Jet (Fallout 2)

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For an overview of Jet throughout the Fallout series, see Jet.
Jet
Chem jet.png
BPACK2.gif
Effects
Effects
Immediate:
+2 Action Points
+1 Strength
+1 Perception
After 5 Minutes:
-4 Action Points
-4 Strength
-4 Perception
After 24 Hours:
+2 Action Points
+3 Strength
+3 Perception
Addiction50% Chance of Addiction, which is permanent without the Cure
After 2 days on Non-Use
-1 Strength
-1 Perception
-1 Action Point
Other
Weight0Value$ 25
Related perks
Message FilePRO ITEM.MSG
 
Gametitle-FO2.png
Gametitle-FO2.png

Jet is a powerful metamphetamineQuoted verbatim, error appeared in the original sourceIcon sic.png that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy & strength.

In-game description, Fallout 2

Jet is a consumable item in Fallout 2.

Background[edit | edit source]

The following section is transcluded from Jet. To modify, please edit the source page.

The drug is a powerful meta-amphetamine that stimulates the central nervous system, triggering a rush of energy and strength primarily brought about by endorphins.[1] The initial euphoric rush rarely lasts more than a few minutes,[2] but the altered state of consciousness makes it subjectively longer for any Jet user.[3][4]

Another feature that helps Jet sell is its packaging: When sold directly to clients by retailers, it is packaged into small, disposable ampules used in metered dose inhalers that deliver the aerosolized drug directly into the lungs of the user, where its is rapidly absorbed into the bloodstream.[5] Wholesale buyers, like Redding in the 2240s, usually receive bulk packages that have to be processed into user ampules first. This requires clean facilities and medical training to do properly, as poor processing will result in contamination and expose users to disease.[6] Jet may also be mixed with saline solutions or other liquids to be delivered intravenously. This was the preferred method of researchers working on perfecting Jet at the Stables.[7]

Addiction rate[edit | edit source]

One of the distinguishing characteristics of the version of Jet manufactured by the Mordinos the high addiction rate. Their version was a drug designed to create a permanent addiction that combines psychological and chemical reliance and is immune to treatment with Addictol and Fixer. Both stem from the way their Jet alters the perception of reality, to the point that the euphoric rush brought about by the drug is interpreted by the user as the norm and sobriety as the abnormal.[8] This very mechanism is the tool that Big Jesus Mordino wants to use to secure Redding for his family.[9] It's designed to be invulnerable to standard methods of countering drug addictions, including the various nervous system suppressant. The only real way to counter Jet is to use endorphin blockers, which repress the euphoria,[10] resulting in a violent experience that is comparable to radscorpion poisoning. Endorphin blockers also prevent the drug from taking hold again: Anyone exposed to Jet after taking the antidote will become sick, as the meta-amphetamines will no longer have any effect.[2] Before the Jet antidote was created thanks to the efforts of the Chosen One, the Mordinos continued to develop the design and increase its potency and addiction rate. A development version, named Jet Beta, was created, though it did not reach maturity after the antidote appeared on the market.[11]

Subsequent use[edit | edit source]

With the Mordino variant off the market and the technique to manufacture methamphetamine at large, new batches flooded the market, becoming a staple recreational and performance-enhancing drug throughout the wasteland. Unlike the Mordino variant, drug addictions caused by regular Jet responded to treatment with Fixer and Addictol, increasing their popularity.[12] Numerous enterprising cooks also developed their unique versions of the drug by mixing the original version with additional chemicals. Commonly seen variants include Rocket, Turbo, and Ultrajet in the West and Buffjet (mixed with Buffout), Psycho Jet (Psycho), Jet Fuel (napalm), and Ultra Jet.[13]

Characteristics[edit | edit source]

A powerful drug that's nonetheless a very risky proposition to use, due to the 50% addiction chance.

Jet addiction is curable only by the Jet Antidote.

Locations[edit | edit source]

  • New Reno, purchased from different dealers.
  • The Den, sometimes findable on the junkies, and sold by Tubby.

References

  1. The Chosen One: "{316}{}{I'm not a guard; I'm one of the new researchers. Do you have an assignment for me?}"
    Marjorie Reed: "{325}{}{You're a RESEARCHER...? Hmmmm. I've never seen you before. How much do you know about pharmaceutical research?}"
    The Chosen One: "{327}{}{I know a fair amount about the composition and manufacture of base neurochemical compounds, and I think I could be of some assistance in your studies.}"
    Marjorie Reed: "{345}{}{Hmmmm. All right then. Let me give you a run-down on what we do here: we test the effects and potency of a metamphetamine called Jet.}"
    (NcResear.msg)
  2. 2.0 2.1 The Chosen One: "{141}{}{What happened to you?}"
    Madame Modjeska: "{153}{}{I flew a bit of Jet a few days back and it made me feel quite unwell. Must have been a tainted batch. I'm not eager to try that again. Oh well, back to the bottle, I suppose.}"
    (RCMODJES.MSG)
  3. Fallout 4 loading screen hints: "Using Jet creates an altered state of consciousness where time appears to slow, allowing you to perform more actions than normal for a limited period of time."
  4. Fallout 2 Item description: "{25900}{}{Jet}"
    "{25901}{}{Jet is a powerful metamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy & strength.}"
    (PRO ITEM.MSG (Fallout 2))
  5. The Chosen One: "{344}{}{Yeah, it's getting pretty hard. Can you help me with that?}"
    Angela Bishop: "{361}{}{Look: I got some Jet in my room… and NOT that crappy shit they give the dimestore hookers and junkies. Y'wanna fly?}"
    The Chosen One: "{362}{}{Sure. Buckle up, baby.}"
    Angela Bishop: "{810}{}{(Angela leads you up to her room on the third floor. There, she opens a little door in the wall, takes out a strange plastic bottle, and offers it to you.) Want some, baby? There's more than enough for both of us to fly.}"
    (NCANGBIS.MSG)
  6. The Chosen One: "{184}{}{Where does the Jet come from?}"
    Johnson: "{213}{}{All of the Jet here in town is shipped here from the Mordino family in New Reno. It comes mostly in bulk packages, and then I process it into user-ampoules...so I end up selling all of it right here.}"
    The Chosen One: "{214}{}{You must make a tidy profit out of that.}"
    Johnson: "{234}{}{I fill the user-ampoules with Jet and then distribute it purely as a service to the people of Redding. I don't make a profit doing it. If I didn't do it, then some other quack would be preparing the drug with germ-encrusted, rusty equipment. I'd never get this population disease-free after that.}"
    (RCDRJOHN.MSG)
  7. Marjorie Reed: "{242}{}{Myron, sir, please...we need a new shipment of hypodermics from Vault City. We can't keep re-using these.}"
    (NcResear.msg) Note: This line is spoken if Myron is an active companion.
  8. The Chosen One: "{127}{}{Jet? What's Jet?}"
    Athabaska Dick: "{211}{}{Jet's the way to go, man. If I'm not flying Jet, I just don't feel right no more. You've gotta get yourself some.}"
    (RCDICK.MSG)
  9. The Chosen One: "{200}{}{What did New Reno have to do with it?}"
    Johnson: "{209}{}{New Reno sells Jet pretty cheap. Jet's real addictive, like nothing you've ever seen before. They figure that if they get enough people in an area using it, those people will do anything to get more. That gives them de facto control of an area - like Redding.}"
    (RCDRJOHN.MSG)
  10. The Chosen One: "{659}{}{Is there any cure for it?}"
    Myron: "{900}{myn129a}{How quaint. A cure. Sure. You go cold turkey. Course, I made sure that was a reeeal difficult option with Jet.}"
    The Chosen One: "{903}{}{Myron, you're a pretty smart fella. Consider it a challenge. What would it take to make a cure for Jet?}"
    Myron: "{910}{myn130}{Ah for fuck's sake, it can't be done, all right? It's a goddamn drug, not a bacterial infection.}"
    The Chosen One: "{911}{}{It's basically a highly addictive meta-amphetamine, right? Couldn't you use a nervous system suppressant to break the addiction?}"
    Myron: "{920}{myn131}{Nice try, no dice. Jet ain't blocked that easy. Once it's in your system, it ain't coming out.}"
    The Chosen One: "{921}{}{What about using some kind of endorphin blocker? That would repress the chemical and psychological addition, wouldn't it?}"
    Myron: "{930}{myn132}{Kee-rist. That has got to be the dumbest...hmmmm...}"
    The Chosen One: "{931}{}{Well?}"
    Myron: "{940}{myn133}{Well...maybe it would work, but I'm pretty sure Jet would just chew right through that shit. Now wh-wh-why the hell are we even talking about this?! Wh-where would you get your hands on endorphine blockers anyway?}"
    The Chosen One: "{941}{}{You tell me, Myron. You're a bright guy.}"
    Myron: "{950}{myn134}{Maybe Vault City. They have a pretty good medical warehouse. A lot of old pre-holocaust bases also used to stock them to prevent combat drug addiction.}"(NhMyron.msg)
  11. Jet Beta
  12. All doctors in Fallout 3, Fallout: New Vegas, and Fallout 4 can cure Jet addiction.
  13. Crafting recipes and availability.
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