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Hopeville

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Hopeville
FNV Hopeville Vista.png
Site
Map MarkerHopeville
Part ofThe Divide
Segments
SectionsHigh Road entrance
Loading station
Missile silo bunker
Collapsed overpass tunnel
Courier's Mile
Buildings
Hopeville Missile Base

Hopeville Missile Base Headquarters
Hopeville Armory
Men's barracks
Women's barracks

Town
Marked men camp
Marked men base
Marked men guard outpost
Marked men supply outpost
People
FactionsBallistic Defense Division (formerly)
Marked Men
Other
QuestsThe Job
Technical
Cell NameNVDLC04RoadHQ (M. Base HQ)
NVDLC04Road01Start (Load. St.)
NVDLC04Road01 (M. Silo Bunker)
ref idxx003e4b (Miss. Base HQ)
xx002888 (Loading Station)
xx002880 (Miss. Silo Bunker)
Maps
HMS Bunker loc.jpg
 
Gametitle-FNV OWB.pngGametitle-FNV LR.png
Gametitle-FNV OWB.pngGametitle-FNV LR.png

Hopeville is a town in the Divide in the Fallout: New Vegas add-on Lonesome Road.

Background

Main article: The Divide

An isolated town located on the California/Nevada border, Hopeville and its bigger brother, Ashton, were established in the late 21st century in the remote badlands to act both as an example of the American dream in practice and its guardians. Beneath white picket fences, cookouts, and children happily frolicking in the streets lay an extensive network of nuclear missile silos built under the auspices of the Commonwealth Defense Administration Ballistic Defense Division. Although omnipresent jingoistic propaganda declared this a solid ground for the American dream, it was anything but: The complex was established in a geologically unstable region, where minor earthquakes were quite common. Military authorities downplayed these problems, confident in the safety of American engineering.[1] Another problem was caused by the fact that the Army used Hopeville as proving grounds for Big MT's weather control research, using the denizens of the regions as guinea pigs.[2][3]

Although Hopeville was a planned community with carefully selected citizens, the system was not foolproof. By 2077, the region had a large community of dissidents, including local hippies, who protested the ongoing Sino-American War and the ravages of the military-industrial complex at military construction camps across both Hopeville and Ashton. In an example of "white-hot rage of capitalist justice," the Political Office arranged to have them rounded up and sent to Big MT as test subjects for the company's latest projects, aided by troops from the 11th Armored Cavalry Regiment under the command of General Wellesley, military liaison to Big MT.[4][5][6]

Although it was considered a vital part of America's ballistic shield, it appears that building the missile complex near fault lines was, in fact, a bad idea. During the Great War, the nuclear missiles stored in the missile silos were never launched, remaining safely in their berths for the next two centuries.[7]

Layout

Overhead shot of the Divide.

Located in the southwestern corner of the Divide, Hopeville was home to both the missile base and its facilities, as well as a regular town housing civilians and providing services to soldiers stationed at the base. A highway passed by the edge of the base before heading out west, with another road passing through the base grounds and connecting to the High Road superhighway network. Interestingly, the Solitare gas station was part of the public road, cleaving the silo off from the base.

Missile base

Located in the western part of Hopeville, the missile base was separated from the highway and the town by a combination of chain link fences and fortified walls. The entrance built into the western cliffs led to the Hopeville missile silo - one of several ringing the base - while the base grounds proper stretch between the fences and walls to the east. The road bisects the base into two halves, with the northern section housing the command center and one half of the barracks, while the southern one housed the loading station and armory, together with auxiliary buildings.

Town

Hopeville proper was herded in by walls terrain features, and the superhighways, with buildings clustering together around the road passing through the town. Two main gates connected the town to the base. The northwestern corner contained the fire station and local corners and shops serving the personnel of the missile base, while the opposite end contained industrial and office buildings. Two centuries of neglect and the devastation unleashed by the Courier have left little trace of the civilian life, with the ruins serving as marked men outposts.

Related quests

Gallery

Appearances

Hopeville appears in the Fallout: New Vegas add-on Lonesome Road and is mentioned in a terminal entry from the Y-0 research center in the Fallout: New Vegas add-on Old World Blues.

References

  1. Jacke's terminal; Jackie's Computer, Earthquakes: "Fantastic. Now there's earthquakes. Earthquakes! Sure, Commander Devlin says they're minor ones and nothing to worry about, but come on. EARTHQUAKES. Did no one think to check fault lines before they built a massive UNDERGROUND MISSILE COMPLEX?
    Your tax dollars at work, folks. Swear to God, when my term's up I'm moving to Canada."
  2. Y-0 research center terminals; Terminal, Dispenser Funding Update: "Got the funding from Sinclair. Near as I can tell, he's willing to not only bankrupt himself for these devices, he's struck a deal with the Big MT executives, letting the Villa become a lab for the supposedly-harmless prototype tech here. I've seen the Big MT execs do this with other isolated towns (Hopeville Meteorological research up north), and the whole process, it's not what I signed up for."
  3. Ulysses log Y-17.16
  4. Advanced riot gear
  5. Third Street Municipal building terminals; Office of the Treasurer Terminal, Inter-Office Email
  6. Third Street Municipal building terminals; Office of the Treasurer Terminal, Memo from Commander Devlin
  7. The missiles never launched, which is a major plot point throughout Lonesome Road.