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Kerith

From The Vault - Fallout Wiki
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Kerith
Fo2 Kerith.png
Biography and appearance
RaceDeathclaw
GenderFemale
AffiliationGruthar's pack
RoleMother
LocationVault 13
Dialogue FileOckerith.msg
Gameplay
QuestsRetrieve the GECK for Arroyo.
Statistics
SPECIALStrength: 10
Perception: 10
Endurance: 9
Charisma: 2
Intelligence: 6
Agility: 10
Luck: 10
Derived StatsHit points: 310
Armor class: 35
Action points: 12
Carry weight: 275
Unarmed damage: 0
Melee damage: 25
Sequence: 30
Healing rate: 3
Experience points: 2000
Normal DT/DR: 12/40%
Laser DT/DR: 12/40%
Fire DT/DR: 12/60%
Plasma DT/DR: 10/40%
Electrical DT/DR: 12/40%
EMP DT/DR: 15/500%
Explode DT/DR: 20/50%
Tag SkillsUnarmed: 150%
Melee Weapons: 150%
Technical
Proto id00000275 (Mother Deathclaw)
 
Gametitle-FO2.png
Gametitle-FO2.png

A human visitor is an unexpected but not unwelcome event. I am Kerith.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

Background

A typical deathclaw: Huge, with a powerful body, sharp teeth, and long claws. Kerith is the current brood mother. Her distinguishing features are the scars on her torso, a result of a failed attempt by Matt to kill her and her children with a bomb. She threw the contraption at the door and shielded her young with her body.

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.

Quests

Other interactions

  • In order to talk to Kerith, the player has to convince Jul, the guard outside, to let them see her.

Appearances

Kerith appears only in Fallout 2.