Jacobstown

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Jacobstown
Jacobstown3.jpg
Icon ruins.png
Site
Jacobstown loc.jpg
Map MarkerJacobstown
Segments
BuildingsJacobstown Lodge
Jacobstown bungalow
People
FactionsSuper mutants
Nightkin
LeadersMarcus
DoctorsDr. Henry
MerchantsMarcus
Other
QuestsGuess Who I Saw Today
Nothin' But a Hound Dog
Unfriendly Persuasion
For Auld Lang Syne
Technical
Cell NameJacobstownBungalow01 (bungalow)
JacobstownBungalow02 (bungalow)
JacobstownBungalow03 (bungalow)
JacobstownLodge (lodge)
ref id00146b8e (bungalow)
00146b8d (bungalow)
00146be4 (bungalow)
0013ca81 (lodge)
TerminalsJacobstown terminals
 
Gametitle-FNV.png
Gametitle-FNV.png

[What's the history of Jacobstown?] Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along.

Marcus, Fallout: New Vegas

Jacobstown is an old, pre-war ski resort in Mount Charleston that is now a super mutant settlement in the Mojave Wasteland in 2281.

Background[edit | edit source]

Post-Great War, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It was not until the past twenty years that it became a permanent settlement for any group. Marcus, the mild-mannered super mutant sheriff of Broken Hills, took it upon himself to find a refuge for the "broken-minded" of his kind. It proved to be more difficult than holding on to Broken Hills, but he eventually discovered Mount Charleston and decided it was a good spot to set up a community.[1][2] The town mostly supports itself one the ranching of bighorners; they provide lots of meat and the town can trade the hides for other supplies with passing caravans. Wild bighorners also roam the foothills, so restocking their heard is easy.[3]

Jacobstown is named after Jacob, a Brotherhood of Steel Paladin and past traveling companion of Marcus, who together previously founded the town of Broken Hills. It was in remembrance of his old friend, who had died long ago, that Marcus renamed the old resort.[4]

Unfortunately for Marcus, not all of the super mutants and nightkin were content to live under his rules. Davison and Tabitha broke off on their own, eventually winding up with their own dysfunctional super mutant communities. Though Marcus is disappointed at how things turned out, he does the best he can to take care of Lily and the other super mutants and nightkin at Jacobstown. Even so, a nightkin named Keene still represents all the other nightkin in the town, given that Marcus does not truly understand their troubles.[5] Dr. Henry is trying his best to cure their mental illness, but progress is slow going and the nightkin are growing impatient, and another instance of rebellion is imminent unless something is done.[6][7]

Aside from the conflicts within, Jacobstown suffers many threats from the outside due to their high population of super mutants; they have even tried to establish trade with the New California Republic,[8] but an influential party[9] of the NCR recently sent out a band of mercenaries to either displace the super mutants from the town, or remove them through more violent methods, despite the fact that the town has nothing to do with the attacks on the NCR citizen's brahmin.[10]

Society[edit | edit source]

The super mutants of Jacobstown are an egalitarian collective. The Super Mutants operate in a collectivist mindset, equally sharing their resources among each other for a common goal and almost never physically fighting each other, though there are often splinter factions among its less mentally stable denizens.[1] The super mutants themselves can be divided into three groups: the first generation Super Mutants from the Master's army, second generation mutants from the Enclave excavations, and the Nightkin, the Master's elite operatives and commanders.[11][12]

Though there is not a caste system or a highly regimented society the different generations of mutants tend to gravitate to different roles. The first generation mutants are generally among the smartest (and most mentally stable) and act has organizers and community leaders. Marcus, due to his experience as a sheriff and his intelligence, became the de facto leader of the mutant community. The second generation, or dumb dumbs has some[13] call them, are general muscle and work as extra hands, as even the least intelligent of mutants are useful for their strength and manpower. Nightkin, under the representation of Keene, help protect the town from interlopers, though their main objective is to find a cure for their deteriorating conditions. Although founded as a super mutant haven in mind, members of all races are welcome has long has they behave themselves and mind their manners and staring around the Nightkin. [14][15]

Outside relations[edit | edit source]

The residents of Jacobstown are friendly and peaceful but despite their best efforts have few good relations. Marcus wishes to do trade with others, including the NCR, but their isolation and general anti-mutant sentiment have made this simple task difficult. They have have been scapegoated by the New California Republic[8], for supposedly attacking brahmin herds, despite evidence to the contrary. This has resulted in an influential party[9] of the NCR to send out a band of mercenaries to either displace the super mutants from the town, or remove them through more violent methods, despite the fact that the town has nothing to do with the attacks on the NCR citizen's brahmin.[10] Marcus, however, remains optimistic about establishing trade and borders with the NCR, believing it is only a matter of hard work and if the current situation can be peacefully resolved.

Despite being close neighbors with the Great Khans, neither seem very interested in the other, mostly focusing on their problems with the NCR (Jacobstown) or assimilating into the Legion (Khans). This apathetic attitude also extends itself to Caesar's Legion, as little to no contact has been made between the two groups. Marcus himself has several opinions on Caesar and his Legion, but this may or may not extend to the rest of the town.[16]

The State of Utobitha and Jacobstown are on strictly unfriendly terms, as Utobitha tends to give mutants a bad reputation as ordinance-toting moronic raiders. Marcus even goes as far as to plant Neil as a spy/diplomat in order to seed unrest and convince as many mutants as possible to uproot and move to Jacobstown.[15]

Layout[edit | edit source]

Given the snowy climate and the look of the town itself, it appears to be a ski lodge resort with certain modified or fortified parts, located in the nearby Mount Charleston area north-west of New Vegas. The entrance features a giant sign on a tower that says "Jacobstown". Left of the entrance is a pen full of bighorners. The large building to the rear is the Jacobstown Lodge.

At the entrance of Jacobstown, where you meet Marcus for the first time in this game, there are two super mutants standing guard either side. Near to the one on the right there is a hollowed-out rock which has a small heart painted on it.

You will also find Lily and Keene in the town for the quest Guess Who I Saw Today, and Doctor Henry for the quest Nothin' But a Hound Dog and For Auld Lang Syne.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Notable loot[edit | edit source]

Jacobstown Lodge[edit | edit source]

Main article: Jacobstown Lodge

Related quests[edit | edit source]

Notes[edit | edit source]

  • If you have visited Neil, he may tell you the location of Jacobstown and mark it on your map.
  • When speaking to Marcus, a certain dialogue option can have him explain certain events from Fallout 1 and 2, including the Master's Army, and the destruction of the Oil Rig.
  • Occasionally, other super mutants will state: "Sometimes I miss being in the Master's army."
  • There is a terminal in the broadcasting center of Black Mountain that can be hacked by the Courier. On it, there are entries from Marcus who takes pity on the soldiers and decides to make Black Mountain a haven for super mutants. Tabitha, the present ruler of Black Mountain, can be quoted from her radio broadcasts with Rhonda as saying that the first-generation super mutants have left Black Mountain to found their own city.
  • The mutants inside and outside of the Jacobstown Lodge will respawn, excluding named non-player characters, such as Lily or Marcus.
  • Other than the super mutants and nightkin, Jacobstown is also home to an unnamed super mutant master. He has a "normal", cultured voice instead of the more the slurred voice used by the other super mutants, but says the same generic dialogue phrases.
  • In an upstairs room of the lodge is the only pinball machine in Fallout: New Vegas.

Appearances[edit | edit source]

Jacobstown appears only in Fallout: New Vegas.

Behind the scenes[edit | edit source]

  • Jacobstown sits at the same general location as the town of Mount Charleston, a small alpine community high in the mountains west of the Las Vegas Valley noted for Mount Charleston Lodge, the building in Jacobstown in based.
Spare Us the Cutter
  • There are three markers in the Brahmin pen that enable certain NPCs. They aren't actually used in the final game, and were seemingly just there as a possible way to quickly ease NPC numbers (between them they enable most of the NPCs in the area). Oddly there is one called JacobstownMoreNightkinParentMarker that does just what it suggests - enables four more Nightkin outside the house that is always disabled in the game (along with those NPCs). I'm not sure if this was disabled to keep down NPC numbers or as a continuity measure (or even part of the Nightkin coup plotline?) as we are told the nightkin don't like going outside much as they can't bear to be seen. The only nightkin outside in the farm area of Jacobstown in the final game is Lily so that the player can clearly see her.

Behind the scenes[edit | edit source]

  • Megan Parks handled world building for the location: asset creation, prop placement, land building, and vista.[17]

Bugs[edit | edit source]

  • Sometimes one of the mutants inside Jacobstown might become hostile as you enter the town, turning the entire town to become hostile to you. This can be solved by loading a prior save. The save should be before talking to Marcus and discovering Jacobstown.
  • At higher levels, cazadors will often spawn near the front gate to Jacobstown, attacking any mutants (including Marcus).
  • There are some random spawning encounters in random places near Jacobstown and the highway to Jacobstown. Cazadors, aggressive Bighorners, or some non-player characters (such as Legionnaires, which aren't supposed to spawn in the area) may spawn and start attacking player and the mutants.
  • Sometimes he may just say, "Keep your head down - there could be snipers around". This makes any communication with him impossible. There is no known fix for this bug, however it may work to disable, enable, kill, and resurrect him using console commands.

Gallery[edit | edit source]

References

  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collectors Edition p.294-296: "[1.10] Jacobstown
    Marcus, a mild-mannered Super Mutant sheriff of Broken Hills took it upon himself to find a refugee for the "broken-minded" of his kind: low-intelligence Super Mutants and schizophrenic Nightkin. It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community. Despite splinter groups (Davidson and Tabatha), Marcus does his best to take care of Lily and the other Super Mutants and Nightkin at Jacobstown."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  2. The Courier: "What's the history of Jacobstown?"
    Marcus: "Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along."
    (Marcus' dialogue)
  3. The Courier: "How does the town support itself?"
    Marcus: "Bighorners. Good eating. And we can trade the hides. Got a lot of wild ones around here, so it's easy to restock the herd."
    (Marcus' dialogue)
  4. The Courier: "What's the history of Jacobstown?"
    Marcus: "Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along."
    (Marcus' dialogue)
  5. The Courier: "What do you do here?"
    Keene: "I represent the Nightkin. Marcus may lead this town, but the Nightkin listen to what I have to say. That doesn't mean I don't respect Marcus for what he's trying to do. However, he doesn't truly understand the difficulties of being a Nightkin."
    (Keene's dialogue)
  6. The Courier: "Doctor Henry doesn't have the cure just yet, but he's almost there. Be patient."
    Keene: "[FAILED] No more negotiating, and definitely no more waiting. This is your last chance before we take it by force."
    (Keene's dialogue)
  7. Guess Who I Saw Today
  8. 8.0 8.1 Marcus: "Not the outcome I was hoping for with the mercs. At least it buys us time to build up our defenses. Had hoped to start reaching out to NCR, start talking trade and borders. It'll be more difficult now."
    (Marcus' dialogue) Note: This line is spoken if the player kills the mercenaries as a part of Unfriendly Persuasion.
  9. 9.0 9.1 Mercenary note
  10. 10.0 10.1 The Courier: "What do you want with Jacobstown?"
    Norton: "Just doing what I'm paid to do - harass the muties until they leave or attack us. If they leave, we let 'em go. If they attack, we wipe them out. Either way, the job's not done until they've cleared out of the town."
    The Courier: "Who are you doing this for?"
    Norton: "Won't name names, but some important folks in the NCR are sick of muties attacking their Brahmin herds. They want them gone from NCR territory. Maybe this group had something to do with attacking Brahmin, maybe not. Doesn't matter. We're getting paid to make them go away."
    (Norton's dialogue)
  11. Nightkin
  12. Mariposa Military Base excavation
  13.  Black Mountain terminals; Terminal, One the air!"The radio station is fixed, and we've begun sending our message out into the desert. Marcus thinks I spend too much time in here, but what does a first gen know? Rhonda says they're just one step up from dumb dumbs, and I agree."
  14. The Courier: "Why does Keene want to leave?"
    Marcus: "Nightkin have a hard time being seen like normal folks. Can't stand it. A few already left to try and find more Stealth Boys."
    (Keene's dialogue)
  15. 15.0 15.1 The Courier: "What is Jacobstown?"
    Neil: "The opposite of Black Mountain! A stable community of Mutants, mostly, led by a mentally stable leader. Humans are welcome there, so long as they behave themselves. Look northwest of Red Rock Canyon if you want to find it."
    The Courier: "Why are you here, instead of Jacobstown?"
    Neil: "Marcus sent me here a couple of months ago to check on Black Mountain. I suppose you could say I came here as a spy. But with no signs of Tabitha's weakening, and none of the second-gens ready to revolt or to come to Jacobstown, there wasn't much I could do. Down here, on the other hand, I've saved a dozen Mutants from heading up the mountain. It's not much, but it's something. I have my own reasons to stay away from Jacobstown for a while - reasons we won't be discussing - so I've stayed here."
    (Neil's dialogue)
  16. Courier: What do you know about the Legion? Marcus: Caesar thinks he can change human nature. Most of the Legion is following Caesar, not Caesar's ideals. When he's gone, it'll crumble. Might not happen overnight. Might take a few decades. But it'll happen. Basic human nature - greed, ambition, jealousy - will see to it.
  17. Megan Parks' portfolio