We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Justin Reynard

From The Vault - Fallout Wiki
Jump to: navigation, search
Justin Reynard
Biographical data
Other NamesFramerate
Involvement in Fallout series
GamesFallout: New Vegas
External links
HomepageJustin Reynard
Other LinksTwitter
LinkedIn Profile
Facebook Profile

Justin Reynard is one of the Gameplay Programmers working on Fallout: New Vegas at Obsidian Entertainment. His main duty is coding how the game plays. He worked on Hardcore Mode, the new recipe/crafting implementation and oversaw most of the weapon/ammo changes. He took park in creating many of the skills and perks.

Employment history

2011PresentFourth Wall StudiosSenior Engineer
2011PresentThe Blood FactoryiOS Developer
20082011Obsidian EntertainmentJunior Programmer
20062008Synthetic Worlds InitiativeLead Programmer


Fallout series

YearTitleCredited as/for
2010Fallout: New VegasGameplay programmer

Other work (excerpt)

YearTitleCredited as/for
2006Neverwinter Nights 2: Storm of ZehirProgrammer
2010Alpha ProtocolProgrammer

External links