Jed Masterson's dialogue

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Fallout: New Vegas dialogue project
This article is within the scope of the Fallout: New Vegas dialogue project. This project is designed to allow users to link to pages containing a character's dialogue for simpler and cleaner references by sorting through, cleaning up and categorizing quotes from every major character in Fallout: New Vegas.. If you want to participate, please check the project page.
Jed Masterson's dialogue
Game Information
NPCJed Masterson
WriterJohn Gonzalez[1]
Technical
Data FileHonestHearts.esm
 
Gametitle-FNV HH.png
Gametitle-FNV HH.png

Dialogue file table[edit | edit source]

Dialogue file table
QUEST CATEGORY TOPIC TOPIC TEXT PROMPT RESPONSE TEXT FILENAME NOTES
Radio RadioHello RadioHello Howdy. My name is Jed Masterson, and I'm a caravan boss for the Happy Trails Caravan Company. NVDLC02Rad_RadioHello_0000A109_1
Radio RadioHello RadioHello If you're hearing this, I have a job offer for you. Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people. NVDLC02Rad_RadioHello_0000A10A_1
Radio RadioHello We're looking for caravan guards, prospectors, couriers - if you're used to humping it across the Wastes straight toward trouble, we want you. NVDLC02Rad_RadioHello_0000A10B_1
Radio RadioHello RadioHello If you've got a Pip-Boy, we definitely want you. NVDLC02Rad_RadioHello_0000A10C_1
Radio RadioHello RadioHello On the other hand, if you're a greenhorn or a city-slicker spinning tales about your skills, you can kindly go hang. NVDLC02Rad_RadioHello_0000A10D_1
Radio RadioHello RadioHello If we like your gumption, we'll pay you square and treat you fair. Find me, Jed Masterson, at the Northern Passage if you're interested. Luck to you. NVDLC02Rad_RadioHello_0000A10E_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic011 I haven't been through Utah recently - what's the situation like? Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer. NVDLC02Dia_NVDLC02Dialogue_0000A0FD_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic011 I haven't been through Utah recently - what's the situation like? You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. NVDLC02Dia_NVDLC02Dialogue_0000A0FD_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic011 I haven't been through Utah recently - what's the situation like? Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about. NVDLC02Dia_NVDLC02Dialogue_0000A0FD_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic007 {Pack Rat Perk} Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear. Heh. All right, I'll believe you - Lord knows I ain't going to pat you down to find out for myself. NVDLC02Dia_NVDLC02Dialogue_0000A0FB_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic014 Who is Joshua Graham, and why shouldn't I talk about him? Just don't. It makes the New Canaanites powerful uncomfortable, and it scares the britches off the tribals. NVDLC02Dia_NVDLC02Dialogue_0000A0F8_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic014 Who is Joshua Graham, and why shouldn't I talk about him? Don't talk about the Burned Man either, while you're at it. Trust me on this one, it's for your own good. NVDLC02Dia_NVDLC02Dialogue_0000A0F8_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic006 {Strong Back Perk} Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'. Heh. I do believe you could. NVDLC02Dia_NVDLC02Dialogue_0000A0F2_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it. [SUCCEEDED] Hmm... all right, I reckon you know your limits. NVDLC02Dia_NVDLC02Dialogue_00009EB9_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it. You keel over on me out there, though, and I'll leave your ass. After we take everything useful you crammed in your pack. NVDLC02Dia_NVDLC02Dialogue_00009EB9_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Hey, man, I'm cool. I got a big backpack and everything! [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there. NVDLC02Dia_NVDLC02Dialogue_00009EBA_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Hey, man, I'm cool. I got a big backpack and everything! Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down. NVDLC02Dia_NVDLC02Dialogue_00009EBA_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Hey, man, I'm cool. I got a big backpack and everything! [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- {beat - was about to say something crude, but he's talking to a lady} well, tighter than a Chairman's fist up there. NVDLC02Dia_NVDLC02Dialogue_00009EFF_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic003 {Survival 50+} Hey, man, I'm cool. I got a big backpack and everything! You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am. NVDLC02Dia_NVDLC02Dialogue_00009EFF_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic010 I understand this caravan is headed to Zion. What can you tell me about the area? Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts. NVDLC02Dia_NVDLC02Dialogue_0000A0FC_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic010 I understand this caravan is headed to Zion. What can you tell me about the area? All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in. NVDLC02Dia_NVDLC02Dialogue_0000A0FC_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic010 I understand this caravan is headed to Zion. What can you tell me about the area? That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail. NVDLC02Dia_NVDLC02Dialogue_0000A0FC_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic025 That's all for now, but I'll be back. Yeah, reckon you will. NVDLC02Dia_NVDLC02Dialogue_0000DD42_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. Okay, let's do it! Zion here we come! Just like that, huh? You got guts, I'll give you that. You sure you want to jump in blind? Ain't got no questions about where we're going or why? NVDLC02Dia_NVDLC02Dialogue_0000F198_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. We're all ready to get going. {Player isn't alone - 2 companions}I bet you are, but we only got room for one more on this expedition. You'll have to leave your friends behind. NVDLC02Dia_NVDLC02Dialogue_00009EB4_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. We're both set. Let's go. {Player isn't alone - 1 companion}I bet you are, but we only got room for one more on this expedition. You'll have to leave your friend behind. NVDLC02Dia_NVDLC02Dialogue_00009EB5_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. {Player is carrying more than 50 lbs}I bet you are, but you ain't going nowhere loaded down like a pack brahmin. NVDLC02Dia_NVDLC02Dialogue_00009EB6_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. {Player is carrying more than 50 lbs}I bet you are, but you ain't going nowhere loaded down like a pack brahmin. NVDLC02Dia_NVDLC02Dialogue_00011525_1—NVDLC02Dia_NVDLC02Dialogue_00009EB6_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. All right, let's go. I'm ready. {Player is alone and carrying less than the weight limit}Are you now? You know we ain't coming back this way for a good long while now, right? And you know about the weight limit? NVDLC02Dia_NVDLC02Dialogue_00009656_1
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. All right, let's go. I'm ready. I don't want no whining about "Oh, Mr. Masterson, I left my one-of-a-kind plasma cannon back at base, can we go back for it?" NVDLC02Dia_NVDLC02Dialogue_00009656_2
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. All right, let's go. I'm ready. You sure you're ready now? NVDLC02Dia_NVDLC02Dialogue_00009656_3
Topic NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 I'm ready to go to Zion. You sure about that this time? We ain't coming back for a while. NVDLC02Dia_NVDLC02Dialogue_0000A105_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic013 Tell me more about the job. The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return. NVDLC02Dia_NVDLC02Dialogue_0000A0F6_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic013 Tell me more about the job. You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan. NVDLC02Dia_NVDLC02Dialogue_0000A0F6_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic013 Tell me more about the job. Oh, one more thing - don't mention the name Joshua Graham to anyone. {Repeat for emphasis}Anyone. NVDLC02Dia_NVDLC02Dialogue_0000A0F6_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic002 Why the weight limit? You ain't never been to Zion, have you? We'll be passing through a whole mess of narrow slot canyons and high, rough passes. NVDLC02Dia_NVDLC02Dialogue_00009EB3_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic002 Why the weight limit? A big pack'll get you wedged in like a Super Mutant crawling through a storm drain, and too much weight will kill you in the thin air. NVDLC02Dia_NVDLC02Dialogue_00009EB3_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic008 Tell me about Happy Trails Caravan Company. We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." NVDLC02Dia_NVDLC02Dialogue_0000A0F7_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic008 Tell me about Happy Trails Caravan Company. Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell. NVDLC02Dia_NVDLC02Dialogue_0000A0F7_2
Conversation NVDLC02AmbushJedAlertBark01 NVDLC02AmbushJedAlertBark01 {Jed becomes alerted by a sound ahead of the party. Stops dead on his tracks, cautious.} Shhhhh! Hold on, now...{finger to his lips, he shushes the rest of the crew.} Could swear I heard something up ahead. NVDLC02Dia_NVDLC02AmbushJe_0000FFF6_1
Conversation NVDLC02AmbushJedBark01 NVDLC02AmbushJedBark01 {Alarmed, recognizes that they've been ambushed}Goddammit, ambush! Cover, people! Watch yourselves! NVDLC02Dia_NVDLC02AmbushJe_0000FFF7_1
Conversation NVDLC02AmbushJedBark02 NVDLC02AmbushJedBark02 {Trying to calm his crew under an onslaught of fire, and flying tomahawks.}Holy hell! Stay low, people, stay low... NVDLC02Dia_NVDLC02AmbushJe_0000FFE2_1
Conversation NVDLC02AmbushJedBark03 NVDLC02AmbushJedBark03 {Notices Stella falling down}Stella!... Oh no! {as he runs to her fallen body, small pause}Don't you die on me, woman, you hear? NVDLC02Dia_NVDLC02AmbushJe_0000FFFC_1
Conversation NVDLC02AmbushJedBark04 NVDLC02AmbushJedBark04 {Notices the player being hit, and falling down, and rushes to aid}On your feet! Keep fighting!{helps player on her/his feet} Come on now, I got ya... NVDLC02Dia_NVDLC02AmbushJe_0000FFE5_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic000 Yes, I'm sure. Well, all right then. Let's get moving. We've got a long road ahead of us... NVDLC02Dia_NVDLC02Dialogue_00009EB8_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic001 Actually, let me take care of some more things first. Fair enough. Come on back when you're ready. NVDLC02Dia_NVDLC02Dialogue_00009EB7_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? NVDLC02Dia_NVDLC02Dialogue_00009F00_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into. NVDLC02Dia_NVDLC02Dialogue_00009F00_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? NVDLC02Dia_NVDLC02Dialogue_00009F01_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} You sure you want to be here? McLafferty's non-competes are pretty rigid. NVDLC02Dia_NVDLC02Dialogue_00009F01_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy. NVDLC02Dia_NVDLC02Dialogue_00011179_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic009 What can you tell me about New Canaan? Don't know much about the place, but I can tell you about the people. The New Canaanites were some kind of religious group from before the War. NVDLC02Dia_NVDLC02Dialogue_0000A102_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic009 What can you tell me about New Canaan? They control the old city of Ogden, a ways north of Zion, and they got themselves a nice defensible mission in the canyon itself - or they did. NVDLC02Dia_NVDLC02Dialogue_0000A102_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic009 What can you tell me about New Canaan? They trade a fair bit with the tribes in Zion - well, the ones that don't try and kill them, anyways. NVDLC02Dia_NVDLC02Dialogue_0000A102_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic012 How about a game of Caravan to kill some time? Should have figured you for a player. All right, let's play. NVDLC02Dia_NVDLC02Dialogue_0000A0FF_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic012 How about a game of Caravan to kill some time? How about another game of Caravan? Another one, huh? Sure, why not? NVDLC02Dia_NVDLC02Dialogue_0000A100_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic015 All right, I'll come back when I'm carrying less than 75 pounds. There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. NVDLC02Dia_NVDLC02Dialogue_0000A0F0_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic015 All right, I'll come back when I'm carrying less than 75 pounds. All right, I'll come back when I'm carrying less than 100 pounds. There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. NVDLC02Dia_NVDLC02Dialogue_0001151E_1—NVDLC02Dia_NVDLC02Dialogue_0000A0F0_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic016 Why can't you get to Salt Lake City? Without New Canaan's mission in Zion, the only ways to Salt Lake City are down the old I-80 or up through Ogden. NVDLC02Dia_NVDLC02Dialogue_0000A0F5_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic016 Why can't you get to Salt Lake City? The highway's too risky - NCR's rangers are so busy here in the Mojave they don't have the manpower to keep the raiders off. NVDLC02Dia_NVDLC02Dialogue_0000A0F5_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic016 Why can't you get to Salt Lake City? Ogden's just too far - we'd lose more in travel expenses than we'd ever earn. NVDLC02Dia_NVDLC02Dialogue_0000A0F5_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic017 {Barter 45+} It sounds like Happy Trails isn't in the best financial shape. [SUCCEEDED] You ain't wrong. Losing the Salt Lake City run really stung us. If we can't re-establish contact with this run, we'll be in real trouble. NVDLC02Dia_NVDLC02Dialogue_0000A0F9_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic017 {Barter 45+} So, you guys are totally rich, right? [FAILED] We do all right, don't you worry about us. Got enough in the kitty to pay you, anyways. NVDLC02Dia_NVDLC02Dialogue_0000A0FA_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic018 Do you know anything about their religion? I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about. NVDLC02Dia_NVDLC02Dialogue_0000A101_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic018 Do you know anything about their religion? But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too. NVDLC02Dia_NVDLC02Dialogue_0000A101_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic019 You don't know what happened to their mission? Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die. NVDLC02Dia_NVDLC02Dialogue_0000A0F1_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic020 Tell me about the raiders. They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright. NVDLC02Dia_NVDLC02Dialogue_0000A0F4_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic020 Tell me about the raiders. The worst are the {eighties}80s, but we won't be passing through their turf on this run. NVDLC02Dia_NVDLC02Dialogue_0000A0F4_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic021 Degenerate tribes? That's right. The folks that lived in Zion before the war, they didn't just get a little savage, they're downright feral. NVDLC02Dia_NVDLC02Dialogue_0000A0FE_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic021 Degenerate tribes? Most of them don't even speak English any more - you got to get yourself a New Canaanite translator to talk to them. NVDLC02Dia_NVDLC02Dialogue_0000A0FE_2
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic021 Degenerate tribes? The ones you really got to watch out for are the White Legs, from the Great Salt Lake. They'll attack just about anyone that ain't one of theirs. NVDLC02Dia_NVDLC02Dialogue_0000A0FE_3
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic022 Warlords? How dangerous are they? Dangerous enough we won't be going near them if we can help it. I got no desire for my head to decorate some little gas station fort's walls, thanks. NVDLC02Dia_NVDLC02Dialogue_0000A0EF_1
Topic NVDLC02DialogueCaravanMasterNVDLC02JedTopic024 I had some other questions. Shoot. NVDLC02Dia_NVDLC02Dialogue_0000A0F3_1
Topic NVDLC02EndingFinale NVDLC02EndingFinale {Narration - Finale}And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland. NVDLC02End_NVDLC02EndingFi_00010113_1
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration - Daniel killed}Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition. NVDLC02End_NVDLC02EndingHa_00010106_1
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}The New Canaanites never reestablished ties with the caravan. NVDLC02End_NVDLC02EndingHa_00010106_2
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative. NVDLC02End_NVDLC02EndingHa_00010106_3
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}Within six months, the Happy Trails Caravan Company was bankrupted and dissolved. NVDLC02End_NVDLC02EndingHa_00010106_4
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration - Flight from Zion}Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition. NVDLC02End_NVDLC02EndingHa_00010107_1
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless. NVDLC02End_NVDLC02EndingHa_00010107_2
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness. NVDLC02End_NVDLC02EndingHa_00010107_3
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno. NVDLC02End_NVDLC02EndingHa_00010107_4
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier. NVDLC02End_NVDLC02EndingHa_00010107_5
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration - Crush the White Legs}The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. NVDLC02End_NVDLC02EndingHa_00010108_1
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. NVDLC02End_NVDLC02EndingHa_00010108_2
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. NVDLC02End_NVDLC02EndingHa_00010108_3
Topic NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails {Narration}The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans. NVDLC02End_NVDLC02EndingHa_00010108_4
Topic NVDLC02EndingStart NVDLC02EndingStart {Narration - Intro}And so it was that the conflict between the New {KAY-neh-nites}Canaanites and the White Legs was finally resolved. NVDLC02End_NVDLC02EndingSt_00010105_1
Topic NVDLC02EndingStart NVDLC02EndingStart {Narration}The Courier's involvement had tipped the scale, shifting the fragile balance of power. NVDLC02End_NVDLC02EndingSt_00010105_2
Topic NVDLC02IntroSlides01 NVDLC02IntroSlides01 {Narration}A few decades back, folks in the NCR started to hear about a community in northern Utah called New Canaan. NVDLC02Int_NVDLC02IntroSli_00011551_1
Topic NVDLC02IntroSlides02 NVDLC02IntroSlides02 {Narration}Didn't know much about them, except that they were religious folks. Sent out missionaries to talk to the tribes. NVDLC02Int_NVDLC02IntroSli_00011550_1
Topic NVDLC02IntroSlides03 NVDLC02IntroSlides03 {Narration}We've seen our share of cults, but the New Canaanites, they were honest traders. Good fighters, too. Raiders wouldn't tangle with 'em. NVDLC02Int_NVDLC02IntroSli_00011548_1
Topic NVDLC02IntroSlides04 NVDLC02IntroSlides04 {Narration}But then the Legion appeared in Arizona. I reckon you know all about them. NVDLC02Int_NVDLC02IntroSli_00011547_1
Topic NVDLC02IntroSlides05 NVDLC02IntroSlides05 {Narration}Turns out Caesar's first war chief, the Malpais Legate, was a New Canaanite. Joshua Graham. NVDLC02Int_NVDLC02IntroSli_0001154E_1
Topic NVDLC02IntroSlides06 NVDLC02IntroSlides06 {Narration}Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion. NVDLC02Int_NVDLC02IntroSli_00011546_1
Topic NVDLC02IntroSlides06 NVDLC02IntroSlides06 {Narration}The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em. NVDLC02Int_NVDLC02IntroSli_00011546_2
Topic NVDLC02IntroSlides07 NVDLC02IntroSlides07 {Narration}Well at Hoover Dam, the Malpais Legate finally met his match. Hanlon and Oliver kicked his New Canaanite butt right back over the river. NVDLC02Int_NVDLC02IntroSli_0001154C_1
Topic NVDLC02IntroSlides08 NVDLC02IntroSlides08 {Narration}Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated. NVDLC02Int_NVDLC02IntroSli_00011543_1
Topic NVDLC02IntroSlides09 NVDLC02IntroSlides09 {Narration}He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon. People say he didn't even scream on the way down. NVDLC02Int_NVDLC02IntroSli_00011549_1
Topic NVDLC02IntroSlides10 NVDLC02IntroSlides10 {Narration}Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise. NVDLC02Int_NVDLC02IntroSli_0001154F_1
Topic NVDLC02IntroSlides11 NVDLC02IntroSlides11 {Narration}All this talk bothered Caesar, so he forbade anyone from speaking his name. Wanted to erase Joshua Graham from history. NVDLC02Int_NVDLC02IntroSli_00011545_1
Topic NVDLC02IntroSlides12 NVDLC02IntroSlides12 {Narration}He got his wish. Joshua Graham disappeared. And in his place came legends of the Burned Man walking the wastes. NVDLC02Int_NVDLC02IntroSli_0001154D_1
Topic NVDLC02IntroSlidesDLC NVDLC02IntroSlidesDLC {Do not record - Honest Hearts} NVDLC02Int_NVDLC02IntroSli_0001154B_1
Topic NVDLC02IntroSlidesFinale NVDLC02IntroSlidesFinale {Narration}Probably just a tribal ghost story. But New Canaan's been silent for a long time. Maybe it's a coincidence. Maybe the Malpais Legate is dead. NVDLC02Int_NVDLC02IntroSli_00011544_1
Topic NVDLC02IntroSlidesFinale NVDLC02IntroSlidesFinale {Narration}Or maybe Joshua Graham did crawl out of that canyon and finally found his way back home. NVDLC02Int_NVDLC02IntroSli_00011544_2
Topic NVDLC02IntroSlidesFNV NVDLC02IntroSlidesFNV {Do not record - Fallout New Vegas} NVDLC02Int_NVDLC02IntroSli_00011542_1
Topic NVDLC02IntroSlidesStart NVDLC02IntroSlidesStart {Narration}The paths we're following are slow going, so you might as well keep your ears open and listen to what old Jed has to say. NVDLC02Int_NVDLC02IntroSli_0001154A_1
Conversation NVDLC02JedBarks NVDLC02JedBarks Come on, down this path. We're almost there. NVDLC02Dia_NVDLC02JedBarks_0000A7BC_1
Conversation NVDLC02JedBarks NVDLC02JedBarks Holy hell, it's the White Legs! What are they doing this far south? NVDLC02Dia_NVDLC02JedBarks_0000A7BD_1
Conversation NVDLC02JedForceGreetPt2TOPIC NVDLC02JedForceGreetPt2TOPIC {exasperated}Goddammit, Stella, heard you the first time, and the fifteenth, too. NVDLC02Dia_NVDLC02JedForce_00011187_1
Conversation NVDLC02JedForceGreetPt2TOPIC NVDLC02JedForceGreetPt2TOPIC The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. NVDLC02Dia_NVDLC02JedForce_00011188_1
Conversation NVDLC02JedForceGreetPt2TOPIC NVDLC02JedForceGreetPt2TOPIC {raising voice, giving orders}Enough lollygagging! Get moving and keep an eye out for tribals! NVDLC02Dia_NVDLC02JedForce_00011189_1
Conversation NVDLC02JedForceGreetTOPIC NVDLC02JedForceGreet All right, people. Been a long couple weeks, but here we are. {a big deal - Wha-la!}Zion. NVDLC02Dia_NVDLC02JedForce_0000A10F_1
Conversation NVDLC02JedForceGreetTOPIC NVDLC02JedForceGreet I know your feet hurt, I know you're tired. But I need everyone's mind on the trail ahead. NVDLC02Dia_NVDLC02JedForce_0000F193_1
Conversation NVDLC02JedForceGreetTOPIC NVDLC02JedForceGreet {exasperated}Goddammit, Stella, heard you the first time, and the fifteenth, too NVDLC02Dia_NVDLC02JedForce_00010068_1
Conversation NVDLC02JedForceGreetTOPIC NVDLC02JedForceGreet The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. NVDLC02Dia_NVDLC02JedForce_00010069_1
Topic GREETING GREETING Come on, come on, no time to waste! NVDLC02Dia_GREETING_0000AAEE_1
Topic GREETING GREETING Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. NVDLC02Dia_GREETING_00009657_1
Topic GREETING GREETING Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. NVDLC02Dia_GREETING_0001115F_1—NVDLC02Dia_GREETING_00009657_1
Topic GREETING GREETING Damn good thing you came along. Now that Ricky's skedaddled, yours is the only Pip-Boy we got. NVDLC02Dia_GREETING_00011178_1
Topic GREETING GREETING Are you here to jaw at me a while longer, or are we ready to get this show on the road? NVDLC02Dia_GREETING_00009658_1
Topic GREETING GREETING < Do Not Record: Caravan Master Top Level Topics > NVDLC02Dia_GREETING_00009659_1


References[edit | edit source]

References