For general information about all super mutants, see super mutant. |
Vault 87 super mutants or East Coast super mutants are a variant of super mutant found in the Capital Wasteland.
Background
These super mutants were created in the "Evolutionary Experimentation Program", the experiment assigned to Vault 87. The modified strain of FEV used to create these mutants resulted in a new strain of super mutant which, in addition to becoming sterile, grow larger and stronger as they age.
The first super mutants of this variety were created in 2078, becoming a permanent feature of the Capital Wasteland. Too dumb to overrun it, but too strong to die off.[1]
Characteristics
Biology
They differ from their Western counterparts in that they possess a yellow-green skin color, and are generally less intelligent and more aggressive. They also appear more healthy, as they are never seen with any cybernetic parts or organic disorders. However, unlike their distant cousins they retain less of their humanity after transformation, and no distinguishing features from their former lives can be found. Every super mutant's facial expression is permanently set in a sneer.
During exploration of Vault 87, information from terminal entries reveals more about the process that humans go through to become super mutants. When exposed to the specific strain of FEV found there, muscular and skeletal systems develop rapidly, while mental faculties diminish. Most sexual characteristics are eliminated, transforming the subject into an almost asexual state.
Despite their apparent lack of intelligence, the mutants are somehow able to organize themselves into a coordinated army (as evident from numerous raids). They have also procured large amounts of advanced weapons, ammunition and equipment, and maintain the FEV infrastructure necessary to transform humans to increase their numbers. How they are able to achieve these things is never explained, as the player never meets a mutant leader or governing body in the game, unlike in previous Fallout games.
In the ruins of D.C., the super mutants are looking for human captives in order to expand their army, as well as a new source of FEV (a conversation between two super mutants in Vault 87 reveals that they are running out of "green stuff").
Also, as Fawkes demonstrates when retrieving the GECK in Vault 87, they are highly resistant to radiation.
Gameplay attributes
Despite their seemingly low intelligence, super mutants can sometimes employ effective military tactics. Melee-armed mutants will move in to engage the player while those behind them take pot-shots with ranged weapons. Super mutants armed with grenades will often use them without regard for any fellow mutants that might be caught in the blast radius.
When encountered at lower levels, super mutants are usually in groups of two or three, accompanied by one or two centaurs. At higher levels they can be found in groups of three to five, with a few centaurs acting as their watch dogs.
Variants
Super mutant
These are the youngest and weakest of the Capital Wasteland super mutants. They are usually encountered in groups of two or three, led by a stronger super mutant. Regular super mutants have almost twice as much health as most standard human non-player characters, but this is somewhat offset by their lack of body armor. Some of their prime locations are the GNR Building Plaza, the National mall, the Statesman Hotel, the National Archives, and Falls Church. They can also be found aboard Mothership Zeta in stasis chambers. Freeing them will cause them to attack.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Super mutant 0001CF93 |
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Super mutant 00023B56 000513EE |
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Super mutant 0003A147 |
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Super mutant brute
Super mutant brutes are generally stronger and tougher opponents than regular super mutants, as they are better armed and armored. They are the most common of all super mutants once the player reaches a high enough level, and are easily distinguished by their galea-like metal helmets and crude metal armor.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Super mutant brute 00027FB3 |
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Super mutant brute 00027FB6 |
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Super mutant brute 0003A148 000513F1 |
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Super mutant brute 00092C49 00092C4F |
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Super mutant master
The super mutant masters are considered the group leaders of the mutant bands which plague the Capital Wasteland. They have more Hit Points than most "common" super mutants. They are discernible by their armor which appears to consists of what resembles black tubing that wraps around their lower and upper body and some thing like a fighter pilot helmet. A gas mask is strapped to their left shoulder, possibly acting as a makeshift pauldron. They are generally never alone and are usually accompanied by one or two brutes. They tend to hang around old slaver settlements or abandoned towns, and they are rarely out in the open, wandering the wastes. Some reports suggest that they may also be found at abandoned Enclave facilities.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Super mutant master 00092C4D |
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Super mutant master 00092C4E |
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Super mutant master 0003A149 |
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Super mutant master 00027FB2 |
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Super mutant overlord (Broken Steel)
The super mutant overlords are variants added to the game in Broken Steel. They are aged, and even more powerful than super mutants masters. Super mutant overlords appear to be evolving into behemoths. Their intelligence (in comparison with other types of super mutants) is questionable, but they are smart enough to wield energy weapons. Sometimes, they are seen leading groups of other super mutants, although they more frequently tend to act alone, or in pairs. Overlords also have a 40 unblockable damage bonus when attacking with a tri-beam laser rifle and a 25 bonus when attacking with a special version of a super sledge. When carrying an assault rifle or a Chinese assault rifle, they use a one-handed pistol motion. They have a good chance of dropping above-average loot such as stimpaks, mini nukes, and purified water. They appear frequently at later levels. One will appear the first time the player travels to the GNR Building.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Super mutant overlord xx00626E |
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Super mutant overlord xx001041 |
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Super mutant overlord xx001042 |
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Super mutant overlord xx001047 |
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Super mutant behemoth
The behemoths are the greatest threat among the East Coast super mutants. There are only five of these behemoths, although reports of their sightings continue long after the last of them are killed. They are the oldest and strongest of their kind, as well as being many times larger than any other humanoid creature. For unknown reasons, they will not speak, instead they will make monstrous roars. They are usually armed with almost unrealistically large fire hydrants mounted on a large pipe; other than that, they also use their enormous fists. Either way, both weapons are heavy-hitters, and will cause major damage against any enemy smaller than them.
Killing all five behemoths will grant you the achievement/trophy, The Bigger They Are....
The Evergreen Mills Behemoth remains in the game files of Fallout: New Vegas. However there is no texture.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Super mutant behemoth (Capitol Rotunda) 0004BAF4 |
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Super mutant behemoth (Evergreen Mills) 00028FED |
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Super mutant behemoth (GNR Building Plaza) 0001F1F8 |
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Super mutant behemoth (Jury Street Metro Station) 00097F30 |
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Super mutant behemoth (Takoma Park, near Takoma Industrial) 0006D94F |
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Related quests
- Finding the Garden of Eden
- Galaxy News Radio
- Picking up the Trail
- Big Trouble in Big Town
- Reilly's Rangers
- Blood Brotherhood
Notable super mutants
Notes
- There is a friendly super mutant named Uncle Leo, who is found in the random encounter "the super mutant philosopher".
- If a super mutant picks up a pistol, it will use exactly the same attack animation as an assault rifle, which is a two-handed grip (the front hand is floating in front of the pistol). When shooting the pistol, their hands will shake from the recoil, as if the pistol is automatic.
- There is a conversation between two super mutants in which they discuss "the green stuff" (FEV) and that Fawkes thinks that men will come to take it away, while his companion says that they will turn the intruders into mutants.
- Super mutants are not hostile towards giant ants or even mirelurks, but one can be seen fighting a pack of feral ghouls in the depths of Farragut West Metro Station. As can be proven by talking to Willow outside Underworld, non-feral ghouls are left alone by the mutants. This, in turn, is contradicted by the random encounter "ghoul friends" where they claim that they "couldn't make it past the super mutants".
- After Broken Steel is installed, super mutants become rarer, and finding them will take some effort outside of spawning areas. Some super mutants can be heard talking that the "bucket heads" have been killing too many of them, this being their nickname for the Brotherhood of Steel.
Notable quotes
- "I'll wear your bones around my neck!"
- "I'm gonna eat your arms... when you're dead, human!"
- "What you up to? Something fun? Something to eat? Me bored!" "Why you care?! You human or something?!" "Never mind! You too dumb to talk to!"
- "I have a joke for you. Ready? Knock knock." "Who's there?" "Humans." "Humans who?" "Kill the humans, kill them all! Hahahahaha." "Oh, that's a good one. Hahaha!""
- "Now try and hide from this!"
Appearances
Vault 87 super mutants only appear in Fallout 3 and its add-on Broken Steel.
Bugs
- Occasionally, super mutant brutes, masters and overlords may appear that are merely labeled as a "super mutant", but still have the same health and equipment of brutes/masters/overlords.
- Super Mutants may not acknowledge the player no matter how close he/she gets to it.
Gallery
References
- ↑ Fallout 3 Strategy Guide