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-Are you MAD?! We can't give it a GUN! GUNS...- -...wait, I said that already. Yes, I have THE Cyberdog Gun. With the little floppy metal ears and the curious nose sensor. Here.-Dr. Borous

The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues.

Background[]

This section is transcluded from Minigun. To change it, please edit the transcluded page.

An experimental weapon out of Big MT, the K9000 is actually an odd form of cyberdog, except rather than a canine's body infused with cybernetics, only the dog's brain is utilized by being placed inside a biogel "brain cage" integrated into a box-magazine-fed machine gun frame chambered for .357 Magnum ammunition with a telescopic scope for precision. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's and a sniffer mounted on the jar containing its preserved brain, allowing the gun to "sense" its surroundings and help sniff out hostile enemies for its wielder.[1][2] When fired, its three barrels reciprocate one after the other, firing .357 Magnum rounds downrange at a rapid speed.

The K9000 cyberdog gun was designed by researchers at the X-8 research center, although only two prototypes of the weapon were ultimately made. Following an incident in the X-12 research center involving Mr. Harris' death in a Y-17 trauma override harness, testing supervisor Dr. Adam Figgis gave away one copy of the gun to aid the response team, but they dropped it when confronted by the harness and were forced to leave it behind, where it fell into the harness' possession for the following centuries.[3][4]

Personnel at the X-13 research facility were also given details about the weapon and attempted to help researchers at X-8 by creating modifications and upgrades for the weapon.[5][6]

Characteristics[]

As a fully automatic heavy machine gun that has been integrated with an extracted dog's brain, the K9000 has particular features that evoke that of a dog including two metallic "ears" mounted on top of the weapon that move like a real dog's and appear to move up and down faster if the gun is pointing in the direction of an enemy and a sniffer to help find enemies to shoot.

It will growl when the player has it equipped and comes into contact with enemies, whine mournfully when unequipped and bark when equipped. Atypically for a machine gun, it has a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain gun type weapon. When fired, the barrels reciprocate, rather than spinning like those of the minigun.

The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.

Durability[]

The K9000 cyberdog gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JFP249550
.38 special332967

Modifications[]

Variants[]

  • FIDO - a unique variant chambered for .44 Magnum ammunition, obtained after recovering the schematics and having at least one K9000 to use in crafting.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
K9000 cyberdog gun 26
1827x0.06133272.91.35502495277500277.8758
K9000 cyberdog gun With all weapon mods attached 28
274.49.8x0.06134274.11.355024952713500500758
FIDO 36
2527x0.06183283.91.5502495279500351.9859

Locations[]

Notes[]

  • The K9000 cyberdog gun causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis".
  • It is one of the rarest non-unique weapons in the game, with a total of two being obtainable.
  • When received from the Think Tank after passing a 50 Guns skill check, with a further 75 Guns skill level, they will give an additional amount of .357 Magnum rounds.
  • The K9000 cyberdog gun is the only fully automatic weapon in Fallout: New Vegas that uses .357 Magnum rounds.
  • Despite being chambered in Magnum rounds, the weapon ejects bottlenecked rifle casings when fired.
  • The popping and gurgling of the bio med gel in the gun's brain case can be heard even when the game is paused.

Behind the scenes[]

K9 is a homophone for "canine," the scientific term for a dog. This abbreviation is often used by police and military to designate specialized units that utilize trained dogs.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When using a Stealth Boy with the K-9000 cyberdog gun equipped, the brain case turns yellow. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds and 3 rounds will be properly deducted from your inventory. [verified]
  • PCPC Xbox 360Xbox 360 There is a bug that sometimes occurs after wearing it, the ammo pack will be stuck on your back. This can be fixed by restarting the game. [verified]

Gallery[]

References[]

  1. X-13 research facility terminal entries; terminal, Check out this mod I've been working on!
  2. The Courier: "This sonic gun looks like an energy projectile. Got anything that spits lead?"
    Klein: "[SUCCEEDED] WHAT DID IT SAY? SPIT 'LEAD?' WHAT, LIKE PENCILS?"
    0: "*O... I think it wants a combustion pistol.*"
    Borous: "-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"
    8: "@@[$((*&^#%]@@."
    Dala: "Dr. 8 is correct. We already have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. Giving the teddy bear a gun would be the equivalent of following a glass of hemlock with an Abraxo chaser. Delicious and redundantly deadly."
    Klein: "IF WE'RE GOING TO BRING THE SOCRATIC METHOD INTO IT, FINE. GIVE THE LOBOTO-BEAR A COMBUSITON GUN. BOROUS? DON'T YOU HAVE SOMETHING LIKE THAT?"
    Borous: "-Are you MAD?! We can't give it a GUN! GUNS...- -...wait, I said that already. Yes, I have THE Cyberdog Gun. With the little floppy metal ears and the curious nose sensor. Here.-"
    Klein: "FINE. DONE. THAT GUN MAKES ME UNCOMFORTABLE ANYWAY, ALWAYS WORRIED ITS GOING TO HUMP MY CHASSIS. ANYTHING ELSE, LOBOTOMITE?"
    (Klein's, Dala's, Borous', 0's, and 8's dialogue)
  3. X-8 research center terminal entries; X-8 observatory terminal, Assistance Granted
  4. X-8 research center terminal entries; X-8 observatory terminal, K9000 Cyberdog Gun Sealed in X-12
  5. X-13 research facility terminal entries; Mendoza's terminal, Check out this mod I've been working on!
  6. X-13 research facility terminal entries; Skinner's terminal, Suggestion.
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