Khan raider

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Icon disambig.svg
For the Khan raiders in Fallout 2, see Khan raider.
Khan raider
Fo1 Khan Raider.png
Biography and appearance
RaceHuman
GenderBoth
AffiliationKhans
Garl Death-Hand
RoleRaider
LocationRaiders (base)
Dialogue FileGENRAID2.MSG
GENRAIDB.MSG
GENRAIDR.MSG
RAIDGRD.MSG
Gameplay
QuestsRescue Tandi from the Raiders.
Statistics
SPECIAL
Raider Guard
Strength: 6
Perception: 4
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 3
Raider
Strength: 6
Perception: 4
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 3
Citizen
Strength: 5
Perception: 6
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 6
Luck: 4
Derived Stats
Raider Guard
Hit points: 33
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 3
Sequence: 8
Healing rate: 2
Experience points: 60
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Raider
Hit points: 33
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 8
Healing rate: 2
Experience points: 60
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Citizen
Hit points: 15
Armor class: 26
Action points: 8
Carry weight: 150
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 50
Normal DT/DR: 0/20%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/10%
Tag Skills
Raider Guard
Small Guns: 49%
Big Guns: 21%
Unarmed: 64%
Melee Weapons: 74%
Raider
Small Guns: 49%
Big Guns: 22%
Unarmed: 64%
Melee Weapons: 74%
Citizen
None
Technical
Proto id00000070 (Raider Guard)
00000071 (Citizen)
00000075 (Raider)
 
Gametitle-FO1.png
Gametitle-FO1.png

These Khan raiders are terrorizing the wastes in Fallout.

Background[edit | edit source]

The Khans are some of the hardiest humans in the wastes, raiding and pillaging the wastes in accordance with their philosophy. They firmly believe that might makes right, as long as someone doesn't gun them down. Which might be all too easy, given that only higher ranking Khans have access to firearms. These have to fend for themselves.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
Spear
Knife
Throwing knife
Molotov cocktail
Icon briefcase.png
Carried items
Stimpaks
Bottle caps
Buffout
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

These Khan raiders appear only in Fallout.