Kalnor

From The Vault - Fallout Wiki
Jump to: navigation, search
Fallout 1 and 2 characters project.png
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
Kalnor
FO01 NPC Kalnor.png
Biography and appearance
RaceHuman
GenderMale
AffiliationJunktown
RoleGuard
LocationJunktown
Dialogue FileASSBLOW.MSG
Gameplay
QuestsTake Revenge on Gizmo
Statistics
SPECIALStrength: 6
Perception: 4
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 3
Derived StatsHit points: 33
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 3
Sequence: 8
Healing rate: 2
Experience points: 60
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Tag SkillsSmall Guns: 49%
Big Guns: 21%
Unarmed: 64%
Melee Weapons: 74%
Technical
Proto id00000070 (Raider Guard)
 
Gametitle-FO1.png
Gametitle-FO1.png

You'd better behave, since it's the law, and I enforce the law. Put your weapon away. Don't draw it unless in self-defense and you won't have a problem with us guards. Disobey the law and we will return you to the lawless wasteland--dead or alive.

Kalnor is the town gate guard of Junktown in Fallout.

Background[edit | edit source]

Stationed at the town gates, Kalnor is tasked with ensuring that any newcomers to the town know the local laws and follow them. This usually takes the form of reminding travelers to holster their weapons and don't draw them without a just cause. He has a sense of humor and is generally a good sport, though he's quick to act if the law is infringed.

Kalnor does seem to have a bit of a dislike for Hub dwellers, despite the trade relations. He considers them "stuck up bastards",[1] but is ready to apologize for expressing his views if the person he speaks to happens to come from the Hub.[2][3]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Other interactions[edit | edit source]

  • Kalnor will not let the player inside the city at night or with their weapons holstered.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
Desert Eagle .44
Icon briefcase.png
Carried items
32x .44 Magnum JHP
Stimpak
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Kalnor appears only in Fallout.

References

  1. THe Vault Dweller: "{137}{}{What are you doing here? What is this place?}"
    Kalnor: "{141}{}{What does it look like? I'm a guard, and I'm keeping an eye out for strangers like you. And this place is called Junktown. Hey, don't laugh. I happen to like the name myself. We mostly do trading. Sometimes we trade with those stuck up bastards from Hub. Hey, you're not from the Hub are you?}"
    (ASSBLOW.MSG)
  2. The Vault Dweller: "{142}{}{What? The Hub? Sure I am!}"
    Kalnor: "{144}{}{Then you must know most of the rules. Have a good day. And I am sorry about the bastards part, OK?}"
    The Vault Dweller: "{145}{}{Yeah! Hey, no problem. Bye.}"
    (ASSBLOW.MSG)
  3. The Vault Dweller: "{143}{}{Me? No, I'm not from the Hub.}"
    Kalnor: "{147}{}{Hmmm. OK. It's not our place to ask questions. Have a good day and don't make any trouble.}"
    (ASSBLOW.MSG)