|Dmg/Attack||1 (1.7) + 20 (23.8) + 4 (6.8) for 8s |
|DPS||42 (71.4) + 4 (6.8) |
|DPS (reload)||38.2 (64.6) + 4 (6.8) |
|Crit Dmg||1||Crit % Mult||x1.43|
|Ammo Type||Flamer fuel|
|Ammo Cap.||30||Reload Time||1.5 (1.1)|
The incinerator is a weapon in Fallout: New Vegas.
This weapon lobs ignited balls of fuel which can ignite foes from a distance (unlike its sibling, the flamer, which requires the user to be in close proximity of its foe). It's notably different from the heavy incinerator as it has a slower rate of fire, shorter range, and a less potent projectile. It is, however, more accurate.
Enemies killed with critical strikes from the incinerator will explode in a gory, burning fashion, which will deal additional damage to other nearby targets.
It can fire 996 fireballs from full condition before breaking. Interestingly the Flamer and heavy incinerator also fire exactly the same amount before breaking.
||Energy Weapons:25 Strength:6
||Energy Weapons:100 Strength:8
- It is important to note that the incinerator can be fired faster semi-automatically than it can automatically.
- It is very easy to break when a hostile non-player character is wielding it if you shoot it out of their hands.
- The fireballs this weapon fires are affected by gravity and fly in an arc. This can be used to fire over buildings and other obstacles.
- Interestingly, if dropped underwater the torch at the end of the muzzle will continue to burn regardless.
If limbs are dismembered prior to setting a person on fire, and then having the torso lit up, the entire body lights up as if everything was still attached.
- Super mutants will be in the position for Unarmed combat with the incinerator floating over their fist as if it was an Unarmed weapon.