 45 61 6 Yes
Saturnite fist Old World BluesGametitle-FNV OWB.png Unarmed 35 63 4 No
Saturnite fist super-heated Old World BluesGametitle-FNV OWB.png Unarmed 55 90 4 No
Sawed-off shotgun Guns 12 gauge 126 50 4 Ammo
Scientist glove Old World BluesGametitle-FNV OWB.png Unarmed 21 28 2 No
She's Embrace Honest HeartsGametitle-FNV HH.png Unarmed 25 44 10 Yes
Sleepytyme Gun Runners' ArsenalGametitle-FNV GRA.png Guns 10mm 22 226.8 5 Yes
5.56mm pistol (GRA)Gun Runners' ArsenalGametitle-FNV GRA.png Guns 5.56mm round 28 77 5 No
Sonic emitter - Gabriel's bark Old World BluesGametitle-FNV OWB.png Energy Weapons Energy cell 55 56 2 No
Sonic emitter - opera singer Old World BluesGametitle-FNV OWB.png Energy Weapons Energy cell 55 56 2 No
Sonic emitter - revelation Old World BluesGametitle-FNV OWB.png Energy Weapons Energy cell 31 42 2 No
Sonic emitter - robo-scorpion Old World BluesGametitle-FNV OWB.png Energy Weapons Energy cell 65 67 2 No
Sonic emitter - tarantula Old World BluesGametitle-FNV OWB.png Energy Weapons Energy cell 60 62 2 No
Sterilizer glove Old World BluesGametitle-FNV OWB.png Unarmed 21 28 3 No
The Humble Cudgel Melee Weapons 26 52 3 Yes
Tire iron Melee Weapons 15 34 3 Yes
Two-Step Goodbye Gun Runners' ArsenalGametitle-FNV GRA.png Unarmed 70 67.2 6 Yes
Waking Cloud's yao guai gauntlet Honest HeartsGametitle-FNV HH.png Unarmed 20 32 10 Yes
War club[1] Honest HeartsGametitle-FNV HH.png Melee Weapons 19 56 3 Yes
Yao guai gauntlet Honest HeartsGametitle-FNV HH.png Unarmed 20 32 10 Yes
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Companion-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see Bugs).
  2. The unique weathered 10mm pistol is not included.
  3. This weapon adds 10 points to the Sneak skill when equipped, making the real requirement for smuggling it in 40 points

Notes[edit | edit source]

  • If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the player's Sneak skill, not that of their companion(s).
  • There are only two holdout weapons which companion Lily Bowen is capable of using: frag grenades and plasma grenades. This is due to a restriction placed on Lily which limits what weapons she can use, primarily limiting her to heavy weapons such as the minigun.
  • When you are disarmed when entering "weapon-free" areas, all confiscated weapons are stripped of their associated keybinding(s). As a result, you must re-keybind your weapons when you retrieve them.
  • Players can bring their own weapons without being confiscated into the casinos, after following the correct path of their quest.
Being seen with a weapon drawn in the casinos without completing the appropriate quest or task will make the families hostile and affect the reputation with White Glove Society if you are in Ultra-Luxe, but you can draw any weapon when confronting Silus or in The Fort.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The companion-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as Cass's combat knife and Raul's lead pipe, which differ from the normal versions only in that they cannot be taken by the player.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png ED-E's integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the player's Sneak skill is below 50. This is caused by ED-E's weapons being included on the holdout weapons list but not the improved holdout weapons list.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Rex's Bite "weapon" is not classified as a holdout weapon and will be confiscated.