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Kellogg's .44 pistol

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Kellogg's .44 pistol
KellogsPistol.png
TypePistol
Damage
Damage48 (base)
Damage TypeBallistic
Attacks
Ammo Type.44 magnum
Ammo Cap.6
Attack Rate6
Range
119
Accuracy70
Special Effects
Relentless
Refills Action Points on a critical hit.
Weapon Modification
SlotsReceiver
Barrel
Grip
Sights
Default Mods
Barrel
Bull Barrel
Grip
Comfort Grip
Optics
Standard
Weapon Versions
 
Gametitle-FO4.png
Gametitle-FO4.png

Kellogg's pistol is a unique weapon in Fallout 4.

Background

First given to Conrad Kellogg by his mother when he was 10 years old, this revolver has been with him for nearly a century and seen a lot of use on a lot of people in that time.

Characteristics

Kellogg's revolver always has the 'Relentless' effect: "Refills Action Points on a critical hit."

Modifications

All numbers are relative to the base stats.

Receiver

Slot Damage Fire Rate Weight Value Resources Required Perks
Standard Base 1x Nuclear Material
2x Screw
2x Steel
None
Hardened +25% 0 +15% +35% 3x Adhesive
2x Crystal
2x Nuclear Material
3x Screw
8x Steel
None
Powerful +50% 0 +25% +55% 5x Adhesive
10x Aluminum
2x Crystal
3x Nuclear Material
4x Screw
Gun Nut 3
Advanced +75% +25% attack rate

+25% reload speed

+45% +85% 6x Adhesive
12x Aluminum
x3 Crystal
4x Nuclear Material
5x Screw
Gun Nut 4

Barrel

Slot Fire Rate Range Accuracy Weight Value Resources Required Perks
Snubnose Barrel -15% AP cost

-3% iron sight transition

6 x Base +25% +2.5% 1x Adhesive
2x Screw
2x Steel
None
Standard Barrel 9 x Base +10%

-10% recoil

+25% +10% 3x Adhesive
4x Screw
6x Steel
None
Bull Barrel -15% AP cost

-3% iron sight transition

9 x Base +25% (hip fire)

+10% (sighted)

-10% recoul

+15% 5x Adhesive
8x Aluminum
4x Screw
Gun Nut 3
  • The Snubnose improves hip-fire accuracy at the cost of range.
  • The Bull has the hip-fire accuracy of the Snubnose with the range of the Standard.

Grip

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Grip 4x Screw
6x Steel
None
Comfort Grip +50% bash damage -10% AP cost 0 +5%

-5% recoil

+5% +10% 1x Adhesive
2x Screw
2x Steel
None

Sights

Slot Effect Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
1x Steel
None
Reflex Sight -15% AP cost x1.5 zoom +15% +10% +25% 4x Adhesive
6x Aluminum
4x Glass
3x Nuclear Material
3x Screw
None
Short Scope -20% stability

+30% AP cost

+10% iron sight transition

x4 zoom +20% (sighted) +20% +20% 3x Adhesive
2x Glass
2x Screw
4x Steel
None
Recon Scope -20% stability

+30% AP cost

+10% iron sight transition

x4 zoom

(monochrome, target tracking)

+20% (sighted) +35% +100% 6x Adhesive
8x Aluminum
3x Circuitry
6x Crystal
3x Fiber Optics
5x Nuclear Material
4x Screw
Gun Nut 4
Science! 1

Locations