John (Vault 15)

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For other characters in the Fallout universe named John, see John.
John
FO02 NPC John.png
Biography and appearance
RaceHuman
GenderMale
AffiliationSquatters
RoleSquatter
LocationVault 15 (The Squat)
Dialogue FileBcjohn.msg
Statistics
SPECIALStrength: 6
Perception: 8
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 6
Derived StatsHit points: 70
Armor class: 7
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 2
Experience points: 120
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsSmall Guns: 90%
Unarmed: 100%
Melee Weapons: 95%
Technical
Proto id00000167 (Ranch Hand)
 
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John is a denizen of the Vault 15 squat in Fallout 2.

Background[edit | edit source]

A middle aged man in clothing showing signs of wear and tear, John is a typical squatter. He gives outsider a cold shoulder, as part of the general agreement that inhabitants of the squat keep to themselves (and inadvertently provide cover for Darion).

Interactions with the player character[edit | edit source]

Interaction overview[edit | edit source]

Neutral.png
This character has no special interactions.

Other interactions[edit | edit source]

John is a flavor character, blowing the player off (though slightly more politely than this phrasing implies). If the player helped get Chrissy back, he is much more cordial.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Worn clothing
Assault carbine icon.png
Weapon
Knife
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

John appears only in Fallout 2.