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Kells' dialogue

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Kells' dialogue
Game Information
NPCKells
Technical
Data Filefallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom BoS201Danse: Permission to come aboard, sir? Permission granted and welcome back, Paladin. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom Allow me to be the first to congratulate you on a successful mission. BoS201Kells: And is this our new recruit? Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Kells: Allow me to be the first to congratulate you on a successful mission. And is this our new recruit? BoS201Danse: Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally. Question BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Danse: Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally. Yes, we've read your reports. Concerned BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge. BoS201Danse: Thank you, sir. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Danse: And my current orders? You are to remain on the Prydwen and await further instructions. BoS201Danse: Very good, sir. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Danse: Ad victoriam, Captain. Ad victoriam, Paladin. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom Get back here, Initiate. Our debriefing isn't complete! Angry BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: Looks can be deceiving. Which is precisely why I personally insist on scrutinizing every recruit who boards this vessel. BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: I think I've already proven that you're wrong. A Brotherhood soldier earns merit by respecting the ideals created by our Elder. Not by simply killing the enemy and following orders. BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: Sorry to disappoint you. "Sorry?" That's not something I'm accustomed to hearing from a soldier. a little surprised/annoyed that a tough soldier is apologizing / Surprised BoS201_04_KellsStage110
Scene SceneDialogue Custom If you want to earn your place among the best, you need to toughen up. BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: And what's a soldier supposed to look like? A soldier is supposed to be an efficient killing machine, not a relic from the past playing catch-up with the rest of the world. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom If Danse hadn't stepped in and vouched for you, we wouldn't even be having this conversation. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Accepting outsiders like yourself has proven disastrous in the past. BoS201Kells: I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: Which is precisely why I personally insist on scrutinizing every recruit who boards this vessel. I've read Paladin Danse's reports. He seems to think you'll make a fine addition to the Brotherhood. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom You might expect an endorsement like that to grant you a great deal of latitude with us, but let me make one thing clear. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom The Brotherhood of Steel has traveled to the Commonwealth with a specific goal in mind. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom As the captain of this vessel, I won't allow anyone to jeopardize our mission no matter how valuable they think they are. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Understood? Player Default: Absolutely. Question BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: Absolutely. Good. BoS201Kells: That's all for now, soldier. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: It's not like I have a choice. If you want to remain with us, then you're right, you don't. BoS201Kells: That's all for now, soldier. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: I don't know. If you're planning to stay with the Brotherhood, I need you one hundred percent committed at all times. Nothing less will do. BoS201Kells: That's all for now, soldier. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: What exactly is your mission here? I am not at liberty to say. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Elder Maxson will be addressing the crew shortly, and I'm certain all of your questions will be answered. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Now, was there anything else, or was everything I said understood? Player Default: Absolutely. Question BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: What exactly is your mission here? Look, all that I can tell you is that we're here directly in response to the data that Danse's recon team provided us. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Beyond that, you'll just have to wait until Elder Maxson addresses the crew. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Now dispense with the questions. It's time to get to work... understood? BoS201Kells: That's all for now, soldier. Question BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: What exactly is your mission here? No, you'll just have to wait until Elder Maxson addresses the crew. Irritated BoS201_04_KellsStage110
Scene SceneDialogue Custom Now dispense with the questions. It's time to get to work... understood? BoS201Kells: That's all for now, soldier. Question BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: Good. That's all for now, soldier. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Your orders are to proceed to the Command Deck for the address, after which Elder Maxson wishes to have a word with you. Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom If you have any questions, ask me now. Otherwise, you're dismissed. Player Default: What are my orders? Confident BoS201_04_KellsStage110
Scene SceneDialogue Custom Player Default: What are my orders? Your orders are to proceed to Elder Maxson's address, after which he wishes to speak with you. Confident BoS201_05_KellsStage120
Scene SceneDialogue Custom Anything else? Player Default: What are my orders? Question BoS201_05_KellsStage120
Scene SceneDialogue Custom Player Default: I don't have any questions. Then I suggest you head over to the Command Deck immediately. MARK FOR RE-RECORD. / Confident BoS201_05_KellsStage120
Scene SceneDialogue Custom Dismissed, Initiate. Confident BoS201_05_KellsStage120
Scene SceneDialogue Custom Player Default: Where can I get Power Armor? Only Knights are allowed to wear Brotherhood Power Armor. And you're no Knight. Not yet. Irritated BoS201_05_KellsStage120
Scene SceneDialogue Custom Until Elder Maxson grants you that title, you'll have to make due with what you've got. Confident BoS201_05_KellsStage120
Scene SceneDialogue Custom Anything else? Player Default: What are my orders? Question BoS201_05_KellsStage120
Scene SceneDialogue Custom Player Default: Can you tell me anything about Elder Maxson? Elder Maxson is the supreme commander of the Brotherhood. Impressed BoS201_05_KellsStage120
Scene SceneDialogue Custom Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. Impressed BoS201_05_KellsStage120
Scene SceneDialogue Custom In a mere decade, he's grown the Brotherhood of Steel into a major military force. Impressed BoS201_05_KellsStage120
Scene SceneDialogue Custom He's an inspiration to us all. Impressed BoS201_05_KellsStage120
Scene SceneDialogue Custom Is there anything else? Player Default: What are my orders? Question BoS201_05_KellsStage120
Miscellaneous Miscellaneous Greeting Questions, Initiate? Player Default: What are my orders? Question BoS201_05_KellsStage120
Miscellaneous Miscellaneous Greeting So, you're the one Paladin Danse has taken under his wing. Hmph. You don't look much like a soldier to me. Player Default: Looks can be deceiving. disapproving, military / Irritated BoS201_04_KellsStage110
Miscellaneous Miscellaneous Greeting I believe you're needed elsewhere right now. We can talk later.
Miscellaneous Miscellaneous Greeting I thought I ordered you to attend the address.
Miscellaneous Miscellaneous Greeting I'm needed on the bridge, excuse me.
Scene SceneDialogue Custom NPCMLancerCaptainKells: Now's not a good time to keep me waiting. And Claymore's hours overdue. Irritated RR303_0900_Kells
Scene SceneDialogue Custom Wait. Why isn't Knight Owens handling this debrief? Player Default: Sorry, sir. Won't happen again, sir. Suspicious RR303_0900_Kells
Scene SceneDialogue Custom Player Default: Sorry, sir. Won't happen again, sir. See that it doesn't. And Owens? Where is he? Player Default: Sorry, sir. Won't happen again, sir. Irritated RR303_0900_Kells
Scene SceneDialogue Custom Player Default: Sorry, sir. Won't happen again, sir. I can't afford this sort of incompetence. Especially now. Kells: If you had arrived when you were scheduled to we could've handled the debrief right away. Irritated RR303_0900_Kells
Miscellaneous Miscellaneous SharedInfo Player Default: Sorry, sir. Won't happen again, sir. Wait. You're not one of my men. Intruder! Kells: If you had arrived when you were scheduled to we could've handled the debrief right away. Angry RR303_0900_Kells
Scene SceneDialogue Custom Player Default: We had some big problems at the Police Station. Owens... he didn't make it. One disaster after the next. Kells: If you had arrived when you were scheduled to we could've handled the debrief right away. RR303_0900_Kells
Scene SceneDialogue Custom Player Default: The pilot ordered me to report to you. I didn't ask why. *sigh* Fine. Kells: If you had arrived when you were scheduled to we could've handled the debrief right away. Irritated RR303_0900_Kells
Scene SceneDialogue Custom Player Default: Knight Owens was delayed. I took the initiative, sir. We need more of that. Initiative. Kells: If you had arrived when you were scheduled to we could've handled the debrief right away. Impressed RR303_0900_Kells
Scene SceneDialogue Custom Player Default: I can't afford this sort of incompetence. Especially now. If you had arrived when you were scheduled to we could've handled the debrief right away. Irritated RR303_0900_Kells
Scene SceneDialogue Custom As is, I'll send someone for you when I can spare the time. Dismissed. Irritated RR303_0900_Kells
Scene SceneDialogue Custom You walking away from me? Wait... Intruder! Angry RR303_0900_Kells
Miscellaneous Miscellaneous Greeting Now's not a good time to keep me waiting. Kells: And Claymore's hours overdue. Irritated RR303_0900_Kells
Miscellaneous Miscellaneous Hello As soon as I wrap this up, I expect a full report on the police station.
Miscellaneous Miscellaneous Hello I'm dealing with half a dozen fires right now.
Miscellaneous Miscellaneous Hello You've walked into a hornet's nest.
Miscellaneous Miscellaneous SharedInfo I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job. Coldly, grim. / Stern
Scene SceneDialogue Custom BoSCaptainKells: I have some caps for your service. Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight. BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you. Grateful, giving a piece of armor. / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom BoSCaptainKells: I have some caps for your service. Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Paladin. BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you. Grateful, giving a piece of armor. / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom BoSCaptainKells: I have some caps for your service. Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Sentinel. BoSCaptainKells: Since you've proven your capabilities in the field, I have a different type of mission for you. Grateful, giving a piece of armor. / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom BoSCaptainKells: Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight. Since you've proven your capabilities in the field, I have a different type of mission for you. Military / Stern BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom Player Default: You just... killed him? He was a member of the Brotherhood, Knight. He had a right to a trial before the Elder. Still, after what he did, death might well have been his fate. Grim, disappointed. / Somber BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom In any event, what's done is done. BoSCaptainKells: It's a shame. I had high hopes for him. Resigned / Stern BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: And he believed you? Then he's a fool as well as a traitor. I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder. Grim / Stern BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom But from what you've said today, I don't think the outcome is in any doubt. BoSCaptainKells: It's a shame. I had high hopes for him. Grim / Stern BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. I have some caps for your service. BoSCaptainKells: Also, I'd like you to have a piece of armor, from my personal collection. Wear it well, Knight. Giving reward / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom NPCMLancerCaptainKells: I just received word from Sergeant Gavil. Initiate Clarke has made a full confession. I gather we have you to thank for it. Clarke has been taken into custody, and I've dispatched a patrol team to secure the ruins. I don't think I could have asked for a better outcome. BoSCaptainKells: I have some caps for your service. Filling the player in. Satisfied. / Grateful BoSM02_Kells_Stage400_Alt
Scene SceneDialogue Custom NPCMLancerCaptainKells: As I was saying, Knight. I want you to take charge of this investigation. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Quietly, concerned. Grim. / Concerned BoSM02_Kells_Stage010_Main2
Miscellaneous Miscellaneous SharedInfo Player Default: If so, that's a serious security risk. Get back here, Knight. Annoyed, player walked away in the middle of a conversation / Irritated BoSM02_Kells_Stage010_Main1
Miscellaneous Miscellaneous SharedInfo Player Default: If so, that's a serious security risk. Get back here, Paladin. Annoyed, player walked away in the middle of a conversation / Irritated BoSM02_Kells_Stage010_Main1
Miscellaneous Miscellaneous SharedInfo Player Default: If so, that's a serious security risk. Sentinel? Annoyed, player walked away in the middle of a conversation / Irritated BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: I executed him. Here's his tag. You just... killed him? He was a member of the Brotherhood, Knight. He had a right to a trial before the Elder. BoSCaptainKells: Still, after what he did, death might well have been his fate. Surprised, startled at brutality. / Disbelief BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: I executed him. Here's his tag. You just... killed him? He was a member of the Brotherhood, Paladin. He had a right to a trial before the Elder. BoSCaptainKells: Still, after what he did, death might well have been his fate. Surprised, startled at brutality. / Disbelief BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: I executed him. Here's his tag. Then you did what had to be done. BoSCaptainKells: It's a shame. I had high hopes for him. Somber / Somber BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: I executed him. Here's his tag. And he believed you? Then he's a fool as well as a traitor. BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder. Grimly amused / Amused BoSM02_Kells_Stage400_Main2
Miscellaneous Miscellaneous SharedInfo Player Default: I executed him. Here's his tag. Very well. BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder. Military / Stern BoSM02_Kells_Stage400_Main2
Miscellaneous Miscellaneous SharedInfo Player Default: I executed him. Here's his tag. I expected as much. BoSCaptainKells: It's a shame. I had high hopes for him. Grim / Somber BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: He's dead. 'Exiled'? What do you mean 'exiled'? After all that, you let him go? Shocked, angry / Angry BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom He's a traitor! He knows our forces, our tactics, our technology! Just imagine what might happen if he fell into enemy hands! Shocked, angry / Angry BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom His punishment was the Elder's decision. Not yours. BoSCaptainKells: Still, after what he did, death might well have been his fate. Shocked, angry. Sigh at the end of the line. / Angry BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: He's dead. You just... let him go back? And he went? BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder. Confused, surprised / Amused BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: The ferals killed him. Fitting. BoSCaptainKells: It's a shame. I had high hopes for him. Hmph at the beginning of the line. Stern. / Stern BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: The ferals killed him. After all that, you let him get away? Damn it. BoSCaptainKells: It's a shame. I had high hopes for him. Angry, pressing the player. Big sigh at the end of the line. / Angry BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: The ferals killed him. He probably hoped you wouldn't say anything. Hmph. BoSCaptainKells: I'll send some Knights to arrest him and secure the evidence. He has a right to a trial before the Elder. Grimly amused / Amused BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: What's going to happen to him? He's still a member of the Brotherhood. Even after this... treason, he has a right to a fair trial. Player Default: I executed him. Here's his tag. Grimly / Stern BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. He was... what? God, you're serious. Shocked. It's absurd. / Surprised BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom He betrayed his oath to the Brotherhood, stole our supplies, and tried to help those abominations? Shocked, horrified, angry. / Angry BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Where is he? What happened to him? Player Default: I executed him. Here's his tag. Cold fury / Angry BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: Feral ghouls stole them. What? Ferals? That's ridiculous. They'd eat us before they went for our rations. Who really took them? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Irritated. Emphasis 'feral', 'us'. Not sure if the player is joking, but it isn't funny / Angry BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: Feral ghouls stole them. You can't be serious. Feral ghouls snuck into our base, raided our supplies, and escaped, multiple times, without anyone noticing? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Not sure if this is a joke. / Disbelief BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: Feral ghouls stole them. The old tunnels. God, we built our base right on top of a ghoul den... Taken aback, shocked realization. / Disbelief BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom I'll dispatch Knights to scour the ruins. This time, there will be no survivors. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Recovering, resolute. / Stern BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: I'm sorry. I wasn't able to learn anything new. I'm disappointed, Knight. Coldly, frustrated / Stern BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom I'll have our food stores moved and double the guard. I suppose that's the best we can do for now. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Frustrated. Sigh at the beginning of the line. / Irritated BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: I'm sorry. I wasn't able to learn anything new. I'm disappointed, Paladin. Coldly, frustrated / Stern BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom I'll have our food stores moved and double the guard. I suppose that's the best we can do for now. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Frustrated. Sigh at the beginning of the line. / Irritated BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: I'm sorry. I wasn't able to learn anything new. I'm disappointed, Sentinel. Coldly, frustrated / Stern BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom I'll have our food stores moved, and double the guard. I suppose that's the best we can do for now. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Frustrated. Sigh at the beginning of the line. / Irritated BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom Player Default: I don't believe there were any thefts, Captain. The reports were wrong. That's what Sergeant Gavil said. Hmph. Very well. Irritated / Irritated BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom I'll have Teagan keep a closer watch on his men. These mistakes are a waste of everyone's time. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Irritated / Irritated BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous SharedInfo Well, Knight? Military, irritated / Irritated BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous SharedInfo Well, Paladin? Military, irritated / Irritated BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous SharedInfo Well, Sentinel? Military, irritated / Irritated BoSM02_Kells_Stage400_Main1
Scene SceneDialogue Custom NPCMLancerCaptainKells: All right. We'll consider this matter closed. Good work, Knight. You have real potential. BoSCaptainKells: I have some caps for your service. Pleased / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom NPCMLancerCaptainKells: All right. We'll consider this matter closed. Well done. BoSCaptainKells: I have some caps for your service. Pleased / Grateful BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom NPCMLancerCaptainKells: All right. Very well, we'll consider this matter closed. BoSCaptainKells: I have some caps for your service. Small sigh at the beginning of the line. Firmly. / Stern BoSM02_Kells_Stage400_Main3
Scene SceneDialogue Custom BoSCaptainKells: In any event, what's done is done. It's a shame. I had high hopes for him. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Disappointed / Somber BoSM02_Kells_Stage400_Main2
Scene SceneDialogue Custom Player Default: If so, that's a serious security risk. That's what worries me. If there is a traitor, our entire operation here could be in jeopardy. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Grim / Stern BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: You're worried about petty theft? It's hardly petty. More than twenty crates are unaccounted for. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Grim, bitter. / Stern BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: Let the Scribes deal with this. They filed the reports. This is now a security matter. And security is your job, Knight. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Insistent, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: Let the Scribes deal with this. They filed the reports. This is now a security matter. And security is your job, Paladin. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Insistent, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: Let the Scribes deal with this. They filed the reports. This is now a security matter. And security is your job, Sentinel. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Insistent, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom Player Default: An inside job? Do you have any suspects? This is treason we're talking about. In a case like this, you are either sure, or you are not. Until then, everyone is a suspect. BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Stern BoSM02_Kells_Stage010_Main1
Scene SceneDialogue Custom BoSCaptainKells: I want you to take charge of this investigation. Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. BoSCaptainKells: Beyond that, you have leave to conduct your investigation as you see fit. Report your findings directly to me. Is that clear? Issuing orders / Stern BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: I have other responsibilities, Captain. I'm making this your responsibility, Knight. BoSCaptainKells: I expect results. See that I get them. Dismissed. Cold, insistent. / Irritated BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: I have other responsibilities, Captain. I'm making this your responsibility, Paladin. BoSCaptainKells: I expect results. See that I get them. Dismissed. Cold, insistent. / Irritated BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: I have other responsibilities, Captain. I'm making this your responsibility, Sentinel. BoSCaptainKells: I expect results. See that I get them. Dismissed. Cold, insistent. / Irritated BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: Do I need to keep my investigation a secret? It's too late for that. Rumors have already begun to spread. Sergeant Gavil and his team will be expecting you. Frustrated / Somber BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom But that only makes your task more difficult. Whoever is doing this will have had time to prepare. Player Default: Yes, sir. Frustrated / Somber BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: Is there anything else I should know? Gavil will fill you in on the details. But from my perspective... the strangest thing is what was stolen. Rations. Only rations. Initially dismissive, then provides some info. / Puzzled BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom I don't know what to make of it. But it is... curious. Player Default: Yes, sir. Puzzled / Puzzled BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: Is there anything else I should know? Follow every lead. Look for anything suspicious, no matter how minor. Military / Stern BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom But understand: treason is a serious charge. If someone in the Brotherhood is responsible for this, I need proof before I can act. Player Default: Yes, sir. Military / Stern BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom BoSCaptainKells: Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot. Beyond that, you have leave to conduct your investigation as you see fit. Report your findings directly to me. Is that clear? Player Default: Yes, sir. Issuing orders / Stern BoSM02_Kells_Stage010_Main2
Scene SceneDialogue Custom Player Default: I'm making this your responsibility, Knight. I expect results. See that I get them. Dismissed. Stern / Stern BoSM02_Kells_Stage010_Main2
Miscellaneous Miscellaneous SharedInfo As I was saying, Knight. BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job. Resuming after an interruption. Military, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Miscellaneous Miscellaneous SharedInfo As I was saying, Paladin. BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job. Resuming after an interruption. Military, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Miscellaneous Miscellaneous SharedInfo As I was saying, Sentinel. BoSCaptainKells: I've received reports that supplies have been disappearing from our supply depot at the airport. I suspect this may be an inside job. Resuming after an interruption. Military, irritated. / Irritated BoSM02_Kells_Stage010_Main1
Miscellaneous Miscellaneous Greeting I just received word from Sergeant Gavil. Initiate Clarke has made a full confession. I gather we have you to thank for it. BoSCaptainKells: Clarke has been taken into custody, and I've dispatched a patrol team to secure the ruins. I don't think I could have asked for a better outcome. Impressed despite himself. Filling the player in. / Grateful BoSM02_Kells_Stage400_Alt
Miscellaneous Miscellaneous Greeting Report, Knight. Have you completed your investigation into the missing supplies? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Military / Stern BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous Greeting Report, Paladin. Have you completed your investigation into the missing supplies? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Military / Stern BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous Greeting Report, Sentinel. Have you completed your investigation into the missing supplies? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Military / Stern BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous Greeting Report. What have you learned about the missing supplies? Player Default: The ruins beneath the airport are filled with ghouls. Initiate Clarke has been stealing rations to feed them. Military / Stern BoSM02_Kells_Stage400_Main1
Miscellaneous Miscellaneous Greeting Initiate Clarke. What happened to him? Where is he? Player Default: I executed him. Here's his tag. Intense, cold / Stern BoSM02_Kells_Stage400_Main2
Miscellaneous Miscellaneous Greeting Clarke. Where is he? Player Default: I executed him. Here's his tag. Intense, cold / Stern BoSM02_Kells_Stage400_Main2
Miscellaneous Miscellaneous SharedInfo All right. BoSCaptainKells: We'll consider this matter closed. Good work, Knight. You have real potential. Evenly / Neutral BoSM02_Kells_Stage400_Main3
Miscellaneous Miscellaneous Hello You have your orders, Knight. See to them. Stern / Stern
Miscellaneous Miscellaneous Hello You have your orders, Paladin. See to them. Stern / Stern
Miscellaneous Miscellaneous Hello You have your orders, Sentinel. See to them. Stern / Stern
Miscellaneous Miscellaneous Hello I expect a full report on your findings. Stern / Stern
Miscellaneous Miscellaneous Hello Continue your investigation, Knight. Dismissive / Stern
Miscellaneous Miscellaneous Hello Continue your investigation, Paladin. Dismissive / Stern
Miscellaneous Miscellaneous Hello Continue your investigation, Sentinel. Dismissive / Stern
Miscellaneous Miscellaneous Hello Head back to Fort Strong, Knight. Paladin Danse is waiting for you. Irritated
Miscellaneous Miscellaneous Hello Get back to Fort Strong on the double, Knight. Irritated
Miscellaneous Miscellaneous Hello You have your orders, Knight.
Scene SceneDialogue Custom While I appreciate your attempts at diligence, Initiate... Maintaining formality while disciplining a subordinate. / Stern BoSGenericHolotape01
Scene SceneDialogue Custom ...the sheer volume of complaints you have filed implicating your brothers and sisters as Synth agents has done irreparable harm to ship morale... Maintaining formality while disciplining a subordinate. / Stern BoSGenericHolotape01
Scene SceneDialogue Custom ...as well as your own credibility. Proctor Ingram? Paladin Danse? Elder Maxson? Maintaining formality while disciplining a subordinate. When you start listing names, you can start getting a bit incredulous. / Irritated BoSGenericHolotape01
Scene SceneDialogue Custom I understand the stress of our mission is great, and for that reason I am inclined to show leniency for the damage you've done. Maintaining formality while disciplining a subordinate. / Stern BoSGenericHolotape01
Scene SceneDialogue Custom Your reassignment will be effective immediately. Welcome to recon, Initiate. Do us proud. Maintaining formality while disciplining a subordinate. / Stern BoSGenericHolotape01
Scene SceneDialogue Custom Player Default: Yes, quite a feat of engineering, isn't she. It took the Brotherhood's sharpest minds over two years to design and more than twice that to build. Player Default: Time well spent, I'd say. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Indeed. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory. Player Default: They doesn't stand a chance. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: They doesn't stand a chance. Amen to that, soldier. BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: I hope you're right. There isn't even a doubt in my mind. BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: If they don't blow it out of the sky first. You need to learn to have a bit more faith in your brothers and sisters, soldier. BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. Irritated BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Did the Brotherhood ever build other airships? There were less advanced versions of this ship built on the West Coast a long time ago. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Historical records about their current status are in dispute, but we're fairly certain that they were destroyed. BoSKells: In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Knight. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Paladin. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom BoSKells: I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Sentinel. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Get back here on the double! Angry BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: She's very impressive. Yes, quite a feat of engineering, isn't she. BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build. Impressed BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Frankly, I'm amazed it flies. I'm disappointed how callously you're judging her. BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build. Irritated BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Cute boat. Referring to this vessel as a "boat" is an insult to her heritage. BoSKells: It took the Brotherhood's sharpest minds over two years to design and more than twice that to build. Irritated BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Where did the Prydwen get her name? Elder Maxson said he took the name from a work of historical fiction. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Something about a man who was destined to become a king, and his journey to liberate his people from tyranny and oppression. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Seems fitting for such a remarkable ship, wouldn't you say? Player Default: She's very impressive. Question BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Time well spent, I'd say. Indeed. BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: All that time, and his is the best they could come up with? She may not be beautiful, but she's safe, reliable and heavily armored enough to keep the riff-raff from bringing her down. BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Irritated BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: That's a long time. Constructing the Prydwen required a vast amount resources... far more than the Brotherhood possessed when we began. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom We spent the first two years alone gathering the parts. The rest was spent assembling. Irritated BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom It was worth the effort. BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Where was the Prydwen constructed? She was constructed at Adam's Air Force Base just outside of Washington D.C. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom We spent the first two years alone gathering the parts. The rest was spent assembling. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom It was worth the effort. BoSKells: With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom Player Default: Amen to that, soldier. In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. Confident BoSPrydwen_01_KellsIntro
Scene SceneDialogue Custom I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. BoSKells: You're dismissed, Knight. Confident BoSPrydwen_01_KellsIntro
Miscellaneous Miscellaneous WaitingForPlayerInput Thinking hard, are we? irritated / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput Is something wrong, soldier? irritated / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput Is something the matter with you? irritated / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'm not accustomed to being ignored, Knight. irritated / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'm not accustomed to being ignored, Paladin. irritated / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'm not accustomed to being ignored, Sentinel. irritated / Irritated
Miscellaneous Miscellaneous Greeting Now that you've had a chance to roam the Prydwen, what do you think, Knight? Player Default: She's very impressive. proud / Question BoSPrydwen_01_KellsIntro
Miscellaneous Miscellaneous Greeting Now that you've had a chance to roam the Prydwen, what do you think, Paladin? Player Default: She's very impressive. proud / Question BoSPrydwen_01_KellsIntro
Miscellaneous Miscellaneous Greeting Now that you've had a chance to roam the Prydwen, what do you think, Sentinel? Player Default: She's very impressive. proud / Question BoSPrydwen_01_KellsIntro
Miscellaneous Miscellaneous Hello I would advise you to get that thing off my bridge ASAP. You're looking at something you consider a threat and a monstrosity. / Irritated
Miscellaneous Miscellaneous Hello You are walking a fine line bringing that Ghoul onto the bridge. You're looking at something you consider a threat and a monstrosity. / Irritated
Miscellaneous Miscellaneous Hello The Prydwen is currently operating at peak efficiency.
Miscellaneous Miscellaneous Hello All systems are green. All stations reporting no malfunctions.
Miscellaneous Miscellaneous Hello Welcome back to the Command Deck, soldier. MARK FOR RE-RECORD.
Miscellaneous Miscellaneous Hello All ship systems are functioning at optimum levels.
Miscellaneous Miscellaneous Hello Knight, be aware that Doctor Li is to be returned to us unharmed. Confident
Miscellaneous Miscellaneous Hello You've been given a recon mission, Knight. Do not open fire inside the Institute. Confident
Miscellaneous Miscellaneous Hello Good luck inside the Institute, soldier. Make us proud. Confident
Miscellaneous Miscellaneous SharedInfo As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him. Grimly. He's asking the player to go kill Virgil. / Stern
Miscellaneous Miscellaneous SharedInfo Knight? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo Paladin? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo Sentinel? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM04_Kells_Final
Scene SceneDialogue Custom Player Default: Thank you, Knight. Dismissed. Already ahead of me. I'm impressed, Knight. Well done. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Grim, approving. / Relieved BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: Thank you, Knight. Dismissed. Already ahead of me. I'm impressed, Paladin. Well done. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Grim, approving. / Relieved BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: Thank you, Knight. Dismissed. Already ahead of me. I'm impressed, Sentinel. Well done. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Grim, approving. / Relieved BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: I took care of him. Then see to it. Dismissed. BoSCaptainKells: Excellent. Well done, Knight. Coldly / Irritated BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo Player Default: Virgil is no longer a Super Mutant. His cure worked. He's no threat to us. What? That... that thing actually found a cure? Shocked. A monster found a cure to an incurable disease. / Disbelief BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo Hmm. He can't be trusted. But as a human, he's trapped in the Glowing Sea. Maybe he can still be an asset to us. Considering / Thinking BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo All right, we'll continue to monitor him. For now. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Coming to a decision. / Stern BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo Player Default: Virgil is no longer a Super Mutant. His cure worked. He's no threat to us. What? That's impossible. There is no cure for FEV. It cannot be cured. Disbelief, angry. The player is trying to trick him. / Disbelief BoSM04_Kells_Final
Miscellaneous Miscellaneous SharedInfo No, the mission stands. I don't care if he's a human, a mutant, or a mole rat, his very existence is a threat. He must be eliminated. BoSCaptainKells: Excellent. Well done, Knight. Coldly / Angry BoSM04_Kells_Final
Scene SceneDialogue Custom Player Default: Sorry, what? I ordered you to eliminate him. Report. Player Default: Target eliminated, Captain. Annoyed. Player is stalling. / Angry BoSM04_Kells_Final
Scene SceneDialogue Custom NPCMLancerCaptainKells: As I was saying. For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. BoSCaptainKells: You've earned my respect, Knight. Not many can say that. Formally / Grateful BoSM04_Kells_Final_Wrapup
Scene SceneDialogue Custom BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. You've earned my respect, Knight. Not many can say that. BoSCaptainKells: Carry on, brother. Ad victoriam. Quietly, sincere. / Friendly BoSM04_Kells_Final_Wrapup
Scene SceneDialogue Custom BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. You've earned my respect, Paladin. Not many can say that. BoSCaptainKells: Carry on, brother. Ad victoriam. Quietly, sincere. / Friendly BoSM04_Kells_Final_Wrapup
Scene SceneDialogue Custom BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. You've earned my respect, Sentinel. Not many can say that. BoSCaptainKells: Carry on, brother. Ad victoriam. Quietly, sincere. / Friendly BoSM04_Kells_Final_Wrapup
Scene SceneDialogue Custom Player Default: Then see to it. Dismissed. Excellent. Well done, Knight. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Pleased / Relieved BoSM04_Kells_Final
Scene SceneDialogue Custom Player Default: Then see to it. Dismissed. Excellent. Well done, Paladin. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Pleased / Relieved BoSM04_Kells_Final
Scene SceneDialogue Custom Player Default: Then see to it. Dismissed. Excellent. Well done, Sentinel. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Pleased / Relieved BoSM04_Kells_Final
Scene SceneDialogue Custom Player Default: He's been eliminated, Captain. Thank you, Knight. Dismissed. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Satisfied / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: He's been eliminated, Captain. Thank you, Sentinel. Dismissed. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Satisfied / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: He's been eliminated, Captain. Thank you, Paladin. Dismissed. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Satisfied / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: I've dealt with him, Captain. Very well. Carry on, Knight. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Irritated / Irritated BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: I've dealt with him, Captain. Very well. Carry on, Paladin. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Irritated / Irritated BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: I've dealt with him, Captain. Very well. Carry on, Sentinel. BoSCaptainKells: Already ahead of me. I'm impressed, Knight. Well done. Irritated / Irritated BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: His rotting corpse doesn't seem like much of a threat. His... ah. Confused, put off. / Puzzled BoSM04_Kells_Intro
Scene SceneDialogue Custom I'll remind you to show some respect. But I'm glad to hear you've taken care of the problem. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Stern, pleased. / Irritated BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: His rotting corpse doesn't seem like much of a threat. Enough. The mission stands. Player Default: He's been eliminated, Captain. Coldly / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: His rotting corpse doesn't seem like much of a threat. We don't owe him anything. What he did, he did for his own reasons. Coldly / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom He served his purpose. Now, he's just another monster. And a damn dangerous one. Player Default: He's been eliminated, Captain. Coldly / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: A threat? One Super Mutant? This "Virgil" once led the Institute's biomedical research. He experimented with FEV. He tested it on human subjects! Angry, insistent. Virgil is a war criminal. / Angry BoSM04_Kells_Intro
Scene SceneDialogue Custom How many Super Mutants did he create? How many lives have been lost because of his hubris? Angry, insistent / Angry BoSM04_Kells_Intro
Scene SceneDialogue Custom No. He and his work are a threat. They must be destroyed. Player Default: He's been eliminated, Captain. Angry, insistent / Angry BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: A threat? One Super Mutant? Better to keep this simple. He trusts you. Go alone, and he may let his guard down. Considering / Thinking BoSM04_Kells_Intro
Scene SceneDialogue Custom Get in, get the job done, and get out. That's all there is to it. Player Default: He's been eliminated, Captain. Giving advice / Stern BoSM04_Kells_Intro
Scene SceneDialogue Custom Player Default: A threat? One Super Mutant? Get in, get done, get out. That's all there is to it. Player Default: He's been eliminated, Captain. Giving advice / Stern BoSM04_Kells_Intro
Miscellaneous Miscellaneous SharedInfo BoSCaptainKells: You've earned my respect, Knight. Not many can say that. Carry on, brother. Ad victoriam. Formally, again. / Stern BoSM04_Kells_Final_Wrapup
Miscellaneous Miscellaneous SharedInfo BoSCaptainKells: You've earned my respect, Knight. Not many can say that. Carry on. Ad victoriam. Formally, again. / Stern BoSM04_Kells_Final_Wrapup
Miscellaneous Miscellaneous WaitingForPlayerInput Well, Knight? Impatient / Stern
Miscellaneous Miscellaneous WaitingForPlayerInput Well, Paladin? Impatient / Stern
Miscellaneous Miscellaneous WaitingForPlayerInput Well, Sentinel? Impatient / Stern
Miscellaneous Miscellaneous Hello Keep your guard up. Virgil will be a difficult foe. Sternly / Stern
Miscellaneous Miscellaneous Greeting I have another assignment for you, Knight. Virgil. BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him. Grave. This is a hard order to give. / Stern BoSM04_Kells_Intro
Miscellaneous Miscellaneous Greeting I have another assignment for you, Paladin. Virgil. BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him. Grave. This is a hard order to give. / Stern BoSM04_Kells_Intro
Miscellaneous Miscellaneous Greeting I have another assignment for you, Sentinel. Virgil. BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him. Grave. This is a hard order to give. / Stern BoSM04_Kells_Intro
Miscellaneous Miscellaneous Greeting Virgil remains a threat. It's time we dealt with him. BoSCaptainKells: As long as that abomination lives, he's a threat to the Brotherhood. The time has come to deal with him. Grim, irritated. / Irritated BoSM04_Kells_Intro
Miscellaneous Miscellaneous Greeting Report, Knight. Have you dealt with Virgil? Player Default: Target eliminated, Captain. Stern / Stern BoSM04_Kells_Final
Miscellaneous Miscellaneous Greeting Report, Paladin. Have you dealt with Virgil? Player Default: Target eliminated, Captain. Stern / Stern BoSM04_Kells_Final
Miscellaneous Miscellaneous Greeting Report, Sentinel. Have you dealt with Virgil? Player Default: Target eliminated, Captain. Stern / Stern BoSM04_Kells_Final
Miscellaneous Miscellaneous Greeting Report. Player Default: Target eliminated, Captain. Stern / Irritated BoSM04_Kells_Final
Miscellaneous Miscellaneous Greeting As I was saying. BoSCaptainKells: For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride. Returning to an earlier point. / Irritated BoSM04_Kells_Final_Wrapup
Miscellaneous Miscellaneous Hello I hear that Liberty Prime is ready for testing. I suggest you head down and get to work. Confident
Miscellaneous Miscellaneous Hello Your current orders are to give Proctor Ingram anything she requires. Confident
Miscellaneous Miscellaneous Hello Liberty Prime will give us a distinct advantage over the Institute. He must be completed as soon as possible. Confident
Miscellaneous Miscellaneous Hello We're counting on you to help Ingram complete Liberty Prime in a timely manner, Knight. Confident
Miscellaneous Miscellaneous SharedInfo Paladin Danse has already briefed me on your search for the missing recon team. Complete your investigation and report back to me. Dismissed. Military / Stern
Miscellaneous Miscellaneous SharedInfo Paladin Danse has already briefed me on your search for the missing recon team. I want that resolved. Do you have anything to report? Military / Stern
Miscellaneous Miscellaneous SharedInfo I'm aware of your search for the missing recon team. Complete your investigation and report back to me. Dismissed. Military / Stern
Miscellaneous Miscellaneous SharedInfo I'm aware of your search for the missing recon team. I want that resolved. Do you have anything to report? Military / Stern
Miscellaneous Miscellaneous SharedInfo The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. Military briefing / Stern
Miscellaneous Miscellaneous SharedInfo Knight? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM01_Kells_Main1
Miscellaneous Miscellaneous SharedInfo Paladin? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM01_Kells_Main1
Miscellaneous Miscellaneous SharedInfo Sentinel? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM01_Kells_Main1
Scene SceneDialogue Custom BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. We've dispatched a number of reconnaissance teams. Paladin Danse's squad was far from the first. Player Default: I'm sorry. Military briefing / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. We've dispatched a number of reconnaissance teams. Danse's former squad was far from the first. Player Default: I'm sorry. Military briefing / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom BoSCaptainKells: We've dispatched a number of reconnaissance teams. Paladin Danse's squad was far from the first. The previous team went was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead. Player Default: I'm sorry. Military briefing / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: Paladin Brandis' team. I found them. What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Surprised, insistent / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: They are dead. I found the bodies. You found them? Report. Player Default: I've completed my investigation into the missing recon team. There were no survivors. Confused, surprised. / Suspicious BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: Paladin Brandis' team. Where did you hear that name? You found them. Report. Player Default: I've completed my investigation into the missing recon team. There were no survivors. Surprised, suspicious. / Suspicious BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: Paladin Brandis' team? Correct. You know something. Report. Player Default: I've completed my investigation into the missing recon team. There were no survivors. Neutral, then startled, suspicious. / Suspicious BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: I'm sorry. You're 'sorry'? Then you still have a lot to learn about the Brotherhood. Military, surprised, aghast. / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel 'sorry' for them. Player Default: Understood. Military, aghast. / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: They knew the risks. They did. But we honor those who give their lives in the line of duty. Player Default: Understood. Military / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: And you want me to find out what happened to them. Correct. BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. Military / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Player Default: Was there a rescue mission? Of course not. We don't have the resources or the manpower to conduct a search like that. Military, grim. / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom Recon teams in the field have to rely on their skills and training to survive. They know the risks. Military / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom But we honor those who give their lives in the line of duty. Player Default: Understood. Military, sincerely / Stern BoSM01_Kells_Main1
Scene SceneDialogue Custom NPCMLancerCaptainKells: As I was saying, Knight. Your orders are to search for the missing recon team and recover their effects. Report to me with your results. Is that understood? Player Default: Understood. Assigning a mission / Stern BoSM01_Kells_Main2
Scene SceneDialogue Custom Player Default: This doesn't seem like a priority. I decide our priorities, Knight. The mission stands. BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. Military, irritated. / Irritated BoSM01_Kells_Main2
Scene SceneDialogue Custom Player Default: This doesn't seem like a priority. I decide our priorities, Paladin. The mission stands. BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. Military, irritated. / Irritated BoSM01_Kells_Main2
Scene SceneDialogue Custom Player Default: This doesn't seem like a priority. I decide our priorities, Sentinel. The mission stands. BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. Military, irritated. / Irritated BoSM01_Kells_Main2
Scene SceneDialogue Custom NPCMLancerCaptainKells: As I was saying, Knight. Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. Assigning a mission / Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom NPCMLancerCaptainKells: As I was saying, Knight. Their insertion point was in the hills near Malden. Survey the area and establish a search pattern. BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. Assigning a mission / Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom BoSCaptainKells: Their insertion point was in the hills near Malden. Survey the area and see if you can pick up their trail from there. Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source. Assigning a mission / Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom BoSCaptainKells: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. Acquire a signal, and you should be able to trace it back to its source. BoSCaptainKells: That's all, Knight. Dismissed. Giving instructions / Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source. That's all, Knight. Dismissed. Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source. That's all, Paladin. Dismissed. Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom BoSCaptainKells: Acquire a signal, and you should be able to trace it back to its source. That's all, Sentinel. Dismissed. Stern BoSM01_Kells_Main3
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. BoSCaptainKells: Continue. Quietly, grim, satisfied. / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. A soldier to the end. BoSCaptainKells: Continue. Respectful / Somber BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Most likely trying to contact the Prydwen. If they did send a message, it never reached us. BoSCaptainKells: Continue. Stern / Somber BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Recon Bunker Theta. One of their designated fallback sites. Recognizes the clue immediately. / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom The Scribes haven't detected any transmissions from there, but it's worth investigating. BoSCaptainKells: Continue. Cautionary / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Nothing to report, Captain. Very well. As you were. BoSCaptainKells: Continue. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Nothing new to report, Captain. As you were. BoSCaptainKells: Continue. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Report on what? Your mission, Knight. I gave you orders to search for the missing recon team. Surely you haven't forgotten already? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military, sarcastic. / Irritated BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Report on what? Your mission, Paladin. I gave you orders to search for the missing recon team. Surely you haven't forgotten already? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military, sarcastic. / Irritated BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Report on what? Your mission, Sentinel. I gave you orders to search for the missing recon team. Surely you haven't forgotten already? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military, sarcastic. / Irritated BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: Report on what? On your search for the missing recon team. Or did you forget again? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military, angry. / Angry BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. Continue. Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. There's more. Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. What else? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. Is that all? Very well. Dismissed. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom BoSCaptainKells: Our technology must be protected, no matter the cost. They did what had to be done. Nothing more, nothing less. Thank you for the report. Dismissed. Military / Stern BoSM01_Kells_ReportMidquest
Scene SceneDialogue Custom Player Default: I've completed my investigation into the missing recon team. There were no survivors. Good soldiers all. Even Brandis? Player Default: Dead. Grim, disappointed. They're all dead. / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I've completed my investigation into the missing recon team. There were no survivors. Brandis? What happened to him? Player Default: I convinced him to return to the Brotherhood. Grim, concerned. / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I found their remains. All dead. No survivors. Even Brandis... Player Default: Dead. Grim, disappointed. / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I found their remains. All dead. If anyone could have held out this long, it would be him. Player Default: I convinced him to return to the Brotherhood. Grim, relieved. / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: They're dead. What did you expect? I expected you to show them some respect. They earned it. Military, irritated. / Angry BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Even Paladin Brandis...? Player Default: Dead. Disappointed / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: They're dead. What did you expect? Brandis survived? Well, where is he? Player Default: I convinced him to return to the Brotherhood. Briefly pleased, then back to stern. / Concerned BoSM01_Kells_FinalReport1
Miscellaneous Miscellaneous SharedInfo Player Default: Report on what? The missing recon team. Have you learned what happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Military / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: Report on what? Yes. Report. Player Default: I've completed my investigation into the missing recon team. There were no survivors. Irritated, the player's dragging this out. / Irritated BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I've completed my investigation into the missing recon team. There were no survivors. *Sigh* Player Default: Do you want their holotapes? Small sigh. Somber. / Somber BoSM01_Kells_FinalReport1
Miscellaneous Miscellaneous SharedInfo Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice. After all that... damn it. Player Default: Do you want their holotapes? Disappointed. The mission didn't go well. / Depressed BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: Could he really have survived out here, all alone? I suppose not. It's too much to expect. Even from him. Player Default: Do you want their holotapes? Grim. Sigh at the end of the line. / Stern BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to return to the Brotherhood. Well done. It may be difficult for him to adjust to life in the Brotherhood again, but his experience should serve us well. Player Default: Do you want their holotapes? Military / Grateful BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to return to the Brotherhood. He's given up. I expected better from him. What a waste. Player Default: Do you want their holotapes? Disappointed, bitter. / Somber BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to come back, but... he has a long road ahead of him. It may be years before he's fit for duty again. But at least we can put his knowledge and experience to use. Player Default: Do you want their holotapes? Serious, sincere. / Grateful BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to come back, but... he has a long road ahead of him. A broken Paladin is of no use to us. Better that he be forgotten. Player Default: Do you want their holotapes? Bitter / Somber BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: I'm worried about him. He's paranoid, unstable. I'm not surprised. All that time alone must have taken a toll on him. Player Default: I convinced him to return to the Brotherhood. Somber / Somber BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom Player Default: Can he come back to the Brotherhood? Perhaps. We would have to place him under medical observation. It might be months or years before he's cleared for duty again. If he ever is. Military, considering. / Thinking BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom But his survival experience and knowledge of the Commonwealth would still be a tremendous asset to us. Player Default: I convinced him to return to the Brotherhood. Military, considering. / Thinking BoSM01_Kells_FinalReport1
Scene SceneDialogue Custom NPCMLancerCaptainKells: Was there something else? Very well. Is there anything else? Player Default: Do you want their holotapes? Military, receiving a report / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom Player Default: Do you want their holotapes? Thank you. I'll see that they make it to their next of kin. BoSCaptainKells: I'll prepare a full report for the Elder. Military, accepting a duty. / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom Player Default: What should I do with their tags? I'll accept them. The Brotherhood will remember their sacrifice. BoSCaptainKells: I'll prepare a full report for the Elder. Military / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom Player Default: How will the Brotherhood remember them? They faced their mission with courage. They fought with honor against overwhelming odds. They lived and died together, as brothers. Formally, honoring. / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom That is what it means to be a member of the Brotherhood of Steel. BoSCaptainKells: I'll prepare a full report for the Elder. Formally, honoring. / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom BoSCaptainKells: I'll prepare a full report for the Elder. In the meantime, allow me to offer you a new suit of armor. Bear it with distinction. BoSCaptainKells: This was no easy mission, Knight. Well done. Military, presenting an honor. / Grateful BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction. This was no easy mission, Knight. Well done. Military, grudgingly. / Stern BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction. This was no easy mission, Paladin. Well done. Military, grudgingly. / Grateful BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction. This was no easy mission, Sentinel. Well done. Military, grudgingly. / Grateful BoSM01_Kells_FinalReport2
Scene SceneDialogue Custom BoSCaptainKells: Thank you. I'll see that they make it to their next of kin. I'll prepare a full report for the Elder. BoSCaptainKells: In the meantime, allow me to offer you a new suit of armor. Bear it with distinction. Military / Stern BoSM01_Kells_FinalReport2
Miscellaneous Miscellaneous SharedInfo As I was saying, Knight. BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. Irritated at an interruption. / Irritated BoSM01_Kells_Main1
Miscellaneous Miscellaneous SharedInfo As I was saying, Paladin. BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. Irritated at an interruption. / Irritated BoSM01_Kells_Main1
Miscellaneous Miscellaneous SharedInfo As I was saying, Sentinel. BoSCaptainKells: The Brotherhood has been monitoring the Commonwealth for some time now, ever since we learned of the synth threat. Irritated at an interruption. / Irritated BoSM01_Kells_Main1
Miscellaneous Miscellaneous SharedInfo Report, Knight. Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Report, Paladin. Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Report, Sentinel. Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Anything to report? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Kells_ReportMidquest
Miscellaneous Miscellaneous Greeting Was there something else? BoSCaptainKells: Very well. Is there anything else? Military, irritated at an interruption / Irritated BoSM01_Kells_FinalReport2
Miscellaneous Miscellaneous SharedInfo Any sign of the patrol? Military / Stern
Miscellaneous Miscellaneous SharedInfo The last patrol was sent in three years ago. They never reported back. Officially, they're missing, presumed dead. Military briefing / Stern
Miscellaneous Miscellaneous Hello If you find Paladin Danse, do not attempt to reason with him. Shoot to kill. Irritated
Miscellaneous Miscellaneous Hello I've been informed that Danse is no longer a threat to the Brotherhood. Well done, Knight. Confident
Topic PlayerDialogue Custom Exemplary work at Fort Strong, soldier. Those are exactly the sorts of skills we want to develop in our young squires. Military / Impressed
Topic PlayerDialogue Custom What would you say to taking another your wing? Military / Impressed
Topic PlayerDialogue Custom I commend you, soldier. Doctor Li should prove to be an invaluable asset to our success in the Commonwealth. Military / Impressed
Topic PlayerDialogue Custom Now, are you ready to educate one of our young squires? Military / Impressed
Topic PlayerDialogue Custom I believe thanks are in order for restoring Liberty Prime. But no military can rely on a single weapon. Are you ready to mentor another squire? Military / Impressed
Topic PlayerDialogue Custom Outstanding work dealing with the Railroad, soldier. Now, are you here to mentor one of our squires? Military / Impressed
Topic PlayerDialogue Custom The title of Paladin is not conferred lightly. But you've earned it. Now, are you here to mold another squire? Military / Neutral
Miscellaneous Miscellaneous SharedInfo Let me know when you can undertake another mission. Military / Stern
Miscellaneous Miscellaneous SharedInfo If you're still interested in helping mold the Brotherhood's future, report to me directly. Military / Stern
Miscellaneous Miscellaneous SharedInfo Should you wish to continue in educating our youth, you know where to find me. Military / Stern
Miscellaneous Miscellaneous SharedInfo If you have the time, I'd appreciate your continued assistance in guiding them. Military / Stern
Miscellaneous Miscellaneous SharedInfo When you're ready for another assignment, I'll be here. Military / Stern
Topic PlayerDialogue Custom I realize the mission is simple on the surface, but you'd be helping to secure the Brotherhood's future. Military / Stern
Topic PlayerDialogue Custom I think it's time for you to pass your skills on to the youngsters. Are you ready to mentor a squire? Military. / Stern
Scene SceneDialogue Custom Player Default: Roger that. Well done. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Roger that. Good work. The experience will go a long way. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Roger that. Good. I expected as much. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Roger that. Wouldn't expect anything less. Good job. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Roger that. Good job. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Kid wouldn't shut up the whole time. Well, we were all young and undisciplined at one time. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Amused BoSR03Reward
Scene SceneDialogue Custom Player Default: Kid wouldn't shut up the whole time. Rather hear about talking than dying. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Amused BoSR03Reward
Scene SceneDialogue Custom Player Default: Kid wouldn't shut up the whole time. The squires still have a lot to learn about discipline. Their time with you will start them in the right direction. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Amused BoSR03Reward
Scene SceneDialogue Custom Player Default: Kid wouldn't shut up the whole time. I was like that once. The squires are bound to have some bad habits. They're young. Which is why they need a mentor like you. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Amused BoSR03Reward
Scene SceneDialogue Custom Player Default: Kid wouldn't shut up the whole time. The squires are excited to be working with you. Some may control it better than others. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Amused BoSR03Reward
Scene SceneDialogue Custom Player Default: I'll get back to you. Make it quick. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: I'll get back to you. Be quick about it. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: I'll get back to you. Dismissed. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: I'll get back to you. Later then, Knight. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: I'll get back to you. Sooner is better. BoSR03Kells: It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: What was the mission? Showing a squire the strength of the Brotherhood. Confident BoSR03Reward
Scene SceneDialogue Custom Did you complete the mission? Player Default: Roger that. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: What was the mission? Leading by example. You were assigned a squire to shadow you on a purge mission. Confident BoSR03Reward
Scene SceneDialogue Custom Were you able to complete? Player Default: Roger that. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: What was the mission? Mentoring a squire in the ways of cleansing the Commonwealth. Confident BoSR03Reward
Scene SceneDialogue Custom Was your mission a success? Player Default: Roger that. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: What was the mission? You were assigned a squire to show how the Brotherhood protects the Commonwealth. Confident BoSR03Reward
Scene SceneDialogue Custom Were you successful? Player Default: Roger that. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: What was the mission? Going through the motions of a standard purge mission with a squire. Confident BoSR03Reward
Scene SceneDialogue Custom What's your status? Is the mission complete? Player Default: Roger that. Confident BoSR03Reward
Scene SceneDialogue Custom Player Default: Well done. It's much appreciated. Here's something to keep you alive and kicking out there. Come back when you're ready to train another squire. BoSR03Reward
Scene SceneDialogue Custom Player Default: I'm happy to help out. Splendid. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm happy to help out. Good. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm happy to help out. Glad to hear it. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm happy to help out. Excellent. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm happy to help out. That's the answer I was hoping for. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I don't have time for that. The new generation needs you. I wish you would reconsider. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I don't have time for that. I'm sorry to hear that. The offer still stands should you change your mind. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I don't have time for that. These squires need a strong influence like you. Should you reconsider, you know where to find me. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I don't have time for that. That's a real shame. They could really use someone like you to look up to. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I don't have time for that. Should you get some time, the offer remains. I'll be here on the bridge if you change your mind. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm not sure. Do not doubt your abilities. Come see me when you are ready. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm not sure. You have what it takes, believe me. Until you do, I'll be waiting. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm not sure. Take some time to think it over. Find me on the bridge when you're ready. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm not sure. You don't have to decide now. We'll always have squires in need of training. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: I'm not sure. I hope you'll consider it. The squires need a good example to follow, and you're it. BoSR03Kells: One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: What exactly do I have to do? You'll be escorting a squire to a location where you'll be purging it of all the post-war aberrations: mutants, ghouls, synths, you name it. Confident BoSR03Start
Scene SceneDialogue Custom Meanwhile, the squire will observe and assist under your protection. Confident BoSR03Start
Scene SceneDialogue Custom It's simple and extremely beneficial. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: What exactly do I have to do? A squire will be assigned to you. He or she will following your every move. Learning by example, if you will. Confident BoSR03Start
Scene SceneDialogue Custom Together, you'll be assigned a location to clear abnormal sentients. I'm talking about ghouls, synths... even those delusional Children of Atom. Confident BoSR03Start
Scene SceneDialogue Custom It's both simple and effective. So, are you in? Player Default: I'm happy to help out. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: What exactly do I have to do? An easy mission with a huge payoff. Confident BoSR03Start
Scene SceneDialogue Custom A squire will shadow you as you clear a location of those anomalies created by the bomb: mutants, synths, and the like. Confident BoSR03Start
Scene SceneDialogue Custom The squire learns from you, and the Commonwealth is a little cleaner. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: What exactly do I have to do? You'll be given a location to purge of post-bomb deviants. This includes synths and those mind-eroded Children of Atom. Confident BoSR03Start
Scene SceneDialogue Custom A squire will accompany you. He or she is to watch and learn. Confident BoSR03Start
Scene SceneDialogue Custom Should be a simple mission, but largely beneficial to our young soldiers in training. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: What exactly do I have to do? You and a squire will be assigned a location known to be home to mutants, ghouls, or any other unnatural abomination we got these days. Confident BoSR03Start
Scene SceneDialogue Custom You'll do the work while the squire observes. Confident BoSR03Start
Scene SceneDialogue Custom With your skills, it's an easy mission. So, what do you think? Player Default: I'm happy to help out. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. One of the squires is waiting for you. We've given him a location. Escort him there and show him how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. One of the squires is waiting for you. We've given her a location. Escort her there and show her how the Brotherhood deals with abominations. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. A squire will be waiting for you down below. He'll have the location. Go show him how the Brotherhood gets things done. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. A squire will be waiting for you down below. She'll have the location. Go show her how the Brotherhood gets things done. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. A squire will be waiting for you with a location down below. I trust you'll show him how it's done. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. A squire will be waiting for you with a location down below. I trust you'll show her how it's done. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. Head down to the airport. A squire with a location will meet up with you there. Teach him well. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. Head down to the airport. A squire with a location will meet up with you there. Teach her well. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. The squire will have the location. He'll meet you on the ground. I trust you'll show him how we get things done. Confident BoSR03Start
Scene SceneDialogue Custom Player Default: Splendid. The squire will have the location. She'll meet you on the ground. I trust you'll show her how we get things done. Confident BoSR03Start
Miscellaneous Miscellaneous Hello It's good to know the squires are learning from the best. Confident
Miscellaneous Miscellaneous Hello These are good kids. I trust you'll be someone they look up to. Confident
Miscellaneous Miscellaneous Hello I've worked with these kids a long time. I trust they'll perform honorably out there. Confident
Miscellaneous Miscellaneous Hello The squires we're assigning you have yet to see serious combat, so be on the lookout. Confident
Miscellaneous Miscellaneous Hello These squires may be children, but they have the hearts and minds of soldiers. Confident
Miscellaneous Miscellaneous Hello Remember, these squires are the future of the Brotherhood. Mold them well. Confident
Miscellaneous Miscellaneous Hello It's been ages since I was a squire, but I'll never forget my first opportunity to be out in the field. Confident
Miscellaneous Miscellaneous Hello Don't forget, the squires are just out to observe. We decided best not to arm them, so you'll want to keep close watch. Confident
Miscellaneous Miscellaneous Hello The Brotherhood is lucky to have you. You've helped secure our present and future. Confident
Miscellaneous Miscellaneous Hello You'll have to forgive the squires if they appear overly enthused. They've heard a lot about you and get very little field work. Confident
Miscellaneous Miscellaneous Greeting I think it's time for you to pass your skills on to the youngsters. Are you ready to mentor a squire? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting We have squires here in need of good training. I could use your help in guiding the Brotherhood's future. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting You've proven yourself in the field, Knight. I'd be honored if you're willing to take on a different task: training a Brotherhood squire. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting You've proven yourself in the field, Paladin. I'd be honored if you're willing to take on a different task: training a Brotherhood squire. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting You've proven yourself in the field, Sentinel. I'd be honored if you're willing to take on a different task: training a Brotherhood squire. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting Skills like yours should be shared. If you're willing, I'd like to enlist your help in educating our squires. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting Our squires are in need of good training, and you're just what they need to look up to. Are you willing to aid in their instruction? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting Our squires already look up to you. I could use your help in mentoring them, and believe me, I don't choose instructors easily. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting I believe you're ready to take on a more mature role: training a Brotherhood squire. What do you say? Are you interested? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting You've done a lot for the Brotherhood. I'd like for you to consider instructing our squires... assisting in securing our future. Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting The Brotherhood is a powerful force today, but I need to look to tomorrow. How would you like to aid in training our squires? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting I respect your abilities, Knight. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting I respect your abilities, Paladin. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting I respect your abilities, Sentinel. Now, I'd like to put those skills to a different use: training a Brotherhood squire. What do you say? Player Default: I'm happy to help out. Confident BoSR03Start
Miscellaneous Miscellaneous Greeting Welcome back. I take it the training mission went well? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Report, Knight. Did the squire perform well? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Report, Paladin. Did the squire perform well? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Report, Sentinel. Did the squire perform well? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Report. I hope the squire performed as expected. Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting You're back. Tell me. Did the squire do well? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Welcome back, Knight. Report. Did our squire do well out there? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Welcome back, Paladin. Report. Did our squire do well out there? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Greeting Welcome back, Sentinel. Report. Did our squire do well out there? Player Default: Roger that. Confident BoSR03Reward
Miscellaneous Miscellaneous Hello Remain vigilant. I'm certain the Institute is aware of your mission in Mass Fusion. Confident
Miscellaneous Miscellaneous Hello The Beryllium Agitator is our final obstacle, Paladin. Good luck. Confident
Miscellaneous Miscellaneous Hello Watch for synth ambushes in Mass Fusion. They're fiendishly clever opponents. Confident
Scene SceneDialogue Custom BoS302BKells: If we strike them now, we should be able to maximize the amount of damage we do to their organization. I'm pleased that their organization will no longer be a threat to our future operations. Player Default: Those sympathizers deserved exactly what they got. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Thank you, Paladin. Now before you depart, Proctor Ingram has additional orders for you to complete. BoS302BIngram: Our sources tell us that the Railroad has some sort of experimental or prototype robot in their headquarters. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: That they did. I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed. Impressed BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom We're having it brought to the Prydwen, where it will be installed in Proctor Quinlan's office. Confident BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom It's an amazing piece of prewar technology that should prove to be quite beneficial to us. BoS302BKells: Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance. Impressed BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Player Default: That they did. I'm also dismayed that you were unable to recover P.A.M. for the Brotherhood. Irritated BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom It was an amazing piece of prewar technology that could have proved quite beneficial to us. BoS302BKells: Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance. Irritated BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Come back here now, Paladin! This briefing isn't over. Angry BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Where are you going, Paladin? You haven't received your new orders. Irritated BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Player Default: I'm ready, Captain. Good, because this mission demands your full attention. BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: I'd like some time to prepare myself before you send me on my next mission. You'll have ample time to prepare yourself after I've given you this briefing. BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: No rest for the weary. We'll "rest" when the Institute is a smoking ruin. Until then, Elder Maxson and I expect you to be at your best. BoS302BKells: Now, before we launch our attack on the Institute, we need to address another threat... the Railroad. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Do you think Danse's execution was justified? It's quite obvious Danse was a traitor, or at the very least, a turncoat in the making. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom That machine's presence was endangering this ship and its crew, so it needed to be dealt with swiftly and without mercy. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Your actions in this matter were not only justified, they were vital to our mission. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom With all of that behind us, we can shift our focus back to our wartime preparations. Player Default: I'm ready, Captain. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Good, because this mission demands your full attention. Now, before we launch our attack on the Institute, we need to address another threat... the Railroad. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom They're a small, but capable group that uses subterfuge and guerilla tactics to harass their enemies. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Our tactical analysis says they could possibly hamper, or harm our operations which is a risk I'm not willing to take. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom If we strike them now, we should be able to maximize the amount of damage we do to their organization. BoS302BKells: I'm pleased that their organization will no longer be a threat to our future operations. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Hit them before they hit us. I like it. Precisely. BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Fine, but it hardly seems worth our time. The Railroad may not appear to be a threat, but I can assure you, they are a potential danger. BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Then let's get to it. Your enthusiasm is appreciated, Paladin. BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Impressed BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Why is the Railroad such a threat? Even with their relatively small numbers, the Railroad is a constant threat to our operations. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom They've already proven to be resiliant against superior forces, with a knack for disappearing when cornered. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Worse still, they possess the capability to help synths flee the Institute. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom If we intend to end the synth menace, we need to plug the leaks. BoS302BKells: Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Precisely. Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom To that end, here's a list of the five targets we believe would cause a catastrophic failure in their chain of command. Player Default: Consider it done. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Precisely. Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom I've already given you a list of the five targets we believe would cause a catastrophic failure in their chain of command. Player Default: Consider it done. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Consider it done. Thank you, Paladin. BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Should have buried those idiots when I was dealing with the chip. Yes... it's quite disappointing that you allowed them to proceed this far. BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete. Irritated BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Only five targets? I was hoping for more. I'll take your enthusiasm as a confirmation of my orders. BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete. Suspicious BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Do they all have to die? Absolutely. It's the only effective way of ensuring that they're no longer a threat. BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Good... it would be a hell of a waste if you didn't. I'm certain you'll do whatever it takes to complete the mission. BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: I'd hate to see that robot go to waste just because you don't know a terminal from the rear-end of a brahmin. I hope I don't need to remind you that the acquisition of technology is one of our most sacred tenets. BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team. Stern BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: A habit you appreciate, I hope. I'm certain the Paladin appreciates that the acquisition of technology is one of our most sacred tenets. BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: I'm sure Proctor Quinlan would be pleased to have it in his possession. I think that should be sufficient information to assist you on the mission, Paladin. BoS302BKells: When you're ready, proceed to the Old North Church and link up with our assault team. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom BoS302BKells: I'm certain you'll do whatever it takes to complete the mission. When you're ready, proceed to the Old North Church and link up with our assault team. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom They'll provide demolitions support and all the firepower you'll need to take the Railroad down. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Ad victoriam, Paladin. Confident BoS302B_01_CaptainKellsStage010
Scene SceneDialogue Custom Player Default: Those sympathizers deserved exactly what they got. That they did. BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed. Impressed BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Player Default: I wish there'd been another way. The Railroad was providing assistance to escaped synths, and was therefore deemed a security threat. Stern BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Those sympathizers got exactly what they deserved. BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed. Stern BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Player Default: I was simply following your orders. As you should be, Paladin. BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed. Stern BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Player Default: What's going to happen to their headquarters? The location doesn't hold tactical significance, so we'll simply post a small squad there in case any stragglers chose to return. BoS302BKells: I'm also pleased you managed to secure P.A.M. rather than allow it to be destroyed. Confident BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom BoS302BKells: It's an amazing piece of prewar technology that should prove to be quite beneficial to us. Speaking of prewar technology, Proctor Ingram is putting the final touches on Liberty Prime and requires your assistance. Confident BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Congratulations on another successful mission, Paladin. Impressed BoS302B_03_CaptainKellsStage140
Scene SceneDialogue Custom Ad victoriam! Impressed BoS302B_03_CaptainKellsStage140
Miscellaneous Miscellaneous WaitingForPlayerInput Something amiss, Paladin?
Miscellaneous Miscellaneous WaitingForPlayerInput I don't like being ignored, Paladin.
Miscellaneous Miscellaneous WaitingForPlayerInput Wake up, soldier!
Miscellaneous Miscellaneous Hello We're all counting on you to take those treacherous synth-lovers out.
Miscellaneous Miscellaneous Hello Good luck with your mission, Paladin.
Miscellaneous Miscellaneous Hello Remember, Paladin... no mercy. Kill anything that moves.
Miscellaneous Miscellaneous Greeting Well, it appears that the Railroad won't be a hindrance to our future operations. Player Default: Those sympathizers deserved exactly what they got. Impressed BoS302B_03_CaptainKellsStage140
Miscellaneous Miscellaneous Greeting Well, Paladin. Your next assignment was to be the destruction of the Railroad, but it appears that it's already been handled. BoS302BKells: I'm pleased that their organization will no longer be a threat to our future operations. a bit impressed at the Player's foresight / Impressed BoS302B_01_CaptainKellsStage010
Miscellaneous Miscellaneous Greeting Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our wartime preparations. Player Default: I'm ready, Captain. Confident BoS302B_01_CaptainKellsStage010
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate your attention, Initiate. Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate your attention, Knight. Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate your attention, Paladin. Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate your attention, Sentinel. Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput You're wasting our time, soldier. Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput Do you have anything to say? Irritated
Miscellaneous Miscellaneous Greeting Proctor Ingram is waiting for that Institute holotape, Knight. Irritated
Topic PlayerDialogue Custom Since you've proven your capabilities in the field, I have a different type of mission for you. Stern
Miscellaneous Miscellaneous SharedInfo Here. Take this as payment. Military / Stern
Miscellaneous Miscellaneous SharedInfo Here's payment for your efforts. Military / Stern
Miscellaneous Miscellaneous SharedInfo Here. For your efforts. Military / Stern
Miscellaneous Miscellaneous SharedInfo Here. Your work is appreciated. Military / Stern
Miscellaneous Miscellaneous SharedInfo Here. Good work. Military / Stern
Scene SceneDialogue Custom There is another matter we need to discuss. Virgil. Getting back on topic. / Stern BoSM00_Kells_Bridge_02-04
Scene SceneDialogue Custom Now, I have a more pressing matter that requires your attention. Military / Stern BoSM00_Kells_Bridge_01-02
Scene SceneDialogue Custom NPCMLancerCaptainKells: Hold up, Knight. Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it. Stern, military. / Stern BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom When I give you a mission, I expect results. Is that clear? Player Default: Perfectly. Stern, military. / Stern BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: Perfectly. Good. BoSCaptainKells: I want you to take charge of a recovery operation. Military, stern. / Stern BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: I have orders from Elder Maxson, Captain. And those are your top priority. But you take orders from me as well. BoSCaptainKells: I want you to take charge of a recovery operation. Firmly / Stern BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: I'm busy, Captain. But I'll see what I can do. The Brotherhood is not some mercenary company. You have responsibilities, Knight. I expect you to act like it. BoSCaptainKells: I want you to take charge of a recovery operation. Military, sternly / Irritated BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: I'm busy, Captain. But I'll see what I can do. The Brotherhood is not some mercenary company. You have responsibilities, Paladin. I expect you to act like it. BoSCaptainKells: I want you to take charge of a recovery operation. Military, sternly / Irritated BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: I'm busy, Captain. But I'll see what I can do. You have responsibilities now, Sentinel. I expect you to act like it. BoSCaptainKells: I want you to take charge of a recovery operation. Military, sternly / Irritated BoSM00_Kells_Intro_Initial
Miscellaneous Miscellaneous SharedInfo Knight? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM00_Kells_Intro_Initial
Miscellaneous Miscellaneous SharedInfo Paladin? Irritated. Player just walked away from him in the middle of a conversation. / Irritated BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Player Default: Good. I want you to take charge of a recovery operation. Military / Stern BoSM00_Kells_Intro_Initial
Scene SceneDialogue Custom Now, there is a more pressing matter we need to discuss. Virgil. Getting back on topic. / Stern BoSM00_Kells_Bridge_02-04
Miscellaneous Miscellaneous SharedInfo We have squires in need of training. Military / Stern BoSM00_Kells_BoSM02_to_BoSR03
Miscellaneous Miscellaneous SharedInfo They're young recruits. They need a good example to follow. Someone to emulate. Military / Stern BoSM00_Kells_BoSM02_to_BoSR03
Scene SceneDialogue Custom NPCMLancerCaptainKells: A moment, Knight. We still have squires in need of training. Military / Stern BoSM00_Kells_BoSM04_to_BoSR03
Scene SceneDialogue Custom Our squires will always be in need of good training. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Scene SceneDialogue Custom We can always use your skills when it comes to training our squires. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Scene SceneDialogue Custom You have the skill sets needed to give our squires the training they need. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Scene SceneDialogue Custom Our squires need strong mentors to follow. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Scene SceneDialogue Custom Remember, I don't choose instructors easily. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Scene SceneDialogue Custom BoSCaptainKells: Our squires will always be in need of good training. In fact, I have another one ready if you're interested. BoSM00_Kells_BoSR03_Transition
Miscellaneous Miscellaneous Greeting Hold up, Knight. BoSCaptainKells: Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it. BoSM00_Kells_Intro_Initial
Miscellaneous Miscellaneous Greeting Hold up, Paladin. BoSCaptainKells: Let me make one thing clear. As a member of the Brotherhood, you serve under my command. If you want my respect, you will have to earn it. BoSM00_Kells_Intro_Initial
Miscellaneous Miscellaneous Greeting Let me know when you're ready to take on another squire. BoSCaptainKells: In fact, I have another one ready if you're interested. Military / Stern BoSM00_Kells_BoSR03_Transition
Miscellaneous Miscellaneous Greeting A moment, Knight. BoSCaptainKells: We still have squires in need of training. Military. / Stern BoSM00_Kells_BoSM04_to_BoSR03
Miscellaneous Miscellaneous Greeting A moment, Paladin. BoSCaptainKells: We still have squires in need of training. Military. / Stern BoSM00_Kells_BoSM04_to_BoSR03
Miscellaneous Miscellaneous Greeting A moment, Sentinel. BoSCaptainKells: We still have squires in need of training. Military. / Stern BoSM00_Kells_BoSM04_to_BoSR03
Miscellaneous Miscellaneous SharedInfo Sentinel? Irritated. Player just walked away from him in the middle of a conversation. / Irritated
Scene SceneDialogue Custom Attention. I know there have been rumors about Paladin Danse and I wish to set those rumors straight. Yes, Paladin Danse was an Institute Synth. Very formal. Making an announcement through a PA system. / Stern BoSKellsPA_DanseScene
Scene SceneDialogue Custom To our knowledge, he failed to relay any intel to the Institute, but as a traitor and a Synth, he has been dealt with in the manner all traitors merit. Very formal. Making an announcement through a PA system. / Stern BoSKellsPA_DanseScene
Scene SceneDialogue Custom That is all. Very formal. Making an announcement through a PA system. / Stern BoSKellsPA_DanseScene
Scene SceneDialogue Custom Brothers and sisters. I will make this brief. I wish only to say thank you all for your hard work and dedication in the defeat of the Institute. Very formal. Making an announcement through a PA system. / Happy BoSKellsPA_Victory
Scene SceneDialogue Custom Our sacrifices have been great, but thanks to all of you, we stand today in a Commonwealth free from the grip of madmen. Very formal. Making an announcement through a PA system. / Happy BoSKellsPA_Victory
Scene SceneDialogue Custom Tomorrow always brings another battle, but thanks to all of you, we have won today. Ad victoriam, brothers and sisters! Very formal. Making an announcement through a PA system. / Happy BoSKellsPA_Victory
Scene SceneDialogue Custom Attention. This is a reminder. All recovered technology must be presented immediately to Proctor Quinlan for evaluation. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Anyone found in possession of undocumented technologies will be subject to inquiry and punishment. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Any personnel who have not completed their annual medical evaluation should report to Knight-Captain Cade immediately to schedule an examination. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention all personnel. I'm disappointed I need to address this, but unsanctioned social contact with Commonwealth natives is strictly prohibited. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Anyone who has engaged in such fraternization should report to Knight-Captain Cade for immediate decontamination. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. This is a reminder. Any recovered historical, technological, or social documentation should be delivered directly to Proctor Quinlan. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Tomorrow's tactical briefing has been postponed. A new time and date will be forthcoming. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention all personnel. Research patrols are a crucial facet of our operation here in the Commonwealth. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Any Brotherhood soldiers that have not received a research patrol assignment should speak to Proctor Quinlan immediately. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Any soldiers who have not yet received a field assignment from Proctor Teagan should speak to him at once. That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention all Brotherhood soldiers. If you have not yet received your Squire mentorship assignment, please come see me on the bridge. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Repeat, if you have not received your mentorship assignment, please report to the bridge. That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention all personnel. This is to serve as a reminder. Scribe Neriah's Mole Rat subjects are not pets. They are crucial military resources. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom As such, they are not to be fed by any personnel save Scribe Neriah and her team. Any violation of this policy will result in severe discipline. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Due to increased Raider activity, all leave requests to off-base sites have been temporarily suspended. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Affected parties will have their leave compensated at the next available opportunity. That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. This is a notice to all personnel. Please think of your brothers and sisters down below. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Thoroughly secure all gear while on the Flight Deck. Thank you. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Delta Team lead, report to the bridge. Delta Team lead to the bridge. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Ferrum Squad, report to debriefing. Ferrum Squad to the debriefing. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Bravo six-four, report to Armor Bay 2 . Bravo six-four to Armor Bay 2. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Scene SceneDialogue Custom Attention. Halberd pilot to station Epsilon. Halberd pilot report to station Epsilon. That is all. Very formal. Making an announcement through a PA system. / Neutral BoS_KellsPA_Scene
Miscellaneous Miscellaneous Hello Your orders were to escort Liberty Prime to the Institute. Why are you still here? Irritated
Miscellaneous Miscellaneous Hello Aren't you needed on the tarmac? Question
Scene SceneDialogue Custom BoSGroup01: Excuse me, Captain Kells? What is it, soldier? BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoSGroup01: Excuse me, Captain Kells? I'm busy, please make it brief. BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoSGroup01: Excuse me, Captain Kells? Yes? What is it? BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. Very good. Carry on. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. Excellent. Thank you for bringing that to my attention. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoSGroup01: Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon. Understood, soldier. You may return to your post. ConvBoSAirportPrydwen01Scene
Scene SceneDialogue Custom BoS305Maxson: This is the highest honor a Brotherhood soldier can achieve, but we both felt strongly that it was well deserved. In addition, we'd like to present you with this jetpack modification for your power armor. Confident BoS305EndingScene
Scene SceneDialogue Custom The Brotherhood has few of these devices in its possession, but we feel you've earned the right to utilize one of them. BoS305Kells: Congratulations, Sentinel. It's an honor to be serving with you. Confident BoS305EndingScene
Scene SceneDialogue Custom BoS305Kells: In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted. As I expect Elder Maxson has already explained, the destruction of the Institute is simply the first stage of our operations in the Commonwealth. Confident BoS305EndingScene
Scene SceneDialogue Custom There are still Super Mutants and ferals to be dealt with as well as any remaining synths that escaped the blast. Disgust BoS305EndingScene
Scene SceneDialogue Custom It's our hope that you'll continue serving with the Brotherhood and assist us with eradicating these threats. Player Default: Of course, Captain. Confident BoS305EndingScene
Scene SceneDialogue Custom Player Default: Of course, Captain. Very good Paladin. BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future. Impressed BoS305EndingScene
Scene SceneDialogue Custom Player Default: I think I've had enough fighting. The campaign has taken its toll on all of us, Paladin. I understand your hesitation. Confident BoS305EndingScene
Scene SceneDialogue Custom There's no need for your new duties to commence immediately. Take your time, and when you're ready, there will be plenty of missions to undertake. BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future. Confident BoS305EndingScene
Scene SceneDialogue Custom Player Default: Well, I'm not going to quit now. Indeed. I expected no less from you, Paladin. BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future. Confident BoS305EndingScene
Scene SceneDialogue Custom Player Default: There are still synths left in the Commonwealth? Unfortunately, yes. Irritated BoS305EndingScene
Scene SceneDialogue Custom The Institute maintained exploratory patrols, scouting teams and other autonomous units that are scattered throughout the wasteland. Confident BoS305EndingScene
Scene SceneDialogue Custom Now that their headquarters has been eliminated, they may be in hiding... or worse, conspiring to regroup for a counterattack. BoS305Maxson: In light of your service, Captain Kells and I both feel you deserve unique recognition for your contributions, both past and future. Confident BoS305EndingScene
Scene SceneDialogue Custom BoS305Kells: The Brotherhood has few of these devices in its possession, but we feel you've earned the right to utilize one of them. Congratulations, Sentinel. It's an honor to be serving with you. Player Default: Thank you both. I'm really quite honored. Impressed BoS305EndingScene
Scene SceneDialogue Custom BoS305Maxson: Captain Kells. First and foremost, I wanted to inform you that using the Minutemen to destroy the Institute was a risky venture at best. Irritated BoS305EndingScene
Scene SceneDialogue Custom Using untrained non-military personnel in the operation could have had devastating consequences and resulted in an unnecessary loss of life. Irritated BoS305EndingScene
Scene SceneDialogue Custom In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted. BoS305Kells: As I expect Elder Maxson has already explained, the destruction of the Institute is simply the first stage of our operations in the Commonwealth. Irritated BoS305EndingScene
Scene SceneDialogue Custom Companion: Reporting in, Elder. We've had some pressure leaks, but the buoyancy modules appear to be holding for the time being. Companion: Get out of my sight, filthy ghoul! Neutral CIS_ChatWithNPC_DanseScene
Combat Combat Attack Grrargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Aggghh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Nyyarrggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Rrarggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Yearrgh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Hyargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Bash Hunh! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Gah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Yah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Rargh! Quick and violent shove, a sharp, short exertion!
Combat Combat BleedOut *heavy breathing* *cough cough* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Oof! *heavy breathing* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Agh! *cough* *wheeze* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat Block Gah! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nargh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Unf! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Grrh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nnh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Death For... E-elder M-maxson... death / InPain
Combat Combat Death Honor and g-glory... death / InPain
Combat Combat Death For the B-brotherhood... death / InPain
Combat Combat Death Agh. InPain
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Yeagh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Nargh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Agh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat PowerAttack Aaaayyyaarrrrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Yyyaaaarrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Rrrraaaaarrggghhhh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat Taunt For the Brotherhood!
Combat Combat Taunt For victory!
Combat Combat Taunt No mercy!
Combat Combat Taunt Ad victoriam!
Combat Combat Taunt For Elder Maxson!