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Karl (NCR)

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Fo2 Karl.png
Biography and appearance
AffiliationNew California Republic
Shady Sands Police Department
LocationShady Sands Downtown
Dialogue FileSckarl.msg
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Proto id00000137 (NCR Guard)

This is NCR, capitol of the New California Republic. Population 3000 and growing. No slavery, no gambling, no drugs. President is Mrs. Tandi, my boss is Sheriff Dumont. That answer your questions?

Karl is Sheriff Dumont's deputy in Fallout 2.


A young man in the service of the Shady Sands Police, Karl is eager to prove that he earned his position based on merit, rather than favor. He has a strong egalitarian streak, believing firmly that law applies equally to all regardless of their position. That doesn't make him blind, however: He knows a great deal about his friends from the police station and cooperates with Elise of the NCR Rangers.

Interactions with the player character

Interactions overview

This character has no special interactions.

Other interactions


Icon armored vault suit.png
NCR Police uniform
Assault carbine icon.png
M72 Gauss rifle
+ 50 2mm EC
Icon briefcase.png
Carried items
$ 45
Icon male severed head.png
Drops on death


Karl appears only in Fallout 2.