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Jack (Fallout 2)

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Jack
FO02 NPC Jack (NCR).png
Biography and appearance
RaceHuman
GenderMale
AffiliationNew California Republic
RolePoliceman
LocationShady Sands, Downtown
FamilyMira - ex-wife
Dialogue Filescofjack.msg
Gameplay
QuestsStop officer Jack from blowing up the power plant
"Take care of Officer Jack" for Mira.
Statistics
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Technical
Proto id00000137 (NCR Guard)
 
Gametitle-FO2.png
Gametitle-FO2.png

She made a fool out of me, you know. Nobody makes a fool out of Jack.

Jack is the assistant deputy of the NCR law in Fallout 2.

Background[edit | edit source]

Anyone who looks at Jack sees that this guy's wound tighter than a watch spring. His jaw is permanently clenched, the veins stand out on his forehead, and there's not a spot of joy or happiness anywhere on him. The reason is simple: Jack feels cheated. Cheated by life, cheated by humans, cheated by his former wife.

He was once a good lawman, good enough to become the assistant deputy of Shady Sands police. However, a recent divorce, where his wife, Mira, took the lion's share of their assets, broke him. Jack sunk deeper and deeper into depression and self loathing, until he strapped himself with plastic explosives and threatened to blow up the city power plant.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
NCR Police uniform
Assault carbine icon.png
Weapon
Assault rifle
Desert Eagle .44 + 20 .44 Magnum JHP
Frag grenade
Icon briefcase.png
Carried items
$ 15
Psycho
Plastic explosive1
Icon male severed head.png
Drops on death
empty

1 - The explosives are scripted to detonate if Jack carries out his threat. If the player kills him or talks him down, they remain in his inventory.

Appearances[edit | edit source]

Jack appears only in Fallout 2.