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Go talk to Wint.”
Kidd is a ghoul who is encountered in the Old Olney Underground in 2277.
Background[edit | edit source]
Kidd and Wint were members of a group of ghouls under the leadership of Sanders. The group departed Underworld and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of deathclaws. Many died, but Kidd and Wint got out alive.
Wint discloses that the only reason they are alive is because they could run faster than their friends. They have decided to scrap the journey and get back to Underworld.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is involved in quests.|
Quests[edit | edit source]
- Shock Value: When the Lone Wanderer enters the Old Olney Underground to find the Tesla coil, they will see Kidd and Wint fleeing the underground. Kidd will not engage in dialogue, instead directing the Lone Wanderer to speak with Wint instead.
Inventory[edit | edit source]
|Wasteland wanderer outfit|
|N99 10mm pistol or|
.32 pistol or
Shanxi Type 17 or
Drops on death
Appearances[edit | edit source]
Behind the Scenes[edit | edit source]
- His name is a reference to Mr. Kidd, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever" who is partners with a man named Mr. Wint.
- Fallout 3 Official Game Guide Game of the Year Edition p.80: "Kidd
Kidd is part of a group of likeminded Ghouls that decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. Kidd and Wint are leaving this area at speed, as their camp has been compromised by Deathclaws they had tragically overlooked the whereabouts of."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)