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J.E. Sawyer's Fallout RPG derived statistics

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This page lists all derived statistics in J.E. Sawyer's Fallout RPG.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of J.E. Sawyer's Fallout RPG content, please refer to "J.E. Sawyer's Fallout RPG".
 
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Contents

List

Derived statistic Description Derived from Initial value
Carry Weight The higher your carry weight, the more equipment you can carry. Strength (ST + 6) * 25
Combat Sequence Determines when the character takes his or her turn in combat. Higher is better, resulting in the character acting earlier. Agility
Strength
ST + AG
Evasion The amount added to an enemy's difficulty to hit after all other modifiers are applied. - 5
Healing Rate How much Hit Points you heal at the end of each day. Endurance EN + 6
Hit Points How much damage your character can take before dying. Endurance
Strength
30 + EN + ST (first level)
EN + 6 (subsequent levels)
Melee Damage The amount of damage added to a melee weapon's damage result. Strength ST
Perk Rate How many levels must pass before you gain another perk. - 3
Skill Rate How many skill points you gain per level. Intelligence IN + 6
Throwing Range Distance in hexes that any thrown weapon can be hurled by the player. Strength ST + 6

See also