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The katana is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[]

This section is transcluded from Katana. To change it, please edit the transcluded page.

A katana is a type of Japanese sword with a blade length greater than 23.6-28.7 inches (60-73 centimeters) and characterized by its distinctive appearance: a curved, slender, single-edged blade, circular or squared guard, and long grip that can accommodate two hands. Often called a "samurai sword" or "samurai's sword" because of its use by the feudal warriors, it became a symbol of the samurai caste.

Renowned for its sharpness and cutting ability, its origins go back at least as far as the Kamakura Period (1185–1333). Most often held with two hands, some techniques and combat styles were performed with a one-handed grip. The katana was generally carried in a saya, or scabbard, manufactured from lightweight wood, with a coat of lacquer on the exterior and a wooden knob on one side for attaching a braided cord.

Characteristics[]

The katana deals about 22 damage per swing and can average about three swings a second. Its attacks deal bonus limb damage to targets and it benefits from an enhanced critical chance. The katana uses 21 AP in VATS. At a weight of three pounds, the katana requires 4 Strength and 75 Melee Weapons to wield effectively.

Visually, the weapon initially has a tsuka (Japanese sword grip) of a worn blue color, with an aged, exhausted blade and tsuba (Japanese sword handguard) and which rests openly on the left hip when sheathed. After being fully modified, the worn grip is replaced, the blade and handguard are renewed and polished, and a wooden brown saya (Japanese scabbard) is worn on the left hip, which the weapon is holstered inside when sheathed.

Special attack[]

The katana has a special attack called Unlabored Flawlessness, an attack launched with a reverse grip. It does 250% damage in V.A.T.S. at the cost of 19 more action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal044212.1
Unlabored Flawlessness50110402.75
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Unlabored Flawlessness outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The katana can successfully strike about 995 times, or 1,495 times when equipped with the protective sheath, from full condition before breaking.

Modifications[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Katana Gun Runners' Arsenal22
71.1x2 limb Damage3.23x222212.199532500833.3754
Katana With all weapon mods attached Gun Runners' Arsenal27
104.7x2 limb Damage3.88x222212.61495353001766.7754
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • When dropped, the current model appears as that of the base weapon, regardless of if it is modified or not.
  • The katana's attack speed can get up to six times per second by having a high Melee Weapons skill, the Slayer and Ain't Like That Now perks, and the balanced grip and authentic blade modifications.
  • The weapon features in the images for the Master of the Arsenal and Curios and Relics achievements and trophies.
  • It is the only melee weapon in the game with a visible scabbard (once modified to have it) whereas all others hang openly on the left hip.
  • Mick will always have one in stock when his inventory restocks after a few in-game days.
  • After modding a katana with the protective sheath, dropping the weapon will cause both the sheath and the katana to drop separately.
  • The modifications available for the katana can replace every part of the weapon, however because of how weapon modifications work the modifications cannot be assembled into a weapon without a base katana.

Behind the scenes[]

  • The weapon's sheathe/unsheathe sound effects are audibly similar to those from The Elder Scrolls IV: Oblivion.
  • The special attack name, Unlabored Flawlessness is a reference to a weapon of the same name in Ninja Gaiden.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If modded with the protective sheath, when changing weapons or un-equipping the katana, the sheath will still be on the player's hip. When dropped, sometimes the sheath is not dropped. Occasionally, this bug may also result in two sheaths overlapping each other.[verified]
    • Equipping a different weapon that is holstered the same way will remove it, but sometimes changing weapons may not remove the sheath.
    • You may have to save the game, return to the main menu, and reload the save to fix the problem.
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If modded with the protective sheath, it will be stuck in a glitched condition when the weapon's condition is at 100%. This can be fixed by repairing it with another katana, or a one-handed melee weapon with the Jury Rigging perk. Also, when asking ED-E to repair the weapon, the condition will degrade every time.[verified]
  • PCPC Xbox 360Xbox 360 There is a chance that Cliff Briscoe will not have the katana in his inventory, or it will sometimes disappear. [verified]
  • When the protective sheath is installed, the weapon will automatically repair itself when below 60% condition.[platforms tag needed][verification needed]

Sounds[]

Katana GRA icon
Unsheathed
Katana GRA icon
Sheathed

Gallery[]

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