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Irma's dialogue

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Irma's dialogue
Game Information
NPCIrma
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Well, well. Mister Valentine. I thought you had forgotten about little ole' me. NickValentine: May have walked out of the Den, Irma, but I'd never walk out on you. Flirting MQ202_001_NickIrmaScene
Scene SceneDialogue Custom NickValentine: May have walked out of the Den, Irma, but I'd never walk out on you. Hmph. Amari's downstairs, you big flirt. Flirting MQ202_001_NickIrmaScene
Miscellaneous Miscellaneous Greeting Here for Amari? She's downstairs.
Miscellaneous Miscellaneous Greeting Whatever you and Nick are up to, I don't need to know. Just don't let the big, metal softy hurt himself, all right? worried about Nick, you were close once / Concerned
Miscellaneous Miscellaneous Greeting Don't let Nick spend too much time with Amari down in that lab of hers. I'll start to get jealous. joking, you and Nick were close once
Scene SceneDialogue Custom Player Default: Calm yourself. The Shroud is here to help. Please... Stop. That's what got Kent into trouble in the first place. Rattled, irritated / Afraid MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom A dozen raiders barged in and snatched him. Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Scared / Afraid MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom Player Default: Calm yourself. The Shroud is here to help. It was terrible. A dozen raiders... They just charged in and grabbed Kent. Took him away. Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Calming down a little, still rattled / Nervous MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom Player Default: Take a deep breath and tell me what's happened. I'm sorry. I tried to stop them. One angry Raider is easy to distract, but a dozen of 'em... Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Recovers a bit from hysteria, tries to tell the story coherently / Nervous MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom Player Default: I need to know what happened. A dozen of 'em. Armed to the teeth. Just rushed in, grabbed Kent, and then they were gone... Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Recovers a bit from hysteria, tries to tell the story coherently / Afraid MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom Player Default: What happened to Kent? Where is he? They... they took him! Raiders. Nothing but bloodlust in their eyes. We... we couldn't stop them... Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Afraid MS04_1000_IrmaKentsGone
Scene SceneDialogue Custom Player Default: A dozen raiders barged in and snatched him. When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again. Grim / Somber MS04_1000_IrmaKentsGone
Miscellaneous Miscellaneous Greeting It's you! Oh sugar, I told Kent all that hero stuff was going to get you both killed! Oh god... Oh god... Player Default: Calm yourself. The Shroud is here to help. terrified, armed men just barged in and took Kent - and old friend- moments ago, Irma calls everyone "sugar" so don't stress that word too much / Afraid MS04_1000_IrmaKentsGone
Miscellaneous Miscellaneous Hello Oh Kent... Oh god... Oh god... alternate line from before, terrified, armed men just barged in and took Kent moments ago
Miscellaneous Miscellaneous Hello Please. If you can do anything. You have to save Kent. alternate line from before, terrified, armed men just barged in and took Kent moments ago
Miscellaneous Miscellaneous WaitingForPlayerInput Don't worry. Take your time...
Miscellaneous Miscellaneous WaitingForPlayerInput Taking it all in, sugar? I can wait...
Miscellaneous Miscellaneous WaitingForPlayerInput Got something to say to little ole' me?
Miscellaneous Miscellaneous Hello The Memory Den is no friend to the Institute, honey. And I here I thought you were so nice. player sided with the Institute / Stern
Miscellaneous Miscellaneous Hello The Den has no business with the Institute. Not now. Not ever. player sided with the Institute / Stern
Miscellaneous Miscellaneous Hello You can trust Nick Valentine. He'll find your son. I know he will. player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned
Miscellaneous Miscellaneous Hello Nick Valentine's helped a lot of people, sweetheart. Look him up. player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned
Miscellaneous Miscellaneous Hello Nick Valentine, honey. Diamond City. He'll help you. player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned
Miscellaneous Miscellaneous Hello I'm sorry your first time here was so... well... all I can say is that you're very brave. this is after the player has used the memory den at least once and relived seeing his spouse killed in front of him / Sad
Miscellaneous Miscellaneous Hello Glad to see you again, honey. I hope you're doing better. this is after the player has used the memory den at least once
Miscellaneous Miscellaneous Hello The Memory Den's not accepting new clients right now, sweetheart.
Miscellaneous Miscellaneous Hello Enjoying yourself in Goodneighbor? It's a heck of a town, ain't it?
Miscellaneous Miscellaneous Hello Do you like the decor? My business partner hates it. Says she's not the "fun" type.
Miscellaneous Miscellaneous Hello Where did the Memory Loungers come from, you ask? *chuckle* Girl's gotta have her secrets.
Miscellaneous Miscellaneous Hello You take care, sweetheart.
Scene SceneDialogue Custom Irma: Easy there, sweetheart. Easy... I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no. Player Default: Those people kidnapped my son. I have to find them. empathetic, player just went through the memory of seeing his wife die again / Sad FFGoodneighbor01_03_MemoryWakeup
Scene SceneDialogue Custom Doctor Amari! We have a new client. Can you find a memory we can plug into? DoctorAmari: What kind of memory are we looking for? FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom Player Default: Something about memories. Glad to meet someone who pays attention to the name. That's right. We let you relive the past. Sarcastic FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Now, I hate to turn such a clever boy away, but we aren't accepting new clients right now. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Flirting FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Something about memories. Glad to meet someone who pays attention to the name. That's right. We let you relive the past. Sarcastic FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Now, I hate to turn such a clever girl away, but we aren't accepting new clients right now. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Flirting FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Well, this place look like a drug den to me. Hmph. You sound like my partner. She never did like the drapes or the colors. Irritated FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom But you're way off the mark. It's the Memory Den, not the Drug Den. We're obviously not what you're looking for. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Irritated FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Does it involve a backroom and a handful of singles? You have the wrong idea, honey. I don't sell skin. I sell memories. Irritated FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom And let me tell you, reliving an experience? The RIGHT experience? It's far more intense than anything else. But it's not for everyone. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Flirting FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: No idea. What is this place? The name's kind of a big hint. Memories. We let our... selective clients relive the past. And we don't accept just anyone. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Friendly FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Well, I suppose there's no harm in giving you a trial run. Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? Friendly FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. I'm sorry. We have to be very selective, and we're just not looking for new clients now. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Worried FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: I get it. I'll go. I'm sorry we couldn't help you, sweetheart. Maybe some other time? Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? Concerned FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? Persistence... and money. Two things I love in a man. I suppose I can give you a trial run. Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? Flirting FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? Persistence... and money. Two things I love in a woman. I suppose I can give you a trial run. Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? Flirting FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? You seem to be a little short on cash, sweetheart. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Puzzled FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Why not? Look, it's no secret that reliving a memory can be about having a good time, or helpful in remembering something you've forgotten or lost. Puzzled FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom But like anything worth doing in life, honey, it's got a kick to it. And the first time can be... traumatic. Concerned FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom So I keep the client list very small. People I trust. It helps us avoid a lot of unpleasantness. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. Concerned FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Well, I suppose there's no harm in giving you a trial run. Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. Friendly FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you. Irma: All right, sit down in the lounger. Let's see what memory we can find. you're genuinely sorry for the player / Sad FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: My... wife died recently. If I could just see her one last time... Oh, honey, I'm so sorry. It's never easy losing someone that close to you. But I think we can help. Irma: All right, sit down in the lounger. Let's see what memory we can find. you're genuinely sorry for the player / Sad FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: I can think of something, but I don't feel comfortable talking about it. If you don't want to tell me, that's fine. Just focus on it, okay? Irma: All right, sit down in the lounger. Let's see what memory we can find. Friendly FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: Can it be about something else? This is a trial run. I want to see how you handle a clear memory, and in all my time doing this, nothing stands out like love and family. Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. Stern FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom Player Default: A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you. All right, sit down in the lounger. Let's see what memory we can find. Neutral FFGoodneighbor01_01_IrmaGreetScene
Scene SceneDialogue Custom DoctorAmari: What kind of memory are we looking for? Our client is a father. Look for a memory about his son. DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. player told you about his lost son FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom DoctorAmari: What kind of memory are we looking for? Our client is a mother. Look for a memory about her baby. DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. player told you about her lost child FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom DoctorAmari: What kind of memory are we looking for? Our client is... was... married. See if you can find a memory of the spouse. DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. player told you about his dead wife FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom DoctorAmari: What kind of memory are we looking for? Just find the strongest imprint you can. DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. player was evasive about what memory to look for FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. That's the one! Lift the curtain, honey, it's show-time. project voice, a little bit theatrical, you enjoy this part / Happy FFGoodneighbor01_02_LoungerScene
Scene SceneDialogue Custom Player Default: *shocked gasp* *shaky breathing* Easy there, sweetheart. Easy... Irma: I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no. gently coxing the player as he's waking up from the memory / Concerned FFGoodneighbor01_03_MemoryWakeup
Scene SceneDialogue Custom Player Default: Those people kidnapped my son. I have to find them. I wouldn't even know where to start, honey. No, what you need is a detective. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom I have a friend. Nick Valentine. He works out of Diamond City. Trust me, honey, he's the best. He can find anyone. sincere, you know Nick and he's a great detective / Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom Player Default: You sat back and put me through that again? You owe me. You're right. Here. A small consideration for everything you've been through. persuaded / Apologetic FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom But, honey? What you need is a detective. I have a friend. Nick Valentine. He works out of Diamond City. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom If anyone could help you find your missing child, it'll be him. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom Player Default: You sat back and put me through that again? You owe me. Honey, I know you've been through a lot, but I gave you what the Den can offer. Nothing more or less. not persuaded / Stern FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom I do feel terrible for you, and I know someone who can help. His name's Nick Valentine. He's a detective. Works out of Diamond City these days. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom If anyone can help you find your missing child, it'll be him. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom Player Default: I will NOT be recommending this place to my friends... I'm sorry we couldn't help you, honey. But I know someone who might. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom His name's Nick Valentine. He's a detective. Works out of Diamond City these days. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom If anyone can help you find your missing child, it'll be him. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom Player Default: Wasn't there any other memory you could have found? I told you, we find the clearest memory we can for the first time. That one... stood out. apologetic / Sad FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom You need help, sweetheart, and I know just the man. His name's Nick Valentine. He's a detective. Works out of Diamond City these days. Concerned FFGoodneighbor01_04_IrmaScene
Scene SceneDialogue Custom If anyone can help you find your missing child, it'll be him. Concerned FFGoodneighbor01_04_IrmaScene
Miscellaneous Miscellaneous Greeting I think you've stepped into the wrong place, sweetheart. You don't look like you need the Memory Den. Do you even know what we do here? Player Default: Something about memories. player has come to the Memory Den on his own / Puzzled FFGoodneighbor01_01_IrmaGreetScene
Miscellaneous Miscellaneous Greeting You don't look like you need the Memory Den. Do you even know what we do here? Player Default: Something about memories. player has come to the Memory Den on his own / Puzzled FFGoodneighbor01_01_IrmaGreetScene
Miscellaneous Miscellaneous Greeting Sorry, but the Memory Den isn't accepting any new clients right now. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. player has come to the Memory Den on his own FFGoodneighbor01_01_IrmaGreetScene
Miscellaneous Miscellaneous Greeting I told you before, we aren't accepting new clients. Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. player has come to the Memory Den on his own FFGoodneighbor01_01_IrmaGreetScene
Miscellaneous Miscellaneous Greeting Are you ready for your trial run, honey? A recent event with loved ones works best. Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. player has convinced you to let him use the Memory Lounger / Friendly FFGoodneighbor01_01_IrmaGreetScene
Miscellaneous Miscellaneous Greeting You're very brave to put yourself through that again. Just relax. Let the memory fade back to where it belongs. compassionate, player just went through the memory den sequence in Vault 111 / Depressed
Miscellaneous Miscellaneous Greeting Honey, I'm so, so sorry. If I had known, I would've said no. Player Default: Those people kidnapped my son. I have to find them. player just went through the memory of seeing his wife die again / Sad FFGoodneighbor01_04_IrmaScene
Miscellaneous Miscellaneous Hello Go ahead. Sit down in the lounger. you've agreed to give the player a trial run in the memory lounger
Miscellaneous Miscellaneous Hello We'll start your trial run as soon as you sit down. you've agreed to give the player a trial run in the memory lounger
Miscellaneous Miscellaneous Hello Sit down. Relax. We'll take care of you. you've agreed to give the player a trial run in the memory lounger