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Junktown guard

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Junktown guard
Fo1 Junktown Guard.png
A guard standing at the front door of the mayor's shop
Biography and appearance
SPECIALStrength: 7
Perception: 4
Endurance: 6
Charisma: 6
Intelligence: 7
Agility: 6
Luck: 4
Derived StatsHit points: 34
Armor class: 26
Action points: 8
Carry weight: 200
Unarmed damage: 7
Melee damage: 2
Sequence: 8
Healing rate: 2
Experience points: 55
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Tag SkillsSmall Guns: 43%
Big Guns: 39%
Unarmed: 75%
Melee Weapons: 70%
Throwing: 28%
Proto id00000002 (Townsman)

Junktown guards are the town's police force in Fallout.

Background[edit | edit source]

Clad in distinctive green leather armor, the guards are the primary force of law and order in the town. They are led by Lars and enforce justice harshly, but effectively. They have a variety of uneven armaments, rendering them a semi-effective militia.

Major guards include Kalnor, in charge of the town gates, and Andrew, keeping watch over the town's prison.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Other interactions[edit | edit source]

  • Approaching them with weapons drawn is ill advised, as they will warn the player and then attack.

Inventory[edit | edit source]

Icon armored vault suit.png
Leather armor
Assault carbine icon.png
10mm pistol
Desert Eagle .44
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

Junktown guards appear only in Fallout.


  1. Fallout script description: "GuarDemo.int; Junktown guard w/ pickpocket (for demo)"
    (SCRIPTS.LST (Fallout))