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Jack Cabot's dialogue

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Jack Cabot's dialogue
Game Information
NPCJack Cabot
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous SharedInfo Edward: Hey, Jack, got a minute? Um. Yes, I suppose so. What is it? Edward: Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. Question CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Edward: Hey, Jack, got a minute? It can't wait? Fine. Let's hear it. Edward: Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. Question CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Edward: Hey, Jack, got a minute? I'm sure it must be important for you to interrupt me. Go ahead. Edward: Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. Irritated CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Edward: Hey, Jack, got a minute? Now? All right, I assume it must be important. Let's hear it. Edward: Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. Irritated CabotHouseConv01Scene
Scene SceneDialogue Custom Edward: Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. I know. Mother's been starting to pester me as well. Irritated CabotHouseConv01Scene
Scene SceneDialogue Custom But I really don't think we need to worry about her yet. She'll come home when she gets tired of whatever new boyfriend she's found herself. Edward: Your call. I just wanted to keep you in the loop. Disgust CabotHouseConv01Scene
Scene SceneDialogue Custom Edward: Your call. I just wanted to keep you in the loop. Yes, of course. Jack: Now I really do need to get back to work. Irritated CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Jack: Yes, of course. Now I really do need to get back to work. Irritated CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Jack: Yes, of course. Now if you don't mind, I'd like to enjoy my dinner in peace. Irritated CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Jack: Yes, of course. If that's all, I'd like to eat in peace for a few minutes. Irritated CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Jack: Good. The old utility elevator is still working. This will take us to the basement. MS09Mission3ParsonsInterior03
Miscellaneous Miscellaneous SharedInfo Player Default: You come into Boston and knock on random doors... I think you actually are looking for trouble. Edward! Who is it? Edward: Don't worry about it, Jack. I've got it under control. Puzzled MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Edward: Don't worry about it, Jack. I've got it under control. Edward, don't be so hasty. I like the look of this lady. Edward: jovially / Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Edward: Don't worry about it, Jack. I've got it under control. Edward, don't be so hasty. I like the look of this fellow. Edward: jovially / Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Edward: Please, accept my apologies for Edward's behavior. He's just looking out for me, but sometimes he can be overzealous. jovially / Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom I'm Jack Cabot. Welcome to Cabot House. Player Default: Pleased to meet you, Jack. with a broad smile - you're genuinely glad to meet the player / Happy MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Pleased to meet you, Jack. Pleased to meet you. Seems like a long time since we've had a visitor. Jack: Edward, I think this occasion calls for drinks - the good bourbon, eh? Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: You'd better tell your lackey to watch himself. Once you know Edward better, you'll realize what a genuinely nice fellow he is. Amused MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom But let's not let a momentary misunderstanding ruin the moment. It's been so long since we've had a visitor! Jack: Edward, I think this occasion calls for drinks - the good bourbon, eh? Happy MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Now I don't know what to think. Let's call it a misunderstanding and put it behind us. Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Now come in, make yourself at home. It seems like we haven't had a visitor in ages! Jack: Edward, I think this occasion calls for drinks - the good bourbon, eh? Happy MS09CabotHouseIntroUninvited
Miscellaneous Miscellaneous SharedInfo Player Default: What is this place? This is my ancestral home. The Cabots have always lived here, since long before the Great War. grandly / Friendly MS09CabotHouseIntroUninvited
Miscellaneous Miscellaneous SharedInfo If you're asking what we're still doing here, with Boston in its current sad state, well... that's a story for another time, perhaps. Jack: Edward, I think this occasion calls for drinks - the good bourbon, eh? Somber MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Pleased to meet you. Seems like a long time since we've had a visitor. Edward, I think this occasion calls for drinks - the good bourbon, eh? Jack: Come on, this way. There's no need to stand talking in the front hall like savages. MARK FOR RE-RECORD. / Happy MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Jack: Edward, I think this occasion calls for drinks - the good bourbon, eh? Come on, this way. There's no need to stand talking in the front hall like savages. Friendly MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: I'm sorry, Jack, but... Lorenzo is dead. What? How...? That's... I can hardly believe it. I don't know what to say. Surprised MS09Mission3EndingLorenzoDead
Scene SceneDialogue Custom You'll have to give me a moment. Wilhelmina: My god, what does this mean, Jack? Sad MS09Mission3EndingLorenzoDead
Scene SceneDialogue Custom emogeneYoung: I'm happy he's dead. He was going to kill us, wasn't he? And to be fair, we had it coming. Ignore her, mother. She's just trying to provoke you. Jack: What it means is that we don't have to worry about Lorenzo coming here to kill us. Tired MS09Mission3EndingLorenzoDead
Scene SceneDialogue Custom Jack: Ignore her, mother. She's just trying to provoke you. What it means is that we don't have to worry about Lorenzo coming here to kill us. Tired MS09Mission3EndingLorenzoDead
Scene SceneDialogue Custom And also that we're all going to have to learn to do without the serum. Our little taste of immortality is over. Somber MS09Mission3EndingLorenzoDead
Scene SceneDialogue Custom Lorenzo: Ahh. At long last. You did the right thing. You'll see. Father, don't do this. Lorenzo: Too late, Jack. Why don't you wait there so that we can have that little chat that's so long overdue. Afraid MS09ParsonsBossRoomFreeLorenzo
Scene SceneDialogue Custom Lorenzo: That's it. I can feel my strength returning. Now I will finally be free! There's still one chance... I just need a moment to enter the failsafe codes... Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. Afraid MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Lorenzo: That's it. I can feel my strength returning. Now I will finally be free! Kill them quickly! Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. Afraid MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Lorenzo: That's it. I can feel my strength returning. Now I will finally be free! We can still stop him, if you act quickly. Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. Afraid MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Lorenzo: That's it. I can feel my strength returning. Now I will finally be free! Hurry! It won't be long before nothing can hold him! Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. Afraid MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom What a mess. Let's hope we can find a way through. Jack: The utility elevator is on the bottom floor. Come on. Concerned MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Jack: What a mess. Let's hope we can find a way through. The utility elevator is on the bottom floor. Come on. Jack: Good. The old utility elevator is still working. Confident MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Lorenzo: Hello, Jack. It's been a long time since I've had the pleasure of a personal visit. Father. I will stop this. Lorenzo: My powers have grown, Jack. The artifact still has so much to teach me. Once I am free, I will be happy to teach you, too. Stern MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Lorenzo: My powers have grown, Jack. The artifact still has so much to teach me. Once I am free, I will be happy to teach you, too. You know I can't let you out until I can remove the artifact. Jack: Let me see... Lucifer's balls. They've locked down all the security doors. Stern MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Wilhelmina: Why can't you be as devoted as dear Edward? *sigh* Jack: You shouldn't indulge her Edward. It just makes her more impossible to deal with next time. heavy sigh of exasperation as you watch your annoying mother walk off, having gotten exactly what she wanted / Irritated MS09CabotHouseMission2Main
Scene SceneDialogue Custom Jack: We need to get to my office. From there we can see how bad things really are. Okay. Stick close, follow my orders, and I'm sure everything will be fine. Let's go. Stern MS09Mission3ParsonsExterior01
Scene SceneDialogue Custom Jack: This will take us to the basement. Come on. This is the only way down. MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Jack: This will take us to the basement. Over here. MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Jack: This will take us to the basement. Let's go. Irritated MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Jack: The utility elevator is on the bottom floor. Come on. Good. The old utility elevator is still working. Jack: This will take us to the basement. Stern MS09Mission3ParsonsInterior03
Scene SceneDialogue Custom Player Default: You're right. I should have listened to you back at Parsons. You did come back to help. I'll give you that much. Jack: At least nobody died. A small miracle really. Tired MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: Don't forget. I didn't have to come back here to help you. That's true. And things could have turned out much worse than they did. Jack: At least nobody died. A small miracle really. Tired MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: At least nobody died. That's true. A small miracle, really... and I do realize you didn't have to come back to help us. Player Default: I'm sorry about Lorenzo. MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: At least nobody died. That's true. It's a terrible shame about Edward though... he'd been with me for a long time. MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom But at least my family is safe. Player Default: I'm sorry about Lorenzo. MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: At least nobody died. You didn't know? You chose to listen to that... madman rather than me! And now... they're both... breaking off with grief - you can't say that your whole family has been killed / Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: At least nobody died. No one would have been killed if you had just listened to me at Parsons! Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: How could I have known he would be so dangerous? You could have listened to me! I made it very clear how important it was for you to follow my instructions! Jack: But... it could have been worse. Much worse. Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: You could have listened to me! I made it very clear how important it was for you to follow my instructions! But... it could have been worse. Much worse. Jack: At least nobody died. A small miracle really. Relieved MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: You could have listened to me! I made it very clear how important it was for you to follow my instructions! And now, because of you... my family is... dead! Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: You could have listened to me! I made it very clear how important it was for you to follow my instructions! And now, because of you, my sister is... dead. Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: You could have listened to me! I made it very clear how important it was for you to follow my instructions! And now, because of you, my mother is... dead. Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Jack: But... it could have been worse. Much worse. At least nobody died. A small miracle really. Player Default: I'm sorry about Lorenzo. Grateful MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Jack: But... it could have been worse. Much worse. It's a terrible shame about Edward, but at least Wilhelmina and Emogene are safe. Player Default: I'm sorry about Lorenzo. Grateful MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Jack: But... it could have been worse. Much worse. But what good did it do in the end? My family is... dead. Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Jack: But... it could have been worse. Much worse. But all of this could have been avoided if you'd just listened to me instead of that... madman! Angry MS09Mission3CabotHouseEndJack01
Scene SceneDialogue Custom Player Default: I'm sorry about Lorenzo. I'm surprised to hear you say that, but... thank you. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Grateful MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: I'm sorry about Lorenzo. Thank you. I appreciate that. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Grateful MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: You're just sorry that you lost your source of immortality juice. I don't care what you think any more. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Disgust MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: Looks like I'm out of a job. Yes. Without Parsons to maintain, I won't need as much staff. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Depressed MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: What now? I need to bury my father, and then... I don't know. I won't be back to Parsons again. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Sad MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: What now? I need to bury my father, and clean up this mess. I won't be back to Parsons again. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Sad MS09Mission3CabotHouseEndJackFriendly
Miscellaneous Miscellaneous SharedInfo I only wish I'd been able to find some way to cure my father before it came to... this. Sad MS09Mission3CabotHouseEndJackFriendly
Miscellaneous Miscellaneous SharedInfo I still believe that with a little more time, I might have found some way to remove the artifact. Tired MS09Mission3CabotHouseEndJackFriendly
Miscellaneous Miscellaneous SharedInfo But it doesn't matter now. Player Default: I'm sorry about Lorenzo. Sad MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Player Default: I'm surprised to hear you say that, but... thank you. Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Tired MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom I think this is fair compensation. I won't be needing your services after this. Tired MS09Mission3CabotHouseEndJackFriendly
Scene SceneDialogue Custom Thank you for that. I blame myself most of all, for not finding a way to cure Lorenzo before it came to... this. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Sad MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom And you somehow think your words mean anything to me, after what you've done? Angry MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Please leave and let me mourn in peace. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Tired MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: You still owe me for the Parsons job. Plus my help here. Mercenary to the end. But never let it be said that a Cabot didn't pay his debts. Here. Disgust MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Now please leave and let me mourn in peace. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Tired MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: You still owe me for the Parsons job. Plus my help here. Any obligation I had to you became void when you let Lorenzo get free to murder my family. Angry MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Now get out of here and let me mourn in peace. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Disgust MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: I wasn't the cause of any of this. You're right. I'm really just angry at myself for not finding a way to prevent all of... this. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Depressed MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: I wasn't the cause of any of this. You take no responsibility for any of it? Surprised MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom I don't blame you for everything, but if you had listened to me back at Parsons, we could have stopped Lorenzo before any of this had to happen. Disgust MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom What's done is done, though. No use crying over spilt milk. Jack: Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Depressed MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: What now? I need to bury my family, and then... I don't know. Sad MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom Player Default: Thank you for that. I blame myself most of all, for not finding a way to cure Lorenzo before it came to... this. Before you go... you did make the right choice in the end, so I feel I owe you something for your help. Tired MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom I think this is fair compensation. I won't be needing your services after this. Neutral MS09Mission3CabotHouseEndJackHostile
Scene SceneDialogue Custom You're right, you're right. I'm a little muddled at the moment. Let me think... Jack: You know... I was so close to understanding the artifact... now that I can study it directly, I may be able to do something useful with it. Grateful MS09Mission3JackEndExtraReward
Scene SceneDialogue Custom Player Default: I assume you'll explain what you're talking about at some point. Ah. Yes, of course. I'll explain on the way. Neutral MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: I don't know why I had to find out what the serum was for from Emogene. I'm sorry if you feel that I've been keeping you in the dark. Stern MS09Mission3IntroExplain
Scene SceneDialogue Custom I'm not in the habit of sharing family secrets with strangers. That's Emogene's specialty. Stern MS09Mission3IntroExplain
Scene SceneDialogue Custom But what she told you is true. I've developed a treatment from the serum that has allowed my family and I to live for over 400 years. Neutral MS09Mission3IntroExplain
Scene SceneDialogue Custom It also confers other... side effects, especially in the undiluted form that the raiders stole. Player Default: I assume this serum has something to do with Lorenzo and that alien artifact he found. Somber MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: I don't know why I had to find out what the serum was for from Emogene. I'm sorry if you feel that I've been keeping you in the dark. The serum that the raiders stole confers a host of benefits. Apologetic MS09Mission3IntroExplain
Scene SceneDialogue Custom The main one being to halt aging; my family and I are all over 400 years old. Neutral MS09Mission3IntroExplain
Scene SceneDialogue Custom But it also confers other... side effects, especially in the undiluted form that the raiders stole. Player Default: I assume this serum has something to do with Lorenzo and that alien artifact he found. Somber MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: I don't know why I had to find out what the serum was for from Emogene. I'll tell you what you need to know when you need to know it. Irritated MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: I found Emogene. She's fine. Right, right. It's probably not important anyway. Neutral MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: So this serum does more than halt aging? What? Ah. Emogene went too long without a treatment. Puzzled MS09Mission3IntroExplain
Scene SceneDialogue Custom Yes. Especially in the undiluted form that the raiders stole. Jack: It increases strength and resistance to all kinds of physical damage. Neutral MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: So this serum does more than halt aging? I suppose it's time you knew. The main benefit of the serum is to halt aging. My family and I are all over 400 years old. Concerned MS09Mission3IntroExplain
Scene SceneDialogue Custom But it also confers other... side effects, especially in the undiluted form that the raiders stole. Jack: It increases strength and resistance to all kinds of physical damage. Somber MS09Mission3IntroExplain
Scene SceneDialogue Custom Player Default: So this serum does more than halt aging? There's no time for that right now. I'll explain on the way. Jack: Before we go, I need you to understand something. Irritated MS09Mission3IntroExplain
Scene SceneDialogue Custom Lorenzo: Ah. Yes. You fool! Why didn't you do as I asked? Companion: Why the hell did you let him go? Disgust MS09ParsonsBossRoomLorenzoEscapes
Scene SceneDialogue Custom Player Default: It was the only option left. I hope you're right. I think this time I really was close to finding a way to cure him... Jack: His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row. sadly - you were close to saving your father / Depressed MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: There must have been another way. I wish that were true. But I don't think so. Depressed MS09Mission3JackEnd01
Scene SceneDialogue Custom He would have killed us, and then the rest of my family. And that would have only been the beginning. Jack: His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row. Somber MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: You're going to have to decide that for yourself. I know. He would have killed both of us, of course. And then the rest of my family. And that would only have been the beginning. Jack: His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row. Somber MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: What would he have done if he'd gotten free? Oh, he would have killed both of us. And then the rest of my family. And that would only have been the beginning. Jack: His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row. Somber MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: I hope you're right. I think this time I really was close to finding a way to cure him... His crimes, back when he was free... It was only because of my family's influence that he ended up here rather than on Death Row. Somber MS09Mission3JackEnd01
Scene SceneDialogue Custom The world now... it's a world made for monsters. Nothing could have stopped him. Jack: No. I've answered my own question. We truly had no choice. Sad MS09Mission3JackEnd01
Scene SceneDialogue Custom Jack: The world now... it's a world made for monsters. Nothing could have stopped him. No. I've answered my own question. We truly had no choice. Player Default: I'm sorry about Lorenzo. Depressed MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: I'm sorry about Lorenzo. I'm surprised to hear you say that, but... thank you. Jack: Before you go... I couldn't have done this without your help. Grateful MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: I'm sorry about Lorenzo. Thank you. I appreciate that. Jack: Before you go... I couldn't have done this without your help. Grateful MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: You're just sorry that you lost your source of immortality juice. I don't care what you think any more. Jack: Before you go... I couldn't have done this without your help. Disgust MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: Looks like I'm out of a job. Yes. Without Parsons to maintain, I don't see a need for your services. Jack: Before you go... I couldn't have done this without your help. Tired MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: What now? I need to bury my father, and shut down this place. I won't be back here again. Jack: Before you go... I couldn't have done this without your help. Depressed MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: I'm surprised to hear you say that, but... thank you. Before you go... I couldn't have done this without your help. Thinking MS09Mission3JackEnd01
Scene SceneDialogue Custom I think this is fair compensation. I won't be needing your services after this. Player Default: Great, thanks. Tired MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: Great, thanks. Well, goodbye. I'd like to mourn my father in peace. Jack: You're right. I shouldn't hold a grudge after all your help. Depressed MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: Great, thanks. One more thing. I've done so much research on the artifact... I may be able to do something with it. Jack: Come back and see me at Cabot House in a week or so. All my research may not have been completely in vain. Thinking MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: You don't need me any more? No, without Parsons to run, I don't think I'll need such an extensive staff. Player Default: Great, thanks. Tired MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: Well, goodbye. I'd like to mourn my father in peace. You're right. I shouldn't hold a grudge after all your help. Jack: You know... I was so close to understanding the artifact... now that I can study it directly, I may be able to do something useful with it. Awed MS09Mission3JackEnd01
Scene SceneDialogue Custom Player Default: Well, goodbye. I'd like to mourn my father in peace. No. I don't think so. Now please leave me to mourn my father in peace. Stern MS09Mission3JackEnd01
Scene SceneDialogue Custom Jack: You're right, you're right. I'm a little muddled at the moment. Let me think... You know... I was so close to understanding the artifact... now that I can study it directly, I may be able to do something useful with it. Jack: Come back and see me at Cabot House in a week or so. All my research may not have been completely in vain. Thinking MS09Mission3JackEndExtraReward
Scene SceneDialogue Custom Jack: You know... I was so close to understanding the artifact... now that I can study it directly, I may be able to do something useful with it. Come back and see me at Cabot House in a week or so. All my research may not have been completely in vain. Thinking MS09Mission3JackEndExtraReward
Scene SceneDialogue Custom Jack: You know... I was so close to understanding the artifact... now that I can study it directly, I may be able to do something useful with it. Come back in a week or so. All my research may not have been completely in vain. Thinking MS09Mission3JackEndExtraReward
Scene SceneDialogue Custom Those idiots are trying to shut down the Abremalin field! That's the only thing keeping Lorenzo from breaking out of there. Jack: We need to get in there and stop them. Disbelief MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Jack: Those idiots are trying to shut down the Abremalin field! That's the only thing keeping Lorenzo from breaking out of there. We need to get in there and stop them. Lorenzo: Hello, Jack. It's been a long time since I've had the pleasure of a personal visit. Worried MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Jack: Let me see... Lucifer's balls. They've locked down all the security doors. I'll have to open them one by one from here while you work your way down the hallway. Quickly now! Worried MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Player Default: I suppose it's time you knew. My father, Lorenzo Cabot, is confined here, in a specially constructed cell in the basement. Concerned MS09Mission3ParsonsEdwardScene01
Scene SceneDialogue Custom He became dangerously unstable after handling an ancient artifact he brought back from a dig in Arabia. Worried MS09Mission3ParsonsEdwardScene01
Scene SceneDialogue Custom In the end, I had no choice but to confine him - for his own safety as well as ours. Player Default: Sounds like you did the right thing. Somber MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo Player Default: I suppose it's time you knew. You may have guessed by now that my family and I have lived for a very long time, thanks to the serum derived from my father's blood. MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo I discovered the alterations to his blood in some of my earliest attempts to remove the artifact. MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo I eventually isolated the anomalous compounds, which led to the serum treatment we still use. Player Default: Would you be willing to share some of that immortality juice with me? MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo Player Default: I suppose it's time you knew. It's hard to overstate exactly how dangerous the artifact has made Lorenzo. Concerned MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo In addition to being homicidally psychotic, he has also gained enhanced strength and unusual resistance to most kinds of physical damage. Worried MS09Mission3ParsonsEdwardScene01
Miscellaneous Miscellaneous SharedInfo He also commands a kind of local telekinesis, which appears to be projected by the artifact itself. Jack: Now, we need to get to the basement before these intruders find a way to set Lorenzo free. Follow me. Worried MS09Mission3ParsonsEdwardScene01
Scene SceneDialogue Custom Player Default: I'm glad you find this situation so amusing. The artifact that caused Lorenzo's psychosis also introduced... anomalies into his blood. Concerned MS09Mission3ParsonsEdwardSceneQuestion2
Scene SceneDialogue Custom I discovered that these caused a variety of side effects - one of them being to drastically slow or halt the aging process. Concerned MS09Mission3ParsonsEdwardSceneQuestion2
Miscellaneous Miscellaneous SharedInfo Oh, yes. Good. Jack: You'll be wanting to be paid, of course... Edward usually handles these things... Surprised MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Player Default: Yes, I found her. She's fine. Oh, good. Jack: You'll be wanting to be paid, of course... Edward usually handles these things... Grateful MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Player Default: I found her. She's fine, by the way. Oh? Good. Jack: You'll be wanting to be paid, of course... Edward usually handles these things... not really listening / Puzzled MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Player Default: Yeah, I found her. Hard to believe she didn't want to come home to her loving family. That's truly none of your concern. Jack: You'll be wanting to be paid, of course... Edward usually handles these things... Stern MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Player Default: I found her, as requested. Now what about my pay? Oh, yes... Edward usually handles these things... you'll want "caps", I suppose? Hmm, let me see what I have... Puzzled MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Here, I hope this is close to your usual fee. Jack: You'll be wanting to be paid, of course... Edward usually handles these things... Question MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Wilhelmina: Jack, be careful. And... try not to hurt him. I love father at least as much as you do. Irritated MS09Mission3IntroLeaveCabotHouse
Scene SceneDialogue Custom But you know as well as I do that if he gets free, there will only be one option. Wilhelmina: Don't let it come to that. Please. MS09Mission3IntroLeaveCabotHouse
Scene SceneDialogue Custom Wilhelmina: Don't let it come to that. Please. I'll do my best, mother. And if Emogene finally comes home, for god's sake don't let her leave again until I get back. Jack: Now I really do have to go. MS09Mission3IntroLeaveCabotHouse
Scene SceneDialogue Custom Jack: I'll do my best, mother. And if Emogene finally comes home, for god's sake don't let her leave again until I get back. Now I really do have to go. Irritated MS09Mission3IntroLeaveCabotHouse
Scene SceneDialogue Custom It was originally my father's theory. Jack: He believed that all of the earliest human civilizations shared some common parent that was unknown to history. Friendly MS09DefaultJackAliens
Miscellaneous Miscellaneous SharedInfo Jack: It was originally my father's theory. He believed that all of the earliest human civilizations shared some common parent that was unknown to history. Friendly MS09DefaultJackAliens
Miscellaneous Miscellaneous SharedInfo Think of Atlantis - the myth of an advanced civilization destroyed by a cataclysm is shared by many widely separated ancient cultures. Friendly MS09DefaultJackAliens
Miscellaneous Miscellaneous SharedInfo Eventually, he found was he was looking for - a lost city, buried beneath the sands of the Empty Quarter of the Arabian desert. Player Default: You said your father found a lost city? Awed MS09DefaultJackAliens
Scene SceneDialogue Custom Ready? Let's go. Jack: You should know what we're going to be dealing with. Question MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom Jack: You should know what we're going to be dealing with. Just to be clear. Under no circumstances can we allow Lorenzo to be freed from Parsons. Concerned MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom I would have lost my father forever. I refuse to let that happen after spending so long trying to cure him. Jack: It's the artifact that's made Lorenzo so dangerous. I'm sure his psychosis would be cured if it could be removed. Defiant MS09Mission3CabotHouseToParsons
Miscellaneous Miscellaneous SharedInfo Jack: You should know what we're going to be dealing with. My father is... confined in Parsons. For his own safety and everyone else's. Nervous MS09Mission3CabotHouseToParsons
Miscellaneous Miscellaneous SharedInfo He became dangerously unstable after handling an ancient artifact he found in Arabia. Somber MS09Mission3CabotHouseToParsons
Miscellaneous Miscellaneous SharedInfo I've spent my life trying to figure out how to cure him. Jack: It's the artifact that's made Lorenzo so dangerous. I'm sure his psychosis would be cured if it could be removed. Concerned MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom Jack: I would have lost my father forever. I refuse to let that happen after spending so long trying to cure him. It's the artifact that's made Lorenzo so dangerous. I'm sure his psychosis would be cured if it could be removed. Concerned MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom But so far, all my attempts have failed. It's fused too tightly with his nervous system. Jack: You may have guessed by now that my family and I have lived for a very long time, thanks to the serum derived from my father's blood. Depressed MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom Jack: I eventually isolated the anomalous compounds, which led to the serum treatment we still use. I'm well aware of the apparent conflict of interest in my father being the source of the treatment that is prolonging my own life. Apologetic MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom But I assure you that if I had the chance, I would gladly give it all up to have my father back, even for a short time. Concerned MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom Almost there. Let's hope we're not too late. Jack: Edward's men seem to have given a good account of themselves. But not good enough, sadly. Worried MS09Mission3ParsonsExterior01
Scene SceneDialogue Custom Jack: Ready? Let's go. You should know what we're going to be dealing with. Jack: Just to be clear. Under no circumstances can we allow Lorenzo to be freed from Parsons. retake - odd pause after "know" in current take. You're just about to explain what we're going to be dealing with. / Concerned MS09Mission3CabotHouseToParsons
Scene SceneDialogue Custom Jack: "Caps" is what you use for currency, isn't that right? Here. I hope that's the right amount. Now, we really need to focus on the current emergency. Wilhelmina: How can you be so callous about your sister's safety? Stern MS09Mission3IntroEmogeneReward
Miscellaneous Miscellaneous SharedInfo Wilhelmina: How can you be so callous about your sister's safety? I wonder if these could be the same raiders that stole that last shipment... Thinking MS09Mission3IntroEmogeneReward
Miscellaneous Miscellaneous SharedInfo If some of them had used the undiluted serum... it could explain their unusual success against Edward's men. Player Default: I assume you'll explain what you're talking about at some point. Worried MS09Mission3IntroEmogeneReward
Scene SceneDialogue Custom Player Default: I assume this serum has something to do with Lorenzo and that alien artifact he found. Yes. As you probably guessed, my father is the source of the serum. Wilhelmina: Jack! Are you sure it's wise, telling him all this? MS09Mission3IntroQuestion1
Scene SceneDialogue Custom Player Default: I assume this serum has something to do with Lorenzo and that alien artifact he found. You're right. It's past time you knew. Wilhelmina: Jack! Are you sure it's wise, telling him all this? MS09Mission3IntroQuestion1
Scene SceneDialogue Custom Player Default: I've heard enough of your crazy bullshit. Then just do what you're being paid to do. Jack: Before we go, I need you to understand something. Irritated MS09Mission3IntroQuestion1
Scene SceneDialogue Custom Player Default: If you're 400 years old, then you were born before the Great War. Yes. I think you were, too. I'd say... mid 21st century? Player Default: That's right. I was in cryosleep until recently. MS09Mission3IntroQuestion1
Scene SceneDialogue Custom Player Default: Where do you get this serum from? As you probably guessed, my father is the source of the serum. Wilhelmina: Jack! Are you sure it's wise, telling him all this? MS09Mission3IntroQuestion1
Miscellaneous Miscellaneous SharedInfo Player Default: Where do you get this serum from? My father, Lorenzo Cabot, is... confined in Parsons. MS09Mission3IntroQuestion1
Miscellaneous Miscellaneous SharedInfo He became dangerously unstable after handling an artifact he found on an archaeological dig in Arabia. MS09Mission3IntroQuestion1
Miscellaneous Miscellaneous SharedInfo He gained various seemingly paranormal powers... as well as becoming increasingly irrational and violent. MS09Mission3IntroQuestion1
Miscellaneous Miscellaneous SharedInfo In the end, I had no choice but to confine him - for his own safety as well as ours. Wilhelmina: Jack! Are you sure it's wise, telling him all this? Depressed MS09Mission3IntroQuestion1
Scene SceneDialogue Custom Player Default: That's right. I was in cryosleep until recently. Interesting. We'll have to talk more about that later. But, time presses. Jack: Is there anything else before we get going? MS09Mission3IntroPlayerPrewar
Scene SceneDialogue Custom Player Default: I don't know what you're talking about. Suit yourself. It doesn't matter right now. Jack: Is there anything else before we get going? MS09Mission3IntroPlayerPrewar
Scene SceneDialogue Custom Player Default: I don't see what that has to do with anything. You're right. I was just curious. Jack: Is there anything else before we get going? MS09Mission3IntroPlayerPrewar
Scene SceneDialogue Custom Player Default: What makes you think that? Hmm. Patterns of speech. General demeanor. Physical health. MS09Mission3IntroPlayerPrewar
Scene SceneDialogue Custom You reminded me of the old days the moment I laid eyes on you. I just didn't put my finger on it until now. Jack: Is there anything else before we get going? MS09Mission3IntroPlayerPrewar
Miscellaneous Miscellaneous SharedInfo Wilhelmina: Jack! Are you sure it's wise, telling him all this? In the course of my attempts to cure him, I discovered that the artifact had introduced... anomalies into his blood. MS09Mission3IntroQuestion1
Miscellaneous Miscellaneous SharedInfo So, the source of his insanity is also the basis of the treatments that have prolonged all our lives. The irony isn't lost on me. Player Default: We'd better get to Parsons right away then. MS09Mission3IntroQuestion1
Scene SceneDialogue Custom But if he were to escape from Parsons, I would lose my father forever. I will not allow that to happen. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Not to mention that the artifact has made him paranoid, homicidally violent, and endowed with extraordinary abilities. Player Default: We'd better get to Parsons right away then. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Interesting. We'll have to talk more about that later. But, time presses. Is there anything else before we get going? impatiently MS09Mission3IntroPlayerPrewar
Miscellaneous Miscellaneous SharedInfo Player Default: But in the end he found it: a lost city, buried in the sands of the Rub'al Khali, the Empty Quarter of Arabia. Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. Awed MS09DefaultJackAncients
Miscellaneous Miscellaneous SharedInfo And yet, everything about it is... strange. Puzzled MS09DefaultJackAncients
Miscellaneous Miscellaneous SharedInfo Disturbing geometries, tools not made for human hands, carvings that hint at dimensions beyond our own... Nervous MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: But in the end he found it: a lost city, buried in the sands of the Rub'al Khali, the Empty Quarter of Arabia. I've spent my lifetime trying to understand what he brought back. Somber MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: Well, yes. He is. Most people don't really grasp how long ago the war really was. One of the effects of my father's illness was a slowing or arresting of the aging process. Neutral MS09DefaultJackFather
Scene SceneDialogue Custom So, yes... he is well over 200 years old, as you suspected. Neutral MS09DefaultJackFather
Scene SceneDialogue Custom Player Default: Well, yes. He is. Most people don't really grasp how long ago the war really was. It is an unusual situation, but... well, it's a private family matter that's no concern of yours. Nervous MS09DefaultJackFather
Scene SceneDialogue Custom Player Default: Quite a place you've got here. Amazing that it survived the war. Thank you. I try not to take it for granted. We were definitely more fortunate than most. Grateful MS09DefaultJack
Scene SceneDialogue Custom It hasn't been easy keeping it up to prewar standards, but we do what we can. Apologetic MS09DefaultJack
Scene SceneDialogue Custom Player Default: How'd your father manage to travel to Arabia with the world blown to hell? Ah, well that was before the war. When he was a young man. Player Default: Wow. Your father must be pretty old, then. evasively / Nervous MS09DefaultJack
Scene SceneDialogue Custom Player Default: How'd your father manage to travel to Arabia with the world blown to hell? Alright. Neutral MS09DefaultJack
Scene SceneDialogue Custom Player Default: What's going on at that old insane asylum? I carry out some of my research there. That's all you need to know. Player Default: Okay, I was just curious. Neutral MS09DefaultJack
Scene SceneDialogue Custom Player Default: I was intrigued by your theory about an ancient alien civilization. Actually it was my father's theory. Now proven beyond doubt, although only to me, unfortunately. Friendly MS09DefaultJack
Scene SceneDialogue Custom There aren't many archaeology journals publishing these days. Player Default: You said your father found a lost city? wryly / Sarcastic MS09DefaultJack
Miscellaneous Miscellaneous SharedInfo Player Default: I was intrigued by your theory about an ancient alien civilization. Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. Jack: It was originally my father's theory. Friendly MS09DefaultJack
Scene SceneDialogue Custom Player Default: You must think I'm an idiot. I'm sorry you feel that way. Stern MS09DefaultJackParsons
Scene SceneDialogue Custom Player Default: The more I know, the better I'll be at my job. Well... I suppose that may be true... Jack: My father is... confined in Parsons. For his own safety and everyone else's. Thinking MS09DefaultJackParsons
Scene SceneDialogue Custom Player Default: The more I know, the better I'll be at my job. I'm sorry, but it really is private family business. Jack: My father is... confined in Parsons. For his own safety and everyone else's. Apologetic MS09DefaultJackParsons
Scene SceneDialogue Custom Player Default: You said your father found a lost city? Yes. He spent years looking, and was widely ridiculed by the so-called experts. I'm ashamed to say even I doubted him. Friendly MS09DefaultJackAncients
Scene SceneDialogue Custom But in the end he found it: a lost city, buried in the sands of the Rub'al Khali, the Empty Quarter of Arabia. Jack: Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. Awed MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: You said your father found a lost city? You wouldn't have. My father only made one expedition to the lost city, and his findings were never published. Somber MS09DefaultJackAncients
Scene SceneDialogue Custom The clues were all there, scattered amongst the earliest civilizations... but he was the only one to understand what they meant. Thinking MS09DefaultJackAncients
Scene SceneDialogue Custom He followed them into the Empty Quarter of Arabia, to the nameless city buried in the sand like the mythical Atlantis beneath the waves... Jack: Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. Somber MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: I wanted to ask you about something else. Alright. Player Default: Quite a place you've got here. Amazing that it survived the war. Neutral MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: I wanted to ask you about something else. Yes. It may sound unbelievable, but there's no other explanation for what my father recovered from the lost city. Jack: Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. Defiant MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: You have proof? Enough to satisfy me. Because of his illness, my father could not or would not explain exactly where he found the lost city. Concerned MS09DefaultJackAncients
Scene SceneDialogue Custom So I've had to confine my studies to what he brought back from his first expedition. Somber MS09DefaultJackAncients
Scene SceneDialogue Custom But that's been enough to show beyond a doubt that the city he found wasn't made by or for human beings. Jack: Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. Confident MS09DefaultJackAncients
Scene SceneDialogue Custom Player Default: You have proof? Enough to satisfy me. MS09DefaultJackAncients
Scene SceneDialogue Custom He only made a single expedition to the lost city. MS09DefaultJackAncients
Scene SceneDialogue Custom But he brought back enough to show beyond a doubt that the city he found wasn't made by or for human beings. Jack: Millennia older than the earliest human civilizations. But with technology that seems to have surpassed our own. MS09DefaultJackAncients
Scene SceneDialogue Custom Was there anything else? Question MS09DefaultJackLoop
Scene SceneDialogue Custom Any more questions? Question MS09DefaultJackLoop
Scene SceneDialogue Custom Are we done? Question MS09DefaultJackLoop
Scene SceneDialogue Custom Player Default: Wow. Your father must be pretty old, then. Well, yes. He is. Most people don't really grasp how long ago the war really was. Jack: One of the effects of my father's illness was a slowing or arresting of the aging process. Nervous MS09DefaultJackFather
Scene SceneDialogue Custom Player Default: That's impossible. The war was 200 years ago. Impossible? Not much that I would call impossible these days. Jack: One of the effects of my father's illness was a slowing or arresting of the aging process. Defiant MS09DefaultJackFather
Scene SceneDialogue Custom Player Default: Come on. The war was 200 years ago. You know your history. Most people don't grasp how long ago the war really was. Jack: One of the effects of my father's illness was a slowing or arresting of the aging process. Impressed MS09DefaultJackFather
Scene SceneDialogue Custom Player Default: But I'm not talking about flying saucers and little green men. I'm talking about the hidden history of our planet. The very origins of human civilization. Ancient powers that modern science, even at its pinnacle, could barely begin to comprehend. Player Default: That's really interesting. Awed MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: That's really interesting. I'm glad to hear you say that. It's become my life's work. Friendly MS09CabotHouseIntroJack
Scene SceneDialogue Custom My approach is to combine a rigorous scientific method while keeping an absolutely open mind. Neutral MS09CabotHouseIntroJack
Scene SceneDialogue Custom So much has been closed off to us simply because people assumed they already knew the answers. Jack: My father excavated a city in the Rub'al Khali in Arabia which he dated to more than 4,000 years before the rise of any known human civilization. Sad MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: You can believe whatever wacko theories you want, as long as I get paid. Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. annoyed and insulted / Irritated MS09CabotHouseIntroJack
Scene SceneDialogue Custom There won't be any need for us to have any further direct interaction. Edward: You really do have a way with people. Luckily I didn't hire you for your personality, so... congratulations. Welcome to the family. coldly / Stern MS09CabotHouseIntroJack
Miscellaneous Miscellaneous SharedInfo Player Default: I'm really just here about the job. I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. Apologetic MS09CabotHouseIntroJack
Miscellaneous Miscellaneous SharedInfo I'll leave you to Edward. He'll be your immediate supervisor. But remember, I'd love to chat more about this when matters are not so pressing. Jack: Edward will be your immediate supervisor. There won't be any need for us to have any further direct interaction. Friendly MS09CabotHouseIntroJack
Scene SceneDialogue Custom Jack: I'm sorry, Edward. I just get carried away sometimes. You're sending him to look for the missing shipment? Edward: Yeah. Question MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: I'm sorry, Edward. I just get carried away sometimes. You're sending her to look for the missing shipment? Edward: Yeah. Question MS09CabotHouseIntroJackEnd
Miscellaneous Miscellaneous SharedInfo Jack: So much has been closed off to us simply because people assumed they already knew the answers. My father excavated a city in the Rub'al Khali in Arabia which he dated to more than 4,000 years before the rise of any known human civilization. Impressed MS09CabotHouseIntroJack
Miscellaneous Miscellaneous SharedInfo The structures and artifacts were... strange. Disturbing, even. Clearly not constructed for or by humans. Nervous MS09CabotHouseIntroJack
Miscellaneous Miscellaneous SharedInfo I've spent my life trying to decipher what he uncovered. Puzzled MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: Even after thousands of years, there would be plenty left to find of our civilization. There would be something left, but perhaps less than you think. Somber MS09CabotHouseIntroJackNeutral01
Scene SceneDialogue Custom The ancients built mighty works that they must have thought would stand the test of time. Somber MS09CabotHouseIntroJackNeutral01
Scene SceneDialogue Custom Yet we know next to nothing about them. In fact, most people don't know they even existed. Somber MS09CabotHouseIntroJackNeutral01
Scene SceneDialogue Custom Player Default: Probably for the best if it was all wiped away. So whoever comes next can start fresh. I don't share your pessimistic view. I still believe that human civilization has a chance to regain its lost glories. Confident MS09CabotHouseIntroJackNeutral01
Scene SceneDialogue Custom This is one reason I'm so passionate about my work. If I can learn the secrets of the ancients, perhaps we can avoid their fate. Confident MS09CabotHouseIntroJackNeutral01
Miscellaneous Miscellaneous SharedInfo Wilhelmina: At least there's one small comfort on this terrible day. You'll be wanting to be paid, of course... Edward usually handles these things... hunting for money in your pockets / Puzzled MS09Mission3IntroEmogeneReward
Miscellaneous Miscellaneous SharedInfo "Caps" is what you use for currency, isn't that right? Here. I hope that's the right amount. Jack: Now, we really need to focus on the current emergency. retake - more hesitancy in talking about 'caps' - you're only about 75% sure that's the right word / Apologetic MS09Mission3IntroEmogeneReward
Miscellaneous Miscellaneous SharedInfo Player Default: Yes. Especially in the undiluted form that the raiders stole. It increases strength and resistance to all kinds of physical damage. Neutral MS09Mission3IntroExplain
Miscellaneous Miscellaneous SharedInfo So at least some of these raiders may be much more dangerous than the ones you're used to dealing with. Player Default: I assume this serum has something to do with Lorenzo and that alien artifact he found. Concerned MS09Mission3IntroExplain
Scene SceneDialogue Custom Hold on. Weren't you off looking for Emogene? Did you find her? Jack: You'll be wanting to be paid, of course... Edward usually handles these things... MS09Mission3IntroEnd
Scene SceneDialogue Custom Edward: I'm not dead yet. But I don't think I can get up. You kept them from using the elevator? Edward: Yeah. I... I sent the elevator down to the basement like you wanted and shut it down. Worried MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Edward: Yeah. I... I sent the elevator down to the basement like you wanted and shut it down. Good. Edward: Shot quite a few of them before they decided to leave me alone in here. Relieved MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: We'll have to go through the abandoned part of the building. It looks like the Abremalin field is still functioning, although several of the security doors in the basement have already been breached. Worried MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom We'd better hurry if we want to stop them. They seem determined to reach Lorenzo for some reason. Worried MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: We'll have to find a way around. Wait. Listen... Get ready. whispering / Conspiratorial MS09Mission3ParsonsInterior01
Scene SceneDialogue Custom Edward: Yeah. Well, then. I'd better leave you to it. Jack: We'll talk more about this some other time, when things are less rushed. It isn't important now. Friendly MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: There's still one chance... I just need a moment to enter the failsafe codes... It's not too late. It will take some time for him to regain his powers. We still have a chance to stop him. Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. Worried MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Jack: Who's there? Have you lost your mind? Why did you release Lorenzo? Player Default: I'm sorry I let him go. That was a mistake. Angry MS09Mission3EndingScene01
Scene SceneDialogue Custom Who's there? Player Default: I'm sorry I let him go. That was a mistake. Worried MS09Mission3EndingScene01
Scene SceneDialogue Custom There. Jack: We never used this wing. Nobody's been in here for decades. rerecord - just a short remark almost to yourself as you unbar a door / Confident MS09Mission3ParsonsInterior02
Scene SceneDialogue Custom Jack: There. We never used this wing. Nobody's been in here for decades. Concerned MS09Mission3ParsonsInterior02
Scene SceneDialogue Custom There's no telling what we'll run into. Worried MS09Mission3ParsonsInterior02
Scene SceneDialogue Custom Kill everyone you see. Don't hesitate. We can't let them release Lorenzo. Stern MS09Mission3ParsonsInterior04
Scene SceneDialogue Custom Jack: You know I can't let you out until I can remove the artifact. Let me see... Lucifer's balls. They've locked down all the security doors. Jack: I'll have to open them one by one from here while you work your way down the hallway. Quickly now! Worried MS09Mission3ParsonsInterior05
Scene SceneDialogue Custom Please. Have a seat. Jack: Now, before we get down to business, I have a question I like to ask all my new employees. Friendly MS09CabotHouseIntroMain
Scene SceneDialogue Custom Edward: This is my fault. I hired this idiot, and he betrayed you. Give me one good reason why I shouldn't just kill you right now. Suspicious MS09Mission3EndingNeutral01
Scene SceneDialogue Custom Edward: Hold on there, Jack. He has a point. Your story about "curing" Lorenzo has never quite added up. What are you doing, Edward? Edward: I'd just like to hear what he has to say. He's talked to Lorenzo. I never have. Surprised MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: Well goddamn. I guess you have some explaining to do, Jack. You can't seriously doubt me, Edward? After all I've done for you? Disbelief MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: Well goddamn. I guess you have some explaining to do, Jack. I can't believe you thought I was lying to you, Edward. After all I've done for you. Disbelief MS09Mission3EndingHelpLorenzo01
Miscellaneous Miscellaneous SharedInfo Player Default: I'm sorry I let him go. That was a mistake. It's a little late for that epiphany. I'm sure Lorenzo's on his way to kill us all right now. Jack: What? How...? That's... I can hardly believe it. I don't know what to say. Angry MS09Mission3EndingScene01
Miscellaneous Miscellaneous SharedInfo Player Default: You were just keeping him prisoner to keep yourselves alive. That's a lie. I've worked for centuries to find a way to cure him. But he doesn't want to be cured. He likes what he's become. Jack: What? How...? That's... I can hardly believe it. I don't know what to say. Angry MS09Mission3EndingScene01
Miscellaneous Miscellaneous SharedInfo Player Default: I wasn't sure who was telling the truth, you or him. And now he's coming here to kill all of us! Are you satisfied? Jack: What? How...? That's... I can hardly believe it. I don't know what to say. Angry MS09Mission3EndingScene01
Scene SceneDialogue Custom Player Default: Lorenzo's dead. You don't have to worry about him any more. No, of course not! Or we'd all be dead already. Angry MS09Mission3EndingScene01
Scene SceneDialogue Custom Now answer the question! Why did you free him? Player Default: I'm sorry I let him go. That was a mistake. Angry MS09Mission3EndingScene01
Scene SceneDialogue Custom Player Default: Now I understand why you locked him up. He's insane, and has to be stopped. Well. For Edward's sake... okay. Concerned MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: Now I understand why you locked him up. He's insane, and has to be stopped. I'm sorry, but I just can't overlook what you've done. Angry MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: Never mind. I'll just show myself out. Not so fast. We're not done here. Suspicious MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: If I wanted to kill you, you'd be dead already. I can see why you like him, Edward. He has such a way with words. Sarcastic MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: If I wanted to kill you, you'd be dead already. I can see why you like her, Edward. She has such a way with words. Sarcastic MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: If I wanted to kill you, you'd be dead already. That proves nothing. You could be here spying for Lorenzo. Angry MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Player Default: Don't you want my help? The problem is, I don't know whose side you're on. Based on what you did back at Parsons, I have to assume Lorenzo's. Player Default: Now I understand why you locked him up. He's insane, and has to be stopped. Suspicious MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Edward: We could use his help, Jack. You did kind of drop him in the middle of that whole Lorenzo situation without much context. Convince me that I should still trust you. Player Default: Now I understand why you locked him up. He's insane, and has to be stopped. Suspicious MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Lorenzo: Ah, you're all here. Good. How did you get in here? Lorenzo: Why so surprised? This is my house, after all. Suspicious MS09Mission3EndingLorenzo01
Scene SceneDialogue Custom Player Default: You don't look a day over 200. I'm glad you find this situation so amusing. Jack: The artifact that caused Lorenzo's psychosis also introduced... anomalies into his blood. Irritated MS09Mission3ParsonsEdwardSceneQuestion2
Miscellaneous Miscellaneous SharedInfo Player Default: I don't believe you. That's why I usually don't bother trying to explain my family's unusual situation. Jack: The artifact that caused Lorenzo's psychosis also introduced... anomalies into his blood. Tired MS09Mission3ParsonsEdwardSceneQuestion2
Scene SceneDialogue Custom Player Default: Would you be willing to share some of that immortality juice with me? Maybe. But remember, if Lorenzo gets free, the source of the serum will be gone. Jack: It's hard to overstate exactly how dangerous the artifact has made Lorenzo. considering / Thinking MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom Player Default: So you've been keeping your father imprisoned here so you could stay young forever? Not at all! Stern MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom That was merely a serendipitous benefit of my research - which has allowed me to continue working on finding a cure. Jack: It's hard to overstate exactly how dangerous the artifact has made Lorenzo. Defiant MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom Player Default: I guess it's lucky for you that you never found a way to cure Lorenzo. I wouldn't call it lucky. He is my father, after all. I've spent years searching for some way to remove the artifact without killing him. Stern MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom So far... nothing but dead ends. But I haven't given up. And I never will. Jack: It's hard to overstate exactly how dangerous the artifact has made Lorenzo. Defiant MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom Player Default: Why can't you remove the artifact? When Lorenzo put it on, it somehow fused itself with his nervous system. All my early attempts to remove it nearly killed him. Worried MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom Since then, I've confined myself to trying to understand how it works in the hopes of neutralizing or disabling it. Jack: It's hard to overstate exactly how dangerous the artifact has made Lorenzo. Concerned MS09Mission3ParsonsEdwardSceneQuestion3
Scene SceneDialogue Custom Jack: I'm opening the main door. Hurry! The Abremalin field is down! Afraid MS09ParsonsBossRoomSceneIntro
Scene SceneDialogue Custom Lorenzo: Don't listen to my son. He's the crazy one. You know this. Look at what he's done to me. I built a failsafe into the containment grid. urgently / Worried MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Switch the four Abremalin generators to "manual override" and I can flood his cell with a lethal dose of zeta radiation. Lorenzo: Do the right thing and open this door and let me out. urgently / Worried MS09ParsonsBossRoomScene01
Scene SceneDialogue Custom Now just set the last generator and I can end this. I think there's still time. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Confident MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom Two more to go. Hurry. We're running out of time. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Worried MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom Yes! Now set the other three generators and I can end this. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Confident MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom You've got to set the other generators before it's too late. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Worried MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom As soon as you set the Abramelin generators I can end this. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Worried MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom Do not listen to him! This is what he does. Surely you can see that! Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Afraid MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom He's lying! Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Afraid MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom Don't listen to him! Do not let him out! Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Afraid MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom Hurry. His powers are returning. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Afraid MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom If you don't set the generators soon, he'll free himself and then we're all dead. Lorenzo: Everything my son has told you about me is a self-serving lie. That must be obvious now. Afraid MS09ParsonsBossRoomScene02
Scene SceneDialogue Custom That's it! Don't worry, the zeta radiation won't harm you. Jack: I'm sorry father. I did everything I could to avoid this. I believe I was close to finding a way to remove the artifact. Confident MS09ParsonsBossRoomKillLorenzo
Scene SceneDialogue Custom Jack: That's it! Don't worry, the zeta radiation won't harm you. I'm sorry father. I did everything I could to avoid this. I believe I was close to finding a way to remove the artifact. Lorenzo: Liar! You would have fed upon me here forever if you had your way! Sad MS09ParsonsBossRoomKillLorenzo
Scene SceneDialogue Custom Lorenzo: Puny worm, do you truly think you have the power to destroy me? Goodbye, father. Sad MS09ParsonsBossRoomKillLorenzo
Scene SceneDialogue Custom You fool! No! Jack: Father, don't do this. Afraid MS09ParsonsBossRoomFreeLorenzo
Scene SceneDialogue Custom Lorenzo: Too late, Jack. Why don't you wait there so that we can have that little chat that's so long overdue. Get away while you can! Afraid MS09ParsonsBossRoomFreeLorenzo
Miscellaneous Miscellaneous SharedInfo Player Default: Sounds like you did the right thing. I didn't see any alternative. I've devoted all my efforts since then to try to figure out how to remove the artifact. Jack: You may have guessed by now that my family and I have lived for a very long time, thanks to the serum derived from my father's blood. Depressed MS09Mission3ParsonsEdwardSceneQuestion1
Scene SceneDialogue Custom Player Default: He must have been really crazy to stand out in your family. If you think I'm "crazy", you haven't actually met someone like my father. Irritated MS09Mission3ParsonsEdwardSceneQuestion1
Scene SceneDialogue Custom If he was to get free in his current condition, slaughtering me and my family would be only the start of his reign of terror. Jack: Now, we need to get to the basement before these intruders find a way to set Lorenzo free. Follow me. Worried MS09Mission3ParsonsEdwardSceneQuestion1
Scene SceneDialogue Custom Player Default: Are you saying your father has been locked up here since it was built? That's right. Almost... 400 years now. Player Default: You don't look a day over 200. Tired MS09Mission3ParsonsEdwardSceneQuestion1
Scene SceneDialogue Custom Now, we need to get to the basement before these intruders find a way to set Lorenzo free. Follow me. Edward: Be careful, Jack. Worried MS09Mission3ParsonsEdwardSceneOutro
Scene SceneDialogue Custom Just follow my instructions and everything will be fine. Edward: Be careful, Jack. Stern MS09Mission3ParsonsEdwardSceneOutro
Scene SceneDialogue Custom Jack: Edward's men seem to have given a good account of themselves. But not good enough, sadly. We need to get to my office. From there we can see how bad things really are. Jack: Okay. Stick close, follow my orders, and I'm sure everything will be fine. Let's go. Worried MS09Mission3ParsonsExterior01
Scene SceneDialogue Custom Edward: Haven't seen anybody for quite a while. I think. It's hard to keep track of time. Are you sure you can't get up? I could really use your help. Edward: Yeah, Jack, I'm pretty damn sure. Question MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Edward: Yeah, Jack, I'm pretty damn sure. Well, then don't worry about it. Me and your friend here will have to take care of things ourselves. Jack: They've definitely reached the basement, although I don't understand how they knew how to get past... it doesn't matter now. Concerned MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: Well, then don't worry about it. Me and your friend here will have to take care of things ourselves. They've definitely reached the basement, although I don't understand how they knew how to get past... it doesn't matter now. Jack: We'll have to go through the abandoned part of the building. Worried MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Damn. The door is blocked from the other side somehow. Jack: We'll have to find a way around. Disgust MS09Mission3ParsonsInterior01
Scene SceneDialogue Custom Jack: Damn. The door is blocked from the other side somehow. We'll have to find a way around. Jack: Wait. Listen... Get ready. Worried MS09Mission3ParsonsInterior01
Miscellaneous Miscellaneous SharedInfo Player Default: I'm not going any further until you tell me what's going on. I suppose it's time you knew. Jack: My father, Lorenzo Cabot, is confined here, in a specially constructed cell in the basement. Tired MS09Mission3ParsonsEdwardScene01
Scene SceneDialogue Custom Jack: Almost there. Let's hope we're not too late. Edward's men seem to have given a good account of themselves. But not good enough, sadly. Jack: We need to get to my office. From there we can see how bad things really are. surveying the scene of a battle / Somber MS09Mission3ParsonsExterior01
Scene SceneDialogue Custom Edward? Are you there? CabotHouseRadio: Concerned MS09Mission3IntroLooping
Scene SceneDialogue Custom Can you hear me now? Edward? CabotHouseRadio: Puzzled MS09Mission3IntroLooping
Scene SceneDialogue Custom Go ahead. CabotHouseRadio: Concerned MS09Mission3IntroLooping
Scene SceneDialogue Custom Try again. I think it's clearing up. CabotHouseRadio: Relieved MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... can't hear you, Jack. There's ... Edward! Switch to single sideband modulating! Can you hear me? CabotHouseRadio: Worried MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... can't hear you, Jack. There's ... This is maddening. CabotHouseRadio: to yourself / Worried MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... can't hear you, Jack. There's ... Edward? Edward? CabotHouseRadio: frustrated / Worried MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... can't hear you, Jack. There's ... Damn. The signal is strangely weak. CabotHouseRadio: Worried MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... switching now. How's this? That's done it! Edward, what's going on there? CabotHouseRadio: We're under attack. They're inside the building. Relieved MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: Sorry, things are a little busy around here right now. Listen. If they're inside the building, you have to go to the office and shut down the elevator. You can't risk them getting to Lorenzo. CabotHouseRadio: Got it. Office. Elevator. You'd better round up whoever you can and get over- urgently / Worried MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: We're under attack. They're inside the building. Inside? Can you keep them out of the basement? CabotHouseRadio: I'm trying, Jack. I've never seen raiders that... aghast / Worried MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: Got it. Office. Elevator. You'd better round up whoever you can and get over- Hello? Edward? Come in? Edward! Jack: Bah. There's no signal at all. I've lost him. Worried MS09Mission3Intro
Scene SceneDialogue Custom Jack: Hello? Edward? Come in? Edward! Bah. There's no signal at all. I've lost him. Wilhelmina: What's happening, Jack? If these people are inside Parsons, if they free him... Disgust MS09Mission3Intro
Scene SceneDialogue Custom Wilhelmina: What's happening, Jack? If these people are inside Parsons, if they free him... Don't worry. I'll handle it. Wilhelmina: I always knew it would end this way! I never should have allowed you to lock up Lorenzo in that place! snapping / Angry MS09Mission3Intro
Scene SceneDialogue Custom Wilhelmina: So what are you going to do? I said, I'll handle it. I'm thinking. Stern MS09Mission3Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: What's going on? That was Edward. He's at Parsons - the old asylum. They're under attack by raiders. worried / Worried MS09Mission3IntroJack
Scene SceneDialogue Custom It's strange. The guards have held off raiders before without any trouble. I don't know what's gone wrong this time. Player Default: Let's go. Puzzled MS09Mission3IntroJack
Scene SceneDialogue Custom Before we go, I need you to understand something. MS09Mission3IntroEnd
Scene SceneDialogue Custom When we get to Parsons, you need to do exactly what I tell you. Nothing more, nothing less. Is that clear? Player Default: Got it. MS09Mission3IntroEnd
Miscellaneous Miscellaneous SharedInfo Player Default: Got it. Good. Jack: Make sure you have whatever you'll need for a serious battle. I'll wait for you outside. nodding with approval MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: I'm not that great at taking orders. Then it's time to learn, or neither one of us is likely to leave Parsons alive. Jack: Make sure you have whatever you'll need for a serious battle. I'll wait for you outside. MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: Why is that so important? I don't have time to answer all your questions. You'll just have to trust that I understand the situation a lot better than you do. Jack: Make sure you have whatever you'll need for a serious battle. I'll wait for you outside. MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: Why is that so important? If these intruders have gotten past Edward's men, they may have freed Lorenzo. MS09Mission3IntroEnd
Scene SceneDialogue Custom I'm the only one who understands exactly how to deal with him. Is that clear enough for you? Player Default: Got it. MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: Why is that so important? If these intruders have gotten past Edward's men, they may have created an extraordinarily dangerous situation. MS09Mission3IntroEnd
Scene SceneDialogue Custom I'm the only one who understands how to deal with these dangers. Is that clear enough for you? Player Default: Got it. MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: Good. Make sure you have whatever you'll need for a serious battle. I'll wait for you outside. MS09Mission3IntroEnd
Scene SceneDialogue Custom Player Default: We'd better get to Parsons right away then. Exactly right. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Being locked up for 200 years by your own son might make anyone a bit grumpy. I'm getting tired of your constant gibes. Just do what you're being paid to do. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Being locked up for 200 years by your own son might make anyone a bit grumpy. Just do what you're being paid to do. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Then I guess we'd better make sure he doesn't get loose. Exactly right. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Exactly what abilities does he have? Enhanced strength. Unusual resistance to most kinds of physical damage. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Oh, and a kind of local telekinesis, which appears to be projected by the artifact itself. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom That's why I've built a dampening field into his cell. Which is why we really need to stop these intruders before they turn it off. MS09Mission3IntroQuestion2
Scene SceneDialogue Custom Player Default: Pleased to meet you, Jack. And I am very pleased to meet you! Edward finds it tiresome, but I always like to know personally everyone who works for me. Jack: Please, have a seat. How about a drink? Happy MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Player Default: Just tell me what you need me to do. All in good time, all in good time. Consider this your final interview before getting the job. Jack: Please, have a seat. How about a drink? Friendly MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Player Default: Edward said you needed to talk to me before he hired me. Yes. Edward finds it tiresome, but I always like to know personally everyone who works for me. Jack: Please, have a seat. How about a drink? Friendly MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Player Default: The universe is a big place. Anything could be out there. Wonderful. Most people's minds are too narrow to admit the possibilities of an infinite universe. Happy MS09CabotHouseIntroJack
Scene SceneDialogue Custom But I'm not talking about flying saucers and little green men. I'm talking about the hidden history of our planet. The very origins of human civilization. Jack: Ancient powers that modern science, even at its pinnacle, could barely begin to comprehend. Somber MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: Little green men and UFOs? Come on. You misunderstand me. I'm not talking about the flying saucers of popular hysteria. Surprised MS09CabotHouseIntroJack
Scene SceneDialogue Custom What I refer to is the hidden history of our planet. The very origins of human civilization. Jack: Ancient powers that modern science, even at its pinnacle, could barely begin to comprehend. Somber MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: I'm not sure there's any intelligent life in the universe. At least not on this planet. You joke but make a good point. Friendly MS09CabotHouseIntroJack
Scene SceneDialogue Custom Say humans perish from the earth, as they seem intent upon doing. Say thousands of years from now, a new civilization arose. Somber MS09CabotHouseIntroJack
Scene SceneDialogue Custom What would they know of us? Player Default: Even after thousands of years, there would be plenty left to find of our civilization. Question MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: Are you talking about aliens? UFOs and little green men? No, no. That's all popular hysteria. I doubt any of it has any basis in fact. Disgust MS09CabotHouseIntroJack
Scene SceneDialogue Custom I'm talking about the hidden history of our planet. The very origins of human civilization. Jack: Ancient powers that modern science, even at its pinnacle, could barely begin to comprehend. Somber MS09CabotHouseIntroJack
Scene SceneDialogue Custom Edward! How badly are you hurt? Edward: I'm not dead yet. But I don't think I can get up. Worried MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: They've definitely reached the basement, although I don't understand how they knew how to get past... it doesn't matter now. We'll have to go through the abandoned part of the building. Jack: It looks like the Abremalin field is still functioning, although several of the security doors in the basement have already been breached. Concerned MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Edward, switch over to the Hartley modulator. Do you copy? CabotHouseRadio: ... switching now. How's this? Concerned MS09Mission3Intro
Scene SceneDialogue Custom Wilhelmina: I always knew it would end this way! I never should have allowed you to lock up Lorenzo in that place! That isn't helping, mother! And as I recall, using the serum was your idea, not mine. Wilhelmina: So what are you going to do? Angry MS09Mission3Intro
Scene SceneDialogue Custom Player Default: Let's go. Good. I'll explain on the way. Concerned MS09Mission3IntroJack
Scene SceneDialogue Custom Player Default: Probably the same raiders that stole the serum. Hmm, could be. If some of them had used the undiluted serum... it could explain their unusual success against Edward's men. Player Default: I assume you'll explain what you're talking about at some point. Thinking MS09Mission3IntroJack
Scene SceneDialogue Custom Player Default: What happened? The guards at Parsons called in that they were under attack. Edward went to help. Concerned MS09Mission3IntroJack
Scene SceneDialogue Custom I've only just been able to raise him, briefly. I didn't get much, but it sounds like the situation there is nearly out of control. Jack: I wonder if these could be the same raiders that stole that last shipment... Worried MS09Mission3IntroJack
Scene SceneDialogue Custom Wilhelmina: That is not acceptable. Emogene is missing and I want her found! She's not missing, mother. Wilhelmina: Do you know where she is? with strained patience - this is the end of a long argument over the same thing / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom Wilhelmina: Your sister is missing and I want her found! What else is Edward for if not to keep the family safe? No, but that doesn't mean... Edward: I'd be happy to send someone to look for her, ma'am. with strained patience - this is the end of a long argument over the same thing / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom Edward: I'd be happy to send someone to look for her, ma'am. Mother, Edward has better things to do than sending someone out to find Emogene. Again. exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom I'm not going to have Edward drop everything just because Emogene decided to take a lover again. Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom We've been over this, mother. Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom She's a grown woman. She's perfectly capable of looking after herself. Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom I'm not Emogene's babysitter. If she chooses to go off without telling anyone, that's her business. Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom Mother. Will you let it go, please! Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom If she wanted us to know where she went, she would have told someone. Wilhelmina: Jack! How dare you speak so disrespectfully about your sister! exasperated / Irritated MS09CabotHouseMission2Looping
Scene SceneDialogue Custom Jack: *sigh* You shouldn't indulge her Edward. It just makes her more impossible to deal with next time. Edward: Just doing my job. Stern MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: Speaking of which, here's all we got back of the last delivery from Parsons. Raiders got the rest of it, I'm sorry to say. Ah, good. Finally! This will help settle mother down. Jack: I'm sorry to have to involve you in the affairs of my sister Emogene. Relieved MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: Speaking of which, here's all we got back of the last delivery from Parsons. Raiders got the rest of it, I'm sorry to say. Oh. That is bad news. Our supply here is dangerously low. Well, we'll just have to make it last until the next delivery. Jack: I'm sorry to have to involve you in the affairs of my sister Emogene. Worried MS09CabotHouseMission2Main
Scene SceneDialogue Custom Jack: Ah, good. Finally! This will help settle mother down. I'm sorry to have to involve you in the affairs of my sister Emogene. Apologetic MS09CabotHouseMission2Main
Scene SceneDialogue Custom She goes out of her way to make my life difficult. Running off and leaving me to deal with my mother. Irritated MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward will give you the details. But as far as I'm concerned, there's no rush. Irritated MS09CabotHouseMission2Main
Scene SceneDialogue Custom Jack: Please. Have a seat. Now, before we get down to business, I have a question I like to ask all my new employees. Edward: Is this really the time for... Friendly MS09CabotHouseIntroMain
Scene SceneDialogue Custom Jack: Now, before we get down to business, I have a question I like to ask all my new employees. Don't interrupt, Edward. Irritated MS09CabotHouseIntroMain
Scene SceneDialogue Custom The question is this: do you believe there is other intelligent life in the universe? Player Default: The universe is a big place. Anything could be out there. Question MS09CabotHouseIntroJack
Scene SceneDialogue Custom Jack: Well, then. I'd better leave you to it. We'll talk more about this some other time, when things are less rushed. It isn't important now. Jack: Edward will be your immediate supervisor. There won't be any need for us to have any further direct interaction. Friendly MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Edward: Jack, can I tell her what I need her to do? I'm sorry, Edward. I just get carried away sometimes. Jack: You're sending him to look for the missing shipment? Apologetic MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: We'll talk more about this some other time, when things are less rushed. It isn't important now. Edward will be your immediate supervisor. There won't be any need for us to have any further direct interaction. Edward: You really do have a way with people. Luckily I didn't hire you for your personality, so... congratulations. Welcome to the family. annoyed with the player / Disgust MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: We'll talk more about this some other time, when things are less rushed. It isn't important now. Welcome to the family. Edward: You really do have a way with people. Luckily I didn't hire you for your personality, so... congratulations. Welcome to the family. with a broad smile, welcoming / Happy MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Edward: Jack! The new guy is here. One moment! One moment, I just have to... Edward: He'll be right with us. calling to Edward as you adjust one of your experiments which is in progress (bubbling madly/about to explode) / Nervous MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Edward: He'll be right with us. Damn. Clearly I'll need to adjust the mixture... Jack: Hello, hello! Welcome to Cabot House. I'm Jack Cabot. as an experiment bubbles over/explodes in your face / Depressed MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Jack: Damn. Clearly I'll need to adjust the mixture... Hello, hello! Welcome to Cabot House. I'm Jack Cabot. Player Default: Pleased to meet you, Jack. jovial and welcoming / Happy MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Player Default: And I am very pleased to meet you! Edward finds it tiresome, but I always like to know personally everyone who works for me. Please, have a seat. How about a drink? Jack: Edward, the good bourbon, eh? Friendly MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Jack: Please, have a seat. How about a drink? Edward, the good bourbon, eh? Friendly MS09CabotHouseIntroInvited
Scene SceneDialogue Custom I'm opening the main door. Hurry! Jack: The Abremalin field is down! Worried MS09ParsonsBossRoomSceneIntro
Combat Combat Taunt Now! While he's weakened!
Combat Combat Taunt This is our chance, while the zeta radiation has weakened him!
Combat Combat Taunt Now's our chance!
Combat Combat Taunt Hurry, before the effect wears off!
Combat Combat Taunt No question now that these are the ones that stole the serum. Worried
Combat Combat Taunt Look out! This one's taken the serum! Worried
Combat Combat Taunt Damn, are they all on the serum? Worried
Combat Combat Taunt A little help here - he's on the serum. Worried
Combat Combat Taunt She's going to be hard to stop, thanks to the serum. Worried
Combat Combat Taunt They certainly seem to have arrived in force. Concerned
Combat Combat Taunt We can't let them hold us up. Concerned
Combat Combat Taunt Time is of the essence. Kill them quickly. Worried
Detection Detection NormalToCombat This is my property. You are trespassing. Angry
Detection Detection NormalToCombat We don't have time for this. Angry
Detection Detection NormalToCombat More of them? Surprised
Detection Detection NormalToCombat For god's sake, how many of these bastards are there? Disgust
Miscellaneous Miscellaneous Greeting Now do you see? I told you what would happen if Lorenzo got free. Player Default: You're right. I should have listened to you back at Parsons. Angry MS09Mission3CabotHouseEndJack01
Miscellaneous Miscellaneous Greeting We didn't have any other choice, did we? Player Default: It was the only option left. Pleading MS09Mission3JackEnd01
Miscellaneous Miscellaneous Greeting Not now.
Miscellaneous Miscellaneous Greeting Ah, you're back. Do you need something? Player Default: Quite a place you've got here. Amazing that it survived the war. Friendly MS09DefaultJack
Miscellaneous Miscellaneous Greeting Yes? Player Default: Quite a place you've got here. Amazing that it survived the war. Question MS09DefaultJack
Miscellaneous Miscellaneous Greeting Can it wait? I was just in the middle of something. Player Default: Quite a place you've got here. Amazing that it survived the war. Question MS09DefaultJack
Miscellaneous Miscellaneous Greeting Hmm, what? Player Default: Quite a place you've got here. Amazing that it survived the war. Question MS09DefaultJack
Miscellaneous Miscellaneous Hello Mother has... passed. She just couldn't survive for long without the serum. Sad
Miscellaneous Miscellaneous Hello At least no one was killed. Somber
Miscellaneous Miscellaneous Hello I'm sorry about Edward. He was a loyal companion for a very long time. Sad
Miscellaneous Miscellaneous Hello I don't know what I'm going to do without Emogene. Sad
Miscellaneous Miscellaneous Hello Mother would still be alive if you hadn't been such a fool! Angry
Miscellaneous Miscellaneous Hello You should have listened to me, and none of this would have happened! Angry
Miscellaneous Miscellaneous Hello You see now that I was right about Lorenzo. Too late, of course. Disgust
Miscellaneous Miscellaneous Hello This was all so unnecessary. bitterly / Angry
Miscellaneous Miscellaneous Hello Don't hesitate. Stern
Miscellaneous Miscellaneous Hello We can't let them free Lorenzo. Afraid
Miscellaneous Miscellaneous Hello There's no time to waste talking. Angry
Miscellaneous Miscellaneous Hello If they manage to free Lorenzo before I can stop them... it's not worth thinking about. Worried
Miscellaneous Miscellaneous Hello This place has really fallen to pieces over the years. Concerned
Miscellaneous Miscellaneous Hello We'd better stick together in here. Worried
Miscellaneous Miscellaneous Hello This doesn't look good. Worried
Miscellaneous Miscellaneous Hello I hope Edward is all right. Worried
Miscellaneous Miscellaneous Hello We need to get to my office. Worried
Miscellaneous Miscellaneous Hello We need to get to Parsons. Concerned
Miscellaneous Miscellaneous Hello Just follow me. Concerned
Miscellaneous Miscellaneous Hello Come on, we need to find out what's happening at Parsons. Concerned
Miscellaneous Miscellaneous Hello We need to hurry. Worried
Miscellaneous Miscellaneous Hello One moment.
Miscellaneous Miscellaneous Hello Wait.
Miscellaneous Miscellaneous SharedInfo Not now.
Miscellaneous Miscellaneous Hello Leave me in peace. I need to mourn my father. Sad
Miscellaneous Miscellaneous Hello Good luck persuading Emogene to come home. Sarcastic
Miscellaneous Miscellaneous Hello Emogene runs off like this mainly to provoke Mother. And by extension, irritate me. Irritated
Miscellaneous Miscellaneous Hello Mother won't stop pestering me about Emogene. As if I don't have anything else to worry about. Irritated
Miscellaneous Miscellaneous Hello You should talk to Edward if you need anything.
Miscellaneous Miscellaneous Hello I'm busy. Please go away.
Miscellaneous Miscellaneous Hello I thought I told you not to bother me.
Miscellaneous Miscellaneous Hello Oh, it's you.
Miscellaneous Miscellaneous Hello Ah, hello.
Miscellaneous Miscellaneous Hello Good to see you again.
Miscellaneous Miscellaneous SharedInfo I'm sorry to hear you say that. But not surprised. Perhaps one day I will succeed in changing your mind. unfazed - with a smile
Miscellaneous Miscellaneous SharedInfo I'm glad to hear you say that. I would love to sit down and discuss some of my methods in more detail.
Scene SceneDialogue Custom Edward: Hey, Jack. Hello, Edward. Friendly CabotHouseHello01Scene
Scene SceneDialogue Custom Edward: Hey, Jack. Edward. brief nod of greeting / Friendly CabotHouseHello01Scene
Scene SceneDialogue Custom Edward: Hey, Jack. Evening, Edward. Friendly CabotHouseHello01Scene
Scene SceneDialogue Custom Wilhelmina: Jack, have we received any more serum yet? Uh, no, Mother. Not since the last time you asked. Wilhelmina: Oh. Well. I was just checking. Irritated CabotHouseConv02Scene
Miscellaneous Miscellaneous SharedInfo Wilhelmina: Oh. Well. I was just checking. Please, Mother. I need to get back to work. Irritated CabotHouseConv02Scene
Miscellaneous Miscellaneous SharedInfo Wilhelmina: Oh. Well. I was just checking. I really wish you wouldn't bother me when I'm working. Irritated CabotHouseConv02Scene
Miscellaneous Miscellaneous SharedInfo Wilhelmina: Oh. Well. I was just checking. I can't get anything done with these constant interruptions, Mother. Irritated CabotHouseConv02Scene
Scene SceneDialogue Custom Edward: Just heard from Parsons. They're still seeing raiders around occasionally. Not attacking, just watching from a distance. Hmm. What do you make of it? Edward: Nothing much we can do about it. We don't have the manpower to do anything aggressive. Puzzled CabotHouseConvEdwardJack02Scene
Scene SceneDialogue Custom Edward: Nothing much we can do about it. We don't have the manpower to do anything aggressive. Well. I'm sure you and your men will handle it. You always have. Jack: Now I really do need to get back to work. Confident CabotHouseConvEdwardJack02Scene
Scene SceneDialogue Custom Again? Anything we need to worry about? Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom That's a shame. Anything I should be worried about? Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom I guess that's what we're paying them for. Go ahead and hire someone to replace him. Jack: Now I really do need to get back to work. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom I suppose there's no help for it. Go ahead and hire someone to replace her. Jack: Now I really do need to get back to work. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Edward: Security bot's on the fritz again. Just wanted to let you know. I wonder if it's time to just toss it out and find a new one. Edward: Well, yeah, we don't have any choice. It's kind of... blown up, actually. Irritated CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Edward: Well, yeah, we don't have any choice. It's kind of... blown up, actually. Lucifer's balls, not again! I swear, this neighborhood is getting worse all the time. Jack: Now I really do need to get back to work. Irritated CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Edward: Well, yeah, we don't have any choice. It's kind of... blown up, actually. Good, good. You can use whatever funds you need to get it repaired. Jack: Now I really do need to get back to work. Confident CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Oh, Edward... did you need something? Edward: Don't mind me. Puzzled CabotHouseHello04Scene
Scene SceneDialogue Custom Hmm? Is anything wrong? Edward: Don't mind me. Concerned CabotHouseHello04Scene
Scene SceneDialogue Custom What is it, Edward? Edward: Don't mind me. Puzzled CabotHouseHello04Scene
Scene SceneDialogue Custom Wilhelmina: Jack, I think you're spending too much time in your lab. I feel like I never see you any more. My work is important. You know that. And this time, I think I'm really getting close to a breakthrough. Wilhelmina: Of course, Jack, of course. I just worry about you, that's all. Irritated CabotHouseConvWilhelminaJack04Scene
Scene SceneDialogue Custom Wilhelmina: Jack, I think you're spending too much time in your lab. I feel like I never see you any more. You know why I spend all my time in the lab. There have been so many dead ends, but I feel like I'm getting close to a solution this time. Wilhelmina: Of course, Jack, of course. I just worry about you, that's all. Irritated CabotHouseConvWilhelminaJack04Scene
Scene SceneDialogue Custom Wilhelmina: Jack, I think you're spending too much time in your lab. I feel like I never see you any more. I don't have time to take any breaks. The readings from Parsons are... well, I just don't know that the containment will hold forever. Wilhelmina: Of course, Jack, of course. I just worry about you, that's all. Irritated CabotHouseConvWilhelminaJack04Scene
Scene SceneDialogue Custom Wilhelmina: Jack, have you heard anything about Emogene yet? Not yet. Isn't it enough that I had Edward send someone to track her down again? Wilhelmina: You could show a little bit more concern about your own sister. Irritated CabotHouseConvWilhelminaJack02Scene
Scene SceneDialogue Custom Wilhelmina: I do wish you would remember to dress for dinner more often. We do have standards to maintain in this family. Oh for heaven's sake, Mother. Don't you have anything else to worry about? Wilhelmina: Hmph. Things have come to quite a sorry state if people can't even be bothered to dress for dinner. Irritated CabotHouseConvWilhelminaJack03Scene
Scene SceneDialogue Custom Wilhelmina: Jack, dear, I'm worried that supplies are running a bit low. Supplies? You mean the liquor cabinet is getting empty again? Wilhelmina: Not just that. But now that you mention it, I have noticed that we have nearly run out of a couple of things. Irritated CabotHouseConvWilhelminaJack05Scene
Scene SceneDialogue Custom Wilhelmina: Not just that. But now that you mention it, I have noticed that we have nearly run out of a couple of things. You know they aren't making that anymore, don't you Mother? I can't just send someone down to the liquor store for more. Wilhelmina: I'm sorry I mentioned it. I didn't know that I was such a burden to you. It's fine, don't worry about it. I'll just do without. Irritated CabotHouseConvWilhelminaJack05Scene
Scene SceneDialogue Custom Wilhelmina: I'm sorry I mentioned it. I didn't know that I was such a burden to you. It's fine, don't worry about it. I'll just do without. For heaven's sake, Mother. I'll have Edward find more for you. I'm sure he doesn't have anything better to do. Wilhelmina: Thank you, Jack. It's not an emergency or anything, of course. Sarcastic CabotHouseConvWilhelminaJack05Scene
Scene SceneDialogue Custom Wilhelmina: I'm sorry I mentioned it. I didn't know that I was such a burden to you. It's fine, don't worry about it. I'll just do without. Enough, Mother. We don't have Edward to run errands for you any more. You're just going to have to do without sometimes. Wilhelmina: Thank you, Jack. It's not an emergency or anything, of course. Irritated CabotHouseConvWilhelminaJack05Scene
Scene SceneDialogue Custom Hello, Mother. Wilhelmina: Hello, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Mother, hello. Wilhelmina: Hello, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Mother, how are you. Wilhelmina: Hello, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Wilhelmina: Hello, Jack. Let's eat. Wilhelmina: Good night, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Wilhelmina: Hello, Jack. I'm hungry. Let's eat. Wilhelmina: Good night, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Wilhelmina: Hello, Jack. Who's hungry? Wilhelmina: Good night, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Wilhelmina: Hello, Jack. Good night, Mother. Wilhelmina: Good night, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Scene SceneDialogue Custom Wilhelmina: Hello, Jack. Good night. Wilhelmina: Good night, Jack. Neutral CabotHouseHelloJackWilhelmina01Scene
Miscellaneous Miscellaneous WaitingForPlayerInput Hmm?
Miscellaneous Miscellaneous WaitingForPlayerInput Go ahead.
Miscellaneous Miscellaneous WaitingForPlayerInput I don't think we were done...?
Scene SceneDialogue Custom NPCMJackCabot: Ah, you're back. Good news! I figured out how to access the artifact's telekinesis effect. JackCabot: I've hooked it up to this old laser rifle. MS09MiscJackRewardScene
Scene SceneDialogue Custom JackCabot: I figured out how to access the artifact's telekinesis effect. I've hooked it up to this old laser rifle. MS09MiscJackRewardScene
Scene SceneDialogue Custom There's no way to control it without direct neural input - for better or worse, all of that was destroyed when my father died. MS09MiscJackRewardScene
Scene SceneDialogue Custom But you still have a rather powerful directed force. Here, see what you think. Player Default: You made a neat gun. Thanks. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: You made a neat gun. Thanks. I hope you find some use for it. JackCabot: As for myself... I don't know. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: I'd prefer something that kills people. Well, maybe you'll still find some use for it. I don't want it. It just reminds me of my father. JackCabot: As for myself... I don't know. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: I hope it works. Well, I've tested it in the lab. But there's nothing like some good field testing to really shake out the kinks. JackCabot: As for myself... I don't know. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: How does it work? It uses standard energy cells for power - the artifact's internal power supply was destroyed. MS09MiscJackRewardScene
Scene SceneDialogue Custom Otherwise... point and shoot. It doesn't kill people but you may still be able to find some use for it. JackCabot: As for myself... I don't know. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: I hope you find some use for it. As for myself... I don't know. MS09MiscJackRewardScene
Scene SceneDialogue Custom Maybe I'll finally travel to the Southwest. My father was always convinced that there was another alien city buried somewhere in the Mojave Desert. MS09MiscJackRewardScene
Miscellaneous Miscellaneous Greeting Ah, you're back. Good news! JackCabot: I figured out how to access the artifact's telekinesis effect. MS09MiscJackRewardScene
Scene SceneDialogue Custom Player Default: I'm glad to see you're getting out and about. Hmm. Well, now that my time isn't entirely taken up with my father's condition, I thought I should get out and see the world a bit. JackCabot: Maybe you can help me. I've been looking for some things for a new research project. RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: I thought I was through with your crazy bullshit. Likewise. Angry RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: I thought I was through with your crazy bullshit. Of course. But before you go, maybe you can help me with something. JackCabot: I need a large quantity of fiber optics. I'd be glad to purchase any that you have. RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: Is there something you need? No. In fact, I'd just as soon we don't cross paths again. Irritated RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: Is there something you need? Well, as a matter of fact, I've been looking for some things for a new research project. JackCabot: I need a large quantity of fiber optics. I'd be glad to purchase any that you have. Friendly RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: What are you doing out here? I don't see what that is to you. Irritated RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Player Default: What are you doing out here? I decided it was time to get out more. See the world a bit. Figure out what to do with the rest of my life. JackCabot: Maybe you can help me. I've been looking for some things for a new research project. RESceneKMK_MS09JackScene
Scene SceneDialogue Custom Let's go, Edward. EdwardDeegan: Right behind you, Jack. RESceneKMK_MS09JackEnding
Scene SceneDialogue Custom Maybe you can help me. I've been looking for some things for a new research project. JackCabot: I need a large quantity of fiber optics. I'd be glad to purchase any that you have. Puzzled RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom JackCabot: Maybe you can help me. I've been looking for some things for a new research project. I need a large quantity of fiber optics. I'd be glad to purchase any that you have. JackCabot: I'm sure I can give you a better price than most any common trader. Friendly RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom JackCabot: Maybe you can help me. I've been looking for some things for a new research project. If you have anything that contains circuitry, I'd be glad to purchase it from you. JackCabot: I'm sure I can give you a better price than most any common trader. Friendly RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom JackCabot: Maybe you can help me. I've been looking for some things for a new research project. If you have anything containing nuclear material, I'd be happy to purchase it from you. JackCabot: I'm sure I can give you a better price than most any common trader. Friendly RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom JackCabot: I need a large quantity of fiber optics. I'd be glad to purchase any that you have. I'm sure I can give you a better price than most any common trader. Player Default: Sure, let me see if I have any. Amused RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom Player Default: Sure, let me see if I have any. I appreciate you taking the time. Grateful RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom Player Default: I'm not interested in selling anything right now. Suit yourself. I just thought I'd ask. Apologetic RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom Player Default: Let me see if I have anything like that on me. Thank you for checking. Grateful RESceneKMK_MS09JackSceneVendor
Scene SceneDialogue Custom Player Default: What do you need it for? Oh, well, I'm not quite ready to discuss it publicly. It's early days yet. Might not work out. I'm sure you understand. Player Default: Sure, let me see if I have any. Apologetic RESceneKMK_MS09JackSceneVendor
Miscellaneous Miscellaneous Greeting Well, how about this! Fancy meeting you out here. Player Default: I'm glad to see you're getting out and about. Happy RESceneKMK_MS09JackScene
Miscellaneous Miscellaneous Greeting I never expected to run into you again. Player Default: I'm glad to see you're getting out and about. Disgust RESceneKMK_MS09JackScene
Miscellaneous Miscellaneous Greeting Yes? Player Default: I'm glad to see you're getting out and about. Puzzled RESceneKMK_MS09JackScene