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Fo2 Kerith.png
Biography and appearance
AffiliationGruthar's pack
LocationVault 13
Dialogue FileOckerith.msg
QuestsRetrieve the GECK for Arroyo.
SPECIALStrength: 10
Perception: 10
Endurance: 9
Charisma: 2
Intelligence: 6
Agility: 10
Luck: 10
Derived StatsHit points: 310
Armor class: 35
Action points: 12
Carry weight: 275
Unarmed damage: 0
Melee damage: 25
Sequence: 30
Healing rate: 3
Experience points: 2000
Normal DT/DR: 12/40%
Laser DT/DR: 12/40%
Fire DT/DR: 12/60%
Plasma DT/DR: 10/40%
Electrical DT/DR: 12/40%
EMP DT/DR: 15/500%
Explode DT/DR: 20/50%
Tag SkillsUnarmed: 150%
Melee Weapons: 150%
Proto id00000275 (Mother Deathclaw)

A human visitor is an unexpected but not unwelcome event. I am Kerith.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

Background[edit | edit source]

A typical deathclaw: Huge, with a powerful body, sharp teeth, and long claws. Kerith is the current brood mother. Her distinguishing features are the scars on her torso, a result of a failed attempt by Matt to kill her and her children with a bomb. She threw the contraption at the door and shielded her young with her body.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Other interactions[edit | edit source]

  • In order to talk to Kerith, the player has to convince Jul, the guard outside, to let them see her.

Appearances[edit | edit source]

Kerith appears only in Fallout 2.