Fallout Wiki
Advertisement
Fallout Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Icon disambig
This is a transcript for dialogue with Jed Masterson.

Topics

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
GREETING GREETING Anger 25 Come on, come on, no time to waste! 1
GREETING Happy 50 Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. 2
GREETING Happy 50 Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. 3
GREETING Disgust 15 Damn good thing you came along. Now that Ricky's skedaddled, yours is the only Pip-Boy we got. 4
GREETING Anger 10 Are you here to jaw at me a while longer, or are we ready to get this show on the road? 5
GREETING Neutral 50 < Do Not Record: Caravan Master Top Level Topics > 6
NVDLC02DialogueCaravanMasterNVDLC02CaravanMasterTopic000 Okay, let's do it! Zion here we come! Surprise 50 Just like that, huh? You got guts, I'll give you that. You sure you want to jump in blind? Ain't got no questions about where we're going or why? 7
We're all ready to get going. Anger 10 {Player isn't alone - 2 companions} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friends behind. 8
We're both set. Let's go. Anger 10 {Player isn't alone - 1 companion} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friend behind. 9
I'm ready to go to Zion. Anger 10 {Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. 10
I'm ready to go to Zion. Anger 10 {Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. 11
All right, let's go. I'm ready. Surprise 35 {Player is alone and carrying less than the weight limit} Are you now? You know we ain't coming back this way for a good long while now, right? And you know about the weight limit? 12
Disgust 25 I don't want no whining about "Oh, Mr. Masterson, I left my one-of-a-kind plasma cannon back at base, can we go back for it?" 13
Anger 10 You sure you're ready now? 14
I'm ready to go to Zion. Disgust 20 You sure about that this time? We ain't coming back for a while. 15
NVDLC02DialogueCaravanMasterNVDLC02JedTopic000 Yes, I'm sure. Happy 25 Well, all right then. Let's get moving. We've got a long road ahead of us... 16
NVDLC02DialogueCaravanMasterNVDLC02JedTopic001 Actually, let me take care of some more things first. Happy 10 Fair enough. Come on back when you're ready. 17
NVDLC02DialogueCaravanMasterNVDLC02JedTopic002 Why the weight limit? Surprise 20 You ain't never been to Zion, have you? We'll be passing through a whole mess of narrow slot canyons and high, rough passes. 18
Disgust 35 A big pack'll get you wedged in like a Super Mutant crawling through a storm drain, and too much weight will kill you in the thin air. 19
NVDLC02DialogueCaravanMasterNVDLC02JedTopic003
{Survival 50+}
Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it. Happy 15 [SUCCEEDED] Hmm... all right, I reckon you know your limits. 20
Anger 35 You keel over on me out there, though, and I'll leave your ass. After we take everything useful you crammed in your pack. 21
Hey, man, I'm cool. I got a big backpack and everything! Disgust 35 [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there. 22
Anger 40 Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down. 23
Hey, man, I'm cool. I got a big backpack and everything! Disgust 35 [FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- {beat - was about to say something crude, but he's talking to a lady} well, tighter than a Chairman's fist up there. 24
Anger 40 You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am. 25
NVDLC02DialogueCaravanMasterNVDLC02JedTopic005 {Caravan Master reactivity} Surprise 50 Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? 26
Happy 50 Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into. 27
{Caravan Master reactivity} Surprise 50 Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? 28
Fear 50 You sure you want to be here? McLafferty's non-competes are pretty rigid. 29
{Caravan Master reactivity} Anger 20 Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy. 30
NVDLC02DialogueCaravanMasterNVDLC02JedTopic006
{Strong Back Perk}
Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'. Surprise 35 Heh. I do believe you could. 31
NVDLC02DialogueCaravanMasterNVDLC02JedTopic007
{Pack Rat Perk}
Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear. Disgust 35 Heh. All right, I'll believe you - Lord knows I ain't going to pat you down to find out for myself. 32
NVDLC02DialogueCaravanMasterNVDLC02JedTopic008 Tell me about Happy Trails Caravan Company. Happy 15 We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." 33
Anger 10 Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell. 34
NVDLC02DialogueCaravanMasterNVDLC02JedTopic009 What can you tell me about New Canaan? Happy 10 Don't know much about the place, but I can tell you about the people. The New Canaanites were some kind of religious group from before the War. 35
Sad 20 They control the old city of Ogden, a ways north of Zion, and they got themselves a nice defensible mission in the canyon itself - or they did. 36
Surprise 10 They trade a fair bit with the tribes in Zion - well, the ones that don't try and kill them, anyways. 37
NVDLC02DialogueCaravanMasterNVDLC02JedTopic010 I understand this caravan is headed to Zion. What can you tell me about the area? Happy 25 Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts. 38
Happy 35 All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in. 39
Surprise 10 That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail. 40
NVDLC02DialogueCaravanMasterNVDLC02JedTopic011 I haven't been through Utah recently - what's the situation like? Disgust 40 Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer. 41
Anger 35 You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. 42
Sad 20 Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about. 43
NVDLC02DialogueCaravanMasterNVDLC02JedTopic012 How about a game of Caravan to kill some time? Happy 50 Should have figured you for a player. All right, let's play. 44
How about another game of Caravan? Happy 30 Another one, huh? Sure, why not? 45
NVDLC02DialogueCaravanMasterNVDLC02JedTopic013 Tell me more about the job. Happy 25 The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return. 46
Surprise 30 You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan. 47
Fear 50 Oh, one more thing - don't mention the name Joshua Graham to anyone. {Repeat for emphasis} Anyone. 48
NVDLC02DialogueCaravanMasterNVDLC02JedTopic014 Who is Joshua Graham, and why shouldn't I talk about him? Anger 35 Just don't. It makes the New Canaanites powerful uncomfortable, and it scares the britches off the tribals. 49
Fear 25 Don't talk about the Burned Man either, while you're at it. Trust me on this one, it's for your own good. 50
NVDLC02DialogueCaravanMasterNVDLC02JedTopic015 All right, I'll come back when I'm carrying less than 75 pounds. Happy 10 There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. 51
All right, I'll come back when I'm carrying less than 100 pounds. Happy 10 There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. 52
NVDLC02DialogueCaravanMasterNVDLC02JedTopic016 Why can't you get to Salt Lake City? Disgust 20 Without New Canaan's mission in Zion, the only ways to Salt Lake City are down the old I-80 or up through Ogden. 53
Anger 20 The highway's too risky - NCR's rangers are so busy here in the Mojave they don't have the manpower to keep the raiders off. 54
Disgust 35 Ogden's just too far - we'd lose more in travel expenses than we'd ever earn. 55
NVDLC02DialogueCaravanMasterNVDLC02JedTopic017
{Barter 45+}
It sounds like Happy Trails isn't in the best financial shape. Sad 50 [SUCCEEDED] You ain't wrong. Losing the Salt Lake City run really stung us. If we can't re-establish contact with this run, we'll be in real trouble. 56
So, you guys are totally rich, right? Disgust 30 [FAILED] We do all right, don't you worry about us. Got enough in the kitty to pay you, anyways. 57
NVDLC02DialogueCaravanMasterNVDLC02JedTopic018 Do you know anything about their religion? Surprise 5 I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about. 58
Anger 5 But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too. 59
NVDLC02DialogueCaravanMasterNVDLC02JedTopic019 You don't know what happened to their mission? Fear 10 Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die. 60
NVDLC02DialogueCaravanMasterNVDLC02JedTopic020 Tell me about the raiders. Disgust 40 They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright. 61
Fear 20 The worst are the {eighties} 80s, but we won't be passing through their turf on this run. 62
NVDLC02DialogueCaravanMasterNVDLC02JedTopic021 Degenerate tribes? Surprise 20 That's right. The folks that lived in Zion before the war, they didn't just get a little savage, they're downright feral. 63
Surprise 25 Most of them don't even speak English any more - you got to get yourself a New Canaanite translator to talk to them. 64
Fear 30 The ones you really got to watch out for are the White Legs, from the Great Salt Lake. They'll attack just about anyone that ain't one of theirs. 65
NVDLC02DialogueCaravanMasterNVDLC02JedTopic022 Warlords? How dangerous are they? Fear 50 Dangerous enough we won't be going near them if we can help it. I got no desire for my head to decorate some little gas station fort's walls, thanks. 66
NVDLC02DialogueCaravanMasterNVDLC02JedTopic024 I had some other questions. Happy 20 Shoot. 67
NVDLC02DialogueCaravanMasterNVDLC02JedTopic025 That's all for now, but I'll be back. Happy 15 Yeah, reckon you will. 68
NVDLC02EndingFinale NVDLC02EndingFinale Neutral 50 {Narration - Finale} And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland. 69
NVDLC02EndingHappyTrails NVDLC02EndingHappyTrails Neutral 50 {Narration - Daniel killed} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition. 70
Neutral 50 {Narration} The New Canaanites never reestablished ties with the caravan. 71
Neutral 50 {Narration} Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative. 72
Neutral 50 {Narration} Within six months, the Happy Trails Caravan Company was bankrupted and dissolved. 73
NVDLC02EndingHappyTrails Neutral 50 {Narration - Flight from Zion} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition. 74
Neutral 50 {Narration} The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless. 75
Neutral 50 {Narration} When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness. 76
Neutral 50 {Narration} Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno. 77
Neutral 50 {Narration} The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier. 78
NVDLC02EndingHappyTrails Neutral 50 {Narration - Crush the White Legs} The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. 79
Neutral 50 {Narration} Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. 80
Neutral 50 {Narration} The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. 81
Neutral 50 {Narration} The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans. 82
NVDLC02EndingStart NVDLC02EndingStart Neutral 50 {Narration - Intro} And so it was that the conflict between the New {KAY-neh-nites} Canaanites and the White Legs was finally resolved. 83
Neutral 50 {Narration} The Courier's involvement had tipped the scale, shifting the fragile balance of power. 84
NVDLC02IntroSlides01 NVDLC02IntroSlides01 Neutral 50 {Narration} A few decades back, folks in the NCR started to hear about a community in northern Utah called New Canaan. 85
NVDLC02IntroSlides02 NVDLC02IntroSlides02 Neutral 50 {Narration} Didn't know much about them, except that they were religious folks. Sent out missionaries to talk to the tribes. 86
NVDLC02IntroSlides03 NVDLC02IntroSlides03 Neutral 50 {Narration} We've seen our share of cults, but the New Canaanites, they were honest traders. Good fighters, too. Raiders wouldn't tangle with 'em. 87
NVDLC02IntroSlides04 NVDLC02IntroSlides04 Neutral 50 {Narration} But then the Legion appeared in Arizona. I reckon you know all about them. 88
NVDLC02IntroSlides05 NVDLC02IntroSlides05 Neutral 50 {Narration} Turns out Caesar's first war chief, the Malpais Legate, was a New Canaanite. Joshua Graham. 89
NVDLC02IntroSlides06 NVDLC02IntroSlides06 Neutral 50 {Narration} Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion. 90
Neutral 50 {Narration} The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em. 91
NVDLC02IntroSlides07 NVDLC02IntroSlides07 Neutral 50 {Narration} Well at Hoover Dam, the Malpais Legate finally met his match. Hanlon and Oliver kicked his New Canaanite butt right back over the river. 92
NVDLC02IntroSlides08 NVDLC02IntroSlides08 Neutral 50 {Narration} Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated. 93
NVDLC02IntroSlides09 NVDLC02IntroSlides09 Neutral 50 {Narration} He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon. People say he didn't even scream on the way down. 94
NVDLC02IntroSlides10 NVDLC02IntroSlides10 Neutral 50 {Narration} Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise. 95
NVDLC02IntroSlides11 NVDLC02IntroSlides11 Neutral 50 {Narration} All this talk bothered Caesar, so he forbade anyone from speaking his name. Wanted to erase Joshua Graham from history. 96
NVDLC02IntroSlides12 NVDLC02IntroSlides12 Neutral 50 {Narration} He got his wish. Joshua Graham disappeared. And in his place came legends of the Burned Man walking the wastes. 97
NVDLC02IntroSlidesDLC NVDLC02IntroSlidesDLC Neutral 50 {Do not record - Honest Hearts} 98
NVDLC02IntroSlidesFNV NVDLC02IntroSlidesFNV Neutral 50 {Do not record - Fallout New Vegas} 99
NVDLC02IntroSlidesFinale NVDLC02IntroSlidesFinale Neutral 50 {Narration} Probably just a tribal ghost story. But New Canaan's been silent for a long time. Maybe it's a coincidence. Maybe the Malpais Legate is dead. 100
Neutral 50 {Narration} Or maybe Joshua Graham did crawl out of that canyon and finally found his way back home. 101
NVDLC02IntroSlidesStart NVDLC02IntroSlidesStart Neutral 50 {Narration} The paths we're following are slow going, so you might as well keep your ears open and listen to what old Jed has to say. 102

Conversation

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
NVDLC02AmbushJedAlertBark01 NVDLC02AmbushJedAlertBark01 Neutral 50 {Jed becomes alerted by a sound ahead of the party. Stops dead on his tracks, cautious.} Shhhhh! Hold on, now...{finger to his lips, he shushes the rest of the crew.} Could swear I heard something up ahead. 103
NVDLC02AmbushJedBark01 NVDLC02AmbushJedBark01 Neutral 50 {Alarmed, recognizes that they've been ambushed} Goddammit, ambush! Cover, people! Watch yourselves! 104
NVDLC02AmbushJedBark02 NVDLC02AmbushJedBark02 Neutral 50 {Trying to calm his crew under an onslaught of fire, and flying tomahawks.} Holy hell! Stay low, people, stay low... 105
NVDLC02AmbushJedBark03 NVDLC02AmbushJedBark03 Neutral 50 {Notices Stella falling down} Stella!... Oh no! {as he runs to her fallen body, small pause} Don't you die on me, woman, you hear? 106
NVDLC02AmbushJedBark04 NVDLC02AmbushJedBark04 Neutral 50 {Notices the player being hit, and falling down, and rushes to aid} On your feet! Keep fighting!{helps player on her/his feet} Come on now, I got ya... 107
NVDLC02JedBarks NVDLC02JedBarks Neutral 50 Come on, down this path. We're almost there. 108
NVDLC02JedBarks Neutral 50 Holy hell, it's the White Legs! What are they doing this far south? 109
NVDLC02JedForceGreetPt2TOPIC NVDLC02JedForceGreetPt2TOPIC Neutral 50 {exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too. 110
NVDLC02JedForceGreetPt2TOPIC Neutral 50 The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. 111
NVDLC02JedForceGreetPt2TOPIC Neutral 50 {raising voice, giving orders} Enough lollygagging! Get moving and keep an eye out for tribals! 112
NVDLC02JedForceGreetTOPIC NVDLC02JedForceGreet Anger 25 All right, people. Been a long couple weeks, but here we are. {a big deal - Wha-la!} Zion. 113
NVDLC02JedForceGreet Anger 25 I know your feet hurt, I know you're tired. But I need everyone's mind on the trail ahead. 114
NVDLC02JedForceGreet Anger 75 {exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too 115
NVDLC02JedForceGreet Anger 25 The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. 116

Radio

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
RadioHello RadioHello Neutral 50 Howdy. My name is Jed Masterson, and I'm a caravan boss for the Happy Trails Caravan Company. 117
RadioHello Neutral 50 If you're hearing this, I have a job offer for you. Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people. 118
RadioHello Neutral 50 We're looking for caravan guards, prospectors, couriers - if you're used to humping it across the Wastes straight toward trouble, we want you. 119
RadioHello Neutral 50 If you've got a Pip-Boy, we definitely want you. 120
RadioHello Neutral 50 On the other hand, if you're a greenhorn or a city-slicker spinning tales about your skills, you can kindly go hang. 121
RadioHello Neutral 50 If we like your gumption, we'll pay you square and treat you fair. Find me, Jed Masterson, at the Northern Passage if you're interested. Luck to you. 122
Advertisement