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Fallout faction overhaul project
|For the hostile non-player characters in Fallout: New Vegas, see Jackal gang member.|
Background[edit | edit source]
A group of raiders that emerged from Vault 15, the Jackals were commonly considered insane, with everything subjugated to one rule: Survival. The Jackals earned their reputation following a particularly bad winter storm that trapped the tribe and forced them to eat their own to survive. The cannibalism would become a defining trait of the tribe. Curiously, the Jackals never ate mutants. Allegedly, they found them unpalatable.
Around 2250, a small band of Jackals under the leadership of Banshee attacked the Boulder Dome, but was driven away. However, they managed to secure weapons and armor. Joining forces with Miles Reese, they fought against the Brotherhood of Steel in Texas. However, Banshee's death at Fort Worth dispersed the tribe, marking an end to their perhaps most glorious period in history.
Isolated groups of the Jackals would hold out on the fringes of the NCR, though by 2281 the constant skirmishing with a militarily superior force reduced them to disorganized bands of petty bandits and highwaymen. Their largest stronghold is the former Nevada Highway Patrol station, while small Jackal camps dot the landscape.
Society[edit | edit source]
The Jackals are a cannibalistic, savage raider tribe. The Jackals commonly use group tactics to overwhelm their enemies, but due to a lack of coordination and cowardice, they will instantly retreat whenever they doubt they can win. Their bands shelter in various hideaways and fighting over spoils is not uncommon.
Jackals tend to file their teeth and turn them into canines. Another marked trait of their tribe is cannibalism, imposed by their experiences. Many Jackals are desperate to find food, leading them to feigning death or retreating temporarily from combat, just to be able to claim the bodies afterwards. As mentioned, they hate mutants, because they can't eat them.
By 2281, they lost most unique aspects of their culture. Jackals are disorganized, banding into small groups under a strong leader. They salvage what they can, but their lack of skills in anything but combat leads to their being a violent, short life.
Outside relations[edit | edit source]
Being raiders, the Jackals have few positive relations. Although they come from the same Vault, their hate for the Khans and Vipers is particularly strong. Jackals find Khans less tolerable than the Vipers, but hatred was not a substitute for combat prowess, culminating in their defeat at the hands of the Khans around 2125. The Jackals failed to form any positive relationship with the NCR. Brutalized and pushed deep into the hostile deserts of the Mojave, the raider tribe became a motley band of petty bandits, hostile to all but themselves.
Technology[edit | edit source]
Little is known about the Jackals' technological level while they operated in New California. However, by 2281, the remnants of the raider tribe are pure scavengers, relying on whatever firearms and armor they can lay their hands on. Whatever gear they have is usually in a state of disrepair, matching the owners' dirty, dishevelled looks.
Appearances[edit | edit source]
The Jackals appear in Fallout: New Vegas and were to appear in Van Buren, the canceled Fallout 3 project by Black Isle Studios, as well as in Fallout: Brotherhood of Steel 2. They are mentioned only in Fallout.
- Fallout Bible 6 Raiders in general: "The Jackals: The first clan, the Jackals, is your typical group of crazies. They have no morals except one: survival. They use group tactics to overmatch their enemies. They are craven cowards, though, and will not attack unless they know they can win. They band together in their hideaway and fight over the spoils.
The Vipers: The second clan, the Vipers, are mysterious followers of an ancient religion (or so they claim). They usually only come out at night to hunt for food or to conduct raids. They are very ruthless when it comes to combat. They prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom. This poison, when in the blood stream, paralyzes the victim. Most victims captured in this way are taken back to their hideout.
The Khans: The last group, the Khans, is probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans carry very few firearms (since they are for cowards). Anyone showing superior strength is worthy of their respect. The leader of the Khans is so because no one has beaten him in combat.
One interesting thing listed in the original documentation is that all raider bands were supposedly all from Vault 15 after it opened, but they all splintered off into different groups from the overpopulated Vault.
All of these raider groups officially exist in the Fallout universe, though only the Khans are in southern California at the start of Fallout 1. The handful of Vipers that survived Rhombus' campaign of extermination in 2155 fled North and East, following the same path the Jackals took after they had their asses handed to them by the Khans thirty years before."
- Boulder design document, Van Buren
- The Courier: "Colonel Moore's "way"?"
Hanlon: "The colonel is an effective commander - one of the best - but she sharpened her claws on the Vipers and the old Jackals. Did four tours against the Brotherhood, too. She used to be ranger until an injury took her out of action. Happens to a lot of us, unfortunately. She's better at making graves than making friends. Bring in Moore and the earth will be razed. Fields will be salted."
- Fallout: Brotherhood of Steel 2 design document
- Fallout: New Vegas loading screen hints: "Brutalized by the NCR, the once-legendary Vipers and Jackals gangs have become little more than opportunistic, petty raiders."
- Fallout: New Vegas
- "The Origins of Fallout", part 3 by Scott Campbell
- Fallout Bible 6: "Animosity: Both the Khans and the Jackals hate the Vipers, but the Khans and Jackals hate each other more than the Vipers, so there is a nice little hatred pecking order going on."