Junk Jet

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This page is about the unique pre-War custom built weapon in Fallout 4. For the custom built weapons in Fallout Shelter, see Junk Jet (Fallout Shelter). For the custom built weapon in Fallout 3, see Rock-It Launcher.
Junk Jet
JunkJetFO4.png
FO4JunkJet.png
TypeHeavy weapon
Damage
Damage40
Damage TypeBallistic
Attacks
Ammo TypeFallout 4 junk items
Attack Rate20
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Accuracy75
Weapon Modification
SlotsBarrel
Stock
Sights
Muzzle
Other
Weight19
Value200
Technical
Editor IDJunkJet
Base ID000e942b
 
Gametitle-FO4.png
Gametitle-FO4.png

Sick of carrying around all that useless stuff? Load it into the Junk Jet, and shoot it at unsuspecting enemies. You haven't lived until you've killed someone with a teddy bear.

Fallout 4 loading screen hints

The Junk Jet is a unique weapon in Fallout 4.

Background[edit | edit source]

Developed by a disgruntled ArcJet Systems technician, the Junk Jet was made when the technician snapped after being continuously mocked for not having a fancy college degree. To this end, he used his work hours to create "the finest in weaponized refuse acceleration," and planned to attack the office with his new invention the Monday after the Great War (October 25, 2077).[1] In preparation he left it at his workstation in the maintenance room behind the control room of the ArcJet engine core. However, the plan never came to fruition, and the Junk Jet lay in that room collecting dust for centuries.

Characteristics[edit | edit source]

The Rock-It Launcher's bigger, badder brother, the Junk Jet is a way to turn undesirable junk that one does not want to break down into something more useful. Pencils, billiard balls, ceramic dinner plates, teddy bears; all of these and more can be made into lethal projectiles. A few modifications are available for the Junk Jet, and these can only make the weapon better.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Barrel[edit | edit source]

Slot Fire Rate Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy (hip fire)

-10% recoil

+25% +10% 2x Adhesive
2x Plastic
5x Screw
6x Steel
None
Long Barrel +10% AP cost 16 x Base +40% accuracy (sighted)

-50% accuracy (hip fire)

-15% recoul

+50% +20% 6x Adhesive
3x Plastic
10x Screw
13x Steel
Gun Nut 1

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Standard Stock +10% iron sights transition

+20% AP cost

+60% accuracy (sighted)

-20% recoil

+30% +30% 6x Adhesive
3x Plastic
8x Screw
13x Steel
None
Recoil Compensating Stock +10% iron sights transition

+20% AP cost

+60% accuracy (sighted)

-30% recoil

+45% +50% 10x Adhesive
14x Aluminum
3x Rubber
12x Screw
11x Spring
None

Sights[edit | edit source]

Slot Effect Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 2x Steel None
Gunner Sight -15% AP cost x1.5 zoom +15% (iron sights) +10% +25% 2x Adhesive
1x Plastic
3x Steel
None

Muzzle[edit | edit source]

Slot Damage Weight Value Resources Required Perks
Electrification Module +5 Energy damage +5% +35% 6x Adhesive
4x Gear
10x Oil
6x Plastic
4x Screw
6x Spring
12x Steel
Gun Nut 2
Science! 1
Ignition Module +10 Energy damage +5% +65% 5x Adhesive
4x Gear
10x Oil
4x Plastic
4x Screw
5x Spring
12x Steel
Gun Nut 3
Science! 1

Locations[edit | edit source]

  • ArcJet Systems: Inside the maintenance room at the bottom of the Engine Core.


References[edit | edit source]

References