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J.E. Sawyer's Fallout RPG primary statistics

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This page lists all primary statistics in J.E. Sawyer's Fallout RPG.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For primary statistics in other Fallout games, please see "Primary statistic".
  • For an overview of J.E. Sawyer's Fallout RPG content, please refer to "J.E. Sawyer's Fallout RPG".
 
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General information

Simple, the character system used by the game, notably lacks Luck, the customary seventh primary statistic of the SPECIAL system.

List

Primary statistic Description Derived statistics and effects Associated skills
Strength Physical power. Carry Weight
Combat Sequence
Hit Points
Melee Damage
Throwing Range
Athletics
Melee
Unarmed
Perception Senses and intuition. - Investigation
Mechanics
Medic
Outdoorsman
Endurance Hardiness and resilience. Healing Rate
Hit Points
-
Charisma Force of personality. - Deception
Persuasion
Intelligence Reasoning ability. Skill Rate Academics
Science
Agility Balance, speed and grace. Combat Sequence Firearms
Pilot
Security
Sneak
Steal

See also