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Hunting revolver

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Hunting revolver
Hunting revolver icon.png
SkillGuns 75
Strength Req.6
Attack statistics
58 (83.5)
87 (175.4)
DPS (reload)
45.8 (90.2)
Crit Dmg
Crit % Mult
1.5 (2.1)AP31
Ammo & reloading
Ammo Type.45-70 Gov't
Ammo Cap.5
Reload Time
3 (2.3)
Item HP110
Hunting revolver
One-handed guns
Editor ID?
Base ID0008f214
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload

The hunting revolver is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Hunting revolver expanded

The hunting revolver is a large, double-action revolver that fires .45-70 Gov't ammunition. On the base on the hand grip, a generic serial number 05709234 is stamped into the metal. It does significantly more damage in comparison to the .44 magnum revolver and comes with a scope as standard, versus requiring a modification as with the .44 magnum. The hunting revolver scope also offers more powerful magnification at 2.46x, compared to the 1.86x magnification for the .44 magnum scope. Its high base damage is second only to the Ranger Sequoia when compared with other single-handed guns.

Despite being a one-handed revolver, the hunting revolver is not a holdout weapon, meaning that, even at a sneak skill of 100, it will not pass a search when entering a weapon-free location where you are asked to turn over your weapons.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Hunting revolver Double-action revolver 58 87 1.5 x1 58 0.35 31 .45-70 Gov't 5 4 110 3243 Guns:75 Strength:6
Ranger Sequoia Double-action revolver 62 104.6 1.7 x1.5 63 0.1 30 .45-70 Gov't 5 4 80 1199 Guns:75 Strength:6

Locations[edit | edit source]

Behind the scenes[edit | edit source]

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If loading a saved game from the main menu in which you have a hunting revolver equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.