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Institute rifle

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Institute rifle
Fo4 Institute Rifle.png
TypeRifle
Damage
Damage21
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Ammo Cap.30
Attack Rate6.66 rps
Range
Base: 256
AccuracyNo bonus
AP cost25
Weapon Modification
Slots
Capacitor
Barrel
Grip
Sights
Muzzle
Default Mods
Grip
Any stock
Weapon Versions
Other
Weight3
Value60
Technical
Editor IDInstituteLaserGun (base)
 
Gametitle-FO4.png
Gametitle-FO4.png

The Institute rifle is a weapon in Fallout 4.

Background

A mass-produced laser weapon developed by the Institute for use by its squads of synth troopers operating on the surface. The design sacrifices raw firepower per shot in favor of easier manufacturing and increased refire rate and is overall intended for use by groups of synths, rather than individual human operators. This philosophy is reflected by its limited customization options.

Characteristics

A laser weapon developed by The Institute, it features a higher rate of fire than the laser pistol when semi-automatic, but the damage per shot is 33% lower, resulting in an overall decrease in DPS while being far less efficient with fusion cells. Furthermore, Institute weapons don't have any grip or stock upgrades, nor can they be equipped with sniper barrels.

Mods

Capacitor

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Base +2.5% +2.5% 1x Adhesive
2x Circuitry
1x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Photon Exciter (Better Criticals I) +100% critical charge

+100% critical damage multiplier

0 0 +10% +10% +5% 1x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Beta Wave Tuner

(Armor Piercing I)

Sets target on fire for 3 sec (3x magnitude) +10% +10% +10% 2x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Boosted Capacitor

(More Damage I)

+25% +10%

-10% capacity

+15% 3x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
1x Silver
None
Photon Agitator

(Better Critcials II)

+200% critical damage multiplier +20% capacity +15% +20% +20% 4x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver
Science! 1
Gamma Wave Emitter

(Armor Piercing II)

Sets target on fire for 3 sec (5x magnitude) +20% capacity +20% +20% +25% 5x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
8x Plastic
3x Screw
2x Silver
Science! 1
Maximized Capacitor

(More Damage II)

+50% damage +20% +30% 5x Adhesive
6x Circuitry
5x Crystal
4x Nuclear Material
8x Screw
3x Screw
2x Silver
Science! 2
Boosted Photon Agitator

(More Damage + Better Criticals II)

+25% damage

+200% critical damage multiplier

+30% capacity +15% +30% +35% 6x Adhesive
6x Circuitry
5x Crystal
10x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Boosted Gamma Wave Emitter

(More Damage + Armor Piercing II)

+25% damage

Sets target on fire for 3 sec (5x magnitude)

+20% +30% +30% 7x Adhesive
6x Circuitry
5x Crystal
11x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Overcharged Capacitor

(More Damage III)

+75% damage +10% capacity +30% +45% 8x Adhesive
8x Circuitry
6x Crystal
12x Fiberglass
3x Gold
6x Nuclear Material
3x Screw
Science! 3

Barrel

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +5% 1x Adhesive
1x Circuitry
2x Fiber optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +10% 1x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
None
Automatic Barrel -25% Full auto

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +15% 2x Adhesive
2x Circuitry
3x Crystal
5x Fiber Optics
4x Gear
7x Plastic
4x Screw
2x Silver
Science! 1
Improved Short Barrel +21% -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +25% 3x Adhesive
2x Circuitry
3x Crystal
3x Fiber Optics
2x Fiberglass
2x Screw
3x Silver
Science! 1
Improved Long Barrel +34% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +30% 4x Adhesive
3x Circuitry
4x Crystal
6x Fiber Optics
5x Fiberglass
4x Screw
4x Silver
Science! 2
Improved Automatic Barrel -15% Full auto

+25% rate of fire

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +35% 4x Adhesive
4x Circuitry
5x Crystal
10x Fiber Optics
7x Fiberglass
6x Gear
3x Gold
5x Screw
Science! 2

Grip

Adding a stock will turn the pistol into a Institute rifle.
Slot Damage Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -50% bash damage -10% AP cost +2.5% +2.5% 1x Adhesive
2x Plastic
2x Screw
None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
10x Plastic
6x Screw
None

Sights

Slot Effect Accuracy Weight Value Resources Required Perks
Standard Sights Base +2.5% +2.5% 1x Adhesive
2x Plastic
None
Reflex Sight x2 zoom

-15% AP cost -10% iron sights transition

+15% sighted accuracy 0+10% +25% 2x Adhesive
2x Fiber Optics
2x Fiberglass
2x Glass
1x Nuclear Material
2x Screw
1x Silver
None
Short Scope x4 scope

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 2x Adhesive
2x Glass
4x Plastic
2x Screw
None
Medium Scope x6 scope

+40% AP cost +15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +40% 3x Adhesive
3x Glass
5x Plastic
2x Screw
Science! 1
Long Scope x10 scope

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+30% +50% 4x Adhesive
5x Glass
6x Plastic
2x Screw
Science! 2
Short Night Vision x4 scope (night vision)

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 4x Adhesive
2x Circuitry
3x Fiber Optics
3x Glass
2x Nuclear Material
2x Screw
2x Silver
Science! 2
Medium Night Vision x6 scope (night vision)

+40% AP cost +15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +75% 4x Adhesive
3x Circuitry
5x Fiber Optics
5x Fiberglass
5x Glass
3x Nuclear Material
2x Screw
2x Silver
Science! 2
Long Night Vision x10 scope (night vision)

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+30% +85% 5x Adhesive
5x Circuitry
6x Fiber optics
6x Fiberglass
6x Glass
2x Nuclear Material
2x Screw
Science! 3
Short Recon Scope x4 scope (monochrome, tracks targets)

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +100% 5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Nuclear Material
3x Screw
Science! 3
Long Recon Scope x10 scope (monochrome, tracks targets)

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+35% +100% 5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Gold
5x Nuclear Material
3x Screw
Science! 3

Muzzle

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle 0 0 0 0 0 0 None None
Beam Splitter (scattergun) +10% damage

Splits beam into four projectiles

-10% -2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy +15% +10% 3x Adhesive
2x Glass
4x Plastic
3x Screw
2x Silver
Science! 1
Beam Focuser (extended range) +2 x Base +20% accuracy

-15% recoil

+20% +15% 3x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator) -1 x Base -25% recoil +30% +20% 2x Adhesive
2x Circuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1
Amplified Beam Splitter (scattergun II) +10% damage

Splits beam into four projectiles

-10% -2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) +15% +40% 4x Adhesive
6x Fiberglass
4x Glass
3x Glass
4x Glass
3x Gold
4x Screw
Science! 2
Fine-Tuned Beam Focuser (extended range II) +3 x Base +30% accuracy

-15% recoil

+20% +30% 4x Adhesive
7x Fiberglass
3x Glass
3x Gold
4x Screw
Science! 2
Quantum Gyro Compensating Lens (compensator II) -1 x Base -35% recoil +30% +35% 5x Adhesive
2x Circuitry
8x Fiberglass
4x Glass
3x Gold
5x Screw
3x Spring
Science! 3

Locations

  • The Institute rifle can be found on the bodies of synths more rarely than institute pistols.
  • One unique variant can be retrieved from Virgil by pickpocketing or murder.
  • Can be obtained through purchase at the Institute's synth requisitions officer.