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Guys, please. You don't have to do this. You know me.— Jules to Fred and Angie

Jules is a third-generation synth traveling with Fred and Angie through the Commonwealth in 2287.

Background[]

Jules is met during the Self Admitted Synth random encounter. By the time the Sole Survivor arrives at the scene of the random encounter, Fred states that he and Angie have been traveling with Jules for weeks. They created a friendship during that time, which made Jules feel secure enough to reveal his true identity.[1][2]

Shocked and angered, Fred holds Jules at gunpoint and threatens to kill him, fearing that the runaway synth would send The Institute after them. Angie encourages Fred to do it. Jules is referred to as an object throughout the conversation and tries to convince Fred to free him so he can go to Bunker Hill.

It's up to the Sole Survivor to decide Jules' fate. The player character can choose between:

  • Killing both Fred and Angie when first spoken to.
  • Refusing to get involved in the situation, which will make Fred kill Jules right away.
  • Trying to negotiate with them or ask what is happening will make them reveal their history. After Fred's speech, there are four options:
    • Kill the synth.
    • (Speech check) Convince them that they will anger the Institute if they kill Jules.
    • (Speech check) Threaten Fred and Angie, which will make them hostile if failed.
    • (Speech check) Convince them that if Jules wanted to hurt them, he would have done this already. If the persuasion attempt succeeds, Angie will agree with the player character and Jules will be freed.

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui roleplay team
This character is involved in random encounters.

Self Admitted Synth

Effects of player's actions[]

When first encountered, Jules will have his hands raised over his head and Fred and Angie are discussing killing him. Jules will admit to being a recently escaped synth and begs for mercy. The Sole Survivor can either kill Jules or pass one of three independent medium-level speech checks to quell the situation and set him free. The Sole Survivor can also choose to attack Angie and Fred, and if Jules survives the fight, he will give the Sole Survivor a small number of caps. If Jules is alive at the conclusion of the encounter, he will run towards Bunker Hill.

Inventory[]

Apparel Weapon Other items On death
Padded blue jacket Synth component

Companions reactions[]

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Telling Fred and Angie that the Institute will be angered?Like?HatesLike?Dislikes??DislikesLoveLove??
Saying Jules would already have hurt them by now?LikeLikeHates??DislikesLoveLikeDislikesLove???
Threatening to kill Fred and AngieLikeDislikes????Like??LikeDislikes???
Killing Fred and Angie?????????Love????
Threatening to kill Jules after he is freed?Hates???????Love????
Asking Jules for caps?Dislikes????????????

Appearances[]

Jules appears only in Fallout 4.

Behind the scenes[]

Jules' editor ID (RECampLC01Jules) indicates that he and his random encounter were created by quest designer Liam Collins.

Gallery[]

References[]

  1. Jules: "Guys, please. You don't have to do this. You know me. I just need get to Bunker Hill. After that, you'll never see me again. I promise. Please. We can work this out. Let me go. I swear, you'll never see me again."
    (Jule's dialogue)
  2. Jules: "Please. Help! They're going to kill me!"
    Fred: "Shut up!"
    Sole Survivor: "What's going on here?"
    Fred: "This thing's a synth. That's what. We've been traveling with it for weeks. But then today he finally let slip that he's an Institute errand boy! The whole fucking time."
    Jules: "Because I thought you were my friends!"
    Fred: "I'd never be friends with a damn synth."
    (Fred's dialogue)
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