Hunting rifle (Fallout 76)

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For an overview of hunting rifle models throughout the Fallout series, see hunting rifle.
Hunting Rifle
Fo4 Hunting Rifle.png
FO4Rifle.png
TypeRifle
Damage
Damage37
Damage TypeBallistic
Attacks
Ammo Type.308 round
Ammo Cap.5
Attack Rate~21.5 rpm (10 DPS)
0.2 sec iron sight transition
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost28
Weapon Modification
Slots
Receiver
Barrel
Stock
Optics
Magazine
Muzzle
Other
Weight6
Value40
Technical
Editor IDHuntingRifle
 
Gametitle-F76.png
Gametitle-F76.png

The hunting rifle is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Hunting rifle. To modify, please edit the source page.

A classic bolt-action rifle design dating back to the 20th century. Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. The nuclear holocaust has merely changed the type of animal hunted by the owner of the rifle. The availability of replacement units often cause owners to neglect their rifles, though their performance even while damaged and far between repairs is a testament to the quality of this all American design. While the basic model was chambered for the venerable .308 round, hunters in the Capital Wasteland area are known to use a model chambered for .32 caliber rounds meant for pistols.

Characteristics[edit | edit source]

The hunting rifle is a rather accurate and powerful weapon for the beginning of the game, and continues to be useful later on, especially if modified with other receivers, magazines, and sights, allowing it to become an efficient sniper rifle. After being modified in .308 or .50 caliber, it has slightly better stats across the board than a pipe rifle in the same caliber. In .38 caliber, it has much higher damage per shot than a .38 pipe rifle, but it is bolt-action rather than semi-automatic or automatic.

Crafting[edit | edit source]

ComponentsRequirementsProducts
2 Oil

Modifications[edit | edit source]

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


Components
5 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


Components
5 Oil
Requirements
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Value: +40%
  • Weight: +15%

Components
5 Oil
Requirements
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
5 Oil
Requirements
.50 Receiver
(E)

Changes ammo type to .50 Caliber.


Components
7 Oil
Requirements
Critical .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved critical shot damage.


Components
7 Oil
Requirements
Refined .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved damage.


  • Value: +40%
  • Weight: +15%

Components
7 Oil
Requirements
Precise .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
7 Oil
Requirements
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
16 Gear
10 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
5 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
5 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
5 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
5 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
5 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
5 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Hasty .50 Receiver
(E)

Improved rate of fire. Changes ammo type to .50 caliber.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Tuned Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
4 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Requirements
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Standard Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Stock
(E)

Standard.


Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Full Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Large Magazine
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
2 Oil
Requirements
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Standard Magazine
(E)

Standard.


Components
2 Oil
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
2 Oil
Piercing Magazine
(E)

Improved reload speed, armor penetration.


  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)

Standard.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

F76 co mod HuntingRifle SCOPE LongScope Recon Base
Medium Scope mod_HuntingRifle_SCOPE_MediumScope_Base F76 co mod HuntingRifle SCOPE MediumScope Base
Medium Night Vision Scope mod_HuntingRifle_SCOPE_MediumScope_NV_Base F76 co mod HuntingRifle SCOPE MediumScope NV Base
Reflex Sight (Dot) mod_HuntingRifle_SCOPE_reflex_Base F76 co mod HuntingRifle SCOPE reflex Base
Reflex Sight (Circle) mod_HuntingRifle_SCOPE_reflex_Circle_Base F76 co mod HuntingRifle SCOPE reflex Circle Base
Short Scope mod_HuntingRifle_SCOPE_ShortScope_Base F76 co mod HuntingRifle SCOPE ShortScope Base
Short Night Vision Scope mod_HuntingRifle_SCOPE_ShortScope_NV_Base F76 co mod HuntingRifle SCOPE ShortScope NV Base
Short Recon Scope mod_HuntingRifle_SCOPE_ShortScope_Recon_Base F76 co mod HuntingRifle SCOPE ShortScope Recon Base

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake mod_HuntingRifle_muzzle_brake_Base F76 co mod HuntingRifle muzzle brake Base
Compensator mod_HuntingRifle_muzzle_compensator_Base F76 co mod HuntingRifle muzzle compensator Base
Standard Large Bayonet mod_HuntingRifle_muzzle_LargeBayonet_Base F76 co mod HuntingRifle muzzle LargeBayonet Base
Suppressor mod_HuntingRifle_muzzle_suppressor_Base F76 co mod HuntingRifle muzzle suppressor Base


Locations[edit | edit source]