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Joel Burgess

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Developer
Joel Burgess
Joel Burgess.jpg
Involvement in Fallout series
GamesFallout 3
Point Lookout
Fallout 4
External links
HomepageJoelBurgess.com
MobyGamesJoel Burgess
Other LinksTwitter
Linkedin Profile
 
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Gametitle-FO3.pngGametitle-FO3 PL.pngGametitle-FO4.png

Joel Burgess was the Fallout 3 lead level designer at Bethesda Game Studios. In particular, he was responsible for the Liberty Prime sequence,[1] the Drainage chamber sequence[1] and the design of Wasteland Points of Interest and Downtown DC.[1] He also wrote a number of in-game notes, letters, terminal entries, etc.[2]

Employment history

FromToCompanyRole
June 2005PresentBethesda SoftworksSenior Designer
April 2003June 2004Terminal RealityLevel Designer
January 2003December 2003Dezign Corp/ I-Net holdings LLCDesigner / Art Lead
September 2001April 2003UCF GAMES Lab3D Artist

Credits

Fallout series

YearTitleCredited as/for
2008Fallout 3Lead Level Designer
2009Point LookoutLead Designer

Other work (excerpt)

YearTitleCredited as/for
2006The Elder Scrolls IV: OblivionAdditional Dungeon Art

Video gallery

  • Fallout 4's Modular Level Design
  • How Mods Made Bethesda Better GDC 2015 presentation
  • How We Used Iterative Level Design to Ship Skyrim and Fallout 3

External links

References